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The LotV Zerg Help Me Thread - Page 9

Forum Index > StarCraft 2 Strategy
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guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 31 2015 20:57 GMT
#161
If you want to skip roaches do you need banes for a hellbat timing, or do they literally kill infinite amounts of lings even with queens and a spine? Hmm, actually now that I think about it, are the queens just supposed to focus down the medivac first?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
skatbone
Profile Joined August 2010
United States1005 Posts
December 31 2015 22:13 GMT
#162
On January 01 2016 05:57 guitarizt wrote:
If you want to skip roaches do you need banes for a hellbat timing, or do they literally kill infinite amounts of lings even with queens and a spine? Hmm, actually now that I think about it, are the queens just supposed to focus down the medivac first?


PiG has coached and written up a ZvT build that defends an early hellbat timing with Queens, lings, and one spine dropped at four minutes. He advises that you spread your queens against the hellbats and transfuse the spine. His build involves producing 3 queen on 3 hatches and then adding 3 more queens at 45 supply.

Theoretically, you can have 6 queens to defend by the time the attack comes. However, in practice, I've found that this defense requires quite a bit of skill as you need to be aware of the attack early enough to save energy on a queen or two, you need to pull the queens to defend, and you have to spread and kite. Banes seem like the easier fix but, of course, they require a gas investment that slows down your tech.
Mercurial#1193
Sashka
Profile Joined December 2015
Venezuela8 Posts
January 01 2016 03:00 GMT
#163
Hey i just have one silly question, i just started playing the game a few a weeks a go, right now im playing zerg, i think my macro is good atm, but i need to focus on my micro, scouting, earlier preasure and so on. What the best thing i could do? I mean im awfull at fights, my ling/baneling micro is just to bad how i can get better?

sorry for the bad english
The brightest angels contain the darkest demons.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
January 01 2016 03:36 GMT
#164
On January 01 2016 07:13 skatbone wrote:
Show nested quote +
On January 01 2016 05:57 guitarizt wrote:
If you want to skip roaches do you need banes for a hellbat timing, or do they literally kill infinite amounts of lings even with queens and a spine? Hmm, actually now that I think about it, are the queens just supposed to focus down the medivac first?


PiG has coached and written up a ZvT build that defends an early hellbat timing with Queens, lings, and one spine dropped at four minutes. He advises that you spread your queens against the hellbats and transfuse the spine. His build involves producing 3 queen on 3 hatches and then adding 3 more queens at 45 supply.

Theoretically, you can have 6 queens to defend by the time the attack comes. However, in practice, I've found that this defense requires quite a bit of skill as you need to be aware of the attack early enough to save energy on a queen or two, you need to pull the queens to defend, and you have to spread and kite. Banes seem like the easier fix but, of course, they require a gas investment that slows down your tech.


This is what I'm trying to do, but my micro sucks. I've been thinking about just adding a second spine. I'll use it as a crutch until my mechanics get better.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Merkmerk
Profile Joined August 2010
United States96 Posts
January 01 2016 09:17 GMT
#165
What do you do against early skyterran?

Liberator + banshee. Banshees rape your ravagers.

Also what do you do against tank drop harass?

Seems terran has 15 different openings, can't scout against a good player who just parks a few marines in base to kill OL before it can see anything, so then you wait for lair which is a bit late to scout
Yodeleihelaihee
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
January 01 2016 09:50 GMT
#166
On January 01 2016 12:36 guitarizt wrote:
Show nested quote +
On January 01 2016 07:13 skatbone wrote:
On January 01 2016 05:57 guitarizt wrote:
If you want to skip roaches do you need banes for a hellbat timing, or do they literally kill infinite amounts of lings even with queens and a spine? Hmm, actually now that I think about it, are the queens just supposed to focus down the medivac first?


PiG has coached and written up a ZvT build that defends an early hellbat timing with Queens, lings, and one spine dropped at four minutes. He advises that you spread your queens against the hellbats and transfuse the spine. His build involves producing 3 queen on 3 hatches and then adding 3 more queens at 45 supply.

Theoretically, you can have 6 queens to defend by the time the attack comes. However, in practice, I've found that this defense requires quite a bit of skill as you need to be aware of the attack early enough to save energy on a queen or two, you need to pull the queens to defend, and you have to spread and kite. Banes seem like the easier fix but, of course, they require a gas investment that slows down your tech.


This is what I'm trying to do, but my micro sucks. I've been thinking about just adding a second spine. I'll use it as a crutch until my mechanics get better.


