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The LotV Zerg Help Me Thread - Page 39

Forum Index > StarCraft 2 Strategy
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Prev 1 37 38 39 40 41 68 Next
insitelol
Profile Joined August 2012
845 Posts
July 30 2016 06:40 GMT
#761
On July 28 2016 20:18 xAdra wrote:
How do you fight sky terran?

mass queen early game. transition to mid/late adding corruptors. adding 5 vipers is the nail in the coffin. mass spores also help.
Less is more.
Ej_
Profile Blog Joined January 2013
47656 Posts
July 30 2016 09:02 GMT
#762
On July 30 2016 12:02 Erasme wrote:
ling roach lurkers ultra broodlords
the game is easy if you put pressure on him with early roaches

why would you make lurkers versus any terran unit lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 30 2016 16:11 GMT
#763
On July 30 2016 18:02 Ej_ wrote:
Show nested quote +
On July 30 2016 12:02 Erasme wrote:
ling roach lurkers ultra broodlords
the game is easy if you put pressure on him with early roaches

why would you make lurkers versus any terran unit lol

Vs mech ? Maybe not a bad idea tbh. They do bonus damage against any mech terran unit. They're also very good at preventing hellions runbies. You need like what ? 2 hit and the tank is already mid life (kind of).
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
July 30 2016 20:28 GMT
#764
when i 12 pool or 13 pool ZvZ, am i supposed to target the hatch or go for the fuckin drones against hatch first? feels like i dont win with either unless opponent fucks up badly lol
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Avatar-
Profile Joined July 2011
Germany9 Posts
July 30 2016 21:34 GMT
#765
With 13/12 I would go straight to the main and try to kill as many drones as possible.
The first lings are there to disrupt mining, do not fight with an equal or slightly lesser count of zerglings, you really want to wait for your banelings and then go for the kill.

that being said I feel that people got really good at holding the early pool builds - I wouldn't recommend them.

What I find interesting is the no gas 11 pool build to just cancel or kill the hatch - I lost a few times to that but didn't try it myself
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
July 30 2016 21:56 GMT
#766
yeah thats what i mean, gasless 12 or 13 pool with expo and extra queens behind it, lots of people are uncomfortable playing vs that so i figure thats gonna be my go to when im pissed off at zvz
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
IcemanAsi
Profile Joined March 2011
Israel681 Posts
July 31 2016 08:35 GMT
#767
On July 31 2016 06:56 Aocowns wrote:
yeah thats what i mean, gasless 12 or 13 pool with expo and extra queens behind it, lots of people are uncomfortable playing vs that so i figure thats gonna be my go to when im pissed off at zvz

Basically 13 pool hard counters your build like any slightly later pool counters an early pool aggressive build, for example 14/14 against 13/12, 17 pool versus 14/14 and so on.

Going 12 pool is a gamble build, as 13/12 or 14 pool counter you so hard, you see this build on tournaments because the players are banking on the other player going for an hatch first build. You can play this on ladder if you think you got a read on your opponent, for example if you played him before and you know he is an econ player, but I wouldn't recommend it.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
July 31 2016 08:37 GMT
#768
On July 31 2016 01:11 RaiZ wrote:
Show nested quote +
On July 30 2016 18:02 Ej_ wrote:
On July 30 2016 12:02 Erasme wrote:
ling roach lurkers ultra broodlords
the game is easy if you put pressure on him with early roaches

why would you make lurkers versus any terran unit lol

Vs mech ? Maybe not a bad idea tbh. They do bonus damage against any mech terran unit. They're also very good at preventing hellions runbies. You need like what ? 2 hit and the tank is already mid life (kind of).


Just one question, how are your range 9 lurkers hitting his range 13 tanks exactly?
BelialSC2
Profile Joined June 2016
38 Posts
July 31 2016 10:26 GMT
#769
I feel like I have less defense against early pool when I go pool first than if I go hatch first. I feel like I can maybe hold with hatch first, but with pool first I always die against it. I feel so starved for money and if you make the wrong decision on make a bunch of lings and spines then your screwed.
Railgan
Profile Joined August 2010
Switzerland1510 Posts
July 31 2016 13:31 GMT
#770
On July 31 2016 19:26 BelialSC2 wrote:
I feel like I have less defense against early pool when I go pool first than if I go hatch first. I feel like I can maybe hold with hatch first, but with pool first I always die against it. I feel so starved for money and if you make the wrong decision on make a bunch of lings and spines then your screwed.


The problem is the lack of larva. You have the pool earlier but unless you scout the allin and cut drones you won't have enough larva to produce lings.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Railgan
Profile Joined August 2010
Switzerland1510 Posts
July 31 2016 13:32 GMT
#771
On July 31 2016 17:37 IcemanAsi wrote:
Show nested quote +
On July 31 2016 01:11 RaiZ wrote:
On July 30 2016 18:02 Ej_ wrote:
On July 30 2016 12:02 Erasme wrote:
ling roach lurkers ultra broodlords
the game is easy if you put pressure on him with early roaches

why would you make lurkers versus any terran unit lol

Vs mech ? Maybe not a bad idea tbh. They do bonus damage against any mech terran unit. They're also very good at preventing hellions runbies. You need like what ? 2 hit and the tank is already mid life (kind of).


