• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:03
CEST 14:03
KST 21:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO16 Group B - Saturday 21:00 CEST BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2104 users

Razer King of the Beta by Day[9] - Page 131

Forum Index > StarCraft 2 Tournaments
3775 CommentsPost a Reply
Prev 1 129 130 131 132 133 189 Next
YellowTwo
Profile Joined June 2010
3 Posts
July 24 2010 02:43 GMT
#2601
Will the finals be casted AND played at the countdown party? Or will it be a replay?
brain_
Profile Joined June 2010
United States812 Posts
Last Edited: 2010-07-24 02:43:53
July 24 2010 02:43 GMT
#2602
Wooo Idra vs TLO! Don't throw these games, Idra!
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-07-24 02:44:12
July 24 2010 02:43 GMT
#2603
On July 24 2010 11:40 SubtleArt wrote:
Show nested quote +
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


Of course they haven't but theres quite a few reasonable and stable builds out right now. To summarize my argument really quickly: 1 base builds are much more common now because of lack of highground advantage. Whereas in BW you could expand / tech while surviving with fewer units than the oppoent, in Sc2 the only way to survive is to match his unit count. this is obviously a bit of an oversimplification but I feel that's what it boils down to, and thats why 1 base builds are so good now.


it's not that simple. High ground advantage made expanding on some maps better than others, but it's not that clear cut. SC2 is a much faster game. Units build faster, you get money faster, and you can reach your opponent's base much faster. That's why expanding is hard. In Brood War it's possible to have enough units to defend because your opponent takes forever to reach your base, so the battles will be close.
blabberrrrr
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-07-24 02:47:29
July 24 2010 02:44 GMT
#2604
On July 24 2010 11:37 Entropic wrote:
Show nested quote +
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.

On July 24 2010 11:43 blabber wrote:
Show nested quote +
On July 24 2010 11:40 SubtleArt wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


Of course they haven't but theres quite a few reasonable and stable builds out right now. To summarize my argument really quickly: 1 base builds are much more common now because of lack of highground advantage. Whereas in BW you could expand / tech while surviving with fewer units than the oppoent, in Sc2 the only way to survive is to match his unit count. this is obviously a bit of an oversimplification but I feel that's what it boils down to, and thats why 1 base builds are so good now.


it's not that simple. High ground advantage made expanding on some maps better than others, but it's not that clear cut. SC2 is a much faster game. Units build faster, you get money faster, and you can reach your opponent's base much faster. That's why expanding is hard. In Brood War it's possible to have enough units to defend because your opponent takes forever to reach your base, so the battles will be close.


True as well, good points. Of course lack of highground advantage isn't the only thing but I do feel its one of the main things. Even in brood war no highground led to many 1 base all ins being extremely viable (every second TvP i play on maps like HBR, matchpoint, and medusa are 10/15 goon rushes, and those maps also cater very well to 4 gate dragoon busts).
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
figq
Profile Blog Joined May 2010
12519 Posts
July 24 2010 02:45 GMT
#2605
IdrA - TLO started!!
If you stand next to my head, you can hear the ocean. - Day[9]
ohN
Profile Blog Joined November 2009
United States1075 Posts
July 24 2010 02:45 GMT
#2606
..resolution seems a little distorted but other than that its as good as ever.
Tempora
Profile Joined July 2010
United States78 Posts
July 24 2010 02:46 GMT
#2607
On July 24 2010 11:44 SubtleArt wrote:
Show nested quote +
On July 24 2010 11:37 Entropic wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.



i have absolutely nothing to say about your post but...

im a protoss. and i HATE terran.
who macro's? real men 6 pool.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 24 2010 02:48 GMT
#2608
On July 24 2010 11:44 SubtleArt wrote:
Show nested quote +
On July 24 2010 11:37 Entropic wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.

