We're talking about what, 9 hours of recording he has to encode and push to Blip's server? That's the equivalent of 12 dailies, so yeah give the man a break.
In terms of E-Sports growth, as much as we all want to see the vods (myself included) it's probably not a bad idea to start waiting a few days before releasing any vods.
The more people watching the actual livestream event, the larger the #s in terms of reach (unique viewers) we can proclaim about live Starcraft 2 events. It also helps to measure impact of the sponsorship for the advertiser, as they can see a large % increase in traffic to their site/product during and immediately after the event.
With VODs, the traffic/audience boost is not as concentrated, and it hurts the ability to measure effectiveness of advertising.
On July 29 2010 04:50 Sejong wrote: In terms of E-Sports growth, as much as we all want to see the vods (myself included) it's probably not a bad idea to start waiting a few days before releasing any vods.
The more people watching the actual livestream event, the larger the #s in terms of reach (unique viewers) we can proclaim about live Starcraft 2 events. It also helps to measure impact of the sponsorship for the advertiser, as they can see a large % increase in traffic to their site/product during and immediately after the event.
With VODs, the traffic/audience boost is not as concentrated, and it hurts the ability to measure effectiveness of advertising.
Can't you still see the number of unique hits trough a bigger timeframe? Let's say live cast + 2 or 3 days after? Wouldn't that be a good meassure?
Hey! Not only does he have to encode and upload 12 hours of video, he also has return a ton of equipment and do a lot of after-event stuff. Plus, he needs to sleep, so give him a break xD.
On July 29 2010 04:50 Sejong wrote: In terms of E-Sports growth, as much as we all want to see the vods (myself included) it's probably not a bad idea to start waiting a few days before releasing any vods.
The more people watching the actual livestream event, the larger the #s in terms of reach (unique viewers) we can proclaim about live Starcraft 2 events. It also helps to measure impact of the sponsorship for the advertiser, as they can see a large % increase in traffic to their site/product during and immediately after the event.
With VODs, the traffic/audience boost is not as concentrated, and it hurts the ability to measure effectiveness of advertising.
Not if the scheduling is always so nuts. That event wasn't exactly broadcast at primetime hours
On July 29 2010 01:47 Demi9OD wrote: We're talking about what, 9 hours of recording he has to encode and push to Blip's server? That's the equivalent of 12 dailies, so yeah give the man a break.
Is it even possible to break down and encode 9 hours of recording? You'd probably need lots of ram for that.