• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:28
CET 05:28
KST 13:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!4$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
YouTube Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1537 users

The LotV Zerg Help Me Thread - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 68 Next
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 07 2016 05:52 GMT
#241
On January 07 2016 14:40 ThePastor wrote:
Show nested quote +
On January 07 2016 04:56 chipmonklord17 wrote:
On January 07 2016 02:06 NikaLogy wrote:
On January 06 2016 20:22 MapleLeafSirup wrote:
On January 06 2016 13:57 ThePastor wrote:
On January 06 2016 12:18 chipmonklord17 wrote:
How do you guys larva inject? I currently have one control group with each individual queen + hatch but am looking to change my hotkey setup completely.


I have tried many, I ultimately decided to go with the standard camera hotkey + box queen method. Most simple and effective imo.


Can you explain how this works?

You use camera location hotkeys to swap between bases while quickly boxing and injecting with the queen on the hatchery


Thank you this definitely seems to be the winner. How do you handle inject in the late game with 4 or 5 hatches? Or do you just inject the first few


I go up to 5 base no problems; I could go up to ten theoretically but it isn't worth it for time efficiency or usage. Going higher then five bases for inject locations doesn't make sense since (IMO) it is too far away from your main base and too easy to snipe. Instead you are better having macro hatches next to your other hatches with their own queens. In which case you do not need a new camera location

I use f1- f5 for my camera locations and use them for injecting.

And when you build your 6:th base hatchery, you will have enough larvae even if the 6:th one isn't injected. You could even argue that you shouldn't waste supply on the queen.

I have moved my camera hotkeys to WERT and 45, and inject (and rapid fire) to Q. Makes it soooo smooth to jump between bases when you are harassed, transfering drones etc, even for a lowly gold like me that can't even touch type that well.

Another point is that if you (like me, and everyone else in gold and below) accumulate queens with 75+ energy in the late game, you can queue up your 3+ injects quickly by holding down shift and the rapid fire inject key while mouseover the hatchery. Then you can keep your hatcheries constantly injected even if you only come back every 3+ inject cycles and refresh the queue. So while it's slower, you don't have to do it exactly the second it pops.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
January 07 2016 07:02 GMT
#242
On January 07 2016 14:52 Cascade wrote:
Show nested quote +
On January 07 2016 14:40 ThePastor wrote:
On January 07 2016 04:56 chipmonklord17 wrote:
On January 07 2016 02:06 NikaLogy wrote:
On January 06 2016 20:22 MapleLeafSirup wrote:
On January 06 2016 13:57 ThePastor wrote:
On January 06 2016 12:18 chipmonklord17 wrote:
How do you guys larva inject? I currently have one control group with each individual queen + hatch but am looking to change my hotkey setup completely.


I have tried many, I ultimately decided to go with the standard camera hotkey + box queen method. Most simple and effective imo.


Can you explain how this works?

You use camera location hotkeys to swap between bases while quickly boxing and injecting with the queen on the hatchery


Thank you this definitely seems to be the winner. How do you handle inject in the late game with 4 or 5 hatches? Or do you just inject the first few


I go up to 5 base no problems; I could go up to ten theoretically but it isn't worth it for time efficiency or usage. Going higher then five bases for inject locations doesn't make sense since (IMO) it is too far away from your main base and too easy to snipe. Instead you are better having macro hatches next to your other hatches with their own queens. In which case you do not need a new camera location

I use f1- f5 for my camera locations and use them for injecting.

And when you build your 6:th base hatchery, you will have enough larvae even if the 6:th one isn't injected. You could even argue that you shouldn't waste supply on the queen.

I have moved my camera hotkeys to WERT and 45, and inject (and rapid fire) to Q. Makes it soooo smooth to jump between bases when you are harassed, transfering drones etc, even for a lowly gold like me that can't even touch type that well.

Another point is that if you (like me, and everyone else in gold and below) accumulate queens with 75+ energy in the late game, you can queue up your 3+ injects quickly by holding down shift and the rapid fire inject key while mouseover the hatchery. Then you can keep your hatcheries constantly injected even if you only come back every 3+ inject cycles and refresh the queue. So while it's slower, you don't have to do it exactly the second it pops.


