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The LotV Protoss Help Me Thread - Page 29

Forum Index > StarCraft 2 Strategy
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Nuclease
Profile Joined August 2011
United States1049 Posts
April 10 2016 16:25 GMT
#561
On April 08 2016 08:28 Shield wrote:
Am I right in thinking that the current maps show what a failure mothership core is for protoss? It's great for maps like last season's ones but it's not as great for the new maps because third base and second base are too far. It may still be fine if you know where to expect enemy but... I just find it difficult to defend on the new maps.


Failure? Certainly not. The MSC had to be nerfed due to its overpowering Pylon cannon ability at the start of LotV, and that's why we find it in its current state. Just because the MSC can no longer be used as a catch-all defense against harassment doesn't mean that it's a failure.

That said, the new maps are certainly more difficult to take a third and fourth on, for the most part. Korhal Carnage Knockout, for instance, is a fucking nightmare for PvT in my opinion, and I've been getting early pools from almost every Zerg I play on the ladder for the last few days. Now, I think that the new maps are largely to blame for this, but it's not something you can't adjust to. If it's harder for you to take three bases, it's harder for your opponent to do so, as well. Try mixing up your style some and using some aggressive play to take a third base (with some cannons probably) safely behind an attack. The best defense is a good offense.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Weltall
Profile Joined December 2015
Italy83 Posts
Last Edited: 2016-04-10 19:56:40
April 10 2016 17:52 GMT
#562
hi there!
I took some months of pause from game, and i feel a little confused about pvt right now, expecially because i match only zergs in ladder..

I started training with a clanmate, here is a replay
http://ggtracker.com/matches/6585041

Under his suggestion, I start blinkers since it's pretty safe from anything terran could do in early.

I do 1 gate expand, cc, cb few units and build a TC before msc.
I keep producing stalkers until first terran assault come, then i do not know what to do.
It seems i cannot afford tech units like immortals if I spawn blinkers on 3 bases, should i keep stalkers count low?
Shall immortals production be costant?

In this game my idea was to pressure him with dts, but he killed my prism while it was going in his base, so he just a clicked and won ezpz

In the final push, he had lots of units, 50 supply ahead...with all these libs I guess i should already have tempest...but how can i have tempest AND something to stand the bio force? It requires lots of tech units to kill that...

I know my macro is horrible atm, anyway I really need some strategic/composition tip!
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 10 2016 20:31 GMT
#563
On April 10 2016 05:02 TokO wrote:
Show nested quote +
On April 10 2016 04:18 RaiZ wrote:
On April 04 2016 04:04 -HuShang- wrote:
+ Show Spoiler +
On April 03 2016 05:52 BronzeKnee wrote:
Show nested quote +
On April 02 2016 03:40 9Lyves wrote:
I've been running into Ling/Bling openers that bust my front. This hits before 4 Mins and is very difficult to hold. CAn I get any suggestions?


You can hold every, and I mean every, Zerg 1-2 base all-ins by opening Stargate and getting Voids Ray. That, and making sure your walls are good and FF's are on point.

Immediately rebuild parts of the wall that get broken down, and get Zealots, not Adepts so you can pour the remaining gas into Voids.


That is not true, lots of all ins you can't hold without msc + 3 gates. The key to defending these all ins is scout when the zerg takes their pool and gas and if they take their third base ~2:40-3:00. If not, something is up >:{

What ? I'm zerg so I may not understand this from a protoss PoV, but isn't taking gas + taking third at 3 min a very standard opening ?


Yeah, it is a very standard opening, that's why if it is not happening, it becomes a strong warning sign.

Yeah ofc, not sure why I misunderstood your post. T_T
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
April 11 2016 06:10 GMT
#564
On April 09 2016 22:50 corydoras wrote:
Show nested quote +
On April 09 2016 15:17 TedBurtle wrote:
Some timings : get your 3-d base from 4 to 6-30 latest, on ~7:00 transfer 8 probes from your main to 3-d / or 4-th base.


