I have troubles keeping track of how many workers i have in the late game because i do it the first way and will have 4-5 bases with a random number of workers on it. Thanks
How to transfer workers in lotv
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Tearbath
3 Posts
I have troubles keeping track of how many workers i have in the late game because i do it the first way and will have 4-5 bases with a random number of workers on it. Thanks | ||
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Maxie
Sweden2653 Posts
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Danger-dog
United States50 Posts
If you are talking about transferring away from bases that are beginning to deplete, I would say prioritize getting 16/16 on your newest expansions, and let your main and natural dip a few workers below the suggested number in anticipation of the next few patches mining out. Consider that your remote bases have a larger chance than your main of being wiped out, and so you want to extract resources asap to minimize exposure to this risk, while leaving a small reserve in your main. But I haven't tested this with the new mining algorithms so I'm not sure it holds. | ||
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Tearbath
3 Posts
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Innovation
United States284 Posts
Waiting until the mineral patches are gone is really inefficient. | ||
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Tearbath
3 Posts
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Tenks
United States3104 Posts
On January 06 2016 23:21 Danger-dog wrote: 2 bases with 11/16 and 11/16 mines significantly faster than one with 16/16 and one with 5/16. Is this actually true? I thought going from 1-16 was a linear growth | ||
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Cascade
Australia5405 Posts
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ArtyK
France3143 Posts
On January 06 2016 23:43 Tenks wrote: Is this actually true? I thought going from 1-16 was a linear growth If he meant 16/16 and 6/16 then no it's not. But 22 workers vs 21 definitely mines faster >< | ||
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Tenks
United States3104 Posts
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ArtyK
France3143 Posts
On January 06 2016 23:56 Tenks wrote: I didn't even note the obvious math error. I assume his point was that worker efficiency goes down as you add more workers but I was pretty sure going from 1-16 each worker added the same efficiency as the last. The only way you would mine faster is if you split those 11 workers so they mine from the closest mineral patches, but that's just wasting time on worker micro imo. | ||
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DR
54 Posts
On which mineralpatches do i have to call down mules? On the close ones or the ones which are farther away? On the newest expos? | ||
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t3tsubo
Canada682 Posts
On January 06 2016 23:21 Danger-dog wrote: 2 bases with 11/16 and 11/16 mines significantly faster than one with 16/16 and one with 5/16 Pretty sure this is only true in BW, not in LotV. It's a linear increase in LotV. I just saturate and rally workers to my expansions when they finish, and move workers off when my patches run out to keep optimal saturation. | ||
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t3tsubo
Canada682 Posts
On January 07 2016 00:12 DR wrote: I got another question, which i think is not worth a new thread. On which mineralpatches do i have to call down mules? On the close ones or the ones which are farther away? On the newest expos? Whichever patch you call down mules on will be mined out faster, meaning you have to move your workers sooner. 8 times out of 10 I would want to keep my main mining for as long as I can since it is usually the best defended of my bases, so I would call down mules at expansions. The exceptions are when 1. your expands are under heavy pressure and you might have to pull workers to hold a base, so you would want to keep mules going in your main so that your income isn't as affected and you can keep up your macro; or 2. when your main is under heavy drop/air pressure and your nat is better defended because that's where your army is stationed. If you want to move half your scvs off your main (when the farther patches run out) sooner, then mule your far patches. If you want to even up the time when your main's minerals run out so you move all 16 at once then mule your closer (more bountiful) patches. | ||
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Haighstrom
United Kingdom207 Posts
So generally if I'm injecting well I'll move the workers 2 at a time per base, but since sets of 4 tend to run out at about the same time, sometimes 4 or 6 need moving. | ||
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Skyro
United States1823 Posts
On January 07 2016 00:33 t3tsubo wrote: Pretty sure this is only true in BW, not in LotV. It's a linear increase in LotV. I just saturate and rally workers to my expansions when they finish, and move workers off when my patches run out to keep optimal saturation. Wouldn't mining the empty close patches at an expansion be better than mining the far patches on a nearly saturated base though? | ||
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t3tsubo
Canada682 Posts
On January 07 2016 03:15 Skyro wrote: Wouldn't mining the empty close patches at an expansion be better than mining the far patches on a nearly saturated base though? Yea I forgot about that, but the apm:reward ratio would be way to low IMO. I mainly meant that having 1 vs having 2 workers per mineral patch doesn't change the mining speed of that patch. | ||
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PiGStarcraft
Australia999 Posts
On January 06 2016 22:48 Maxie wrote: I've heard move half of the workers off your main at eight minutes and half of the workers off your natural at eleven minutes, at least according to PiG (Zerg). It's super important because players usually struggle with the mechanical strain of transferring workers so often in LOTV. If you do it at these exact times each game it becomes an automatic habit and works very well. I think it's MUCH easier and more efficient then trying to react to what the numbers above your hatchery say. I think with that method you will just forget or do it very late in a messy game, most of the time anyway. | ||
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Jer99
Canada8159 Posts
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