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[D][G] An Innovation becoming Reality : Biomech vZ - Page 4

Forum Index > StarCraft 2 Strategy
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Helikptrfisk
Profile Joined February 2012
Sweden35 Posts
May 26 2014 14:32 GMT
#61
I go the way InnoVation did it. 2 reap - hellion - cloakbanshee - 3rd cc - armory 2t fact - engiebay - 5r rax.

I have 12% winrate =)). I'm in platinum as terran and just switched from toss. I am really surprised how hard it is to macro as terran, damn you've gotta spam them marine-keys
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 26 2014 14:56 GMT
#62
On May 26 2014 19:53 Serotonine wrote:
Show nested quote +
On May 26 2014 19:46 Helikptrfisk wrote:
I dont want to upgrade all 4 upgrades. I wanna stay on attack-upgrades only to get the push going earlier. Will try to just macro better =)). Thx


Which build do you use?

I use Fantasy's which gets 2 Engi bays and 1 Armory, for +1/+1 bio and +1 mech attack early on. I tend to add one more Armory, for +2/+2 bio and +2/+1 mech.

It's a pretty big trade-ff really.
I find that you can always upgrade at least 2; I prefer +1 attack for both bio and mechanical. You cannot 100% safely go for more than that. If you scout certain things, you can decide what to do. Aggression usually means you cannot spend the gas for upgrades, but a passive Zerg does indeed allow you to go up to 4 upgrades. When you secure 3 or preferably 4 bases, you can go mayhem on the upgrades, but until then, I prefer to stick with 2 at a time, adding the second infantry upgrade first (as Armories are as expensive as an upgrade).

On May 26 2014 23:32 Helikptrfisk wrote:
I go the way InnoVation did it. 2 reap - hellion - cloakbanshee - 3rd cc - armory 2t fact - engiebay - 5r rax.

I have 12% winrate =)). I'm in platinum as terran and just switched from toss. I am really surprised how hard it is to macro as terran, damn you've gotta spam them marine-keys

Just wait until you get to test your real macro skills in those prolonged engagements that depend on a steady rally to succeed, like some bio pushes vs Zerg or the Marauder Mine against Protoss.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 26 2014 15:22 GMT
#63
I think we should aim at getting all these biomech games sort of organised. There isn't that many, really. Together we can kinda split them up and give them some labels (double upgrades, fast push, defensive, mech opener, i dunno)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-05-26 18:23:40
May 26 2014 18:22 GMT
#64
On May 26 2014 23:32 Helikptrfisk wrote:
I go the way InnoVation did it. 2 reap - hellion - cloakbanshee - 3rd cc - armory 2t fact - engiebay - 5r rax.

I have 12% winrate =)). I'm in platinum as terran and just switched from toss. I am really surprised how hard it is to macro as terran, damn you've gotta spam them marine-keys


doing it exactly this way (i will get the armory before the 3rd to get hellbats I think) and my winrate is around 65% vZ this season, it's definitely viable at a non top level

On May 27 2014 00:22 SC2Toastie wrote:
I think we should aim at getting all these biomech games sort of organised. There isn't that many, really. Together we can kinda split them up and give them some labels (double upgrades, fast push, defensive, mech opener, i dunno)


That's a good idea but due to the last patch every TvZ opening will change so we should wait that the dust settles a bit imo.
Zest fanboy.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
May 29 2014 14:13 GMT
#65
So I tried Fanta style couple of times yesterday and I tend to die a lot just while transitioning. While I just don't have enough bio I die to 16-18 min viper timings. If zerg is good, he can usually keep you busy with mutas while also denying any drop play which is already very limited when you go mech.

Some smart zergs tend to go just mass roach to hold off early pushes with sheer numbers where mech is not really viable. If you fail to do early damage, they just fly off with their upgrades and tech.

Gona try some Inno style today, in meantime anyone having same issues found a solution?
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
imre
Profile Blog Joined November 2011
France9263 Posts
May 29 2014 14:23 GMT
#66
On May 29 2014 23:13 Skynx wrote:
So I tried Fanta style couple of times yesterday and I tend to die a lot just while transitioning. While I just don't have enough bio I die to 16-18 min viper timings. If zerg is good, he can usually keep you busy with mutas while also denying any drop play which is already very limited when you go mech.

Some smart zergs tend to go just mass roach to hold off early pushes with sheer numbers where mech is not really viable. If you fail to do early damage, they just fly off with their upgrades and tech.

Gona try some Inno style today, in meantime anyone having same issues found a solution?


right now with the way inno's doing it (less upgrades more army) I just need to spread my tanks correctly to not die to viper. Early hellbats + banshees are enough atm to hold roach pushes.
Zest fanboy.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
Last Edited: 2014-05-29 17:43:31
May 29 2014 17:39 GMT
#67
ForGG doing it vs some eurozerg in WCS right now.. vipers incoming soon..

edit: Nope, he lost to hydras..
maru G5L pls
Helikptrfisk
Profile Joined February 2012
Sweden35 Posts
May 29 2014 21:41 GMT
#68
What maps do you feel it's good on? I have had the most succes on Merry go round.

When do you push out? Against Roach-Hydra and against lingblingmuta

btw since my post about 12% winrate I have had 60% winrate with this style, yay
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 30 2014 13:51 GMT
#69
In case we didn't have this posted somewhere:


This is from the GM Terran tricks, tips, and whatever thread. This is the first part of a 3-part guide to this kind of style.
StrategyAllyssa Grey <3<3
imre
Profile Blog Joined November 2011
France9263 Posts
May 30 2014 13:55 GMT
#70
On May 30 2014 06:41 Helikptrfisk wrote:
What maps do you feel it's good on? I have had the most succes on Merry go round.

When do you push out? Against Roach-Hydra and against lingblingmuta

btw since my post about 12% winrate I have had 60% winrate with this style, yay


against roach hydra i've tuned down my aggression and i try to drop more and take a 4th. If i can get a pre viper timing i go for it, if not i just add some ravens/vikings in order to deal with the vipers while securing my 4th. Since i get late upgrades it's not a problem to wait a bit.

Vs ling/bling/muta I'm aiming at timings around my combat shield or early timings with my small mech army if I'm sure i can force him to trade with his mutas. (get vikings if you want to do this)
Zest fanboy.
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