The LotV Zerg Help Me Thread - Page 42
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Little-Chimp
Canada948 Posts
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IcemanAsi
Israel681 Posts
On September 18 2016 13:56 Little-Chimp wrote: How do I deal with carriers? Do I just need a bunch of vipers/hydras? Corruptor's with + 3 carapace and target fire. | ||
Raguel
Iceland22 Posts
On September 18 2016 15:49 IcemanAsi wrote: Corruptor's with + 3 carapace and target fire. And infestors to fungel the Interceptors. Start the fight with fungul the Interceptor then send the spread out corrupters if they have high templar. | ||
SaintTayTiK
France1 Post
We tried hydra and it was a desaster, 2 colossus when we arrived at protoss's third. | ||
ArtyK
France3143 Posts
On September 27 2016 23:46 SaintTayTiK wrote: What is the best way to counter a phenix opening in ZvP (archoon mode)? (up to 6-8 phenix on one stargate, transition to colossus). We tried hydra and it was a desaster, 2 colossus when we arrived at protoss's third. Mass drones and lings (+ banelings if adept phoenix), and go for ultras You're gonna lose lots of drones anyway, just have 2 spore per base with queens If they go for a timing attack with colossi before you have ultras, ling ravager (at least like 10) is also a great comp to deal with force fields | ||
IcemanAsi
Israel681 Posts
On September 28 2016 00:47 ArtyK wrote: Mass drones and lings (+ banelings if adept phoenix), and go for ultras You're gonna lose lots of drones anyway, just have 2 spore per base with queens If they go for a timing attack with colossi before you have ultras, ling ravager (at least like 10) is also a great comp to deal with force fields That's the 'right' answer and certainly the meta one but I'm gonna give something that I've had success with some times and utterly flopped with other times, so I can't say I got it figured out but it has worked for me a few times, so worth testing once in a while. Go 3 base heavy drone with spores just like above, but, go spire, make 6-8 corruptors according to how many phoenix he made then make about 15 muta and kill his 3rd with muta ling corruptor. I found it can catch people off guard as they think the phoenix give them air dominance but you can use the corruptors to keep them away from your mutas and the tendancy to go robo after the air opening means they have a lot of useless units, if they go stalker archon after the air, you lose instantly, if they go double startport and keep constant phoenix production, you lose. so I find that showing some roaches is a good way to get them going for a robo path. If they go double robo immortal off the air start, you instant win. | ||
bretfart
114 Posts
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Beelzebub1
1004 Posts
I tried to go fast upgrades 2/2 Roach/Hydra/Ling with Infestors not too late (a lil like 7 minutes) but to my dismay Fungals are HARD AS HELL to land on Cyclones those things are fast! Is Fungals the answer? Cuz I felt like I wasted a shit load of gas on like 5 Infestors and PGlands and maybe could have won if I went faster Hive or something.. Idk with how fast they are do Cyclones beat down Ultralisks and Brood Lords? Yeh I'm confused haha I play at like high diamond scrub status so chime in | ||
brickrd
United States4894 Posts
On October 06 2016 06:26 Beelzebub1 wrote: I just lost a game vs fast hellion into mass widow mine/Cyclone and I know I played horribly (rusty as fuck playing HOTS) but what's your guys reaction to it unit comp wise? I tried to go fast upgrades 2/2 Roach/Hydra/Ling with Infestors not too late (a lil like 7 minutes) but to my dismay Fungals are HARD AS HELL to land on Cyclones those things are fast! Is Fungals the answer? Cuz I felt like I wasted a shit load of gas on like 5 Infestors and PGlands and maybe could have won if I went faster Hive or something.. Idk with how fast they are do Cyclones beat down Ultralisks and Brood Lords? Yeh I'm confused haha I play at like high diamond scrub status so chime in i like to go ravager ling into muta against this. you can't underestimate how much you can force terran to back cyclones off with corrosive bile walls. he cant just ignore them and jump on your army, cyclones don't work if they aren't kiting lings melt but they still tank shots from your more valuable units. roaches are tempting as tanks but they're awful against cyclones, its better to waste lings imo or have a nix of roach/ling so you have some pushing power if terran messes up with his control. go army heavy, don't try to mass econ behind anything because you need a big army to fight this style unless you're ahead. once you get to muta you'll be surprised how bad his army is against them and he may not have turrets or thors. you can send mutas into the main to draw cyclones away while pushing his weak hellion mine army fungal is amazing if you can land it | ||
bretfart
114 Posts
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Ej_
47656 Posts
On October 10 2016 04:01 bretfart wrote: What do you do against mass liberator/viking? Fungal? hydra corruptor into maybe vipers if he doesn't die on 3 bases | ||
Railgan
Switzerland1507 Posts