Just watched a guitarcheese replay where he defended with 4 queens, 17 lings, and 4 banes. No spine. Scary stuff. I held pretty easily on prion terraces a bit ago with two spines, queens, and roach/rav. but I felt like if I had only one spine and missed a transfuse it would have gotten messy and I might have lost.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 01 2016 13:55 GMT
#167
On January 01 2016 18:17 Merkmerk wrote:
What do you do against early skyterran?

Liberator + banshee. Banshees rape your ravagers.

Also what do you do against tank drop harass?

Seems terran has 15 different openings, can't scout against a good player who just parks a few marines in base to kill OL before it can see anything, so then you wait for lair which is a bit late to scout



Queens + 1 spore crawler per base for banshee

if liberator then micro the spore crawler and drones.

Zerglings for Tank drops / zergling runby denying the third.


Basically it all comes down to scouting.

If you see Starport with tech lab researching then it is Banshee + cloak
If you see just 1 single Rax 1 single starport and a Factory with tech labs then it is tank drops


Well I always build spore crawler in ZvP and ZvT no matter what. Especially if they deny scouting and I always build more than 3 queens.

Lately I go for Zergling -> Roach -> Baneling -> Mutalisk -> Ultralisk in my ZvTs. It is quite all right, but you need to know what the opponent is doing. If you see him making a timing push before your mutalisks hit then you can wait for your mutalisks but you need to adept to the situation and go for Zerglings + Roach + Ravager.

I find drop play too annoying to deal with that is why I always play Mutalisk no matter what basically.

You can also skip Roaches and go greedy fast mutalisks, but then you are vulnerable to hellions and random timing pushes where you normally need a couple of roaches to defend.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Haku
Profile Joined August 2013
Germany550 Posts
January 01 2016 15:57 GMT
#168
Any advice on mass ghost? Ghosts kill every T3 Unit in seconds, Overseer get sniped, Infestors EMP or sniped.
Lost 3 maxed armys to some ghosts, most of them survived. Combined with turtle terran style, bulidings everywhere it seems a bit hopeless.

Greetings
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 01 2016 17:25 GMT
#169
On January 02 2016 00:57 EXRNaRa wrote:
Any advice on mass ghost? Ghosts kill every T3 Unit in seconds, Overseer get sniped, Infestors EMP or sniped.
Lost 3 maxed armys to some ghosts, most of them survived. Combined with turtle terran style, bulidings everywhere it seems a bit hopeless.

Greetings


3/3 mass Cracklings
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
January 01 2016 17:55 GMT
#170
Anything that can interupt their channeled snipe ability. Simply running banelings or zerglings in will do fine. Banelings don't need to see ghosts to damage or kill them. Also Ghosts take forever a while before killingoverseers, you can just not run in with the overseers first or keep a few back.
SorrowShine
Profile Joined October 2011
698 Posts
January 01 2016 18:12 GMT
#171
What is the best opening in ZvP vs 2 adept pressure?
Pool first?? or should I still go Hatch first?
Merkmerk
Profile Joined August 2010
United States96 Posts
January 01 2016 18:22 GMT
#172
^

I use lots of speedlings to surround and kill adepts. If they go heavy adept you go roach.

If they go void adept go roach hydra corruptor
Yodeleihelaihee
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 01 2016 19:45 GMT
#173
On January 02 2016 03:12 SorrowShine wrote:
What is the best opening in ZvP vs 2 adept pressure?
Pool first?? or should I still go Hatch first?


I do 3hatch before pool. 1-2 queens in front against the adepts, lings chase shades or the adepts themselves once they commit and are on creep. I usually don't have speed by then but it's not needed. As said by the poster before me, if they go heavy on adepts make roaches.
Merkmerk
Profile Joined August 2010
United States96 Posts
January 01 2016 19:57 GMT
#174
I think warp prism adept harass is more difficult to deal with (especially as a 100 apm plat player) and stargate openers are more deadly
Yodeleihelaihee
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 01 2016 22:47 GMT
#175
When supply capped, should I just chill until I have enough larva and resources to quickly remax? Of course it depends on the game, what you're maxed on etc but I feel like I tend to go attack way too early and end up being unable to remax if things go wrong.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
January 01 2016 23:19 GMT
#176
On January 02 2016 07:47 Maxie wrote:
When supply capped, should I just chill until I have enough larva and resources to quickly remax? Of course it depends on the game, what you're maxed on etc but I feel like I tend to go attack way too early and end up being unable to remax if things go wrong.


