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I'm playing again after a 5 year break as random

Forum Index > StarCraft 2 Strategy
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Monochromatic
Profile Blog Joined March 2012
United States997 Posts
Last Edited: 2019-10-31 19:32:33
October 31 2019 19:31 GMT
#1
Hi there!

I'm playing for the first time since WoL, and I chose random for fun. I would love to know up to date build orders, as my Zerg and Protoss builds are completely awful and are costing me games.

My old WoL 1-1-1 cloaked banshee harass into +1 timing attack is still working quite nicely, but is there a better Terran opening available?

Basically, could someone share basic build orders for each race in LotV? As well as outline some common openers against each race that I'll have to defend against?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 31 2019 21:36 GMT
#2
every zerg matchup: 16 hatch 18 gas 17 pool, ling speed, 3rd base as fast as possible
zvt: 2 queens, 4 lings vs reaper
zvp: safety roach warren, cut drones if you scout a 2 base allin
zvz: safety baneling nest into roaches

pvz and pvt: gateway expand, nexus before cyber core (wall the natural in pvz)

pvp: 15 gate, 16 gas, 17 second gas, 19 second gate, 20 cyber core, 21 pylon (wall your main base ramp with a gap that can be filled by pylon to block adept openers), then you can open double adept, double stalker or stalker sentry according to your preference

tvp: mine drop is standard, but if you're in mid leagues you can do whatever you want as long as your execution is good. ravens and tank pushes are good
tvz: reaper expand into reactor hellions and third base
tvt: not sure but reaper hellion, cyclone, raven seems like the safe opener
TL+ Member
Archile
Profile Joined June 2011
United States403 Posts
October 31 2019 22:08 GMT
#3
This is advice I give to everyone who is interested in picking the game back up, but is usually a bit against the grain--

Explore the new meta you're in yourself a bit; it gives a more solid understanding of what your opponents will be doing and what you need to react to (and is more fun, but that's a bit subjective)


If you try your own solutions, you will understand the weaknesses and strengths of what you're doing, and how to scout to compensate.

Naturally you'll start to pick up on patterns of how to get to certain points in the game effectively, what to be afraid of, how to scout your opponents, and you'll be able to make your own builds, or adopt pro builds better. Being handed a build doesn't give you an innate understanding of the function of each part, where you would move your units, or how to pivot when you almost always will get derailed somehow by your opponent.

"Give a man a fish, and you'll feed him for a day. Teach a man to fish, and you'll feed him for a lifetime"
Just a bad player trying to be a little less bad
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2019-10-31 22:50:09
October 31 2019 22:49 GMT
#4
On November 01 2019 07:08 Archile wrote:
This is advice I give to everyone who is interested in picking the game back up, but is usually a bit against the grain--

Explore the new meta you're in yourself a bit; it gives a more solid understanding of what your opponents will be doing and what you need to react to (and is more fun, but that's a bit subjective)


If you try your own solutions, you will understand the weaknesses and strengths of what you're doing, and how to scout to compensate.

Naturally you'll start to pick up on patterns of how to get to certain points in the game effectively, what to be afraid of, how to scout your opponents, and you'll be able to make your own builds, or adopt pro builds better. Being handed a build doesn't give you an innate understanding of the function of each part, where you would move your units, or how to pivot when you almost always will get derailed somehow by your opponent.

"Give a man a fish, and you'll feed him for a day. Teach a man to fish, and you'll feed him for a lifetime"

sure but there are also accepted openers and timings that are generally the most efficient way to get into a stable game. also he is asking for help so clearly he doesn't feel comfortable just "feeling the game out" and your advice isn't really advice at all, you're just telling him to do it himself. this is a help forum
TL+ Member
DanceSC
Profile Blog Joined March 2008
United States751 Posts
Last Edited: 2019-11-02 20:51:17
November 02 2019 20:48 GMT
#5
I miss all the posts that use to exist in the starcraft strategy section, and the liquipedia builds all seem out of date. But I'm coming back to starcraft after a long break as well, and I'm getting cheesed left and right, and I was wondering is there a thread to go to, as a random player, that shows how to deal with all early game forms of aggression / cheeses? like the first 5 minutes as each matchup?

