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How to transfer workers in lotv

Forum Index > StarCraft 2 Strategy
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Tearbath
Profile Joined January 2016
3 Posts
January 06 2016 13:33 GMT
#1
Once ur fully saturated i am just wondering how do u xfer workers properly. Should u move workers to a new base everytime you hear the announcer say you ran out of minerals and move the two workers over. Or should you wait until the entire mineral line is almost done and move the entire 16 workers to a new base all at once.

I have troubles keeping track of how many workers i have in the late game because i do it the first way and will have 4-5 bases with a random number of workers on it. Thanks
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 06 2016 13:48 GMT
#2
I've heard move half of the workers off your main at eight minutes and half of the workers off your natural at eleven minutes, at least according to PiG (Zerg).
Danger-dog
Profile Joined April 2006
United States50 Posts
January 06 2016 14:21 GMT
#3
2 bases with 11/16 and 11/16 mines significantly faster than one with 16/16 and one with 5/16, so generally, you want to make your bases even as soon as the new one finishes. The only exception would be if you are trying to hit a timing shortly after your natural comes up, because you fall behind on income for a minute or two after the transfer, and then pull ahead once the increased mining speed makes up for the time lost while transferring.

If you are talking about transferring away from bases that are beginning to deplete, I would say prioritize getting 16/16 on your newest expansions, and let your main and natural dip a few workers below the suggested number in anticipation of the next few patches mining out. Consider that your remote bases have a larger chance than your main of being wiped out, and so you want to extract resources asap to minimize exposure to this risk, while leaving a small reserve in your main.

But I haven't tested this with the new mining algorithms so I'm not sure it holds.
Here Lies The Zerg Lurker, R.I.P. 1998-2010.
Tearbath
Profile Joined January 2016
3 Posts
January 06 2016 14:25 GMT
#4
Thanks guys helps. And yes i was talking about when the bases are starting to deplete. So mabye the best thing to do is once that first mineral patch depletes mabye just pull half of the workers and send em to the newest base. Thats seems like the easiest way to keep track of workers while getting at least decent mining time
Innovation
Profile Joined February 2010
United States284 Posts
January 06 2016 14:27 GMT
#5
Keep an eye on the max worker count on your command centers. If you have more than 16 on minerals and you have an unsaturated expo, move the difference to the expo. Or as the minerals deplete if your numerator is larger than your denominator than move the difference to an unsaturated expo.

Waiting until the mineral patches are gone is really inefficient.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
Tearbath
Profile Joined January 2016
3 Posts
January 06 2016 14:35 GMT
#6
So innovation your saying i have 16/16 workers. Mineral depletes i now have 16/14 i should move 2 to the newest base that needs workers? And then when the next minerals deplete move 2 again etc etc?
Tenks
Profile Joined April 2010
United States3104 Posts
January 06 2016 14:43 GMT
#7
On January 06 2016 23:21 Danger-dog wrote:
2 bases with 11/16 and 11/16 mines significantly faster than one with 16/16 and one with 5/16.


Is this actually true? I thought going from 1-16 was a linear growth
Wat
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 06 2016 14:47 GMT
#8
Four of the patches should depleted roughly at the same time, and the other four roughly at the same time later. So once the first half depletes (better before than after), move half of the workers (leave at most 8) to a new base. Each depleting base should be transferred twice: once when the first half depletes, and once when the second half depletes. Moving them two at a time probably can give you a very very slight advantage, but you can surely get a better advantage by moving them 8 at a time, and go micro your harass instead.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-01-06 14:49:50
January 06 2016 14:49 GMT
#9
On January 06 2016 23:43 Tenks wrote:
Show nested quote +
On January 06 2016 23:21 Danger-dog wrote:
2 bases with 11/16 and 11/16 mines significantly faster than one with 16/16 and one with 5/16.


Is this actually true? I thought going from 1-16 was a linear growth



If he meant 16/16 and 6/16 then no it's not.
But 22 workers vs 21 definitely mines faster ><
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
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Tenks
Profile Joined April 2010
United States3104 Posts
January 06 2016 14:56 GMT
#10
I didn't even note the obvious math error. I assume his point was that worker efficiency goes down as you add more workers but I was pretty sure going from 1-16 each worker added the same efficiency as the last.
Wat
ArtyK
Profile Joined June 2011
France3143 Posts
January 06 2016 15:10 GMT
#11
On January 06 2016 23:56 Tenks wrote:
I didn't even note the obvious math error. I assume his point was that worker efficiency goes down as you add more workers but I was pretty sure going from 1-16 each worker added the same efficiency as the last.


