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Terran is broken because it has obscene unit strength relative to the other races, it has the most varied tech paths, it has multiple viable builds for all match ups, almost every one of their units has absurd range for the relative size of the maps. They have the best early game economy thanks to mule, and they have the easiest time securing expansions thanks to their units and things like PF. They don't ever slow down, late game is like if you took away defilers and arbiters in bw but left terran alone.
Hey this terran tier 1.5 unit should out range everything comparable, while being faster. Oh and lets just allow it to slow other units too just because and literally melt buildings faster than cracklings in bw.
Discounting people who have spent no time randoming, I'd bet everyone in this game is probably better at terran than their main race.
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Floor, I would change that post asap, its so full of crap.
The only danger in marauders is if you let the terran stay cool long enough to mass it with medivacs.
And toss has a better econ by far with just chrome boost.
Terran has a easier time defending expansion because he doesnt fast expand like zerg, duh.
Honestly, terran is not even the easiest to play when compared to toss, this just seems like childish complain because you guys want to play the same way against every race. The game requires you to counter each race with differently play styles, not just different units, you know.
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So, the bracket's not updated and I've read the entire thread... who won the damn tournament?
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I want them VOD's
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On August 02 2010 22:08 JoshSuth wrote: So, the bracket's not updated and I've read the entire thread... who won the damn tournament?
Tournament isn't over yet. It's going to finish tonight at around 7 pm est. Huk has to play Silver for finals and I have to play qxc for 3rd.
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I've written this a thousand times, but it's about the maps. Terran's ability to wall in gives them a huge advantage -- not defensively, but in that it denies scouting. Zerg is completely reactionary and it's a game of Russian Roulette in the early stages of the game (before T2 and an Overseer). If the ramp choke was eliminated, Terran would have to build tighter bases to protect their SCV's and all three races would be on the same equal playing field. At that point we could discuss unit balance objectively. Now, it's silly since Zerg are playing by different rules since they can't deny scouting.
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On August 03 2010 01:06 Graven wrote: I've written this a thousand times, but it's about the maps. Terran's ability to wall in gives them a huge advantage -- not defensively, but in that it denies scouting. Zerg is completely reactionary and it's a game of Russian Roulette in the early stages of the game (before T2 and an Overseer). If the ramp choke was eliminated, Terran would have to build tighter bases to protect their SCV's and all three races would be on the same equal playing field. At that point we could discuss unit balance objectively. Now, it's silly since Zerg are playing by different rules since they can't deny scouting. lol, have you ever played broodwar?
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On August 03 2010 01:12 Fayth wrote:Show nested quote +On August 03 2010 01:06 Graven wrote: I've written this a thousand times, but it's about the maps. Terran's ability to wall in gives them a huge advantage -- not defensively, but in that it denies scouting. Zerg is completely reactionary and it's a game of Russian Roulette in the early stages of the game (before T2 and an Overseer). If the ramp choke was eliminated, Terran would have to build tighter bases to protect their SCV's and all three races would be on the same equal playing field. At that point we could discuss unit balance objectively. Now, it's silly since Zerg are playing by different rules since they can't deny scouting. lol, have you ever played broodwar?
Yes, why?
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you're aware terrans wall in in broodwar too right?
and that every race in SC2 has a lot of trouble scouting early game
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On August 03 2010 01:17 Fayth wrote: you're aware terrans wall in in broodwar too right?
and that every race in SC2 has a lot of trouble scouting early game terran has by far the most early game options and zerg is by far the most reactive just cuz everyone has a problem doesnt mean its equal for everyone
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On August 03 2010 01:17 Fayth wrote: you're aware terrans wall in in broodwar too right?
and that every race in SC2 has a lot of trouble scouting early game
Terran in SC1 didn't have the versatility that Terran in SC2 have. The issue is that the versatility they have in SC2 defines them as a race and it's WAY too late to change that concept, leaving Blizzard with two options: blindly nerfing units until the crying stops or working on the map pool. All of you SC1 traditionalists can shout all you want, but the status of the game is where it is -- we can't go back to design and mix things up...only deal with what we have.
