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Razer King of the Beta by Day[9] - Page 114

Forum Index > StarCraft 2 Tournaments
3775 CommentsPost a Reply
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Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 23 2010 11:14 GMT
#2261
Some team needs to sign TLO up; he clearly has immense natural talent.
Daniel Lee are you watching?
Don't hate the player - Hate the game
Slipspace
Profile Joined May 2010
United States381 Posts
July 23 2010 11:21 GMT
#2262
am i the only one that things its completely unfair that TLO is able to pick and choose his races? he's registered as random so he should play random.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
July 23 2010 11:22 GMT
#2263
On July 23 2010 20:13 Piski wrote:

But the BC is hands down the best late tier unit. At least in my opinion.



And it's the most expensive one, so that shouln't be a problem.
TBO
Profile Joined September 2009
Germany1350 Posts
July 23 2010 11:23 GMT
#2264
On July 23 2010 20:21 Slipspace wrote:
am i the only one that things its completely unfair that TLO is able to pick and choose his races? he's registered as random so he should play random.


He went full Terran this Tournament... whats so unfair about it. He never "registered" anywhere as random (in regards to this tournament).
papaz
Profile Joined December 2009
Sweden4149 Posts
July 23 2010 11:27 GMT
#2265
+ Show Spoiler +
Tester is a beast. The way he dragged game 2. I thought for sure he was gonna fall much earlier. He did everything in the book never giving up. I was more amazed of how Tester stayed alive so long rather than TLOs win. And then doing the void ray rush and gg TLO and hello koreans. Damn Tester and IntoTheRainBow kick ass.
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
July 23 2010 11:27 GMT
#2266
On July 23 2010 20:14 Klive5ive wrote:
Some team needs to sign TLO up; he clearly has immense natural talent.
Daniel Lee are you watching?


The "Liquid`" in front of his name went right over your head then?
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 23 2010 11:28 GMT
#2267
On July 23 2010 20:22 CruelZeratul wrote:
Show nested quote +
On July 23 2010 20:13 Piski wrote:

But the BC is hands down the best late tier unit. At least in my opinion.



And it's the most expensive one, so that shouln't be a problem.


Even more expencive than the Mothership?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-07-23 11:47:00
July 23 2010 11:42 GMT
#2268
On July 23 2010 19:29 Numy wrote:
The same could be said about DTs or Mutas or Colossi. There are plenty of units you instantly lose to if you don't counter them. There is nothing wrong with that.


voidrays come out way earlier at way less tech cost and the others can actually be defended against even if you take heavy losses by not beeing ready.

but once a voidray is charged in your base its pretty much over. as said, my problem isnt the balance but the basic design. evrytime i see a P open voidray i think "blergh.. not this again.. boring game inc ". there is nothing great to see, there is no great micro or strat involved. rightclick into enemy base and hope he makes a tiny mistake.

its not a fun unit. its not good for the game.its not good for viewing pleasure.


i have no problem with fast wins. game 1 for example was simply a smart well executed reaction by tester. super fine.

but rushing a voidray blindly , rightclicking into the enemy base and pray that it gets its charge up just doesnt look very "stracraft-ish" or very skillful to me.


also the other way round voids pretty much have no role other then the "open voids,hope enemy fucks up" thing. in most situations outside of that they will never get their charge up and be super weak expensive crapducks to kill. the unit design just doesnt work at all in the current form.

/edit sorry for the rant. i was just so super dissappointed to see the series end in such a bad and boring way.
life of lively to live to life of full life thx to shield battery
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-23 11:47:51
July 23 2010 11:43 GMT
#2269
On July 23 2010 20:21 Slipspace wrote:
am i the only one that things its completely unfair that TLO is able to pick and choose his races? he's registered as random so he should play random.
It's the other way around. These are some of the best players in the world. All are specialists. They've worked on matchups and race-specific strats for months. If you can switch your race and still keep up with them, you deserve a special award. It's very difficult to master a race to such levels.
If you stand next to my head, you can hear the ocean. - Day[9]
hacpee
Profile Joined November 2007
United States752 Posts
July 23 2010 11:56 GMT
#2270
On July 23 2010 20:42 BeMannerDuPenner wrote:
Show nested quote +
On July 23 2010 19:29 Numy wrote:
The same could be said about DTs or Mutas or Colossi. There are plenty of units you instantly lose to if you don't counter them. There is nothing wrong with that.


