• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:57
CET 11:57
KST 19:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA16
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays What happened to TvZ on Retro? soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1794 users

Calling out PiG and Winter - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
DarkPlasmaBall
Profile Blog Joined March 2010
United States45089 Posts
March 17 2022 20:41 GMT
#21
On March 18 2022 05:35 fps_daniel AKA Xpert wrote:
Ok so to make things staight: what actions should I take next time with this build? Just more units? And improve a bit on the macro?


Here are some things:
1. Try to use your resources as efficiently as possible (don't get supply blocked; don't queue up too many units in your unit-producing structures; if you can't keep your resources low and if you start to float them, then make more unit-producing structures; etc.)
2. If you're not going to be aggressive, then make sure you're scouting and aware of what the opponent is doing, when they're moving out to attack, etc.
3. If you're going for a bio-heavy army, you need medivacs with them.
4. Make sure you make enough siege tanks, and make sure you put them into siege mode and position your army when the opponent comes to attack.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
fps_daniel AKA Xpert
Profile Joined March 2022
Netherlands37 Posts
March 17 2022 20:58 GMT
#22
yea ok thx for the advice and ill keep this in mind next time. But this isnt how the guide vids tell me to do while they claim these builds would get you to diamond.
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
March 17 2022 22:23 GMT
#23
Nice troll, you got me.
life of lively to live to life of full life thx to shield battery
fps_daniel AKA Xpert
Profile Joined March 2022
Netherlands37 Posts
March 17 2022 22:27 GMT
#24
?
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
March 17 2022 22:29 GMT
#25
If you wanna git gud, go practice.
life of lively to live to life of full life thx to shield battery
DarkPlasmaBall
Profile Blog Joined March 2010
United States45089 Posts
March 17 2022 22:34 GMT
#26
On March 18 2022 05:58 fps_daniel AKA Xpert wrote:
yea ok thx for the advice and ill keep this in mind next time. But this isnt how the guide vids tell me to do while they claim these builds would get you to diamond.


I think it would have been more tactful to write a first post with something like "I'm brand new to StarCraft, and I'm wondering what I can be doing better because I lost a game, here's the video, thank you" instead of the title/post you made.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
fps_daniel AKA Xpert
Profile Joined March 2022
Netherlands37 Posts
Last Edited: 2022-03-17 22:40:11
March 17 2022 22:39 GMT
#27
@jimminy why call me a troll?

@darkplasma I could have but im not just talking about a lost game, so thats not my point of making this thread. My point is that both winter and PiG claim you can get to gold/diamoind witha similair build which ive learned and try to replicate and that this - witth ofc taking into account im new - very often doesnt win vs elite AI. So the title makes sense since im using their builds.

It would have been more usefull to just give me advice on the stuff ive given instead of the last 2 replies with arent helpful in any way.
Nineagon
Profile Joined March 2022
1 Post
March 17 2022 22:58 GMT
#28
Everything always comes down to macro at low levels. You're behind on army supply. You're behind on SCVs. You're behind on production. I briefly looked at PiG's build and copied it.

https://drop.sc/replay/21135467

At the 8 minute mark if you compare our army supply, production, and scv's i'm ahead. And I got totally out of position and he just walked up to my 3rd. In TvT you can never pushed a sieged tank line unless you are wayyyy far ahead on army supply. Just practice your macro. And it can be done wayyyy better than I did. I'm diamond and I don't even play terran. It's always macro, never the build up until around plat/diamond.

ZeroByte13
Profile Joined March 2022
778 Posts
Last Edited: 2022-03-18 06:36:41
March 18 2022 06:05 GMT
#29
As others said, it has almost nothing to do with your micro.
Your macro is very beginner-level (which is understandable, we all were there) which means "really sub-par".
Floating 600 minerals at 1:40 is basically a death sentence. In early game you should always be resource starved because there's so much to build, and if you don't build/train stuff all the time - you fall behind.

Having only one baracks out of three producing and with max queue - is really bad for you too, ofc.
Ideally you should always have enough production structures to easily spend your money without queues.