Nvm I'm blind: https://tl.net/forum/sc2-strategy/521453-tl-strategy-spawning-tool-build-thread
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Kertorak
Profile Joined November 2019
125 Posts
Last Edited: 2019-11-04 00:46:02
November 04 2019 00:45 GMT
#6
No offence, but I don't get it. Of course the WOTL BOs are... not fitting. Lotv is a complete new game. Why don't you play custom games, vs ai, and stuff, just trying to get into Lotv? From second one you should see that your "old" builds are not for this.
Generally I advice not to go straight into BO-ing when getting into lotv. Just try out the new speed of the game yourself a bit, quickly noticing that when your enemy has 3 base already.

There exist tons and tons of openings, simply because of the new speed of Lotv, from a worker scout/proxy at second one, to three quick bases, you're into action very quick in LotV.

I think the others gave some good hints.
I wish I had quality over quantity | "The point of Sc<x> is that your skill a constant WIP - which provides that unique joy of the game - not to post which rank you are in a this moment"
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
November 08 2019 02:30 GMT
#7
I also came back from a break that lasted from WoL to this year. I watched WinterStarcraft's guides. He plays Random at GM/High Masters on NA and has simple build order guides for all races. I reached Diamond in a couple of weeks thanks to those videos and I strongly recommend them.

Terran
Protoss
Zerg

These guides are from 2018; I know that he has done 2019 versions of Protoss and Zerg but these are very straighforward and short guides. I suggest you practice these.

Remember, it's more about mechanics and macro then it's about micro and fancy builds. Just stay to these until you reach Diamond and it will be all gucci. Good luck, have fun!
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
HelloSon
Profile Joined April 2010
United States456 Posts
November 12 2019 18:57 GMT
#8
I'm just started playing again after not playing since LOTV launched in 2016. I used to be high Diamond/low Masters Zerg and I am now mid-Diamond after 10 games.

Right now, I'm winning my games based on my mechanics but I have no idea what to build, especially late game. What's the most common compositions in the ZvX matchups?
yo
EvolutioN1
Profile Joined July 2019
2 Posts
November 13 2019 11:32 GMT
#9
On November 13 2019 03:57 HelloSon wrote:
I'm just started playing again after not playing since LOTV launched in 2016. I used to be high Diamond/low Masters Zerg and I am now mid-Diamond after 10 games.

Right now, I'm winning my games based on my mechanics but I have no idea what to build, especially late game. What's the most common compositions in the ZvX matchups?


ZvZ: early game is ling/bane, into roach/ravager or muta/ling/bane, into late game hydra/lurker/viper
ZvT: lots of queens in early game. vs bio it's usually lots of ling/bane with hydras or mutas into a fast hive, vs mech compositions tend to vary but you can do alright against hellion/cyclone with hydra/ling/bane as well.
ZvP: not many units early game unless you need roaches to defend a 2-base attack. mid game is roach/ravager/bane into mutas, or hydra/ling/bane (+ lurkers sometimes), both eventually teching into brood lords.
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden176 Posts
November 14 2019 09:06 GMT
#10
On November 13 2019 20:32 EvolutioN1 wrote:
Show nested quote +
On November 13 2019 03:57 HelloSon wrote:
I'm just started playing again after not playing since LOTV launched in 2016. I used to be high Diamond/low Masters Zerg and I am now mid-Diamond after 10 games.

Right now, I'm winning my games based on my mechanics but I have no idea what to build, especially late game. What's the most common compositions in the ZvX matchups?


ZvZ: early game is ling/bane, into roach/ravager or muta/ling/bane, into late game hydra/lurker/viper
ZvT: lots of queens in early game. vs bio it's usually lots of ling/bane with hydras or mutas into a fast hive, vs mech compositions tend to vary but you can do alright against hellion/cyclone with hydra/ling/bane as well.
ZvP: not many units early game unless you need roaches to defend a 2-base attack. mid game is roach/ravager/bane into mutas, or hydra/ling/bane (+ lurkers sometimes), both eventually teching into brood lords.


exactly what i needed, thx!
tried out a few games yesterday, havent played since WoL 2011

So many new units lol
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