voidrays come out way earlier at way less tech cost and the others can actually be defended against even if you take heavy losses by not beeing ready.

but once a voidray is charged in your base its pretty much over. as said, my problem isnt the balance but the basic design. evrytime i see a P open voidray i think "blergh.. not this again.. boring game inc ". there is nothing great to see, there is no great micro or strat involved. rightclick into enemy base and hope he makes a tiny mistake.

its not a fun unit. its not good for the game.its not good for viewing pleasure.


i have no problem with fast wins. game 1 for example was simply a smart well executed reaction by tester. super fine.

but rushing a voidray blindly , rightclicking into the enemy base and pray that it gets its charge up just doesnt look very "stracraft-ish" or very skillful to me.


also the other way round voids pretty much have no role other then the "open voids,hope enemy fucks up" thing. in most situations outside of that they will never get their charge up and be super weak expensive crapducks to kill. the unit design just doesnt work at all in the current form.

/edit sorry for the rant. i was just so super dissappointed to see the series end in such a bad and boring way.


No its not over. If you have then normal marine defense force, you can buy time till your viking comes out with marine reinforcements. If you're disappointed about the series ending in that way, maybe you should complain about players not using a standard marine heavy build order instead of a risky hellion/reaper harass.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
July 23 2010 12:01 GMT
#2271
On July 23 2010 20:28 Piski wrote:
Show nested quote +
On July 23 2010 20:22 CruelZeratul wrote:
On July 23 2010 20:13 Piski wrote:

But the BC is hands down the best late tier unit. At least in my opinion.



And it's the most expensive one, so that shouln't be a problem.


Even more expencive than the Mothership?


Nearly, but i just compared "normal" units.
Wayem
Profile Joined May 2010
France455 Posts
July 23 2010 12:12 GMT
#2272
On July 23 2010 20:56 hacpee wrote:

No its not over. If you have then normal marine defense force, you can buy time till your viking comes out with marine reinforcements. If you're disappointed about the series ending in that way, maybe you should complain about players not using a standard marine heavy build order instead of a risky hellion/reaper harass.


Exactly. A build must be able to evolve in different ways depending of what you scout. It mustn't rely on hoping you oppenent doesn't do X. Sorry, "being creative" is not a great quality to have in that game. You first need to be solid, and TLO wasn't.
"who needs micro when you can have more stuff ?" -day9
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
July 23 2010 12:13 GMT
#2273
I play Protoss and I agree void rays don't make for particularly entertaining games. Then again, you could say the same for banshees. If either one enters a base lacking sufficient anti-air defence then it's game over, regardless of the skill of either player. I'm not a fan of tier 2 air doing such insane damage in general, really. I'd prefer it if the superb mobility of air units came at the cost of power, but both banshees and void rays can cause game-ending damage to an unguarded base in seconds.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-07-23 12:22:58
July 23 2010 12:15 GMT
#2274
On July 23 2010 20:56 hacpee wrote:
Show nested quote +
On July 23 2010 20:42 BeMannerDuPenner wrote:
On July 23 2010 19:29 Numy wrote:
The same could be said about DTs or Mutas or Colossi. There are plenty of units you instantly lose to if you don't counter them. There is nothing wrong with that.


voidrays come out way earlier at way less tech cost and the others can actually be defended against even if you take heavy losses by not beeing ready.

but once a voidray is charged in your base its pretty much over. as said, my problem isnt the balance but the basic design. evrytime i see a P open voidray i think "blergh.. not this again.. boring game inc ". there is nothing great to see, there is no great micro or strat involved. rightclick into enemy base and hope he makes a tiny mistake.

its not a fun unit. its not good for the game.its not good for viewing pleasure.


i have no problem with fast wins. game 1 for example was simply a smart well executed reaction by tester. super fine.

but rushing a voidray blindly , rightclicking into the enemy base and pray that it gets its charge up just doesnt look very "stracraft-ish" or very skillful to me.


also the other way round voids pretty much have no role other then the "open voids,hope enemy fucks up" thing. in most situations outside of that they will never get their charge up and be super weak expensive crapducks to kill. the unit design just doesnt work at all in the current form.