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On August 03 2010 01:19 IdrA wrote:Show nested quote +On August 03 2010 01:17 Fayth wrote: you're aware terrans wall in in broodwar too right?
and that every race in SC2 has a lot of trouble scouting early game terran has by far the most early game options and zerg is by far the most reactive just cuz everyone has a problem doesnt mean its equal for everyone slush doesn't seem to have any trouble with scouting, terran can't scout unless he gives up on 270 minerals and even then it's a gamble of a scout cuz u can hide buildings
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On August 03 2010 01:22 Fayth wrote:Show nested quote +On August 03 2010 01:19 IdrA wrote:On August 03 2010 01:17 Fayth wrote: you're aware terrans wall in in broodwar too right?
and that every race in SC2 has a lot of trouble scouting early game terran has by far the most early game options and zerg is by far the most reactive just cuz everyone has a problem doesnt mean its equal for everyone slush doesn't seem to have any trouble with scouting, terran can't scout unless he gives up on 270 minerals and even then it's a gamble of a scout cuz u can hide buildings
First off, Zerg doesn't have the option of giving up minerals to scan, so playing scan off as a Terran disadvantage is stupid (no offense)...and secondly, Terran can waltz into a Zerg's base anytime it wants for information. Not to mention that Zerg can only build structures on creep, so hiding tech is impossible in the early game.
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huh yeah right against anyone that's not retarded you're never getting in with ur scv, lings are too fast for that
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On August 03 2010 01:31 Fayth wrote: huh yeah right against anyone that's not retarded you're never getting in with ur scv, lings are too fast for that
Even assuming he rushes for ling speed (as most Zerg's do), there's still a period before it finishes where you can see if the Zerg is fast teching, going Roach, or going Bling. That's all Terran wants to know anyway. Regardless, the point you're missing is that Zerg NEEDS information to play effectively, whereas Terran does not...everything Zerg does is reactionary -- in a ZvT match, Terran is setting the tone of the game (unless Zerg goes one-base Muta, which if scouted and countered is often gg for Zerg).
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no u dont need zergling speed to kill scvs, sadly, even with perfect scv micro you lose it, slush always use his overlords to scout and does it very well and never has trouble figuring out how he has to react
also there has to be variance in SC2, asking for an easy way to scout every game is just dumb, you might as well maphack
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On August 03 2010 01:38 Fayth wrote: you might as well maphack
Oh, like scan? lol.
Sending in two painfully slow overlords to get base coverage is far more costly than a scan (when you count in the positioning time and larvae cost). And even then you're not ensured anything.
You should really consider taking a step back from the argument...it's not a conspiracy that these same threads are poping up on every SC2 forum on the internet. There's actually some fire beneath the smoke.
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This kind of reminds me of Cool vs. 'Andro' in the GGI + Show Spoiler +where maybe the best player in the beta was taken out by Andro 2-1 (Andro being protoss)
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On August 03 2010 01:45 Graven wrote:Oh, like scan? lol. Sending in two painfully slow overlords to get base coverage is far more costly than a scan (when you count in the positioning time and larvae cost). And even then you're not ensured anything. You should really consider taking a step back from the argument...it's not a conspiracy that these same threads are poping up on every SC2 forum on the internet. There's actually some fire beneath the smoke. well sorry you pretty much lost all credibility when you said the problem for terran was that they could wall in lol
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On August 03 2010 01:38 Fayth wrote: no u dont need zergling speed to kill scvs, sadly, even with perfect scv micro you lose it, slush always use his overlords to scout and does it very well and never has trouble figuring out how he has to react
also there has to be variance in SC2, asking for an easy way to scout every game is just dumb, you might as well maphack not sure what kind of magical overlords he has but if you have 2 marines and you put them on the edge of your base hes not seeing what you're doing, except maybe on xelnaga caverns
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