I'd love to use inject on rapid fire but I use creep tumour for that. I can't afford to remove that bad boy!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 07 2016 07:52 GMT
#243
On January 07 2016 16:02 ThePastor wrote:
Show nested quote +
On January 07 2016 14:52 Cascade wrote:
On January 07 2016 14:40 ThePastor wrote:
On January 07 2016 04:56 chipmonklord17 wrote:
On January 07 2016 02:06 NikaLogy wrote:
On January 06 2016 20:22 MapleLeafSirup wrote:
On January 06 2016 13:57 ThePastor wrote:
On January 06 2016 12:18 chipmonklord17 wrote:
How do you guys larva inject? I currently have one control group with each individual queen + hatch but am looking to change my hotkey setup completely.


I have tried many, I ultimately decided to go with the standard camera hotkey + box queen method. Most simple and effective imo.


Can you explain how this works?

You use camera location hotkeys to swap between bases while quickly boxing and injecting with the queen on the hatchery


Thank you this definitely seems to be the winner. How do you handle inject in the late game with 4 or 5 hatches? Or do you just inject the first few


I go up to 5 base no problems; I could go up to ten theoretically but it isn't worth it for time efficiency or usage. Going higher then five bases for inject locations doesn't make sense since (IMO) it is too far away from your main base and too easy to snipe. Instead you are better having macro hatches next to your other hatches with their own queens. In which case you do not need a new camera location

I use f1- f5 for my camera locations and use them for injecting.

And when you build your 6:th base hatchery, you will have enough larvae even if the 6:th one isn't injected. You could even argue that you shouldn't waste supply on the queen.

I have moved my camera hotkeys to WERT and 45, and inject (and rapid fire) to Q. Makes it soooo smooth to jump between bases when you are harassed, transfering drones etc, even for a lowly gold like me that can't even touch type that well.

Another point is that if you (like me, and everyone else in gold and below) accumulate queens with 75+ energy in the late game, you can queue up your 3+ injects quickly by holding down shift and the rapid fire inject key while mouseover the hatchery. Then you can keep your hatcheries constantly injected even if you only come back every 3+ inject cycles and refresh the queue. So while it's slower, you don't have to do it exactly the second it pops.


I'd love to use inject on rapid fire but I use creep tumour for that. I can't afford to remove that bad boy!

You can still have rapid fire on the creep tumors themselves, only not on the queens dropping the first tumor. I'm fine with shift-clicking the first set of tumors from the queen I think. I get more control over how many and where they end up, and I inject a lot more than I put down initiating tumors in a game anyway. I guess that comes down to preference.
Magus.421
Profile Joined November 2011
France159 Posts
Last Edited: 2016-01-07 11:55:54
January 07 2016 11:55 GMT
#244
I have rapid fire on the queens tumor spell, but i never use it. I do like cascade, shift + click to control how many tumors i do. During the mid game, i like to keep 50 energy on my creeping queens just in case of a emergency transfuse.
No whine, just play.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
Last Edited: 2016-01-07 17:18:19
January 07 2016 17:17 GMT
#245
Good call, I tend to use rapid fire off the tumours themselves and use shift C for the queen ability. I might need to switch that...I have altered so many hotkeys this expansion.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
January 07 2016 17:55 GMT
#246
You can absolutely go Hydra / Ling vs Pheonix openers and punish the Protoss with a strong push, you don't always have to go corrupter vs Pheonix.
AKA: TelecoM[WHITE] Protoss fighting
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 07 2016 21:50 GMT
#247
On January 08 2016 02:55 GGzerG wrote:
You can absolutely go Hydra / Ling vs Pheonix openers and punish the Protoss with a strong push, you don't always have to go corrupter vs Pheonix.


Doesn't quite work like that well.

Phoenixes are out too fast. If you go Hydra Ling push/nydus then you need to do it as an all in. Also Phoenixes do hard counter Hydra if the numbers are about even.

In my opinion corruptor are the only way to go currently. I said it for weeks now (scroll back pages) announcing the impending doom of Zerg by the all-mighty Phoenix.