/edit sorry for the rant. i was just so super dissappointed to see the series end in such a bad and boring way.


No its not over. If you have then normal marine defense force, you can buy time till your viking comes out with marine reinforcements. If you're disappointed about the series ending in that way, maybe you should complain about players not using a standard marine heavy build order instead of a risky hellion/reaper harass.


so you say evrything but constant marine pump + fast starport is risky vs P? how is that not bad for the game?

and ofc its the players fault. like i said many times already. doesnt change anything of my point that the voidray is a horribly designed boring to use/play against unit that is bad for the game on many levels and has no real use outside of the "fast voidray,hope enemy isnt fully prepared/makes a mistake" thing.


On July 23 2010 21:13 cuppatea wrote:
I play Protoss and I agree void rays don't make for particularly entertaining games. Then again, you could say the same for banshees. If either one enters a base lacking sufficient anti-air defence then it's game over, regardless of the skill of either player. I'm not a fan of tier 2 air doing such insane damage in general, really. I'd prefer it if the superb mobility of air units came at the cost of power, but both banshees and void rays can cause game-ending damage to an unguarded base in seconds.


yep.but banshees come later and can actually be killed even if you were unprepared. they dont suddenly deal 5times the dmg,the dont recharge their hp, they dont instakill any new unit that spawns. i completly agree with you that the trend of super high dmg AtG units isnt good. but atleast the banshee has more uses, often is microed nicely and outside of punishing the enemy for not having detection after quite some time into the game rarely just end anything. so while i dont like the basic trend the banshee is versatile and often rather spices up games. while the voidray is a one trick pony that dumbs down the game.



life of lively to live to life of full life thx to shield battery
silver_fox
Profile Joined June 2008
Canada243 Posts
July 23 2010 12:18 GMT
#2275
BTW day9 if you read this don't worry about all the technical difficulties and you don't need to apologize!!! we understand your frustrations and your free service of streaming/commentating!! keep it up!
ashaman771
Profile Joined April 2010
Canada114 Posts
Last Edited: 2010-07-23 12:21:26
July 23 2010 12:19 GMT
#2276
Great games last night, TLO vs Tester was epic.

I have no problem with game three. Tester responded to a build with a build that counters it. It's about winning, and he won. You play to win the game.
The Dead Room Podcast, check it out!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
July 23 2010 12:23 GMT
#2277
Fun to see that Protoss still can win with one unit only.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Therick
Profile Blog Joined April 2010
Norway324 Posts
July 23 2010 12:25 GMT
#2278
HuK is out right ?
Lift. Laugh. Love. <3
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-07-23 12:27:20
July 23 2010 12:26 GMT
#2279
On July 23 2010 21:19 ashaman771 wrote:
Great games last night, TLO vs Tester was epic.

I have no problem with game three. Tester responded to a build with a build that counters it. It's about winning, and he won. You play to win the game.


he didnt respond. he blindly opened super fast voidray . also he lost tons of probes,let tlo scout and more. he didnt win because he was playing good,tbh he played pretty bad in game 3. he won cause TLO was late on the vikings even after scouting and esp cause he let his first viking die.

and ya ofc its about winning. i dont blame tester in ANY way.
life of lively to live to life of full life thx to shield battery
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-07-23 12:39:48
July 23 2010 12:32 GMT
#2280
I think the reason people freak out about void rays is that in sc:bw, toss didn't really have an air unit that could harass ground units effectively (so they did it with flying reavers... I miss reavers - more than I miss lurkers.)
Now suddenly toss have a significant air to ground unit that doesnt take 10 years to get out and do shit, and people flip their lid - grow up, and learn that any race can mount a fast tech to air and wreck you if you don't have stuff that can shoot up. If that was a standard marine-hellion harass push instead of some weird reaper-hellion harass, that void ray wouldnt get to charge up for free without getting shot at.

The only thing that makes VRs different from other air harass is it's designed to take out buildings effectively, rather than take out workers effectively.
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