Good build overall though, but I think that head to head, 3 rax reaper would most likely still beat this (assuming the above)
[G] ZvT 3 Roach Opener - Page 4
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BarcodeTerran_
5 Posts
Good build overall though, but I think that head to head, 3 rax reaper would most likely still beat this (assuming the above) | ||
Digitalz1
Canada72 Posts
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Railgan
Switzerland1507 Posts
On October 21 2016 01:42 BarcodeTerran_ wrote: The problem with this build order is that a good Terran would never have to even trade straight up with your early Roaches, they just kite and run with grenades. Also, 3 raxx reaper doesn't even have to go for the end game kill, all they have to do is deny mining from your initial expansion for some amount of time, then deny the 3rd. If you try to fight off creep with Roaches, the Reapers just loop around into your main, and throughout all this the Terran can macro pretty efficiently with bunker defenses. Good build overall though, but I think that head to head, 3 rax reaper would most likely still beat this (assuming the above) Exactly the opposite is true, 3 Rax Reaper heavily struggles against the build. It is easily identified with the first 2 lings (lack of 2nd CC) and all you have to do is drone up while playing defensive with roaches and spreading creep behind the roaches. A fast tech to lair and a quick +1 Roach speed attack of 2 saturated bases is enough to immediatly kill most terrans who choose to go for something other than Liberators and Tanks. | ||
Quietus1
6 Posts
Sometimes committing to the 8 mutas when the spire pops leaves you vulnerable to a marine medivac (or I guess any other army) push as you have only a few roaches to defend. When should I be scouting a Terran (and what should I be looking for) to identify that he's going to be aggressive early on? I really suck at scouting. Even if I manage to get an overlord over his production, I have 0 idea how to read into it. | ||
Railgan
Switzerland1507 Posts
On October 23 2016 01:09 Quietus1 wrote: I've tried the build on diamond and it works great on some matches but I straight out die on some others as well. I feel like it's not an issue with the build per se, but more of me lacking in some departments such as scouting. So yeah, it's more of a scouting issue: Sometimes committing to the 8 mutas when the spire pops leaves you vulnerable to a marine medivac (or I guess any other army) push as you have only a few roaches to defend. When should I be scouting a Terran (and what should I be looking for) to identify that he's going to be aggressive early on? I really suck at scouting. Even if I manage to get an overlord over his production, I have 0 idea how to read into it. I usually morph an overseer when my lair is finished. 2 Barracks: 1 with Techlab 1 with reator is a dead give away. Other pointers are e.g. Starport with reactor or no techlab on the factory | ||
Gorgoras1
2 Posts
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bulya
Israel386 Posts
On February 26 2017 23:31 Gorgoras1 wrote: Hi everyone, do you think this build is still viable? I think the 3 roaches get hard countered if the terran goes for a cyclone, of course that makes the 16 marine 2 medivacs come out late, but lacking defense early maybe leaves zerg too vulnerable? From time to time I play the 3 roach opener. It isn't as good as it was in the pre 3.8 patch as cyclones make you go home quickly if he is going for a 1-1-1 build. But they can still do damage, and what I like to do is switch to a ling bane composition, as terrans assume its roach based compositions after I open with the 3 roach. | ||
Railgan
Switzerland1507 Posts
On February 26 2017 23:31 Gorgoras1 wrote: Hi everyone, do you think this build is still viable? I think the 3 roaches get hard countered if the terran goes for a cyclone, of course that makes the 16 marine 2 medivacs come out late, but lacking defense early maybe leaves zerg too vulnerable? ¨ Yep still works versus pretty much every strategy. You just need to know how to adapt ![]() | ||
Gorgoras1
2 Posts
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