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On January 03 2016 22:56 SorrowShine wrote: ZvP what to do vs mass air? Parasitic Bomb? Then how exactly the micro works?
PB + what was said in a few posts above you. Against carriers, abduct is also good.
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I like going Roach + Ravanger in ZvT, but I'm not sure what the thought process is for when to take my third. Typically I make like 4 lings, which is enough to handle a single reaper until queens pop, and then I use the lings to scout. I lay down a fairly quick roach warren in case there are more reapers, but if I can avoid it, I usually try to get my third before making any roaches (or a couple if theres > 1 reaper). So typically it's around 36-44 supply, but if feel kind of arbitrary. Does that sound reasonable?
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I just grab mine at 28-32, right after zergling speed.
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On January 04 2016 02:09 SlimeBagly wrote: I like going Roach + Ravanger in ZvT, but I'm not sure what the thought process is for when to take my third. Typically I make like 4 lings, which is enough to handle a single reaper until queens pop, and then I use the lings to scout. I lay down a fairly quick roach warren in case there are more reapers, but if I can avoid it, I usually try to get my third before making any roaches (or a couple if theres > 1 reaper). So typically it's around 36-44 supply, but if feel kind of arbitrary. Does that sound reasonable?
As soon as you feel like you've dealt with initial harass.
I don't play Roach + Ravager anymore because you lose to drop play. It's not that I think its super bad to go Roach Ravager, but I find it too annoying to deal with. A good terran abuses you going Roach Ravager as soon as you are out of position he is going to strike, kill your drones, lair and spawning pool and game is over.
(I only play Roach + Ravager if I all-in push the terran)
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On January 04 2016 02:09 SlimeBagly wrote: I like going Roach + Ravanger in ZvT, but I'm not sure what the thought process is for when to take my third. Typically I make like 4 lings, which is enough to handle a single reaper until queens pop, and then I use the lings to scout. I lay down a fairly quick roach warren in case there are more reapers, but if I can avoid it, I usually try to get my third before making any roaches (or a couple if theres > 1 reaper). So typically it's around 36-44 supply, but if feel kind of arbitrary. Does that sound reasonable? Unless something goes horribly wrong, you should start your third between 3 and 3:30, after ling speed and your additional queen(s).
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Anyone have any replays of plat or above dealing with phoenix contain from protoss?
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Hi mates, I'm trying to use Roach+ Ravager vs Terran instead Muta/bane/ling but I can't do any kind of harrass with it and my opponent is free to take too many expansions.
Questions: -What unit is better to add to that Roaches/Ravagers in mid/late game vs standard bio? Lurkers? Infestors? -How can I deal against drops without mutas? -How can I harrass? Maybe Nydus is needed as a standard resource?
Thanks in advance
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On January 04 2016 19:09 Destruktor wrote: Hi mates, I'm trying to use Roach+ Ravager vs Terran instead Muta/bane/ling but I can't do any kind of harrass with it and my opponent is free to take too many expansions.
Questions: -What unit is better to add to that Roaches/Ravagers in mid/late game vs standard bio? Lurkers? Infestors? -How can I deal against drops without mutas? -How can I harrass? Maybe Nydus is needed as a standard resource?
Thanks in advance 1. Infestors (Fungal+Bile is really good) 2. spread your army, some spores can help too 3. Nydus or Overlord drops can be strong if u are able to manage it, don't forget u can often just attack in the midgame with Roach/Ravager espacially if the Terran lost some army while trying to harass
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At what point do you make Vipers instead of Corruptors to deal with Liberators? Also any tips on dealing with Liberators in general? They make my heart sad
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On January 05 2016 04:49 eXeYukon wrote: At what point do you make Vipers instead of Corruptors to deal with Liberators? Also any tips on dealing with Liberators in general? They make my heart sad
Crackling runbys are the most effective.
Corruptors aren't that bad against liberator, but you need good spread.
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Crackling runbys get shut down by planetary fortresses tho don't they?
You talking about trying to flood the main? Then what do you do against the typical marine tank liberator push?
I played around with that against the hardest AI and laughed at how easy it was.
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On January 05 2016 06:23 Merkmerk wrote: Crackling runbys get shut down by planetary fortresses tho don't they?
You talking about trying to flood the main? Then what do you do against the typical marine tank liberator push?
I played around with that against the hardest AI and laughed at how easy it was.
Play defensive against Terran, go old school on them, spread creep like a mad man, put 3 spines 2 spores at every outlying base (4th and 5th) with a drop squad on a separate hotkey (I use about 20 speedlings, can generally shut down single drops with ease) while teching to Ultra/Hydra/Ling/Viper.
I find when fighting the Tank/Lib/Bio armies in the mid game and late you need Ultras to lead the charge, drop the Blinding Clouds and while the Liberators and bio are trying to mow down the Ultralisks use the Hydras to snipe Liberators.
And runbys don't even work, planetaries shut them down hard, better to defend drops cost effectively and respond to a planetary base with another hatch of your own, as long as your a base up let them take it, don't headbutt and waste units.
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Honestly just : mass lings/bane +/- some roach or ravagers if you like bile shots and 6-8corruptors. Try to come from different angles to minimize tanks splash, A move, and just care your banelings don't explode into the tanks.
Tanks and liberators are bad vs lings bane, and corruptors just crush liberators + medivac in frontal.
