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On December 28 2015 20:03 A_needle_jog wrote:Show nested quote +On December 28 2015 10:22 Merkmerk wrote: What the hell are we supposed to do against protoss?
I'm like 25% against toss, with a 70% win rate in ZVZ and about 55% in ZvT
They are completely impregnable early game thanks to how bullshit photon overcharge is right now (can't wait for that nerf) and adepts make zergling drops a complete waste
They can pretty much open whatever they want but they usually open phoenix contain which mutas get slaughtered by but corruptors can't chase down, then they do zealot/archon and I'm just trading to stay alive with banelings against zealots and lurker/roach/hydra/infestor/ultra/corruptor
I can't mount any kind of offense against their mass expansions and there isn't any composition I've found that actually wins without heavy losses. Just stumped here.
(I'm plat) I feel you. Playing starcraft 2 right now as a Zerg feels like walking on thin ice. When I miss one inject or lose 3 drones then I feel like I am so far behind I can't even win anymore. Even when I perfectly defend harass like Liberator, Adepts, Reaper I still don't feel like I am ahead. Things that are strong against Protoss : - Mutalisks / Muta switch - Zergling drops with overlord. - Overwhelming amount of early game lings to contest third base for Protoss - Lurker - Broodlords I think the key is in the right scouting. Some Protoss players play super ultra greedy and they have a strong army in like 7-8 minutes of the game with Archons, Charge Zealots, High Templar, Immortals and Stalkers. Those guys you have to use zerglings in the early-mid game heavily to counter their greed. Phoenix are very strong I agree. I find them to be very problematic too. For that I have no real answer yet. Maybe Nydus with queens roaches and zerglings. Zerg in LOTV needs perfect execution and every single unit is valuable. In prior expansions you could lose a couple of units when you had great economy and macro, but with LOTV they nerfed zerg macro so hard that Terran and especially Protoss are basically always on the same worker count even if you drone greedy. ZvP is exhausting. Yesterday or the day before that can't remember I played a game where I went for Corruptor to counter the phoenixes and droned heavily then transitions into Corruptor/Broodlord/Roaches. It worked pretty well and I won. Though I think the Protoss could've won if he had attacked me at the right time. - play hard - never forget injects - drone when you can - scout with zerglings and overlords - punish them if they play greedy - don't max 200/200 useless Units like Roaches if you have the time to tech and go better units - don't sacrifice units if you can somehow save them, because every unit counts in LOTV for Zerg. - try to spread creep as far as possible to see when they are coming. Gives you extra time to react! I know it is a lot and Zerg needs lots of APM, but it is manageable Hope it helps !
Thanks - also watched some Neuro and he does heavy ling play too and I'm going to try that , I was always just going for roaches because of adepts but large numbers of lings still deal with adepts.
It's funny because my ZvZ win rate is so high and that's doing hatch first against all the 13/14.
What I've noticed is that against Zerg I can do some crippling damage and then follow it up for a kill - but against protoss or terran you can't really follow up for a kill because their defenders advantage is just too strong, so you can try to cripple but you still have to contain until late game because you won't be able to finish them off
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On December 28 2015 20:03 A_needle_jog wrote:Show nested quote +On December 28 2015 10:22 Merkmerk wrote: What the hell are we supposed to do against protoss?
I'm like 25% against toss, with a 70% win rate in ZVZ and about 55% in ZvT
They are completely impregnable early game thanks to how bullshit photon overcharge is right now (can't wait for that nerf) and adepts make zergling drops a complete waste
They can pretty much open whatever they want but they usually open phoenix contain which mutas get slaughtered by but corruptors can't chase down, then they do zealot/archon and I'm just trading to stay alive with banelings against zealots and lurker/roach/hydra/infestor/ultra/corruptor
I can't mount any kind of offense against their mass expansions and there isn't any composition I've found that actually wins without heavy losses. Just stumped here.