Thanks. Are there any benchmarks in term of probe count that I should be aiming at?

it depends on timing of your 3-d, and game (if enemy allining or not etc.)
So...just make sure that you building them constantly, without any pause if you not see some info that you will be pushed soon.
Unbeatable Protoss
corydoras
Profile Joined November 2013
161 Posts
April 11 2016 15:33 GMT
#565
On April 11 2016 15:10 TedBurtle wrote:
Show nested quote +
On April 09 2016 22:50 corydoras wrote:
On April 09 2016 15:17 TedBurtle wrote:
Some timings : get your 3-d base from 4 to 6-30 latest, on ~7:00 transfer 8 probes from your main to 3-d / or 4-th base.


Thanks. Are there any benchmarks in term of probe count that I should be aiming at?

it depends on timing of your 3-d, and game (if enemy allining or not etc.)
So...just make sure that you building them constantly, without any pause if you not see some info that you will be pushed soon.


The first results are promising (winrate up) and funny (I ended up with 80+ probes a couple of times). Thanks
Adun toridas!
Average Joe
Profile Joined November 2011
21 Posts
April 11 2016 20:56 GMT
#566
Could someone please take a look at the replay below. It's a typical macro game pvz game for me. I try to go for a PICA composition but I still get crushed.

http://ggtracker.com/matches/6581871
-HuShang-
Profile Joined December 2012
Canada393 Posts
Last Edited: 2016-04-12 05:31:47
April 12 2016 05:31 GMT
#567
On April 12 2016 05:56 Average Joe wrote:
Could someone please take a look at the replay below. It's a typical macro game pvz game for me. I try to go for a PICA composition but I still get crushed.

http://ggtracker.com/matches/6581871


You were pretty behind most of the game because:
-very inefficient build order(forge/double stargate off 2 base etc..)
-voidrays
-not constant immortal production
-lots of gas but not making archons
-blink?
-control

In the end it doesn't matter, you win the fight. The game is won, but you stay out on the map instead of just building your army back up. Your opponent decides to continue all inning. Basically sums up to this: You move out of your safe area onto the open map with very good units, but no support. It was 60 workers to 50 + you were building immortal ht archon zealot and he was just massing hydras. Wait till 160-200, attack
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Supah
Profile Joined August 2010
708 Posts
April 13 2016 05:44 GMT
#568
What's the "standard" way to hold a 5 rax timing? Say you scout 3 rax medivac and you see two more rax being made, or practically done.

Later third? How many gates? If you open Stargate.. what's the transition? Robo/Blink; do you go DTs, fast track Disruptors, get Storm? Blink? I'm finding it a really hard hold.
PPN
Profile Joined August 2011
France248 Posts
April 13 2016 09:20 GMT
#569
On April 13 2016 14:44 Supah wrote:
What's the "standard" way to hold a 5 rax timing? Say you scout 3 rax medivac and you see two more rax being made, or practically done.

Later third? How many gates? If you open Stargate.. what's the transition? Robo/Blink; do you go DTs, fast track Disruptors, get Storm? Blink? I'm finding it a really hard hold.


Maybe we would need replays or more details. It does not feel like it should be that hard to hold depending on timing.

Delaying third seems sensible. At that point you should have 5 gateways I reckon. You can go up to 7-8 if you think your opponent is going all-in. You probably could defend it with storm/any amount of gateway units you can afford at that point or go full adept with resonating glaives +1 with 4-5 stalkers to shoot up and all that while hiding behind 3-4 pylons ready to overcharge if Terran commits. DTs seem viable too as long as you know your opponent in on point with mules and won't have too many scans available. Disruptors is a no-no imo, too slow and very easy to dodge for stimmed bio, If you opened Stargate, you can buy a lot of time using oracles's stasis ward too.
Nuclease
Profile Joined August 2011
United States1049 Posts
April 15 2016 08:40 GMT
#570
On April 13 2016 14:44 Supah wrote:
What's the "standard" way to hold a 5 rax timing? Say you scout 3 rax medivac and you see two more rax being made, or practically done.

Later third? How many gates? If you open Stargate.. what's the transition? Robo/Blink; do you go DTs, fast track Disruptors, get Storm? Blink? I'm finding it a really hard hold.


