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Razer King of the Beta by Day[9] - Page 129

Forum Index > StarCraft 2 Tournaments
3775 CommentsPost a Reply
Prev 1 127 128 129 130 131 189 Next
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 24 2010 02:32 GMT
#2561
On July 24 2010 11:23 Bibbit wrote:
Wow. I really thought QXC was the least likely player to advance (in both groups) but he proved me totally wrong. And I couldn't be happier for it. North America go!


me too .

grats qxc and gl in the semi finals
When I think of something else, something will go here
ohN
Profile Blog Joined November 2009
United States1075 Posts
July 24 2010 02:32 GMT
#2562
Awfully short games today.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
July 24 2010 02:32 GMT
#2563
On July 24 2010 11:31 Mr.Eternity wrote:
Tester cheeses way too much against Huk because he knows he cant win otherwise

lol good one
wuddersup
Profile Joined July 2010
United States228 Posts
July 24 2010 02:32 GMT
#2564
Day 6: American Domination
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
July 24 2010 02:32 GMT
#2565
On July 24 2010 11:27 Spidermonkey wrote:
Show nested quote +
On July 24 2010 11:26 Tempora wrote:
On July 24 2010 11:23 zacd wrote:
Any chance ITR lost on purpose to knock White-Ra out?


na... i think ITR just isnt too good at TvT.


ITR didn't really have anything to lose by GG'n either.


ITR now has to play Tester in semis.
Kyouya
Profile Joined January 2008
Mexico318 Posts
July 24 2010 02:33 GMT
#2566
On July 24 2010 11:32 wuddersup wrote:
Day 6: American Domination

So, Idra will beat TLO?
Strike First, Strike Hard, Show No Mercy.
CuttyFlam
Profile Joined April 2010
Belgium523 Posts
July 24 2010 02:34 GMT
#2567
On July 24 2010 11:32 wuddersup wrote:
Day 6: American Domination


think so?
Leave it to ................... Luck!!
Tempora
Profile Joined July 2010
United States78 Posts
July 24 2010 02:34 GMT
#2568
On July 24 2010 11:32 yoshi_yoshi wrote:
Show nested quote +
On July 24 2010 11:27 Spidermonkey wrote:
On July 24 2010 11:26 Tempora wrote:
On July 24 2010 11:23 zacd wrote:
Any chance ITR lost on purpose to knock White-Ra out?


na... i think ITR just isnt too good at TvT.


ITR didn't really have anything to lose by GG'n either.


ITR now has to play Tester in semis.



which is basically what EVERYBODY has been waiting and hoping for.
who macro's? real men 6 pool.
Slipspace
Profile Joined May 2010
United States381 Posts
July 24 2010 02:34 GMT
#2569
On July 23 2010 20:23 TBO wrote:
Show nested quote +
On July 23 2010 20:21 Slipspace wrote:
am i the only one that things its completely unfair that TLO is able to pick and choose his races? he's registered as random so he should play random.


He went full Terran this Tournament... whats so unfair about it. He never "registered" anywhere as random (in regards to this tournament).


"For Day[9]'s Starcraft 2 Countdown party on July 26th, I'm hosting the Razer King of the Beta tournament to declare one top player as the champion of the beta. The invited 8 players are

Who:
Idra-Z, Tester-P, IntoTheRainbow-T, Dimaga-Z, White-rA-P, TheLittleOne-R, Huk-P, and Qxc-T."

call day9 the liar, not me
ckw
Profile Blog Joined February 2010
United States1018 Posts
July 24 2010 02:34 GMT
#2570
On July 24 2010 11:25 SoLaR[i.C] wrote:
qxc has undeniably sick micro...


How so? He didnt do anything special ITR just sucked that series and made a lot of micro mistakes with his rines.
Being weak is a choice.
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 24 2010 02:34 GMT
#2571
tester was going to play ITR in finals if anything else happened its not like anything is different
Like a G6
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
July 24 2010 02:35 GMT
#2572
On July 24 2010 11:29 SubtleArt wrote:
Show nested quote +
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
UltraVires
Profile Joined April 2010
United States241 Posts
July 24 2010 02:35 GMT
#2573
The stream failing for anyone else?
buKe
Profile Joined February 2010
Canada168 Posts
July 24 2010 02:35 GMT
#2574
looks like tester was experimenting in game 2 and huk took adv. of it
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 24 2010 02:36 GMT
#2575
On July 24 2010 11:29 SubtleArt wrote:
Show nested quote +
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


Except that there have been a couple breaks in the beta, not that many tournaments, the game actually isn't open to the public (despite what it seems like), and there have been something like twenty patches to the game so far. We are nowhere close to figuring out this game yet.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
July 24 2010 02:36 GMT
#2576
This has been one of my fave beta tourneys. Topped off with a live party stream of the semi's & finals on launch night.

So proud to be part of Starcraft. I was trying to explain to my COD:MW2 loving relatives but they just did not get it....
Tempora
Profile Joined July 2010
United States78 Posts
July 24 2010 02:36 GMT
#2577
On July 24 2010 11:34 ckw wrote:
Show nested quote +
On July 24 2010 11:25 SoLaR[i.C] wrote:
qxc has undeniably sick micro...


How so? He didnt do anything special ITR just sucked that series and made a lot of micro mistakes with his rines.


ITR is supposed to have some of the best micro though. and qxc is also known for good micro. i think he did outmicro ITR in that series.
who macro's? real men 6 pool.
wristuzi
Profile Joined July 2010
United Kingdom1168 Posts
Last Edited: 2010-07-24 02:39:13
July 24 2010 02:36 GMT
#2578
First it ought to be said that I prefer Z/P play INFINITELY more than T play, I just don't like humans killing my lovely aliens :D

Anyway.

