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Calling out PiG and Winter - Page 3

Forum Index > StarCraft 2 Strategy
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WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
March 23 2022 16:58 GMT
#41
It’s heartening to see that even today some folks are giving the beautiful game a shot
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
_fool
Profile Joined February 2011
Netherlands686 Posts
Last Edited: 2022-03-24 21:53:15
March 23 2022 21:49 GMT
#42
On March 24 2022 01:58 WombaT wrote:
It’s heartening to see that even today some folks are giving the beautiful game a shot


This! Absolute kudos to OP for giving this a serious try! And also props for the constructive comments! This is what TL is all about, and I'm happy to see that it hasn't lost its mojo after all those years.

I'd like to add that executing a build perfectly is nice, but knowing how to adjust when you fail to follow a build is also very useful.

Day9 had a great episode on this, but I can't find it now (edit: I think it's this one: https://www.youtube.com/watch?v=9ipq_bbI9SI). The general idea is that most builds have a *goal*, and messing up the build is fine (your opponent will mess up things too), as long as you still work towards the goal of the build.

Say your goal was to surprise your opponent with a strong timing attack, including a +1 upgrade. But... you forgot to start the +1 upgrade :S Then it makes little sense to start the upgrade now and do the whole thing 114 seconds later because the goal was a strong timing. Instead,it's fine to just attack! Maybe invest the money that would have gone into the upgrade into a few extra units. You still have the strong push, which was the goal of the build.

Say your goal was to quickly tech up to cloaked banshees before your Zerg opponent has detection ready . But... your opponent has early zerglings which kill some SCVs, so you have less income than your build required :S In that case, it's fine to get to the cloaked banshees a little slower than planned because your opponent will also be a little slower with their detection. So you'd still have cloaked banshees before he has detection, which was the goal of the build.

Like with everything, "everyone has a plan until they get punched in the face". It's how you roll with the punches that determines the outcome of the fight.

"News is to the mind what sugar is to the body"
WGT-Baal
Profile Blog Joined June 2008
France3570 Posts
March 24 2022 17:03 GMT
#43
On March 18 2022 20:26 fps_daniel AKA Xpert wrote:
Oke, thanks everybody for taking the time to reply in such detail. Then Ill continue trying to improve on this.

My main concern is - which I also encountered in quake later on - that I dont wanne get stuck with bad and wrong habbits which will be very hard to get rid of again when youve been doing em for a long time. So I wanne try to do it better here from the get go and get better more efficient.

Ok thx.



It s a good mindset but also it s important you have fun.

In general like other people said, and as you surely noticed based on the difference between your first game you posted and the new one more recently, macro is the most important, both short term and long term.

Yes you can allin your way into diamond, and it s fun to have some of those builds.
But learning macro and having it fairly clean first is always useful. Even when you all in you need that mechanical basis for at least the first few minutes. And your go-to allin may be nullified by the next patch/maps.

Eventually you do have to learn other things too so the order is not quite set in stone but macro improvement usually results in MMR improvement faster in lower leagues, also reliably.

Do learn to adapt to what you see, you ll likely face a ton of all ins. there is nothing wrong losing to an allin, do not get tilted, do not insult the opponent, instead look at the replay, may be write down the timing, look at what you could have done better, look for the telltale signs of the allins so next time you can "feel it" (this is also known as "Starsense" for proplayers), do NOT panic during the attack, panicking helps your opponent.

Learn to play safe once your macro is good enough. If you hold and you have better macro you ll just win eventually, be patient.

Finally, while i havent been very active in sc2 lately and cant point you to a specific place, if you can find some online buddies to play with it makes the experience much more enjoyable
Horang2 fan
geokilla
Profile Joined May 2011
Canada8255 Posts
March 25 2022 16:41 GMT
#44
lestye
Profile Blog Joined August 2010
United States4261 Posts
March 25 2022 17:09 GMT
#45
On March 18 2022 15:05 ZeroByte13 wrote:
As others said, it has almost nothing to do with your micro.
Your macro is very beginner-level (which is understandable, we all were there) which means "really sub-par".
Floating 600 minerals at 1:40 is basically a death sentence. In early game you should always be resource starved because there's so much to build, and if you don't build/train stuff all the time - you fall behind.