Typically, a 5 rax timing requires AoE and a lot of Gates to properly answer.

If you scout it early enough to see the extra two rax being made, you should immediately be building more Gates, and planning to delay your third. Hopefully, you would already have some AoE at least on the way by this point in the game, or at least upgrades and Glaives or Blink on the way. Disruptors are my favorite way to stave off the 5 rax because it's pure bio, which dies very hard to Drisrutpors in the wrong hands. If you went for Robo and Council, you should be getting immortals, disruptors, or even collo, and if you went Council (or Stargate into Council) you should be getting Storm and possibly two or three Archons, if time permits. Once you're fairly certain you won't die, take a third and stick to it. If you see him plant down a third, that means you should immediately plant one down yourself. If you let go of your economic/tech advantage that you gain from his failed 5rax, you'll die to the amount of units he can produce once he gets his third up.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Charoisaur
Profile Joined August 2014
Germany16061 Posts
April 15 2016 15:04 GMT
#571
On April 15 2016 17:40 Nuclease wrote:
Show nested quote +
On April 13 2016 14:44 Supah wrote:
What's the "standard" way to hold a 5 rax timing? Say you scout 3 rax medivac and you see two more rax being made, or practically done.

Later third? How many gates? If you open Stargate.. what's the transition? Robo/Blink; do you go DTs, fast track Disruptors, get Storm? Blink? I'm finding it a really hard hold.


Typically, a 5 rax timing requires AoE and a lot of Gates to properly answer.

If you scout it early enough to see the extra two rax being made, you should immediately be building more Gates, and planning to delay your third. Hopefully, you would already have some AoE at least on the way by this point in the game, or at least upgrades and Glaives or Blink on the way. Disruptors are my favorite way to stave off the 5 rax because it's pure bio, which dies very hard to Drisrutpors in the wrong hands. If you went for Robo and Council, you should be getting immortals, disruptors, or even collo, and if you went Council (or Stargate into Council) you should be getting Storm and possibly two or three Archons, if time permits. Once you're fairly certain you won't die, take a third and stick to it. If you see him plant down a third, that means you should immediately plant one down yourself. If you let go of your economic/tech advantage that you gain from his failed 5rax, you'll die to the amount of units he can produce once he gets his third up.


At the point where he starts the extra 2 rax your third should already be started or even done.
personally I would delay AOE and instead focus on getting a strong gateway/immortal ball with sentries but if you get your AOE in time it could work too.

And don't forget pylons.
Many of the coolest moments in sc2 happen due to worker harassment
Abturn
Profile Joined November 2011
Germany55 Posts
April 18 2016 00:12 GMT
#572
So I'm Top 50 EU GM ( Rank 48 when Ladder Competion was Locked) and i have enourmous Problems in my Current PvP. It's under 40 %. I Read somewhere that if your early Game is weak it shows in your Mirrow Espc. in a Mirror like PvP ( if i recall correcly it was an old TL Thread). SO my Question is, has anybody advices to work purely on your early Game no matter which Matchup i mean but mostly PvP? Im quite frustrated with it since my PvT got from my weakest to my Best Matchup, my PvZ is so so since all Zergs are allining but my PvP is and was in the Past horrible. I tryed s0s Build copyed them etc but it never works and im really lost atm in it. Funnily i had 60% before the New Mappool came so i really don't know what happend T.T
-_-
Profile Blog Joined November 2003
United States7081 Posts
April 20 2016 03:04 GMT
#573
I have trouble lifting up units when I have many phoenix. I always seem to end up clicking on the enemy units, or somehow deselecting my phoenix.Or deselecting the graviton beam ability. How do professional players lift up units? Do they just hold the lift hotkey? Do they use shift? Do they press and hold every time? How do they swoop in to attack after lifting? Etc...
DonDomingo
Profile Joined October 2015
504 Posts
April 20 2016 03:16 GMT
#574
On April 18 2016 09:12 Abturn wrote:
So I'm Top 50 EU GM ( Rank 48 when Ladder Competion was Locked) and i have enourmous Problems in my Current PvP. It's under 40 %. I Read somewhere that if your early Game is weak it shows in your Mirrow Espc. in a Mirror like PvP ( if i recall correcly it was an old TL Thread). SO my Question is, has anybody advices to work purely on your early Game no matter which Matchup i mean but mostly PvP? Im quite frustrated with it since my PvT got from my weakest to my Best Matchup, my PvZ is so so since all Zergs are allining but my PvP is and was in the Past horrible. I tryed s0s Build copyed them etc but it never works and im really lost atm in it. Funnily i had 60% before the New Mappool came so i really don't know what happend T.T