(I'm plat) I feel you. Playing starcraft 2 right now as a Zerg feels like walking on thin ice. When I miss one inject or lose 3 drones then I feel like I am so far behind I can't even win anymore. Even when I perfectly defend harass like Liberator, Adepts, Reaper I still don't feel like I am ahead. Things that are strong against Protoss : - Mutalisks / Muta switch - Zergling drops with overlord. - Overwhelming amount of early game lings to contest third base for Protoss - Lurker - Broodlords I think the key is in the right scouting. Some Protoss players play super ultra greedy and they have a strong army in like 7-8 minutes of the game with Archons, Charge Zealots, High Templar, Immortals and Stalkers. Those guys you have to use zerglings in the early-mid game heavily to counter their greed. Phoenix are very strong I agree. I find them to be very problematic too. For that I have no real answer yet. Maybe Nydus with queens roaches and zerglings. Zerg in LOTV needs perfect execution and every single unit is valuable. In prior expansions you could lose a couple of units when you had great economy and macro, but with LOTV they nerfed zerg macro so hard that Terran and especially Protoss are basically always on the same worker count even if you drone greedy. ZvP is exhausting. Yesterday or the day before that can't remember I played a game where I went for Corruptor to counter the phoenixes and droned heavily then transitions into Corruptor/Broodlord/Roaches. It worked pretty well and I won. Though I think the Protoss could've won if he had attacked me at the right time. - play hard - never forget injects - drone when you can - scout with zerglings and overlords - punish them if they play greedy - don't max 200/200 useless Units like Roaches if you have the time to tech and go better units - don't sacrifice units if you can somehow save them, because every unit counts in LOTV for Zerg. - try to spread creep as far as possible to see when they are coming. Gives you extra time to react! I know it is a lot and Zerg needs lots of APM, but it is manageable Hope it helps !
I find that really funny. Because I get the opposite feeling in LoTV. I feel like I am making costly engagement mistakes and or losing drones yet just macro up and have so much stuff that it doesn't matter. Where as in HoTS those mistakes would have cost me the game. I think for me the biggest difference is that I tend to force myself to expand way faster then I used to and put heavier emphases on more macro hatches.
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On December 29 2015 03:53 ThePastor wrote:Show nested quote +On December 28 2015 20:03 A_needle_jog wrote:On December 28 2015 10:22 Merkmerk wrote: What the hell are we supposed to do against protoss?
I'm like 25% against toss, with a 70% win rate in ZVZ and about 55% in ZvT
They are completely impregnable early game thanks to how bullshit photon overcharge is right now (can't wait for that nerf) and adepts make zergling drops a complete waste
They can pretty much open whatever they want but they usually open phoenix contain which mutas get slaughtered by but corruptors can't chase down, then they do zealot/archon and I'm just trading to stay alive with banelings against zealots and lurker/roach/hydra/infestor/ultra/corruptor
I can't mount any kind of offense against their mass expansions and there isn't any composition I've found that actually wins without heavy losses. Just stumped here.
(I'm plat) I feel you. Playing starcraft 2 right now as a Zerg feels like walking on thin ice. When I miss one inject or lose 3 drones then I feel like I am so far behind I can't even win anymore. Even when I perfectly defend harass like Liberator, Adepts, Reaper I still don't feel like I am ahead. Things that are strong against Protoss : - Mutalisks / Muta switch - Zergling drops with overlord. - Overwhelming amount of early game lings to contest third base for Protoss - Lurker - Broodlords I think the key is in the right scouting. Some Protoss players play super ultra greedy and they have a strong army in like 7-8 minutes of the game with Archons, Charge Zealots, High Templar, Immortals and Stalkers. Those guys you have to use zerglings in the early-mid game heavily to counter their greed. Phoenix are very strong I agree. I find them to be very problematic too. For that I have no real answer yet. Maybe Nydus with queens roaches and zerglings. Zerg in LOTV needs perfect execution and every single unit is valuable. In prior expansions you could lose a couple of units when you had great economy and macro, but with LOTV they nerfed zerg macro so hard that Terran and especially Protoss are basically always on the same worker count even if you drone greedy. ZvP is exhausting. Yesterday or the day before that can't remember I played a game where I went for Corruptor to counter the phoenixes and droned heavily then transitions into Corruptor/Broodlord/Roaches. It worked pretty well and I won. Though I think the Protoss could've won if he had attacked me at the right time. - play hard - never forget injects - drone when you can - scout with zerglings and overlords - punish them if they play greedy - don't max 200/200 useless Units like Roaches if you have the time to tech and go better units - don't sacrifice units if you can somehow save them, because every unit counts in LOTV for Zerg. - try to spread creep as far as possible to see when they are coming. Gives you extra time to react! I know it is a lot and Zerg needs lots of APM, but it is manageable Hope it helps ! I find that really funny. Because I get the opposite feeling in LoTV. I feel like I am making costly engagement mistakes and or losing drones yet just macro up and have so much stuff that it doesn't matter. Where as in HoTS those mistakes would have cost me the game. I think for me the biggest difference is that I tend to force myself to expand way faster then I used to and put heavier emphases on more macro hatches.
