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ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 02 2010 16:50 GMT
#161
suiciding an overlord or 2 seems better than guessing, as costly as scans
Graven
Profile Joined June 2010
United States314 Posts
August 02 2010 16:54 GMT
#162
On August 03 2010 01:47 Fayth wrote:
Show nested quote +
On August 03 2010 01:45 Graven wrote:
On August 03 2010 01:38 Fayth wrote:
you might as well maphack


Oh, like scan? lol.

Sending in two painfully slow overlords to get base coverage is far more costly than a scan (when you count in the positioning time and larvae cost). And even then you're not ensured anything.

You should really consider taking a step back from the argument...it's not a conspiracy that these same threads are poping up on every SC2 forum on the internet. There's actually some fire beneath the smoke.

well sorry you pretty much lost all credibility when you said the problem for terran was that they could wall in lol


I have no problem with you disagreeing with my solution, I just don't see a better one. Making Overlord Speed T1 (though that would force a delayed Lair...) or Overseer T1 (without Contaminate) would fix the problem too possibly. Or hell, maybe make it so Spine Crawlers build faster, so if Terran comes out from behind their wall with a mass of MM, Zerg can react quicker.

The issue is that Zerg is reactionary and can't react to what Terran is doing in the early game effectively. All the other OP talk is a result of that inability to scout. On low level games, where people don't scout regardless, it's an empty argument...so they can debate Thors and whatnot all day long. It's on high-level games when scouting is either impossible or greatly difficult that there's an issue.

Zerg either need to be able to react quicker or given better scouting options. If not, we're going to see some very random Terran nerfs coming soon.
Graven
Profile Joined June 2010
United States314 Posts
August 02 2010 16:56 GMT
#163
On August 03 2010 01:50 Fayth wrote:
suiciding an overlord or 2 seems better than guessing, as costly as scans


It's more *costly* than a scan and less effective.

P.S. Idra, since you're reading this...congrats on KotB...great games. Keep it up.
reza
Profile Blog Joined January 2010
Canada213 Posts
August 02 2010 17:01 GMT
#164
scout with an early drone ( 8 or 9) and just leave it at bottom of their base and pop up 2-3 mins later and see whats really good
Redmark
Profile Joined March 2010
Canada2129 Posts
August 02 2010 17:01 GMT
#165
I'm not qualified to make any comments on the actual gameplay, but I really think that people should wait longer before making judgments on balance.
I mean, from Brood War you have several stretches where Terran dominate over Zerg, but then somebody does something or the metagame shifts and it all goes back to normal. It seems cyclical.
Graven
Profile Joined June 2010
United States314 Posts
August 02 2010 17:02 GMT
#166
On August 03 2010 02:01 reza wrote:
scout with an early drone ( 8 or 9) and just leave it at bottom of their base and pop up 2-3 mins later and see whats really good


Awesome. That worked, but then I got promoted to Silver and they kill my drone everytime. Those Silver players are crafty! What do I do now?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 02 2010 17:02 GMT
#167
anyway I think the game is much more balanced than idra makes it sound like and the style idra plays is always going to be reactionary despite of the race he picks
Graven
Profile Joined June 2010
United States314 Posts
August 02 2010 17:08 GMT
#168
On August 03 2010 02:02 Fayth wrote:
anyway I think the game is much more balanced than idra makes it sound like and the style idra plays is always going to be reactionary despite of the race he picks


Alright, you really have no idea what you're writing anymore...this is just silly. Show me the Zerg strat (other than one-base Muta or an all-in Bling Bust) that isn't reactinoary against Terran or just move along.
hyouro
Profile Joined July 2009
Denmark45 Posts
August 02 2010 17:09 GMT
#169
On August 03 2010 02:02 Graven wrote:
Show nested quote +
On August 03 2010 02:01 reza wrote:
scout with an early drone ( 8 or 9) and just leave it at bottom of their base and pop up 2-3 mins later and see whats really good


Awesome. That worked, but then I got promoted to Silver and they kill my drone everytime. Those Silver players are crafty! What do I do now?



That was a bit harsh ;D

I still lolled though.