Show nested quote +
On July 24 2010 11:43 blabber wrote:
On July 24 2010 11:40 SubtleArt wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


Of course they haven't but theres quite a few reasonable and stable builds out right now. To summarize my argument really quickly: 1 base builds are much more common now because of lack of highground advantage. Whereas in BW you could expand / tech while surviving with fewer units than the oppoent, in Sc2 the only way to survive is to match his unit count. this is obviously a bit of an oversimplification but I feel that's what it boils down to, and thats why 1 base builds are so good now.


it's not that simple. High ground advantage made expanding on some maps better than others, but it's not that clear cut. SC2 is a much faster game. Units build faster, you get money faster, and you can reach your opponent's base much faster. That's why expanding is hard. In Brood War it's possible to have enough units to defend because your opponent takes forever to reach your base, so the battles will be close.


True as well, good points. Of course lack of highground advantage isn't the only thing but I do feel its one of the main things. Even in brood war no highground led to many 1 base all ins being extremely viable (every second TvP i play on maps like HBR, matchpoint, and medusa are 10/15 goon rushes, and those maps also cater very well to 4 gate dragoon busts).


No, it's really not. You forget that SC2 is a completely different game compared to BW - just because people are good doesn't mean that they automatically know the game.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-07-24 02:49:18
July 24 2010 02:48 GMT
#2609
On July 24 2010 11:46 Tempora wrote:
Show nested quote +
On July 24 2010 11:44 SubtleArt wrote:
On July 24 2010 11:37 Entropic wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.



i have absolutely nothing to say about your post but...

im a protoss. and i HATE terran.


Mutual enemies! I wouldn't mind you as much if u didnt have DTs and carriers and recalls . Heck, I'd even give up spider mines for that

On July 24 2010 11:48 Stratos_speAr wrote:
Show nested quote +
On July 24 2010 11:44 SubtleArt wrote:
On July 24 2010 11:37 Entropic wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.

On July 24 2010 11:43 blabber wrote:
On July 24 2010 11:40 SubtleArt wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


Of course they haven't but theres quite a few reasonable and stable builds out right now. To summarize my argument really quickly: 1 base builds are much more common now because of lack of highground advantage. Whereas in BW you could expand / tech while surviving with fewer units than the oppoent, in Sc2 the only way to survive is to match his unit count. this is obviously a bit of an oversimplification but I feel that's what it boils down to, and thats why 1 base builds are so good now.


it's not that simple. High ground advantage made expanding on some maps better than others, but it's not that clear cut. SC2 is a much faster game. Units build faster, you get money faster, and you can reach your opponent's base much faster. That's why expanding is hard. In Brood War it's possible to have enough units to defend because your opponent takes forever to reach your base, so the battles will be close.


True as well, good points. Of course lack of highground advantage isn't the only thing but I do feel its one of the main things. Even in brood war no highground led to many 1 base all ins being extremely viable (every second TvP i play on maps like HBR, matchpoint, and medusa are 10/15 goon rushes, and those maps also cater very well to 4 gate dragoon busts).


No, it's really not. You forget that SC2 is a completely different game compared to BW - just because people are good doesn't mean that they automatically know the game.


The overall mechanics are still almost identical.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 24 2010 02:50 GMT
#2610
On July 24 2010 11:48 SubtleArt wrote:
Show nested quote +
On July 24 2010 11:46 Tempora wrote:
On July 24 2010 11:44 SubtleArt wrote:
On July 24 2010 11:37 Entropic wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.



i have absolutely nothing to say about your post but...

im a protoss. and i HATE terran.


Mutual enemies! I wouldn't mind you as much if u didnt have DTs and carriers and recalls . Heck, I'd even give up spider mines for that

Show nested quote +
On July 24 2010 11:48 Stratos_speAr wrote:
On July 24 2010 11:44 SubtleArt wrote:
On July 24 2010 11:37 Entropic wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.