Yeah, it's way more forgiving than WoL imo. It's weird not having to worry about 2 rax rine or 2 gate zealot or cannon rushes as much. I even kept building an evo to make spores until I saw blade do it without an evo on stream and I was like this is too good to be true.
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On December 29 2015 03:53 ThePastor wrote:Show nested quote +On December 28 2015 20:03 A_needle_jog wrote:On December 28 2015 10:22 Merkmerk wrote: What the hell are we supposed to do against protoss?
I'm like 25% against toss, with a 70% win rate in ZVZ and about 55% in ZvT
They are completely impregnable early game thanks to how bullshit photon overcharge is right now (can't wait for that nerf) and adepts make zergling drops a complete waste
They can pretty much open whatever they want but they usually open phoenix contain which mutas get slaughtered by but corruptors can't chase down, then they do zealot/archon and I'm just trading to stay alive with banelings against zealots and lurker/roach/hydra/infestor/ultra/corruptor
I can't mount any kind of offense against their mass expansions and there isn't any composition I've found that actually wins without heavy losses. Just stumped here.
(I'm plat) I feel you. Playing starcraft 2 right now as a Zerg feels like walking on thin ice. When I miss one inject or lose 3 drones then I feel like I am so far behind I can't even win anymore. Even when I perfectly defend harass like Liberator, Adepts, Reaper I still don't feel like I am ahead. Things that are strong against Protoss : - Mutalisks / Muta switch - Zergling drops with overlord. - Overwhelming amount of early game lings to contest third base for Protoss - Lurker - Broodlords I think the key is in the right scouting. Some Protoss players play super ultra greedy and they have a strong army in like 7-8 minutes of the game with Archons, Charge Zealots, High Templar, Immortals and Stalkers. Those guys you have to use zerglings in the early-mid game heavily to counter their greed. Phoenix are very strong I agree. I find them to be very problematic too. For that I have no real answer yet. Maybe Nydus with queens roaches and zerglings. Zerg in LOTV needs perfect execution and every single unit is valuable. In prior expansions you could lose a couple of units when you had great economy and macro, but with LOTV they nerfed zerg macro so hard that Terran and especially Protoss are basically always on the same worker count even if you drone greedy. ZvP is exhausting. Yesterday or the day before that can't remember I played a game where I went for Corruptor to counter the phoenixes and droned heavily then transitions into Corruptor/Broodlord/Roaches. It worked pretty well and I won. Though I think the Protoss could've won if he had attacked me at the right time. - play hard - never forget injects - drone when you can - scout with zerglings and overlords - punish them if they play greedy - don't max 200/200 useless Units like Roaches if you have the time to tech and go better units - don't sacrifice units if you can somehow save them, because every unit counts in LOTV for Zerg. - try to spread creep as far as possible to see when they are coming. Gives you extra time to react! I know it is a lot and Zerg needs lots of APM, but it is manageable Hope it helps ! I find that really funny. Because I get the opposite feeling in LoTV. I feel like I am making costly engagement mistakes and or losing drones yet just macro up and have so much stuff that it doesn't matter. Where as in HoTS those mistakes would have cost me the game. I think for me the biggest difference is that I tend to force myself to expand way faster then I used to and put heavier emphases on more macro hatches.