Having only one baracks out of three producing and with max queue - is really bad for you too, ofc.
Ideally you should always have enough production structures to easily spend your money without queues.

I.e. you would have at least 2x as big army if you just spent your money properly, and this alone would make you win most of the games vs AI that you lose.
Yeah, running into siege line doesn't help, but if you have 2 or 3 times bigger army, these mistakes often don't matter as much.

Micro starts to matter when both players' macro and big picture decision making (like army composition) is good enough, so they have comparable armies.
THEN you'll need better tactics and unit control than your opponent to win vs comparable army.
If you have 100 army supply and I have 50-60 - you'll most probably win even if my micro is much better.


Understanding this principle will make you 1000% better at Starcraft. It sucks when you lose a battle because you have 1k minerals could have been units to help you win the game 5 minutes ago.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
March 25 2022 17:30 GMT
#46
On March 26 2022 02:09 lestye wrote:
Show nested quote +
On March 18 2022 15:05 ZeroByte13 wrote:
As others said, it has almost nothing to do with your micro.
Your macro is very beginner-level (which is understandable, we all were there) which means "really sub-par".
Floating 600 minerals at 1:40 is basically a death sentence. In early game you should always be resource starved because there's so much to build, and if you don't build/train stuff all the time - you fall behind.

Having only one baracks out of three producing and with max queue - is really bad for you too, ofc.
Ideally you should always have enough production structures to easily spend your money without queues.

I.e. you would have at least 2x as big army if you just spent your money properly, and this alone would make you win most of the games vs AI that you lose.
Yeah, running into siege line doesn't help, but if you have 2 or 3 times bigger army, these mistakes often don't matter as much.

Micro starts to matter when both players' macro and big picture decision making (like army composition) is good enough, so they have comparable armies.
THEN you'll need better tactics and unit control than your opponent to win vs comparable army.
If you have 100 army supply and I have 50-60 - you'll most probably win even if my micro is much better.


Understanding this principle will make you 1000% better at Starcraft. It sucks when you lose a battle because you have 1k minerals could have been units to help you win the game 5 minutes ago.

This.

Also the concept that resources spent earlier = even more resources later.

Floating 1k 3 minutes in is way more impactful than if I’m floating 1k at 20 minutes in.

Every ‘beat’ you miss in a 0-4/5 minute build order, the earlier you miss it the more it cascades
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
March 25 2022 17:33 GMT
#47
On March 26 2022 01:41 geokilla wrote:
https://www.youtube.com/watch?v=VJjMKBhIa6I

I love Starcraft and its community <3
ModeratorI know Teamliquid is known as a massive building
SapTellBoom
Profile Joined March 2022
Germany1 Post
Last Edited: 2022-03-25 18:22:25
March 25 2022 18:03 GMT
#48
Yo. I did not watch what does Winter say, but from PiG and ViBe none of them mentioned how can you practice. I mean they all explained fundamentals well just that alone helped me a lot. But what i mean, that there in game tutorials, scenarios in WOL campaign and even some arcade game, they have some very interesting game modes, that are help you understand units interactions, how to use hotkeys efficiently and some macro tricks and trainings. Seriously, that how i learned in sc2. They called Challenge missions
I mean, i think idea behind their videos help those who kind of already got into starcraft 2, but how did you got into?
some arcades:
Starcraft master
LOTV Units tester Online for Core
Multitask trainer
[image loading]
[image loading]

youtu.be <<<<<<< this winter doing STARCRAFT MASTER arcade mode, map...
MEDUM
Raugas
Profile Joined March 2022
1 Post
Last Edited: 2022-03-25 20:20:25
March 25 2022 20:14 GMT
#49
https://www.youtube.com/watch?v=VJjMKBhIa6I
Blade9216
Profile Joined April 2020
2 Posts
March 25 2022 23:09 GMT
#50
ok, Harstem (professional protoss player) Decided to make a step by step guide specifically to you on how to beat the immensely strong elite AI https://www.youtube.com/watch?v=VJjMKBhIa6I The build he showcases is handpicked for you and has a 100% winrate if you execute it correctly, gl.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
March 26 2022 12:49 GMT
#51
That Harstem video made me laugh so hard. A "macro" double planetary fortress rush with pulled workers. Harstem's ability to (a) meet the assignment by actually delivering a foolproof build that will get you to gold and smash the elite AI and (b) make it the most hilarious build possible and (c) produce a genuinely well-made guide to executing that build in a perfect deadpan... the man is a legend.
The frumious Bandersnatch
Spinoza
Profile Joined October 2010
667 Posts
March 26 2022 16:12 GMT
#52
On March 26 2022 21:49 AmericanUmlaut wrote:
That Harstem video made me laugh so hard. A "macro" double planetary fortress rush with pulled workers. Harstem's ability to (a) meet the assignment by actually delivering a foolproof build that will get you to gold and smash the elite AI and (b) make it the most hilarious build possible and (c) produce a genuinely well-made guide to executing that build in a perfect deadpan... the man is a legend.
Yes, he is funny as hell and sharp as a razorblade. The man is a national treasure for the Dutch.