On July 24 2010 11:43 blabber wrote:
On July 24 2010 11:40 SubtleArt wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


Of course they haven't but theres quite a few reasonable and stable builds out right now. To summarize my argument really quickly: 1 base builds are much more common now because of lack of highground advantage. Whereas in BW you could expand / tech while surviving with fewer units than the oppoent, in Sc2 the only way to survive is to match his unit count. this is obviously a bit of an oversimplification but I feel that's what it boils down to, and thats why 1 base builds are so good now.


it's not that simple. High ground advantage made expanding on some maps better than others, but it's not that clear cut. SC2 is a much faster game. Units build faster, you get money faster, and you can reach your opponent's base much faster. That's why expanding is hard. In Brood War it's possible to have enough units to defend because your opponent takes forever to reach your base, so the battles will be close.


True as well, good points. Of course lack of highground advantage isn't the only thing but I do feel its one of the main things. Even in brood war no highground led to many 1 base all ins being extremely viable (every second TvP i play on maps like HBR, matchpoint, and medusa are 10/15 goon rushes, and those maps also cater very well to 4 gate dragoon busts).


No, it's really not. You forget that SC2 is a completely different game compared to BW - just because people are good doesn't mean that they automatically know the game.


The overall mechanics are still almost identical.


So? Units, timings, etc... All of this is completely different. That's the stuff that takes the longest to figure out, not base mechanics.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
entrails
Profile Joined May 2008
United States93 Posts
July 24 2010 02:53 GMT
#2611
day-9 should really get jinro to co-cast the next major thing he does. jinro seemed like he would make a good foil to day-9 from listening to him on the state of the game podcasts. i think they would have a good rapport as far as comedy goes, especially since i understand they have been friends for a while, and day-9 could cover color commentary while jinro does in-depth analysis.
Myles
Profile Blog Joined March 2010
United States5162 Posts
July 24 2010 02:53 GMT
#2612
**Patiently waiting for Idra rage when he gives up a game**

Oh, and even though players better understand how to approach an RTS, it will still take time for mechanics to evolve and builds to become standard. It will take less time then in BW, but still more time then 4 months of beta that had constant changes. I'll start to worry if in a year the game is predominantly 1 base strats, but there is still to much unexplored to say that's how things will turn out.
Moderator
oursblanc
Profile Joined April 2010
Canada1450 Posts
July 24 2010 02:54 GMT
#2613
Idra is sexy when he goes for a real composition like this.
An oasis of horror in a desert of boredom!
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-07-24 02:55:27
July 24 2010 02:54 GMT
#2614
On July 24 2010 11:50 Stratos_speAr wrote:
Show nested quote +
On July 24 2010 11:48 SubtleArt wrote:
On July 24 2010 11:46 Tempora wrote:
On July 24 2010 11:44 SubtleArt wrote:
On July 24 2010 11:37 Entropic wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.



i have absolutely nothing to say about your post but...

im a protoss. and i HATE terran.


Mutual enemies! I wouldn't mind you as much if u didnt have DTs and carriers and recalls . Heck, I'd even give up spider mines for that

On July 24 2010 11:48 Stratos_speAr wrote:
On July 24 2010 11:44 SubtleArt wrote:
On July 24 2010 11:37 Entropic wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....


Yea, back when gimmicky shit like proxy hatchery --> sunken push and quick lurker drop were popular, I know. But you're also forgetting no1 knew how to play RTS back then and the scene was nowhere near as competitive. People just played for fun, which is why low econ games where good.

Now, on the other hand, we have pros with years of competitive RTS playing AND the best way to be successful now is to find stable openings that give you a good midgame economy. People's skill and general approach to the game are vastly different, so saying "remember BW was like this too in the beginning" is kinda shortsighted.