I think it works in 1 out of 100 games in diamond league. But yeah give us overlord speed at tier 1...Then I would be the worlds happiest camper ever. Period.
Red and white.... DANISH DYNAMITE!
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
August 02 2010 17:12 GMT
#170
you dumb as hell

User was temp banned for this post.
Fame was like a drug. But what was even more like a drug were the drugs.
reza
Profile Blog Joined January 2010
Canada213 Posts
Last Edited: 2010-08-02 17:18:40
August 02 2010 17:13 GMT
#171
On August 03 2010 02:02 Graven wrote:
Show nested quote +
On August 03 2010 02:01 reza wrote:
scout with an early drone ( 8 or 9) and just leave it at bottom of their base and pop up 2-3 mins later and see whats really good


Awesome. That worked, but then I got promoted to Silver and they kill my drone everytime. Those Silver players are crafty! What do I do now?


huh? if you just got promoted to silver I don't think you should be leaving suggestions or comments on the overall balance of the game. work you're way up to my level so your comments/suggestions can be justified. good day
Hollwoodxix
Profile Joined June 2010
United States25 Posts
August 02 2010 17:17 GMT
#172
On August 03 2010 02:02 Fayth wrote:
anyway I think the game is much more balanced than idra makes it sound like and the style idra plays is always going to be reactionary despite of the race he picks



Zerg is a reactionary race no matter who plays it. Zeg's power is in our map control, and our weakness in sc2 is showing to be our lack of variety in our units. Terran's mass variety and turtling strat is making it extremely difficult to go against. Between energy scans and turtling terran has the ability to counter whatever zerg is doing without ever leaving his damn base if he chose so... but with the early game variety terran can end the game before late game ever arrives.

im usually not a huge idra fan due to b.m, but when it comes to talking about zerg weakness he knows his shit.
Graven
Profile Joined June 2010
United States314 Posts
August 02 2010 17:21 GMT
#173
On August 03 2010 02:13 reza wrote:
Show nested quote +
On August 03 2010 02:02 Graven wrote:
On August 03 2010 02:01 reza wrote:
scout with an early drone ( 8 or 9) and just leave it at bottom of their base and pop up 2-3 mins later and see whats really good


Awesome. That worked, but then I got promoted to Silver and they kill my drone everytime. Those Silver players are crafty! What do I do now?


huh? if you just got promoted to silver I don't think you should be leaving suggestions or comments on the overall balance of the game. work you're way up to my level so your comments/suggestions can be justified. good day


LOL. I'm a Diamond player. My earlier response was sarcasm, directly attacking the intelligence behind your suggestion. However, it's clear by your response that you're not nearly as dumb as I initially thoguht, so I apologize.
BentoBox
Profile Joined November 2009
Canada303 Posts
August 02 2010 17:34 GMT
#174
anyone remember when puremiss was supposed to cast the idra v silver games? thought he said 1pm est
Only dead fish swim with the stream
Puremiss
Profile Joined August 2008
United States232 Posts
August 02 2010 17:39 GMT
#175
6:30PM EST right before the finals
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
August 02 2010 19:48 GMT
#176
I'm sure all the Silver hate is completely justified. I mean where does he come off daring to play and beat someone who everyone KNOWS is better than him? I'm reminded of that one Terran who cheesed Bisu out of the OSL. I don't know what happened with that guy but I'm sure he's a nobody now, and hasn't contributed anything to Starcraft since then.

Also, I think Chapter 4 of Sun Tzu's Art of War says you must fight your opponent where he is strongest, or else you're a noob. I propose that in order to prevent this kind of thing from happening again, instead of playing games to see who wins we have a community vote on who is the strongest. That guy automatically wins.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
August 02 2010 20:34 GMT
#177
On August 03 2010 02:02 Fayth wrote:
anyway I think the game is much more balanced than idra makes it sound like and the style idra plays is always going to be reactionary despite of the race he picks

my frightening guess is that races have different skillcap and while terrans are easier to play at sub optimal levels people like Sen and Cool will always be dominating when it comes to winning big.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
kajeus
Profile Joined May 2010
United States679 Posts
August 02 2010 20:34 GMT
#178
On August 03 2010 01:56 Graven wrote:
Show nested quote +
On August 03 2010 01:50 Fayth wrote:
suiciding an overlord or 2 seems better than guessing, as costly as scans


It's more *costly* than a scan and less effective.