I am sorry for being rude, but what league are you in?
It only becomes a factor in Master/GM I think when people have good macro and enough epm to handle everything properly.
Also I recommend everyone to try out Archon mode. There you get a better "vision" of what Terran/Protoss is capable. A lot of times in 1v1 when they harass you they don't properly macro behind it. E.g. with early game adepts or reapers, but when 2 people micro and macro it then they harass you while still maintaining "perfect" macro behind it. It gives you more of a feeling of playing against a very high level player who can handle everything. Of course the dicision making in Archon is not the best depending on the enemy, but it is very interessting to say the least.
One thing I noticed with LOTV is that Protoss/Terrans are very very greedy. 90% of my wins against terran/protoss are in early game counter pushes with roach/ravager or ling/baneling. I find lategame hard to handle because they stupidly tech and macro without thinking about being attacked and then have a strong army while you are on roaches/hydras/ravagers mostly and you lose.
Imho my biggest issue with LOTV is larvae. I love building Zerglings and Drones, especially when I can use drones to build spine&spores, but with the huge LOTV nerf it feels so bad.
I played a game the other day versus protoss where I opened 3 hatch and he went nexus first into phoenix. I scouted the phoenix with overlords and I did nothing but drone up and build 2 spore each base and an additional queen. The worst thing is that the protoss was ahead in workers from that point on while I was stuck in base. ( 1 spore per base is not going to cut it against 8 phoenix ). I didn't play perfectly and my opponent was GM, but it still felt very bad. Up until 40 workers we were about even. Then I added gas, spores, evo chambers, hydra den etc. and he was ahead about 42 drones to 52 probes. I caught up at about 64 to 65 workers, but at that point it was too late.
Should I go for an early macro hatch against phoenix, drone harder and take less gas? ( strictly talking defensive play. I want to outmacro him instead of preemptive attacks ) I think mass queens + Zerglings +1 upgrade with nydus would work against phoenix opener from protoss, but I'd like to have the option to play a macro game aswell. If anyone has any clue how to deal with it in a defensive way, please let me know
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On December 29 2015 21:44 A_needle_jog wrote:Show nested quote +On December 29 2015 03:53 ThePastor wrote:On December 28 2015 20:03 A_needle_jog wrote:On December 28 2015 10:22 Merkmerk wrote: What the hell are we supposed to do against protoss?
I'm like 25% against toss, with a 70% win rate in ZVZ and about 55% in ZvT
They are completely impregnable early game thanks to how bullshit photon overcharge is right now (can't wait for that nerf) and adepts make zergling drops a complete waste
They can pretty much open whatever they want but they usually open phoenix contain which mutas get slaughtered by but corruptors can't chase down, then they do zealot/archon and I'm just trading to stay alive with banelings against zealots and lurker/roach/hydra/infestor/ultra/corruptor
I can't mount any kind of offense against their mass expansions and there isn't any composition I've found that actually wins without heavy losses. Just stumped here.