Just one question, how are your range 9 lurkers hitting his range 13 tanks exactly?


As somebody who plays a lot of Lurkers in ZvT...

Lurkers can only hit tanks if
A) The Terran moves ontop of them without realising
B) You hide the Lurkers out side of his View e.g. on a Cliff
C) You a move with your units and burrow them ontop of him
____________________

The Problem of both Hydralisks and Lurkers are the Liberators
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
guccifer
Profile Joined July 2016
1 Post
July 31 2016 17:09 GMT
#772
I play 3v3 a fair amount with a partner (we're both zerg). Whenever there is a protoss in the game, that person will 7/10 times go for mass phoenix, and it always screws us. We are master/diamond, so we are very aware of the counters to phoenix. Our problem is that in trying to counter phoenix, we cannot keep up with any kind of ground game from the other two players (as we usually need like 2 and then 3 spores, more queens, etc, in addition to being totally unable to move out on the map). Typically what happens is that we effectively counter the phoenix, then die to a mega push at ten minutes, or conversely, we effectively counter the ground armies and get annihilated by the phoenix. Wondering if there are any viable strats against this that people can think of. At this point I'm about to give up on playing threes altogether because of it!
BelialSC2
Profile Joined June 2016
38 Posts
August 01 2016 11:55 GMT
#773
So 13g/12p is impossible to hold with a hatch first? I feel like if you make a spine, defensive banes, some drone pull, you can possibly win. I'll keep trying it out I guess.

How do you hold proxy 3 gate?

And can you hold 3 rax reaper with just speedlings? I always have but maybe my opponents didn't do it right, it seems mass ling/queen is the better way to hold it since you can then threaten a counterattack, and I've seen a few pro games where roaches lost too anyways.
loginn
Profile Blog Joined January 2011
France815 Posts
August 02 2016 05:44 GMT
#774
You can hold 13/12 with a hatch first.

If you are really afraid just go :

17 Hatch
16 Gas
15 Pool

then drop a bane nest or a roach warren as soon as you scout the lings moving out. Otherwise, this plays out like a standard macro build, you just can't drone quite as early.

The easiest way to counter 3 rax Reaper is mass queens, 20 lings and a few spines. If you can get like 6-7 queens, you can just fight near a spine and the terran will never be able to push into you. I like to go muta from there, since the Terran lacks a lot of tech, you can usually deny his 3rd for a very long time.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Haighstrom
Profile Joined March 2011
United Kingdom216 Posts
August 02 2016 12:01 GMT
#775
Where should I put overlords on Galactic Process in ZvT? It seems I cannot safely scout his natural with an overlord (there is no airspace), and nor can I place an overlord to scout for drops on my natural which can't be killed by dropping marines?
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-08-02 13:25:45
August 02 2016 13:20 GMT
#776
On August 02 2016 21:01 Haighstrom wrote:
Where should I put overlords on Galactic Process in ZvT? It seems I cannot safely scout his natural with an overlord (there is no airspace), and nor can I place an overlord to scout for drops on my natural which can't be killed by dropping marines?


Until they have air units those spots are pretty good imo :
+ Show Spoiler +
[image loading]


It's enough to scout the natural with the first or second overlord, as for your own natural if they kill it with a drop you at least see it coming
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Haighstrom
Profile Joined March 2011
United Kingdom216 Posts
August 02 2016 13:30 GMT
#777
On August 02 2016 22:20 ArtyK wrote:
Show nested quote +
On August 02 2016 21:01 Haighstrom wrote:
Where should I put overlords on Galactic Process in ZvT? It seems I cannot safely scout his natural with an overlord (there is no airspace), and nor can I place an overlord to scout for drops on my natural which can't be killed by dropping marines?


Until they have air units those spots are pretty good imo :
+ Show Spoiler +
[image loading]


It's enough to scout the natural with the first or second overlord, as for your own natural if they kill it with a drop you at least see it coming


That is helpful, thanks, I didn't realise the spots either sides of the various energy barriers were all highgrounds.
BelialSC2
Profile Joined June 2016
38 Posts
Last Edited: 2016-08-04 11:02:03
August 03 2016 01:19 GMT
#778
.
BelialSC2
Profile Joined June 2016
38 Posts
Last Edited: 2016-08-04 13:45:12
August 03 2016 01:57 GMT
#779
.
NiDoXiD
Profile Joined September 2009
Germany28 Posts
August 09 2016 07:53 GMT
#780
Is there some guide on muta zvt in lotv? How to make it work, what to transition in ect.?
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