Has anyone seen the Archon mode Korean match with True & Soulkey? It is the best example ever to see what I mean. Here is perfectly seen what I talking about : http://www.twitch.tv/basetradetv/v/33889137
go to time : 3:35:00 ~ roughly game.

They cannot win. This is what I am talking about since weeks. Protoss go Adept -> Phoenix and then Zerg is behind. There is no way to avoid it (especially on this map!).

The most funny thing is. Same thing happens earlier before ! Same matchup and same strategy. Zerg can't counter it. Loss is unavoidable. Look both matches. One at 1:43:00 ~ and other at 3:35:00 like mentioned above.

I am afraid of this strategy. I cannot beat it. When I see it on ladder I go all-in because with good management you can't beat it except if you heavily outskill opponent, but in korea there are good protoss player who are better than me.

Just look at the supply and the follow up of protoss. Then you know what I am talking about.

(All in post is my personal opinion of balance and game. You can have different opinion we are all free humans with own mind. Have a nice day friends)
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 07 2016 23:11 GMT
#248
On January 08 2016 02:55 GGzerG wrote:
You can absolutely go Hydra / Ling vs Pheonix openers and punish the Protoss with a strong push, you don't always have to go corrupter vs Pheonix.


Sure you can go Hydra/ling, but it's not very good imo. If you push with that, you are essentially all in. As it is right now a good protoss should be able to defend a hydra/ling attack with adepts, phoenix and pylon overcharge with relative ease. I tried it once, didn't work out well.
When I think of something else, something will go here
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 08 2016 02:02 GMT
#249
Also Hydras are week against :

- Chargelots (kind of if they don't have roach as tank)
- Archons
- Adepts (with upgrade)


Hydra is my favorite Unit in Starcraft Universe, but sad it is so weak in LOTV/SC2. I wish they would nerf other units and buff hydras. That would be so cool and I would be more happy than twitch streamer after huge donations
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
therealkillemall
Profile Joined December 2013
Spain30 Posts
January 08 2016 07:39 GMT
#250
Hi!
I've been having trouble lately in zvt. I like to open 18 hatch-18 pool gasless and take 2 gases at 3:00. My problem is double rax reaper openings. The moment I see it, I take my gases and a roach warren (but seems too late). If you drone scout it, what is the best response? Skip speed and go straight for roaches? How many roaches? Every time I build roaches that early I feel like I am really behind.

I would also apreciate advice regarding mech. I don't know what composition I should be going to. Do roach-hydra-viper timings still work?

Thank you all.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 08 2016 15:20 GMT
#251
On January 08 2016 16:39 therealkillemall wrote:
Hi!
I've been having trouble lately in zvt. I like to open 18 hatch-18 pool gasless and take 2 gases at 3:00. My problem is double rax reaper openings. The moment I see it, I take my gases and a roach warren (but seems too late). If you drone scout it, what is the best response? Skip speed and go straight for roaches? How many roaches? Every time I build roaches that early I feel like I am really behind.

I would also apreciate advice regarding mech. I don't know what composition I should be going to. Do roach-hydra-viper timings still work?

Thank you all.


You have to play 17 hatch 17 gas 17 pool and get fast speed upgrade for minizergdogs versus terran and overwhelm early reaper opening with speedlings. There is sadly no other way. You can add a fast roach warren, but I think best way is doing it like pro gamers.


- drone scout at 16~ drones on 2 player maps. drone scout at 14 drones on 4 player maps
- 17 hatch
- 17 gas when about 100 mins
- 17 pool
- 19 overlord
- save up larvae for 4-6 zerglings
- build 2 queens (one in each hatch)
- start speed upgrade
- if your drone scout sees 2-3 rax then add more zerling and/or roach warren
- defend with micro. important to hit injects
- add another queen for creep spread
- add roach if too many reaper
- surround reaper with lings
- morph roaches that are low on HP into ravager
- when you defend reaper take third base and drone or attack enemy with your army


it takes some practice to know the map where reaper can go. when you have enough matches it becomes easier to defend. first couple of matches you probably gonna struggle with injects and micro, but after about 5-10 ZvTs with reaper you will get the hang of it!

hope it helps
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 08 2016 17:20 GMT
#252
Anyone got some general advice regarding nydusing in the different matchups? Like, what a good timing to for it can be, and how many roaches/queens should I have before starting it?
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 08 2016 17:27 GMT
#253
On January 09 2016 02:20 Maxie wrote:
Anyone got some general advice regarding nydusing in the different matchups? Like, what a good timing to for it can be, and how many roaches/queens should I have before starting it?