(I'm plat) I feel you. Playing starcraft 2 right now as a Zerg feels like walking on thin ice. When I miss one inject or lose 3 drones then I feel like I am so far behind I can't even win anymore. Even when I perfectly defend harass like Liberator, Adepts, Reaper I still don't feel like I am ahead. Things that are strong against Protoss : - Mutalisks / Muta switch - Zergling drops with overlord. - Overwhelming amount of early game lings to contest third base for Protoss - Lurker - Broodlords I think the key is in the right scouting. Some Protoss players play super ultra greedy and they have a strong army in like 7-8 minutes of the game with Archons, Charge Zealots, High Templar, Immortals and Stalkers. Those guys you have to use zerglings in the early-mid game heavily to counter their greed. Phoenix are very strong I agree. I find them to be very problematic too. For that I have no real answer yet. Maybe Nydus with queens roaches and zerglings. Zerg in LOTV needs perfect execution and every single unit is valuable. In prior expansions you could lose a couple of units when you had great economy and macro, but with LOTV they nerfed zerg macro so hard that Terran and especially Protoss are basically always on the same worker count even if you drone greedy. ZvP is exhausting. Yesterday or the day before that can't remember I played a game where I went for Corruptor to counter the phoenixes and droned heavily then transitions into Corruptor/Broodlord/Roaches. It worked pretty well and I won. Though I think the Protoss could've won if he had attacked me at the right time. - play hard - never forget injects - drone when you can - scout with zerglings and overlords - punish them if they play greedy - don't max 200/200 useless Units like Roaches if you have the time to tech and go better units - don't sacrifice units if you can somehow save them, because every unit counts in LOTV for Zerg. - try to spread creep as far as possible to see when they are coming. Gives you extra time to react! I know it is a lot and Zerg needs lots of APM, but it is manageable Hope it helps ! I find that really funny. Because I get the opposite feeling in LoTV. I feel like I am making costly engagement mistakes and or losing drones yet just macro up and have so much stuff that it doesn't matter. Where as in HoTS those mistakes would have cost me the game. I think for me the biggest difference is that I tend to force myself to expand way faster then I used to and put heavier emphases on more macro hatches. I am sorry for being rude, but what league are you in? It only becomes a factor in Master/GM I think when people have good macro and enough epm to handle everything properly. Also I recommend everyone to try out Archon mode. There you get a better "vision" of what Terran/Protoss is capable. A lot of times in 1v1 when they harass you they don't properly macro behind it. E.g. with early game adepts or reapers, but when 2 people micro and macro it then they harass you while still maintaining "perfect" macro behind it. It gives you more of a feeling of playing against a very high level player who can handle everything. Of course the dicision making in Archon is not the best depending on the enemy, but it is very interessting to say the least. One thing I noticed with LOTV is that Protoss/Terrans are very very greedy. 90% of my wins against terran/protoss are in early game counter pushes with roach/ravager or ling/baneling. I find lategame hard to handle because they stupidly tech and macro without thinking about being attacked and then have a strong army while you are on roaches/hydras/ravagers mostly and you lose. Imho my biggest issue with LOTV is larvae. I love building Zerglings and Drones, especially when I can use drones to build spine&spores, but with the huge LOTV nerf it feels so bad. I played a game the other day versus protoss where I opened 3 hatch and he went nexus first into phoenix. I scouted the phoenix with overlords and I did nothing but drone up and build 2 spore each base and an additional queen. The worst thing is that the protoss was ahead in workers from that point on while I was stuck in base. ( 1 spore per base is not going to cut it against 8 phoenix ). I didn't play perfectly and my opponent was GM, but it still felt very bad. Up until 40 workers we were about even. Then I added gas, spores, evo chambers, hydra den etc. and he was ahead about 42 drones to 52 probes. I caught up at about 64 to 65 workers, but at that point it was too late. Should I go for an early macro hatch against phoenix, drone harder and take less gas? ( strictly talking defensive play. I want to outmacro him instead of preemptive attacks ) I think mass queens + Zerglings +1 upgrade with nydus would work against phoenix opener from protoss, but I'd like to have the option to play a macro game aswell. If anyone has any clue how to deal with it in a defensive way, please let me know
Nothing major, was masters in WoL and HoTS. Having returned back to LoTV after a break I am almost back to masters again. (I only play on the KR server) I do recognise that I have not caught up to my skill average from back in HoTS and WoL; therefore, the people I am playing against feel pretty bad.
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I think with the new changes on larva (Zerg lost their advantages in workers count) and with the overload drop or nydus network plays, blizzard trying to show Zerg players, stop being passive and go harass your opponent instead of macroing otherwise your opponent will crush you...But it's not clear at this time, LOTV still new, we will see how Zerg players adapt to these changes.