On July 24 2010 11:43 blabber wrote:
On July 24 2010 11:40 SubtleArt wrote:
On July 24 2010 11:35 I_Love_Bacon wrote:
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


Of course they haven't but theres quite a few reasonable and stable builds out right now. To summarize my argument really quickly: 1 base builds are much more common now because of lack of highground advantage. Whereas in BW you could expand / tech while surviving with fewer units than the oppoent, in Sc2 the only way to survive is to match his unit count. this is obviously a bit of an oversimplification but I feel that's what it boils down to, and thats why 1 base builds are so good now.


it's not that simple. High ground advantage made expanding on some maps better than others, but it's not that clear cut. SC2 is a much faster game. Units build faster, you get money faster, and you can reach your opponent's base much faster. That's why expanding is hard. In Brood War it's possible to have enough units to defend because your opponent takes forever to reach your base, so the battles will be close.


True as well, good points. Of course lack of highground advantage isn't the only thing but I do feel its one of the main things. Even in brood war no highground led to many 1 base all ins being extremely viable (every second TvP i play on maps like HBR, matchpoint, and medusa are 10/15 goon rushes, and those maps also cater very well to 4 gate dragoon busts).


No, it's really not. You forget that SC2 is a completely different game compared to BW - just because people are good doesn't mean that they automatically know the game.


The overall mechanics are still almost identical.


So? Units, timings, etc... All of this is completely different. That's the stuff that takes the longest to figure out, not base mechanics.


Yea but the required skill set is, like I said, identical. If ur pro at Sc1 you're also extremely good at Sc2, once u figure out the basic info

Also man, Idras style is pretty much the direct counter to TLOs
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
July 24 2010 02:55 GMT
#2615
stream seems fine now
that is many tanks yes?
Forever Young
st3roids
Profile Joined June 2010
Greece538 Posts
July 24 2010 02:55 GMT
#2616
Mass tanks , what a suprise ;p

After qxc great offensive play , yet again perma def and mass tanks , im fed up with it gogo idra
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
July 24 2010 02:55 GMT
#2617
wow, impressive by idra wpwp
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
July 24 2010 02:55 GMT
#2618
lol and the ultra/hydra runover takes it
Forever Young
oursblanc
Profile Joined April 2010
Canada1450 Posts
July 24 2010 02:55 GMT
#2619
Ultralisk, no problems!
An oasis of horror in a desert of boredom!
brain_
Profile Joined June 2010
United States812 Posts
July 24 2010 02:55 GMT
#2620
YEAHHHHH IDRA game one. He shut down all of TLO's annoying harass then out-macro'd him. GO GO game 2!
Prev 1 129 130 131 132 133 189 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Group B
TriGGeR vs NightMare
Tasteless725
IntoTheiNu 408
Ryung 332
IndyStarCraft 240
Rex130
3DClanTV 96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 725
Ryung 332
IndyStarCraft 240
Rex 130
StarCraft: Brood War
Britney 58371
Horang2 1533
Shuttle 797
EffOrt 528
Hyuk 432
Soma 364
Rush 357
Last 240
firebathero 235
Leta 233
[ Show more ]
ggaemo 225
Pusan 106
ToSsGirL 101
Sharp 71
Hm[arnc] 70
PianO 68
[sc1f]eonzerg 53
Sacsri 38
Sea.KH 36
NaDa 35
Barracks 25
Shine 19
IntoTheRainbow 19
yabsab 19
JulyZerg 19
GoRush 13
Noble 10
Terrorterran 1
Dota 2
XaKoH 735
XcaliburYe285
monkeys_forever191
Counter-Strike
zeus1317
edward138
Other Games
singsing2220
B2W.Neo1208
Liquid`RaSZi881
DeMusliM353
TKL 103
Livibee99
ArmadaUGS69
MindelVK17
Organizations
Other Games
BasetradeTV521
Dota 2
PGL Dota 2 - Main Stream72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1898
Upcoming Events
uThermal 2v2 Circuit
1h 57m
BSL
6h 57m
IPSL
6h 57m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
11h 57m
Replay Cast
20h 57m
Wardi Open
21h 57m
Afreeca Starleague
21h 57m
Jaedong vs Light
Monday Night Weeklies
1d 3h
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 21h
[ Show More ]
Afreeca Starleague
1d 21h
Snow vs Flash
WardiTV Invitational
1d 22h
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
4 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.