P.S. Idra, since you're reading this...congrats on KotB...great games. Keep it up.

Huh? It's cheaper than a scan. It's only 100 minerals -- that's like four lings.

I play zerg. I agree that scouting is difficult, especially early in the game. But it's not a problem once you get to the midgame.
pro-MoMaN, pro-HuK, pro-Millenium
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
August 02 2010 20:46 GMT
#179
On August 03 2010 05:34 kajeus wrote:
Show nested quote +
On August 03 2010 01:56 Graven wrote:
On August 03 2010 01:50 Fayth wrote:
suiciding an overlord or 2 seems better than guessing, as costly as scans


It's more *costly* than a scan and less effective.

P.S. Idra, since you're reading this...congrats on KotB...great games. Keep it up.

Huh? It's cheaper than a scan. It's only 100 minerals -- that's like four lings.

I play zerg. I agree that scouting is difficult, especially early in the game. But it's not a problem once you get to the midgame.

this is not correct.
100 minerals on an extra ovvi fucks up your BOs entirely, not to mention two thirds of the time you wont even be able to scout in the correct spot and die to marines.
And also terran a) doesnt need to scout zerg early- zerg has no means to surprise a terran and b) terran has higher income(both actual, and perceived(cost effectiveness of units)) then zerg early game(there is a reason zerg has to outmacro all other races), so losing the 270 on a mule is in a real game a lot less damaging then losing an ovvi is for zerg.

twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2010-08-02 21:38:34
August 02 2010 21:16 GMT
#180
On August 03 2010 05:46 Sfydjklm wrote:
Show nested quote +
On August 03 2010 05:34 kajeus wrote:
On August 03 2010 01:56 Graven wrote:
On August 03 2010 01:50 Fayth wrote:
suiciding an overlord or 2 seems better than guessing, as costly as scans


It's more *costly* than a scan and less effective.

P.S. Idra, since you're reading this...congrats on KotB...great games. Keep it up.

Huh? It's cheaper than a scan. It's only 100 minerals -- that's like four lings.

I play zerg. I agree that scouting is difficult, especially early in the game. But it's not a problem once you get to the midgame.

this is not correct.
100 minerals on an extra ovvi fucks up your BOs entirely, not to mention two thirds of the time you wont even be able to scout in the correct spot and die to marines.
And also terran a) doesnt need to scout zerg early- zerg has no means to surprise a terran and b) terran has higher income(both actual, and perceived(cost effectiveness of units)) then zerg early game(there is a reason zerg has to outmacro all other races), so losing the 270 on a mule is in a real game a lot less damaging then losing an ovvi is for zerg.



Scout with drone at ~12, get in a look. See if they're going fast reaper of helion/rine. Easy peasy. You can even snipe the SCV with the drone if your lucky.

Terran needs to scout (how bout baneling bust/early pool)
Don't necessarily need to sac an overlord, unless you really need the info NOW. Once you get a lair morph an overseer and than scout with that. Zerg possibly have the best scouting ability due to the changeling, since scans can only be in one place while a changeling can move around and even appear as the enemy. Add to that a scan costs ~300 mins?(since no mule). Overseer is 50 mins 100 gas or vice versa. Point remains the same.

Zerg has to outmacro other races because they are basically a macro race. They have weaker units for weaker costs. Heck, roaches counter early reapers or a rine/helion push so all you have to do is scout to see if they're going marduerer. Lings can easily take care of marduerers.

On August 03 2010 02:17 Hollwoodxix wrote:
Show nested quote +
On August 03 2010 02:02 Fayth wrote:
anyway I think the game is much more balanced than idra makes it sound like and the style idra plays is always going to be reactionary despite of the race he picks


Zerg is a reactionary race no matter who plays it. Zeg's power is in our map control, and our weakness in sc2 is showing to be our lack of variety in our units. Terran's mass variety and turtling strat is making it extremely difficult to go against. Between energy scans and turtling terran has the ability to counter whatever zerg is doing without ever leaving his damn base if he chose so... but with the early game variety terran can end the game before late game ever arrives.

im usually not a huge idra fan due to b.m, but when it comes to talking about zerg weakness he knows his shit.