On October 10 2016 04:01 bretfart wrote: What do you do against mass liberator/viking? Fungal? It depends as an example: I come back against a GM Terran who goes Viking Liberator Ghost Banshee and all I have is roach ravager some queens and a few corruptors. Point is it's not only about what units you build but also how you use them. Hydras are garbage against liberators because they get oneshot and corruptors aren't really the best unit against vikings either. I suggest going Corruptor Queen Viper and you might want to add some hydras if the lib number is low. | ||
IcemanAsi
Israel681 Posts
On September 28 2016 02:58 IcemanAsi wrote: That's the 'right' answer and certainly the meta one but I'm gonna give something that I've had success with some times and utterly flopped with other times, so I can't say I got it figured out but it has worked for me a few times, so worth testing once in a while. Go 3 base heavy drone with spores just like above, but, go spire, make 6-8 corruptors according to how many phoenix he made then make about 15 muta and kill his 3rd with muta ling corruptor. I found it can catch people off guard as they think the phoenix give them air dominance but you can use the corruptors to keep them away from your mutas and the tendancy to go robo after the air opening means they have a lot of useless units, if they go stalker archon after the air, you lose instantly, if they go double startport and keep constant phoenix production, you lose. so I find that showing some roaches is a good way to get them going for a robo path. If they go double robo immortal off the air start, you instant win. A recent Elazer vs. Showtime game on WESG showed another interesting possibility, he went for a bane ling queen all-in, made possible by the close spawns. ( https://www.twitch.tv/starladder_sc2_en/v/93789711 ) | ||
Leviance
Germany4079 Posts
The builds in the OP are from 2015... Is there anywhere a solid macro bo with time/supply stamps written down for every matchup that gets you to midgame like there were for HotS? especially on when to take gases and such Thanks in advance! | ||
Railgan
Switzerland1507 Posts
On October 11 2016 05:47 Leviance wrote: I suck so bad in playing "intuitively", getting the buildings/units always way to late or too early. The builds in the OP are from 2015... Is there anywhere a solid macro bo with time/supply stamps written down for every matchup that gets you to midgame like there were for HotS? especially on when to take gases and such Thanks in advance! http://www.allthingszerg.com/ | ||
bulya
Israel386 Posts
Who's site is it? | ||
InfCereal
Canada1759 Posts
Mine | ||
Probe1
United States17920 Posts
As I expand outwards the harassment gets worse. Splitting my army better and improving my creep spread outside of my third/fourth is the obvious answer. But my opponents do a good job at clearing creep, queens, overlords, and anything else that is past my 3rd/4th then rushing in while pushing a different location. So the core of my question is how do I predict how much army I should split and how can I take an advantage with a spread out opponent? It really has me running in circles trying to figure out where his main push is, and whether it's a diversion or not. If I overcommit to defending these multi drops in any one place they can go around or focus on their main push and knock me out. | ||
InfCereal
Canada1759 Posts
On October 12 2016 02:44 Probe1 wrote: In ZvT, how should I be responding to multi-pronged harassment in the mid game after the 2-1-1 timing? As I expand outwards the harassment gets worse. Splitting my army better and improving my creep spread outside of my third/fourth is the obvious answer. But my opponents do a good job at clearing creep, queens, overlords, and anything else that is past my 3rd/4th then rushing in while pushing a different location. So the core of my question is how do I predict how much army I should split and how can I take an advantage with a spread out opponent? It really has me running in circles trying to figure out where his main push is, and whether it's a diversion or not. If I overcommit to defending these multi drops in any one place they can go around or focus on their main push and knock me out. Check if they have a third. You can do drops forever off 2 base - If they're just chilling on 2 bases stop droning. Just keep a handful of ling bane at the main, and the rest of your army the middle of your other bases. If you're talking about 3+ base from the terran, you should already be on ultra tech and a-moving them. If they're dropping instead of defending, you just rally your reinforcements to a safe base and defend that. | ||
Probe1
United States17920 Posts
On October 12 2016 03:18 InfCereal wrote: Check if they have a third. You can do drops forever off 2 base - If they're just chilling on 2 bases stop droning. Just keep a handful of ling bane at the main, and the rest of your army the middle of your other bases. If you're talking about 3+ base from the terran, you should already be on ultra tech and a-moving them. If they're dropping instead of defending, you just rally your reinforcements to a safe base and defend that. I'm afraid not, no. I'm talking about 6-8 minutes in. Directly after the 2-1-1 drop. They have a third, and instead of the central push follow up they just drop from multiple places at once. | ||
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