The key of the MU is lowering the medivac count. Without them, when the T stim, he loses a lot of power of his bio. He can't carry his tanks, and lings do kills marine, whereas medivacs outheal lings dmg when they are too many.
You need something to shoot air, and corruptors are the most cost effective, as they tank, fly and last long, are good vs liberators. You only pay some 800/800, and not 1k500/1k500+ like for mutas play, so you don't delay much your ultras rush, and you're safe against liberators harass, and decent vs dropship.
Even if they can't catch medivac, they hit them in direct fight, and if you really need you have a spire and you can make mutas, if the other goes mass drops.
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Roach/Hydra is the ground based composition to use against mech, right? I've been playing around with vipers (abduct/blinding cloud) and infestors (NP) against siege tank or thor based mech compositions but it didn't work out too well when my actual army was roach/ravager. At best the fights ended with me having a few few units left.
Also, when to use abduct and when to use blinding cloud against siege tanks? Which one is preferable to use?
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On January 05 2016 21:00 Maxie wrote: Roach/Hydra is the ground based composition to use against mech, right? I've been playing around with vipers (abduct/blinding cloud) and infestors (NP) against siege tank or thor based mech compositions but it didn't work out too well when my actual army was roach/ravager. At best the fights ended with me having a few few units left.
Also, when to use abduct and when to use blinding cloud against siege tanks? Which one is preferable to use? Back in hots I dont think you built much hydras. just die too fast against tanks. I think that should still be true?
Blinding cloud is for over-running their entire army, getting in close in a big fight. abduct is for poking, picking of a tank or two and then getting out.
Or that's how I do, and it makes sense to my gold mind.
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Blinding Cloud can make a big difference but the terran army will usually move out of it, so you would need a fungal too. Personally I have problems microing both infestors AND vipers AND getting all of my army into position
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Runbys really arent that good against PFs.However in the current mappool its often possible to run into the natural and main with your lings. Eventhough you may not kill alot of scvs it often works to distract the terran and get alot of breathing air.
My Question: How do you guys play against a mass Cyclone/Hellion style? I found it really hard to play against. First game I played against it I just got stomped, second time i inched out a win with some nydus roach/ling/muta play. It still didn't seem very good.
whats the answer? Just mass roaches or lurkers?
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Is there something I should be looking for to see what T is up to better? I keep misreading and dying before the 6m mark. Maybe I should sac my ov at 4:30 instead of 3:30 at lower levels? Sometimes I think it's hellbats then it's mine drops. Sometimes I think it's banshee then it's liberator range upgrade. And I still have a really hard time holding vs hellbats. I've tried going roach instead of 6-7 queens and a spine just for hellbats and because sometimes they drop or hit where the spine isn't anyway, but then I have a hard time versus anything in the air.
[edit] I watched the replay and I should have just pulled drones and waited for spores to finish. I was really late pulling drones on my main even though he already planted mines in my nat. I think I was still processing what was going on since I'm still getting used to spider mines and I've only been mine dropped several times so far even though I have a ton of games played in lotv.
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On January 06 2016 06:06 Avatar- wrote: Runbys really arent that good against PFs.However in the current mappool its often possible to run into the natural and main with your lings. Eventhough you may not kill alot of scvs it often works to distract the terran and get alot of breathing air.
My Question: How do you guys play against a mass Cyclone/Hellion style? I found it really hard to play against. First game I played against it I just got stomped, second time i inched out a win with some nydus roach/ling/muta play. It still didn't seem very good.
whats the answer? Just mass roaches or lurkers? Roach infestor shuts that down really hard you just need to survive until infestors. Roaches + a few spines should do fine for that.
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On January 06 2016 07:10 guitarizt wrote: Is there something I should be looking for to see what T is up to better? I keep misreading and dying before the 6m mark. Maybe I should sac my ov at 4:30 instead of 3:30 at lower levels? Sometimes I think it's hellbats then it's mine drops. Sometimes I think it's banshee then it's liberator range upgrade. And I still have a really hard time holding vs hellbats. I've tried going roach instead of 6-7 queens and a spine just for hellbats and because sometimes they drop or hit where the spine isn't anyway, but then I have a hard time versus anything in the air.
I dont think u can reliably scout what terrans specific build is. Whats more important is their gameplan or in other words, when their 3rd CC is going down. If you are not sure when they put their CC down, a general safe route is to open speedling, pull out of gas and then add 2 extractors at 3:30 and mine gas again. At the same time put down your roach warren. Once Roach Warren is finished you can build like 4-6 safety roaches. This should hold any early Hellbat/Marine aggression (note that this is usually followed up by a banshee, so a spore in your main helps). For Widow Mines the only thing helping is fast reactions unfortunately. Pull Drones, build spores, kill mines/Marines with safety raoches. For Liberators morph 3 Ravagers and/or add spores.
I like building those 4-6 safety roaches because it usually holds any of the said aggression patterns by the terran and also transitions nicely into roach/ravager/infestor. Still it usually ends up behind against any early 3rd CC play. So decent midgame fights are a must if u want to win the game.
On January 06 2016 07:49 Charoisaur wrote: Roach infestor shuts that down really hard you just need to survive until infestors. Roaches + a few spines should do fine for that. Yeah, that should work, the important part is not losing too much beforehand i guess. Thx
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