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I still don't know what to do in ZvP against stargate opener
Phoenix is just imba - muta gets owned by them, corruptor/hydra cant chase them, they shut down any drop play and I'm just stumped
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I guess you just skipp spire and hydra tech and go for ultra rush.
Spores + mass queens to survive phoenix (with probably a safe roach warren to defend some phoenix +adepts push), into infest pit : infestor to try to catch some phoenix (and if there is a big ground push you try to add some ravager for a infest + ravager combo), into hive ->ultra +/- viper for Pb and abduct some robot tech (disruptor/immortal), then you got a perfect queen-to-transfuse/infestor/ultras and you can follow by a push or a spire ->corruptor->broodlord transition.
Still haven't met a lot of P on ladder, so just ideas.
And dunno for upgrades if you have time to make them or if it's better to rush hive, get ultra armor + adrenal when start upgrades.
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Guys: when to build blind Spores in ZvT and ZvP?
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Anyone got advice for what to do when you encounter a decent amount of cloaked banshees quite early (as in before vipers)? Queens and spores works okay for fending off a few banshees, but if I'm trying to grab another base, which is off creep, then queens or spores certainly don't help well enough. Mutas could do a decent job but would all get killed a minute or two later when he inevitably pumps out a bunch of liberators, and corruptors feel way too slow. Should I just go hydra? I've encountered this both combined with mech and bio.
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On December 30 2015 23:33 Maxie wrote: Anyone got advice for what to do when you encounter a decent amount of cloaked banshees quite early (as in before vipers)? Queens and spores works okay for fending off a few banshees, but if I'm trying to grab another base, which is off creep, then queens or spores certainly don't help well enough. Mutas could do a decent job but would all get killed a minute or two later when he inevitably pumps out a bunch of liberators, and corruptors feel way too slow. Should I just go hydra? I've encountered this both combined with mech and bio.
happened to me the other day too. Lots of Banshees with speed upgrade. I lost the game no idea what to do. I tried counter attack but he caught the units. I tried muta overseer, but the banshees are too fast !
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On December 31 2015 01:14 A_needle_jog wrote:Show nested quote +On December 30 2015 23:33 Maxie wrote: Anyone got advice for what to do when you encounter a decent amount of cloaked banshees quite early (as in before vipers)? Queens and spores works okay for fending off a few banshees, but if I'm trying to grab another base, which is off creep, then queens or spores certainly don't help well enough. Mutas could do a decent job but would all get killed a minute or two later when he inevitably pumps out a bunch of liberators, and corruptors feel way too slow. Should I just go hydra? I've encountered this both combined with mech and bio. happened to me the other day too. Lots of Banshees with speed upgrade. I lost the game no idea what to do. I tried counter attack but he caught the units. I tried muta overseer, but the banshees are too fast !
I Went some spores many Queens, yeah you 4rth will be delayed but with creepspread and ~5 Queens it should be doable, i tryed Hydras but they dont seems to be so good, but my Viper transition made his banshees useless, then just mass roach ravager Viper for the kill
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Usually if they're doing a lot of banshees they're gonna transition to full sky terran with mech
I don't think roach ravager would do so hot against that? Especially with libs and mass planetary fortresses
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On December 30 2015 12:32 Merkmerk wrote: I still don't know what to do in ZvP against stargate opener
Phoenix is just imba - muta gets owned by them, corruptor/hydra cant chase them, they shut down any drop play and I'm just stumped
The key is to scout it, drop 2 spores at each base in the mineral line, hide Queen between them, start pulling Overlords closest to base and forfeit the far away ones.
If you see Oracles you'll be more then fine with the Spores, if you see Phoenix I sacrifice the outlying overlords to buy time for closer ones and immediately research ovie speed while planting a third spore.
The key is to scout it, don't lose 8+ Overlords and then all your Queens and do not go full Korean and plant 1 Spore crawler against 8+ Phoenix, plant like 3 and focus fire, if you can trade a Phoenix for a few drones it's worth it.
I like to turtle like this until I get a nice maxed out 2/2 Hydralisk based army and then I push.