I.e. you would have at least 2x as big army if you just spent your money properly, and this alone would make you win most of the games vs AI that you lose.
Yeah, running into siege line doesn't help, but if you have 2 or 3 times bigger army, these mistakes often don't matter as much.

Micro starts to matter when both players' macro and big picture decision making (like army composition) is good enough, so they have comparable armies.
THEN you'll need better tactics and unit control than your opponent to win vs comparable army.
If you have 100 army supply and I have 50-60 - you'll most probably win even if my micro is much better.
figq
Profile Blog Joined May 2010
12519 Posts
March 18 2022 06:54 GMT
#30
Hello! I just want to add to the wonderful responses you got, that Starcraft is an economic game and as such there are kinda exponential gains in time on everything you do. That's why your opening and first minutes are extremely important and you need to be 100% on top of execution and have tight timings. That means, for example, the moment you hit 150 minerals - bam! - barracks goes down, and you are back to zero minerals; the moment you hit 100 minerals - bam! - you queue up the second (but never third!) marine, ideally very close before the first marine finishes etc. Any excess queue or floating resources means wasted time and efficiency that could allow someone to be doing exactly the same build simultaneously as you but get more out of it.

Also please keep in mind any video that claims to have the build order to get you from A to B, is too short to cover all the basics you really need to actually execute that build order correctly. It just has the build order itself. There's a difference between having the perfect recipe for a cake and actually baking and presenting a delicious cake. Some of that you'll learn by more practice (and don't be afraid to fail!), and some will be helped by watching even more videos on the basics and fundamentals of how to play.

At this point, even after beating Hard and Harder A.I., I'm sure you can beat at least many Bronze human opponents on the actual ladder, so there's nothing better than going on the ladder. You'd get the satisfaction of losing 5 games in a row and then winning one clutch match vs someone at close skill level to yours - and that will give you the boost of confidence that at least some progress is being made. A.I. is very predictable, but makes a very concentrated attack, whereas human opponents are wildly unpredictable by comparison, but also at such skill levels are quite inefficient and you will be beating them by simply getting better and better with your macro.
If you stand next to my head, you can hear the ocean. - Day[9]
fps_daniel AKA Xpert
Profile Joined March 2022
Netherlands37 Posts
March 18 2022 11:26 GMT
#31
Oke, thanks everybody for taking the time to reply in such detail. Then Ill continue trying to improve on this.

My main concern is - which I also encountered in quake later on - that I dont wanne get stuck with bad and wrong habbits which will be very hard to get rid of again when youve been doing em for a long time. So I wanne try to do it better here from the get go and get better more efficient.

Ok thx.
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
Last Edited: 2022-03-19 03:25:43
March 19 2022 03:25 GMT
#32
On March 18 2022 07:39 fps_daniel AKA Xpert wrote:
@jimminy why call me a troll?

@darkplasma I could have but im not just talking about a lost game, so thats not my point of making this thread. My point is that both winter and PiG claim you can get to gold/diamoind witha similair build which ive learned and try to replicate and that this - witth ofc taking into account im new - very often doesnt win vs elite AI. So the title makes sense since im using their builds.

It would have been more usefull to just give me advice on the stuff ive given instead of the last 2 replies with arent helpful in any way.

I called you a troll because you stated in your op that you were copying and doing exactly what the players were doing in the guildes. And that you "might fuck up here and there".

In the replay you posted you built one scv, then literally went AFK. Your gas is literally a minute and a half later than the players get their first gas in the videos. I didn't watch the rest because I refuse to believe you are being serious here.

Your build isn't remotely close to anything shown in the guides. You somehow don't see this, and make a post calling out PiG and Winter? I don't buy it bro.