I'm so impressed/amazed with ITR & Tester. ITR *completely* outplayed WhiteRa, during that match, the proxy factory lift + MM push during game 2 was incredible. But I don't get why everyone is dissing WhiteRa, you can't play at the top of your game ALL the time...

Tester has also played amazingly, so fun to watch. I particularly enjoyed, well, everything :D But like, the delayed (?) 4 warpgate push, which he did against both TLO and Huk, so cool to see it perfectly executed after reading about it. In game 2 of the TLO series there was one *perfect* set of storms, when TLO was pushing Tester's gold expo with a small MM force (not the drop) and 3/4 templar just killed everything flawlessly. Fair enough there was no micro from TLO, but was wicked nonetheless. And in the final game against TLO, chronoboosting the gateway to make a zealot to trick TLO was just.. Amazing. And you can easily see the difference it made - Tester had 2 void rays out in the time any non-superhuman player would have had 1.5.

As for game 2 of the TLO v Tester series, it was a great match. I loved the colossus play in the midgame, it put them right back on even footing since it gave Tester time to get another expo up, and did alot of damage at the same time.

I think one of the reasons that the way TLO plays is so hard to deal with is just because 'toss players aren't *used* to the way he transitions from bio to mech to bio-mech to battlecruiser-mech. It's crazy! And ends up being game-winning because by the time 5-6 battlecruisers are out the protoss player can't begin to pump out enough voids before all of his bases are taken out. I mean, voids should beat battlecruisers on a cost for cost basis, probably 2:1 voids to BCs, but we only ever see 1:2 voids to BCs in games with TLO because he has the production/time advantage. While he is spending tons of money on BCs he's keeping the protoss player occupied with cheap drops (as mentioned above, marine drops are cheap and deadly - god I hate marines - since they can snipe warping in units and are generally a pain to kill, as if zealots come they can go in dropship, if stalkers come they can pwn them, and if templars come they can evade the storm even if they take lots of damage - a marine on 1 hp does the same damage as a marine on 45 hp) and a really threatening/attention grabbing tank/PF/bunker defence in the middle of the map. You could see that Tester had the right mix to deal with that, but couldn't move out because of drops all over the place.

I do think protoss players need to make more drops, and I also think that's it's worth remembering that for the greater part of this beta (if I'm not mistaken) MMM builds were much more popular. You can engage an MMM army head on, whereas it's really friggin difficult to engage entrenched tanks. So even the best players (I think) are having to learn and adapt to different ways of playing.

Props to Day9 for making such an awesome tournament, it's a really great way to end the beta, and I've enjoyed every match so far. I hope Idra gets into the final, even though I hate his rage, I wanna see some zergs kicking ass!+ Show Spoiler +
ITR is almost certainly going through, and tester is already through. So the next round is gonna be P + T + P (since ITR is probably gonna beat qxc hence WhiteRa is through) + T/Z. Come on Idra! EDIT: qxc beat ITR? ZOMG. So it's gonna be P + T + T + T/Z? Too much terran for my liking :S


Hope I didn't ruin anyone's day by spoiling things, I tried to keep it subtle :D

P.S. Has anyone else noticed that Day9 says 'and' as 'end'. It's great :D
MarineKingPrime ¯\_(シ)_/¯ // Naniwa ¯\_(シ)_/¯ // Morrow
butchji
Profile Joined September 2009
Germany1531 Posts
July 24 2010 02:36 GMT
#2579
On July 24 2010 11:35 UltraVires wrote:
The stream failing for anyone else?


yes
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
July 24 2010 02:37 GMT
#2580
On July 24 2010 11:35 I_Love_Bacon wrote:
Show nested quote +
On July 24 2010 11:29 SubtleArt wrote:
On July 24 2010 11:17 I_Love_Bacon wrote:
On July 24 2010 11:16 SubtleArt wrote:
Wow, this game definately favors 1 basing way more than BW did. Over half of the games in this tourney have been like 10 minutes long. Can we please have highground advantage back?


People haven't stamped out build orders and proper counters to early game. So lots of counters simply win the game outright because people haven't found the proper balance of their builds to prevent that type of thing.


It goes beyond that though. Theres just a lot of viable options on 1 base and u can mass more units on 1 base now than u could in brood war, partly due to all the macro mechanics. Early warpgate pushes for example are just deadly.

On top of that with no highground advantage its much much easier to win just by having more units. For example u can have like a 3 stalker advantage and just win by busting a ramp whereas in BW PvP ud need like a 10 dragoon advantage to bust 2 zealots and a few goons on a ramp. Basically now its super hard to defend without simply having more units, which is why 1 basing strats are so viable.

Also the games been out for over 4 months now, with so many top players constantly working out new builds, so we're slowly leaving the "don't worry, its just cause everyones clueless at the game" stage


I agree somewhat. While this game does have many more viable 1 base builds, there are not as many that will remain viable after timings and counters are really thought about. Further, arguing that we've been playing for 4 months is meaningless given how large many patch changes were. People will really learn how and when cutting workers is necessary, timing windows for failed attacks will mean people will stop doing earlier strategies as well. This kind of talk happened for years in BW and strategies kept evolving and ones that were once standard are outdated.

Just because we have more experience in RTS now doesn't mean all of the top players are simply gods and have worked out all of the kinks in their game and strategies.


People seriously forget how BW was 2001-2004.....
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