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On December 31 2015 04:07 Beelzebub1 wrote:Show nested quote +On December 30 2015 12:32 Merkmerk wrote: I still don't know what to do in ZvP against stargate opener
Phoenix is just imba - muta gets owned by them, corruptor/hydra cant chase them, they shut down any drop play and I'm just stumped The key is to scout it, drop 2 spores at each base in the mineral line, hide Queen between them, start pulling Overlords closest to base and forfeit the far away ones. If you see Oracles you'll be more then fine with the Spores, if you see Phoenix I sacrifice the outlying overlords to buy time for closer ones and immediately research ovie speed while planting a third spore. The key is to scout it, don't lose 8+ Overlords and then all your Queens and do not go full Korean and plant 1 Spore crawler against 8+ Phoenix, plant like 3 and focus fire, if you can trade a Phoenix for a few drones it's worth it. I like to turtle like this until I get a nice maxed out 2/2 Hydralisk based army and then I push.
I tried this but they follow up the phoenix contain with storm and storm makes me wish I never made hydras
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On December 31 2015 05:10 Maxie wrote: Gotta love techswitches.
I don't know if it's really tech switching as much as an overall game plan
The phoenixes keep your OLs out so you can't scout or drop and they pin you in your base, and they just 1 stargate phoenix to about 6 or so and then do a normal ground army build
If you mean tech switching from hydras because of storm, you aren't going to get the opportunity because once they steamrolled your army they'll march in for the kill
Blade5555 or neuro if you guys have replays for this I'd love to see it
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On December 30 2015 12:32 Merkmerk wrote: I still don't know what to do in ZvP against stargate opener
Phoenix is just imba - muta gets owned by them, corruptor/hydra cant chase them, they shut down any drop play and I'm just stumped I'm not sure about single stargate, but against double stargate Pig just played an awsome game where he opened with about 13 corruptors vs 11-12 phoenix. The Phoenix couldn't fight him so he ran around and killed 3 nexus with the coruptors while he pressured with roach/ling. was good stuff.
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So on EU i am playing a Master Terran whos playing 3 Rax Reaper quite often. I just don´t know what to do against it. I don´t know how to react when i see the first 4 Reapers in my base, and i also don´t know how to react when i scout it before with a drone. I just feel horrible right now and the "fun" part is gone. The reapers just jump arround abusing their grenades. I had problems even with roaches against them, lings just get destroyed. Same goes for close to any other unit. I can´t move out of my base to take a third because the reapers are too strong.
Would love to get some advice. The terrans on ladder won´t give that (ignore questions etc., starcraft community).
EU Diamond Zerg.
Thanks a lot,
Greetings
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On December 31 2015 21:13 EXRNaRa wrote:So on EU i am playing a Master Terran whos playing 3 Rax Reaper quite often. I just don´t know what to do against it. I don´t know how to react when i see the first 4 Reapers in my base, and i also don´t know how to react when i scout it before with a drone. I just feel horrible right now and the "fun" part is gone. The reapers just jump arround abusing their grenades. I had problems even with roaches against them, lings just get destroyed. Same goes for close to any other unit. I can´t move out of my base to take a third because the reapers are too strong. Would love to get some advice. The terrans on ladder won´t give that (ignore questions etc., starcraft community). EU Diamond Zerg. Thanks a lot, Greetings
you have to place an overlord on the path the reapers have to take towards your base. the moment your front overlord sees the third reaper (or you for some other reason know you're up against 3 rax reap) you have to lay down a roach warren asap and make sure to have 3 drones on gas. ideally you want to make as few zerglings as possible before the roaches are out but you may have to. when the rw is up you make roaches. when you have 5 or more you should begin turning them into ravagers. the ravager's range is key to being able to push back reapers. the corrosive bile ability should do nothing to reapers.
a risky response to 3 rax reaper that may work is to make a ton of speedlings, 20 or so. if you do you have to get the surround and kill the reapers. it shouldn't work if he microes his reapers well but sometimes you can catch him off guard.
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