Good thing to do is just go 'poke' with your army. If you feel like your army is substantially bigger then go for it, if you feel like your army is a similar size and not sure how the battle will go and don't have resources to max out try drawing the army out of position and harrassing / back stabbing. Split off small chunks and try just poking. Meanwhile keep expanding and build a big bank. Importantly try to keep the enemy on his side of the map, once you feel you have the resources for a re-max do some fighting! Just try to fight on their side so you have time to remax.
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 01 2016 23:41 GMT
#177
On January 02 2016 08:19 ThePastor wrote:
Show nested quote +
On January 02 2016 07:47 Maxie wrote:
When supply capped, should I just chill until I have enough larva and resources to quickly remax? Of course it depends on the game, what you're maxed on etc but I feel like I tend to go attack way too early and end up being unable to remax if things go wrong.


Good thing to do is just go 'poke' with your army. If you feel like your army is substantially bigger then go for it, if you feel like your army is a similar size and not sure how the battle will go and don't have resources to max out try drawing the army out of position and harrassing / back stabbing. Split off small chunks and try just poking. Meanwhile keep expanding and build a big bank. Importantly try to keep the enemy on his side of the map, once you feel you have the resources for a re-max do some fighting! Just try to fight on their side so you have time to remax.


Thanks for the advice. Another thing that I'm not sure of is where to go for. Let's say it's a little longer game and there's a fourth, maybe a fifth, but those bases are quite a bit off from the straight path in between us. I feel like trying to kill off a far off base is really risky, so should I just try to go for a base that is closer to the path between my main and his? Though on the other hand the further away base, the more exposed it is. Or if I have a slower army, just go for a direct engagement regardless?
Beelzebub1
Profile Joined May 2015
1005 Posts
January 01 2016 23:59 GMT
#178
Kinda puzzled in ZvP lately, I like to go 3 hatch/speed then Warren at 3:30 and lair/3 gas by 4:15 trying to secure a Roach/Ravager/Ling army but Protoss has been doing prism play with a chargelot/Immortal/sentry follow up that feels super deadly, Chargelots by themselves fare decently against Roach and of course butcher zerglings but the Immortals really messes with me.

Whats a good unit comp? Should I be trying to execute two base pressure when I scout robo bay and not play so defensive?
ThePastor
Profile Joined February 2012
New Zealand380 Posts
January 02 2016 01:16 GMT
#179
On January 02 2016 08:41 Maxie wrote:
Show nested quote +
On January 02 2016 08:19 ThePastor wrote:
On January 02 2016 07:47 Maxie wrote:
When supply capped, should I just chill until I have enough larva and resources to quickly remax? Of course it depends on the game, what you're maxed on etc but I feel like I tend to go attack way too early and end up being unable to remax if things go wrong.


Good thing to do is just go 'poke' with your army. If you feel like your army is substantially bigger then go for it, if you feel like your army is a similar size and not sure how the battle will go and don't have resources to max out try drawing the army out of position and harrassing / back stabbing. Split off small chunks and try just poking. Meanwhile keep expanding and build a big bank. Importantly try to keep the enemy on his side of the map, once you feel you have the resources for a re-max do some fighting! Just try to fight on their side so you have time to remax.


Thanks for the advice. Another thing that I'm not sure of is where to go for. Let's say it's a little longer game and there's a fourth, maybe a fifth, but those bases are quite a bit off from the straight path in between us. I feel like trying to kill off a far off base is really risky, so should I just try to go for a base that is closer to the path between my main and his? Though on the other hand the further away base, the more exposed it is. Or if I have a slower army, just go for a direct engagement regardless?


If the base is far away it is - as you say - probably exposed. If you push him onto his side of the map and he is a defensive posture and he has a base that is vunerable you can just slice a portion of your army off and go hit his expo. Even 20 lings can go mess a base up that doesn't have much defense. If you are postured outside his base with units and he is defending remember that you DO NOT have to attack. So while he is stuck on 3 bases and you are outside he either has to A push into you or B try and harrass you to try and force your army back. If you can contain him while expanding and gobling up resources eventually he is going to have to come out. With the new LoTV mineral consumption rates they cannot sit in a base as long anymore. I heard Artosis once say, "If they defend, expand; if they expand, attack; if they attack, defend." Try and get that in your head, it will help a lot.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
January 02 2016 01:17 GMT
#180
On January 02 2016 08:59 Beelzebub1 wrote:
Kinda puzzled in ZvP lately, I like to go 3 hatch/speed then Warren at 3:30 and lair/3 gas by 4:15 trying to secure a Roach/Ravager/Ling army but Protoss has been doing prism play with a chargelot/Immortal/sentry follow up that feels super deadly, Chargelots by themselves fare decently against Roach and of course butcher zerglings but the Immortals really messes with me.

Whats a good unit comp? Should I be trying to execute two base pressure when I scout robo bay and not play so defensive?


If it is the build I am thinking of I saw True defend that on his stream last night with ling/hydra. I would assume you just defend with ling/hydra then push across the map, pressure, morph lurkers, win.
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