The only way you would mine faster is if you split those 11 workers so they mine from the closest mineral patches, but that's just wasting time on worker micro imo.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
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DR
Profile Joined September 2010
54 Posts
January 06 2016 15:12 GMT
#12
I got another question, which i think is not worth a new thread.
On which mineralpatches do i have to call down mules?
On the close ones or the ones which are farther away?
On the newest expos?
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
January 06 2016 15:33 GMT
#13
On January 06 2016 23:21 Danger-dog wrote:
2 bases with 11/16 and 11/16 mines significantly faster than one with 16/16 and one with 5/16


Pretty sure this is only true in BW, not in LotV. It's a linear increase in LotV.

I just saturate and rally workers to my expansions when they finish, and move workers off when my patches run out to keep optimal saturation.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
January 06 2016 15:39 GMT
#14
On January 07 2016 00:12 DR wrote:
I got another question, which i think is not worth a new thread.
On which mineralpatches do i have to call down mules?
On the close ones or the ones which are farther away?
On the newest expos?


Whichever patch you call down mules on will be mined out faster, meaning you have to move your workers sooner. 8 times out of 10 I would want to keep my main mining for as long as I can since it is usually the best defended of my bases, so I would call down mules at expansions. The exceptions are when 1. your expands are under heavy pressure and you might have to pull workers to hold a base, so you would want to keep mules going in your main so that your income isn't as affected and you can keep up your macro; or 2. when your main is under heavy drop/air pressure and your nat is better defended because that's where your army is stationed.

If you want to move half your scvs off your main (when the farther patches run out) sooner, then mule your far patches. If you want to even up the time when your main's minerals run out so you move all 16 at once then mule your closer (more bountiful) patches.
Haighstrom
Profile Joined March 2011
United Kingdom207 Posts
Last Edited: 2016-01-06 17:11:07
January 06 2016 17:09 GMT
#15
As a Zerg, while I'm injecting I make a mental note of which bases have red numbers, then after my inject cycle camera back to each of the red bases, grab the excess workers (holding shift so I can select them from multiple bases at once), and then camera to my newest base and send them there.

So generally if I'm injecting well I'll move the workers 2 at a time per base, but since sets of 4 tend to run out at about the same time, sometimes 4 or 6 need moving.
Skyro
Profile Joined May 2010
United States1823 Posts
January 06 2016 18:15 GMT
#16
On January 07 2016 00:33 t3tsubo wrote:
Show nested quote +
On January 06 2016 23:21 Danger-dog wrote:
2 bases with 11/16 and 11/16 mines significantly faster than one with 16/16 and one with 5/16


Pretty sure this is only true in BW, not in LotV. It's a linear increase in LotV.

I just saturate and rally workers to my expansions when they finish, and move workers off when my patches run out to keep optimal saturation.


Wouldn't mining the empty close patches at an expansion be better than mining the far patches on a nearly saturated base though?
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
January 06 2016 19:31 GMT
#17
On January 07 2016 03:15 Skyro wrote:
Show nested quote +
On January 07 2016 00:33 t3tsubo wrote:
On January 06 2016 23:21 Danger-dog wrote:
2 bases with 11/16 and 11/16 mines significantly faster than one with 16/16 and one with 5/16


Pretty sure this is only true in BW, not in LotV. It's a linear increase in LotV.

I just saturate and rally workers to my expansions when they finish, and move workers off when my patches run out to keep optimal saturation.


Wouldn't mining the empty close patches at an expansion be better than mining the far patches on a nearly saturated base though?


Yea I forgot about that, but the apm:reward ratio would be way to low IMO. I mainly meant that having 1 vs having 2 workers per mineral patch doesn't change the mining speed of that patch.
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
January 06 2016 21:08 GMT
#18
On January 06 2016 22:48 Maxie wrote:
I've heard move half of the workers off your main at eight minutes and half of the workers off your natural at eleven minutes, at least according to PiG (Zerg).


It's super important because players usually struggle with the mechanical strain of transferring workers so often in LOTV. If you do it at these exact times each game it becomes an automatic habit and works very well. I think it's MUCH easier and more efficient then trying to react to what the numbers above your hatchery say. I think with that method you will just forget or do it very late in a messy game, most of the time anyway.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
January 07 2016 01:07 GMT
#19
I'm always moving workers to new bases once i see red (when your worker count goes over recommended max workers), so it's not at set times
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
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