If you are somehow being serious here, watch your own replays and compare what you are doing at what time vs the guide. Check the supply counts, count how many units they have in the guide at a set time vs how many you have. IE how many marines three minutes in. How many workers. Try your best to actually do the build properly and I guarantee you you will be able to beat the AI.
life of lively to live to life of full life thx to shield battery
fps_daniel AKA Xpert
Profile Joined March 2022
Netherlands37 Posts
March 19 2022 10:16 GMT
#33
Oke fair, enough, you might have a point there. But I have a lot of matches/replays vs the very hard AI and some of then resembly the build very closely. What this demo just showed very well is that I have a decent sized army - might not as big as enemy's one but also not a lot smaller - and thats its just gone within a few seconds and that this is what often happens to me and I probably find the most frustrating thing. so yea.
fps_daniel AKA Xpert
Profile Joined March 2022
Netherlands37 Posts
March 19 2022 10:42 GMT
#34
On March 18 2022 15:54 figq wrote:
Hello! I just want to add to the wonderful responses you got, that Starcraft is an economic game and as such there are kinda exponential gains in time on everything you do. That's why your opening and first minutes are extremely important and you need to be 100% on top of execution and have tight timings. That means, for example, the moment you hit 150 minerals - bam! - barracks goes down, and you are back to zero minerals; the moment you hit 100 minerals - bam! - you queue up the second (but never third!) marine, ideally very close before the first marine finishes etc. Any excess queue or floating resources means wasted time and efficiency that could allow someone to be doing exactly the same build simultaneously as you but get more out of it.

Also please keep in mind any video that claims to have the build order to get you from A to B, is too short to cover all the basics you really need to actually execute that build order correctly. It just has the build order itself. There's a difference between having the perfect recipe for a cake and actually baking and presenting a delicious cake. Some of that you'll learn by more practice (and don't be afraid to fail!), and some will be helped by watching even more videos on the basics and fundamentals of how to play.

At this point, even after beating Hard and Harder A.I., I'm sure you can beat at least many Bronze human opponents on the actual ladder, so there's nothing better than going on the ladder. You'd get the satisfaction of losing 5 games in a row and then winning one clutch match vs someone at close skill level to yours - and that will give you the boost of confidence that at least some progress is being made. A.I. is very predictable, but makes a very concentrated attack, whereas human opponents are wildly unpredictable by comparison, but also at such skill levels are quite inefficient and you will be beating them by simply getting better and better with your macro.


Yea I wanne go on the ladder and I might be able to beat a bronze here and there but when i watch the demos and stuff it loosk so easy to beat the AI that I cant help myself just first wanne be able to that before going in for real ...
Creager
Profile Joined February 2011
Germany1920 Posts
Last Edited: 2022-03-19 11:34:00
March 19 2022 11:25 GMT
#35
On March 19 2022 19:42 fps_daniel AKA Xpert wrote:
Show nested quote +
On March 18 2022 15:54 figq wrote:
Hello! I just want to add to the wonderful responses you got, that Starcraft is an economic game and as such there are kinda exponential gains in time on everything you do. That's why your opening and first minutes are extremely important and you need to be 100% on top of execution and have tight timings. That means, for example, the moment you hit 150 minerals - bam! - barracks goes down, and you are back to zero minerals; the moment you hit 100 minerals - bam! - you queue up the second (but never third!) marine, ideally very close before the first marine finishes etc. Any excess queue or floating resources means wasted time and efficiency that could allow someone to be doing exactly the same build simultaneously as you but get more out of it.

Also please keep in mind any video that claims to have the build order to get you from A to B, is too short to cover all the basics you really need to actually execute that build order correctly. It just has the build order itself. There's a difference between having the perfect recipe for a cake and actually baking and presenting a delicious cake. Some of that you'll learn by more practice (and don't be afraid to fail!), and some will be helped by watching even more videos on the basics and fundamentals of how to play.

At this point, even after beating Hard and Harder A.I., I'm sure you can beat at least many Bronze human opponents on the actual ladder, so there's nothing better than going on the ladder. You'd get the satisfaction of losing 5 games in a row and then winning one clutch match vs someone at close skill level to yours - and that will give you the boost of confidence that at least some progress is being made. A.I. is very predictable, but makes a very concentrated attack, whereas human opponents are wildly unpredictable by comparison, but also at such skill levels are quite inefficient and you will be beating them by simply getting better and better with your macro.