3 queens with enough Injects.
Atleast 8 roaches
Timing should be as fast as possible if you wait too long opponent has too many strong units like archon, dt, immortal or marauder, tank, liberator.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
January 09 2016 00:03 GMT
#254
On January 09 2016 02:20 Maxie wrote:
Anyone got some general advice regarding nydusing in the different matchups? Like, what a good timing to for it can be, and how many roaches/queens should I have before starting it?


There was a nydus on dusk towers hyan vs dream game 1 of gsl last night. At 4:30 the nydus popped and hyun had 4-5 roaches and 3 queens in the T main.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Aegwynn
Profile Joined September 2015
Italy460 Posts
January 09 2016 02:23 GMT
#255
On January 09 2016 02:20 Maxie wrote:
Anyone got some general advice regarding nydusing in the different matchups? Like, what a good timing to for it can be, and how many roaches/queens should I have before starting it?


for zvt:

Here is a good nydus build
Firecake's nydus build is good as well, you can find it in the last hsc replay pack, he've won 3-4 games with the same build

for zvp:
nydus builds are really bad, there used to be nydus lurker but they delayed the lurker den time into eternity so its not viable anymore
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
January 09 2016 11:22 GMT
#256
On January 08 2016 16:39 therealkillemall wrote:
Hi!
I've been having trouble lately in zvt. I like to open 18 hatch-18 pool gasless and take 2 gases at 3:00. My problem is double rax reaper openings. The moment I see it, I take my gases and a roach warren (but seems too late). If you drone scout it, what is the best response? Skip speed and go straight for roaches? How many roaches? Every time I build roaches that early I feel like I am really behind.

I would also apreciate advice regarding mech. I don't know what composition I should be going to. Do roach-hydra-viper timings still work?

Thank you all.


As others said, I would strongly recommend a speedopening.

Regarding the mech comp: I had great trouble with roach-hydra because Cyclones keep kiting them. Infestors work great but then you may have problems with your gas. I currently play Infestor/zerglings/roaches (zerglings are great against cyclones but you need those roaches against hellbats). It's not as gas-heavy as infestor/hydra/roach so you can tech to hive much earlier and get BLs/Vipers.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-01-09 13:50:25
January 09 2016 13:45 GMT
#257
Well, this ridiculous sloppy thing just happened:

http://ggtracker.com/matches/6387771

It's a Terran one base four Thor repair all-in that killed all my bases and yet ends up with me taking the game due to a ridiculously passive followup by Terran. Take a look and get a good laugh.
Now, I won this game but I should have lost, the question is, how should I have reacted when I scouted the 1-base to hold the thor rush?
I'm guessing just having the banes out earlier might have done the trick, thoughts?

p.s.
Battlecruisers, seriously.
Haighstrom
Profile Joined March 2011
United Kingdom206 Posts
Last Edited: 2016-01-09 16:12:30
January 09 2016 14:56 GMT
#258
On January 09 2016 22:45 IcemanAsi wrote:
Well, this ridiculous sloppy thing just happened:

http://ggtracker.com/matches/6387771

It's a Terran one base four Thor repair all-in that killed all my bases and yet ends up with me taking the game due to a ridiculously passive followup by Terran. Take a look and get a good laugh.
Now, I won this game but I should have lost, the question is, how should I have reacted when I scouted the 1-base to hold the thor rush?
I'm guessing just having the banes out earlier might have done the trick, thoughts?

p.s.
Battlecruisers, seriously.


You scout he's still on 1 base at 3.30, and scout he has 2 factories, then you build spores, no roach warren, then continue droning your third. You take a bunch of damage on your right hand overlord so you can't scout his main properly. You're trying to overlord scout at 2.50 which is too early to see anything.