Cheers 🍺
FanTaSy | Flash | Movie | Leta | Stork | Map:Destination[BW]
fps_daniel AKA Xpert
Profile Joined March 2022
Netherlands37 Posts
March 26 2022 18:18 GMT
#53
Do I get 50% of the revenue thats made with this vid or what?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
March 28 2022 08:51 GMT
#54
On March 27 2022 03:18 fps_daniel AKA Xpert wrote:
Do I get 50% of the revenue thats made with this vid or what?

Yep, that's exactly how the internet works.
The frumious Bandersnatch
112StaminaX
Profile Joined June 2020
37 Posts
Last Edited: 2022-03-28 16:55:13
March 28 2022 16:52 GMT
#55
ive never lost against the elite ai doing any build, in fact i limit myself to no tier 3 to make it fair or some some jank ass 4 hatch before pool. im not sure what im reading here the builds in the video are solid starts, youll only lose if u arent looking at the minimap for cheese or dont produce the units as soon as you should.

the harstem response was genius. this is indeed a legit build! I just pray harstem IS this funny. if this is by mistake then damn, hes become my favourite pro overnight . . not bad for one of the games longest runners
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
March 28 2022 16:59 GMT
#56
Am I being an idiot, I don’t recall the elite AI being easily beatable at all?

At least playing in non-exploitable ways?

Way back in WoL, at my peak PvP I had a pretty damn tight 4 gate timing and I’d rock up and the AI would have more gate units than me AND A BLOODY ROBO WITH AN IMMORTAL QUEUED?

Please someone tell me I’m not going insane, did they tone this down or something?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
MJG
Profile Joined May 2018
United Kingdom1451 Posts
March 29 2022 08:15 GMT
#57
On March 29 2022 01:59 WombaT wrote:
Am I being an idiot, I don’t recall the elite AI being easily beatable at all?

At least playing in non-exploitable ways?

Way back in WoL, at my peak PvP I had a pretty damn tight 4 gate timing and I’d rock up and the AI would have more gate units than me AND A BLOODY ROBO WITH AN IMMORTAL QUEUED?

Please someone tell me I’m not going insane, did they tone this down or something?

You might be thinking of the "cheater" AI that mined more minerals?
puking up frothing vitriolic sarcastic spittle
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
March 29 2022 13:48 GMT
#58
On March 29 2022 17:15 MJG wrote:
Show nested quote +
On March 29 2022 01:59 WombaT wrote:
Am I being an idiot, I don’t recall the elite AI being easily beatable at all?

At least playing in non-exploitable ways?

Way back in WoL, at my peak PvP I had a pretty damn tight 4 gate timing and I’d rock up and the AI would have more gate units than me AND A BLOODY ROBO WITH AN IMMORTAL QUEUED?

Please someone tell me I’m not going insane, did they tone this down or something?

You might be thinking of the "cheater" AI that mined more minerals?

Is that not the elite AI? There must be one difficulty above that then? Can't remember the name but yeah that sounds like what I'm thinking of
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
lestye
Profile Blog Joined August 2010
United States4261 Posts
March 29 2022 17:28 GMT
#59
The "Insane" AI definitely cheated with resources and maphack.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
BjoernK
Profile Joined April 2012
194 Posts
March 30 2022 17:36 GMT
#60
I believe "insane" AI is only available in "custom games", while "elite" is in "versus". Insane AI is cheating (can mine and built faster) I remember beating it with building spines at exactly the right time and after enemy attack counterattacking.
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