Yea I wanne go on the ladder and I might be able to beat a bronze here and there but when i watch the demos and stuff it loosk so easy to beat the AI that I cant help myself just first wanne be able to that before going in for real ...


While I can totally relate to your motivation to not get absolutely crushed when hopping onto ladder I think the issue with your approach are the fundamental differences between playing vs AI compared to playing against humans. Apart from getting used to execute a build order both have actually very little in common IMHO as the AI does really stupid stuff based on how it's been written so it will 'teach' you wrong things that you then need to correct later when actually playing ladder.

Sure, I can't really speak on how bottom-tier league games look nowadays, but it's not unreasonable to assume that despite undoubtedly being better than 10 years ago they still suck hard in a relative sense. Also people probably still tend towards executing simpler, so more pushy/aggressive/cheesy builds for obvious reasons and I could very well imagine you'd be hitting a brick wall at first when being confronted with that on ladder since the AI didn't prepare you for this.

Long story short, get on ladder and play against real people, as this will teach you each and every little thing you need at the time to overcome whatever league you may be in. You suck, they suck, vast majority of us still suck, it's no big deal and the real beauty of the game - you can ALWAYS improve on things and the whole experience is ultimately a journey of learning and improving and just speaking from my personal experience the game really started to expand/become interesting for me after reaching Diamond as having a foundation of mechanics (while not even remotely resembling 'perfection') finally allowed myself to incorporate the strategical aspect of the game.

To me it sounds a bit like you try to 'shortcut' this aspect of learning by playing with preparing a build order to the best of your current abilities and thus protect yourself from losing too much. If your ego can't handle losses because you want to win so badly even when starting out just in bronze, you should maybe overthink the expectations you set yourself up with.

Nevertheless I wish you best of luck in your games and hope you find what you're looking for.
... einmal mit Profis spielen!
ZeroByte13
Profile Joined March 2022
778 Posts
Last Edited: 2022-03-19 12:28:00
March 19 2022 12:10 GMT
#36
Also remember that when people here say "only when my mechanics became good, I could incorporate strategical aspect of the game" - this doesn't mean there's no strategy before that point, and it's all strictly about who builds more stuff.

I believe strategy and decision making matter in Bronze too.
Often 80 army supply with 6/10 strategy will beat 100 army supply with 3/10 strategy.

It's just that for most players with shaky basic mechanics, they cannot multitask effectively at all.
And while they try to come up with something cool, their macro stops completely.
So in the end it's not 80 supply vs 100 but more like 50 vs 100. And in this case usually no cool strategy will be able to help you much.

As long as strategic decision making doesn't slow your macro in noticeable way, it's all cool.

I think the best way to do this is to get a habit to check your macro cycle like every 10s, just to make sure CCs keep making SCVs, barracks/factories keep producing units you need, you don't forget any necessary ugprades, etc.
With control groups and hotkey you won't have to move your camera away from your army, and it takes 2 seconds.
It should become 2nd nature, i.e. you should do it without thinking much.
meadbert
Profile Blog Joined October 2010
United States681 Posts
March 19 2022 14:19 GMT
#37


I created a video to show you how to refight battles against the AI which can be useful for learning how to control your army.

I also go over how to respond build order mistakes. Basically if you forget to build a worker it is better to just build stuff at an earlier supply rather than to delay your whole build 15 seconds.

Some other suggestions are to hotkey all your production structures. I put all army production structures on one hotkey and my Command Centers and upgrades on another hotkey.

You have to press the Tab key to cycle between building types eg: Barrack->Factory->Starport.
The advantage is that you can see if you have any idle buildings.

For me it is especially helpful to notice an idle Engineering Bay when building SCVs.

Good luck!
fps_daniel AKA Xpert
Profile Joined March 2022
Netherlands37 Posts
March 19 2022 15:06 GMT
#38
Alright thx Creager and ZeroByte13, ill go play live games very soonish then.