My standard timings are:
3:15 Roach Warren
3:30 Sack overlord in main
3:45 Third, then 4 roaches and a few lings for safety (unless I saw a 3rd CC in which case delay the units)

You can still go into ling/bane/muta with this build.

Even if you don't want to use roaches as standard, you should still drop a roach warren at 3.30 in this game because you saw no expo and 2 factories, then when your lings at his front scouted his Thors moving out at 5.40 you could have easily built enough roaches to deal with it (you have 60 seconds before they get to your base).
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-01-09 22:09:36
January 09 2016 22:07 GMT
#259
On January 09 2016 23:56 Haighstrom wrote:
Show nested quote +
On January 09 2016 22:45 IcemanAsi wrote:
Well, this ridiculous sloppy thing just happened:

http://ggtracker.com/matches/6387771

It's a Terran one base four Thor repair all-in that killed all my bases and yet ends up with me taking the game due to a ridiculously passive followup by Terran. Take a look and get a good laugh.
Now, I won this game but I should have lost, the question is, how should I have reacted when I scouted the 1-base to hold the thor rush?
I'm guessing just having the banes out earlier might have done the trick, thoughts?

p.s.
Battlecruisers, seriously.


You scout he's still on 1 base at 3.30, and scout he has 2 factories, then you build spores, no roach warren, then continue droning your third. You take a bunch of damage on your right hand overlord so you can't scout his main properly. You're trying to overlord scout at 2.50 which is too early to see anything.

My standard timings are:
3:15 Roach Warren
3:30 Sack overlord in main
3:45 Third, then 4 roaches and a few lings for safety (unless I saw a 3rd CC in which case delay the units)

You can still go into ling/bane/muta with this build.

Even if you don't want to use roaches as standard, you should still drop a roach warren at 3.30 in this game because you saw no expo and 2 factories, then when your lings at his front scouted his Thors moving out at 5.40 you could have easily built enough roaches to deal with it (you have 60 seconds before they get to your base).


I agree with your points on scouting and timings, like I said, this was a real sloppy game by me, but I'm not so sure about roaches being a good counter to this, I did some tests with 'unit tester' map and here are the numbers.

He hits me with 4 thors, 6 marines, 6 scvs.
Beating that with straight up roaches takes 25+ roaches for a narrow win, that's 1875 minerals 625 gas 50 supply ( + 300 minerals supply diff).
Beating the same with lingBane takes 50 ling 10 banes for a very decisive win with 1750 minerals 250 gas 30 supply.

I think I mostly over droned on the third base and needed to drop the bane nest eariler, thou I agree that a safety warren would have been the right play as well, no to mention your other timing tips.
learning88
Profile Joined April 2005
United States160 Posts
January 10 2016 04:19 GMT
#260
Hi everyone. I'm a returning Zerg player, was a mid-Platinum HOTS Zerg player but slowly moved away from the game due to time constraints. I wanted to come back but I have no idea what BOs to use for each matchup. I'm looking for standard macro BOs but there are no guides around . The only thing I've come up with is:

13 ovie
17 hatch
18 gas
18 pool
18/19 ovie
@100% pool-> 2 queens and 2 pairs of lings
@100 gas ling speed -> pull 2 drones from gas
3:15-3:20 sac ovie
@2 base saturation->3rd hatch at expo

This is a rough draft of what I have but I don't know what else there is.
Prev 1 11 12 13 14 15 68 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
Liquipedia
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 154
Nathanias 137
StarCraft: Brood War
Britney 18187
Snow 41
Noble 26
Icarus 4
Dota 2
NeuroSwarm97
LuMiX1
League of Legends
JimRising 730
Super Smash Bros
hungrybox1331
Other Games
summit1g9379
shahzam593
WinterStarcraft426
C9.Mang0159
ViBE59
febbydoto18
fpsfer 1
Organizations
Other Games
gamesdonequick1024
Counter-Strike
PGL168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21024
League of Legends
• Stunt406
Other Games
• Scarra659
Upcoming Events
The PondCast
5h 33m
LAN Event
10h 33m
OSC
17h 33m
Replay Cast
18h 33m
OSC
1d 7h
LAN Event
1d 10h
Korean StarCraft League
1d 22h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.