Curious how that will help. If you're saying "oh we can have more strats" than you have to keep in mind how hard Zerg can deal with non-mech Terran. Infestors being the prime unit in those scenarios, heck scenarios in general.

Theres a few variety terran has with mech but that can be dealt with.
Focus on tanks? Punish that. Burrow infestors and whenever they "leapfrog" out send 5 or so Infested terrans to destroy it. Delay it as long as possible until brood lords come out, or ultra.

Focus on thors? Neural parasite them and mass roaches. Delay them until hive tech comes out.

I agree that Zerg needs to be much more sneaky in dealing with mech, but I disagree that that makes it imbalanced. The above suggestions are vague and unless you want to delve into them are just basic. I can elaborate if you wish.

TvZ is not imbalanced. And Idra is not the gospel of balance, especially when he's angry after losing to a lesser known player.

On August 03 2010 01:36 Graven wrote:
Show nested quote +
On August 03 2010 01:31 Fayth wrote:
huh yeah right against anyone that's not retarded you're never getting in with ur scv, lings are too fast for that


Even assuming he rushes for ling speed (as most Zerg's do), there's still a period before it finishes where you can see if the Zerg is fast teching, going Roach, or going Bling. That's all Terran wants to know anyway. Regardless, the point you're missing is that Zerg NEEDS information to play effectively, whereas Terran does not...everything Zerg does is reactionary -- in a ZvT match, Terran is setting the tone of the game (unless Zerg goes one-base Muta, which if scouted and countered is often gg for Zerg).

Mmm I think everyone needs information to win, no? I agree zerg is alot of a reactionary race. I disagree that they can be only that, but it's true that zerg needs to be able to adapt and vary their army composition. Yes Mech is a very strong strategy in the early-mid game. Late game it really starts to pale once ultras or brood lords come out. Zerg needs to be able to hold off until then, and than they will have the decisive advantage.
You don't need speed to stop scouts either.


In my eyes the problem is that zergs are as well turtling. Now obviously you cannot (usually) attack a tanked-up base. But outside that land you can harras him. He moves out? You move in. Make it so he has to waste a scan to deal with infestors, or he loses a tank after pushing out too far. Little things like this will add up and allow you to gain the advantage once you reach hive.

On August 03 2010 01:54 Graven wrote:
Show nested quote +
On August 03 2010 01:47 Fayth wrote:
On August 03 2010 01:45 Graven wrote:
On August 03 2010 01:38 Fayth wrote:
you might as well maphack


Oh, like scan? lol.

Sending in two painfully slow overlords to get base coverage is far more costly than a scan (when you count in the positioning time and larvae cost). And even then you're not ensured anything.

You should really consider taking a step back from the argument...it's not a conspiracy that these same threads are poping up on every SC2 forum on the internet. There's actually some fire beneath the smoke.

well sorry you pretty much lost all credibility when you said the problem for terran was that they could wall in lol


I have no problem with you disagreeing with my solution, I just don't see a better one. Making Overlord Speed T1 (though that would force a delayed Lair...) or Overseer T1 (without Contaminate) would fix the problem too possibly. Or hell, maybe make it so Spine Crawlers build faster, so if Terran comes out from behind their wall with a mass of MM, Zerg can react quicker.

The issue is that Zerg is reactionary and can't react to what Terran is doing in the early game effectively. All the other OP talk is a result of that inability to scout. On low level games, where people don't scout regardless, it's an empty argument...so they can debate Thors and whatnot all day long. It's on high-level games when scouting is either impossible or greatly difficult that there's an issue.

Zerg either need to be able to react quicker or given better scouting options. If not, we're going to see some very random Terran nerfs coming soon.

Last post I'll respond to in this post alone(cause it's getting kinda long.)

Zerg can scout fine. Overseers are amazing and creep can show you wherever it lays. Prove to me they can't scout and I'll consider more.
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