And a special thanks to meadbert for even making a video for me, appriciated a lot! And the replay taking control option will indeed come in handy to replay situations where I didnt rly know why they went so wrong. Thx.

Since the advice has been so solid and theres a lot of good help. Here is one demo of me where I win vs Very hard AI:

https://drop.sc/replay/21146749

What is it thats going on here that makes me win this? Did I do something well here or was is just that the enemy attacked me first and and then stupidly retreated that basically made this some lucky win?

sudete
Profile Joined December 2012
Singapore3054 Posts
Last Edited: 2022-03-21 09:19:54
March 21 2022 09:16 GMT
#39
I know this reply doesn't add much value but it warms my heart to see that such threads still exist
Year of MaxPax
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
March 22 2022 16:11 GMT
#40
On March 20 2022 00:06 fps_daniel AKA Xpert wrote:
Alright thx Creager and ZeroByte13, ill go play live games very soonish then.

And a special thanks to meadbert for even making a video for me, appriciated a lot! And the replay taking control option will indeed come in handy to replay situations where I didnt rly know why they went so wrong. Thx.

Since the advice has been so solid and theres a lot of good help. Here is one demo of me where I win vs Very hard AI:

https://drop.sc/replay/21146749

What is it thats going on here that makes me win this? Did I do something well here or was is just that the enemy attacked me first and and then stupidly retreated that basically made this some lucky win?



Fundamentally, until you are a significantly higher-level player, every game is won by macro. Whoever has more stuff will almost always win every game. Even in games that look like they were won or lost for some other reasons, unless you are at a pretty high level of play you will find that either player could easily have won if they had good macro, because they would have had a significantly better army than their opponent.

In this replay, you won because you had better macro than your opponent. Watch the replay and look at the supply; when their attack hit you, you had 153 supply and the AI had 112. Whether they had decided to retreat or not, they would have lost the game. You could have just pressed F2 and a-moved your entire army toward their base, and you would have won the game.

If you look closely at the replay, you will see a lot of places you could have actually been much further ahead than you were. Your first worker doesn't start for a very long time, almost enough time to have actually built a worker. Throughout the game, there are often times that you are not making workers, or when your other production facilities are not making anything. You often have large numbers of units queued up - that means you've spent the money to get those units, but you aren't actually building them yet.

If you cleaned up these issues, you'd likely be able to get to 200 supply by the time that attack arrived. And you would never lose - with 200 supply against a 112 supply AI, you can just select your whole army, hit "attack", and tell it to go to the enemy base. You don't need to do anything else. And my advice to you would be to focus on this aspect of the game as much as you can until you are generally always producing out of all your facilities, never queueing lots of extra units, and rarely getting supply blocked. These are the fundamentals upon which you can then layer more advanced but less impactful things like positioning, micro, and army composition.
The frumious Bandersnatch
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings118
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 198
StarCraft: Brood War
Sea 4820
Rain 3428
Hyuk 2619
actioN 1916
GuemChi 1022
Shuttle 641
Larva 584
Soulkey 539
firebathero 531
BeSt 414
[ Show more ]
Stork 304
Soma 227
Hyun 169
Killer 165
Rush 158
Light 135
Pusan 131
JYJ96
Free 64
ZerO 53
zelot 34
Aegong 19
Noble 18
Terrorterran 14
SilentControl 9
Hm[arnc] 4
Dota 2
singsing1103
XcaliburYe137
League of Legends
JimRising 509
Counter-Strike
olofmeister2495
shoxiejesuss678
allub199
zeus57
Other Games
B2W.Neo588
Fuzer 239
Pyrionflax160
ZerO(Twitch)3
Organizations
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 36
• StrangeGG 17
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV287
League of Legends
• Rush1558
Upcoming Events
Wardi Open
1h 3m
Monday Night Weeklies
6h 3m
OSC
12h 3m
Wardi Open
1d 1h
Replay Cast
1d 22h
Wardi Open
2 days
OSC
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
OSC
4 days
LAN Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.