Would be easier for us to point out areas you could improve if you posted replays.
ThreeLilpigs
Profile Joined January 2016
14 Posts
April 20 2016 08:04 GMT
#575
whats the new pvp standard build and composition now guys? help a brotoss out pls
Weltall
Profile Joined December 2015
Italy83 Posts
April 20 2016 11:21 GMT
#576
is there any kind of safe opener in pvz?
I keep loose game everytime zerg opens with aggressive build, even when scouted.
I loose to 3:40 2 base 7 roach attack, to 2:10 2 base mass lings, 3 min 3 ravager push...
All i have is 2 adepts and msc or even less units if i start stargate..
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2016-04-20 12:56:24
April 20 2016 12:46 GMT
#577
On April 20 2016 17:04 ThreeLilpigs wrote:
whats the new pvp standard build and composition now guys? help a brotoss out pls

Standard build is definitely a 2 gates before cyber opener (with double gas) that allows you to be safe in early game -you can either get 2 stalkers or 2 adepts first depending on whether you want to be defensive or offensive. You then get a msc, a tech building of your choice (all 3 are viable, but don't get detection too late if you suspect DTs) and expand when safe.

There are essentially 2 compositions that are viable :
- blink + disruptor
- chargelot archon immortal + phoenix to lift disruptors

some people will argue air is viable and it's true that if you can get carriers + mothership your opponent will probably look silly. Works best on maps like Dusk Towers.
MLuneth
Profile Joined January 2012
Australia557 Posts
April 20 2016 15:12 GMT
#578
Advice on how to hold and then punish a bane bust? Having alot of trouble with the 2 base kind. Cheers, http://ggtracker.com/matches/6602893
Innovation is a PatchTerran
DonDomingo
Profile Joined October 2015
504 Posts
Last Edited: 2016-04-21 23:09:02
April 21 2016 23:04 GMT
#579
On April 21 2016 00:12 MLuneth wrote:
Advice on how to hold and then punish a bane bust? Having alot of trouble with the 2 base kind. Cheers, http://ggtracker.com/matches/6602893

Watched the first two minutes. You really need to clean up your build before worrying about strategy. Worker-pairing, not building your 2nd Pylon 15 sec too late for no reason, not using your unnecessarily early Probe-scout to harass, etc.

Also what is up with your opening? Go study some good Protosses.
Primelot
Profile Joined January 2014
51 Posts
April 22 2016 02:22 GMT
#580
On April 20 2016 12:16 DonDomingo wrote:
Show nested quote +
On April 18 2016 09:12 Abturn wrote:
So I'm Top 50 EU GM ( Rank 48 when Ladder Competion was Locked) and i have enourmous Problems in my Current PvP. It's under 40 %. I Read somewhere that if your early Game is weak it shows in your Mirrow Espc. in a Mirror like PvP ( if i recall correcly it was an old TL Thread). SO my Question is, has anybody advices to work purely on your early Game no matter which Matchup i mean but mostly PvP? Im quite frustrated with it since my PvT got from my weakest to my Best Matchup, my PvZ is so so since all Zergs are allining but my PvP is and was in the Past horrible. I tryed s0s Build copyed them etc but it never works and im really lost atm in it. Funnily i had 60% before the New Mappool came so i really don't know what happend T.T

Would be easier for us to point out areas you could improve if you posted replays.


Here are some of my PvP today :
http://ggtracker.com/matches/6605248

http://ggtracker.com/matches/6605249

http://ggtracker.com/matches/6605261
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