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[G] The Great Book of Protoss Bullshit - Page 21

Forum Index > StarCraft 2 Strategy
491 CommentsPost a Reply
Prev 1 19 20 21 22 23 25 Next All
Universum
Profile Joined January 2011
Canada192 Posts
June 04 2014 00:39 GMT
#401
It seems the kill-a-protoss BO is slightly off though. I have problem getting my 4th gate built in time for everything to line-up. Perhaps, I'm just missing something. Nonetheless, it's a great guide to have a little fun on the ladder. Thanks to TL and the writers. I would love to see the equivalent for the other races too !
You often learn more from losing than winning. Don't rage, it's a game!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 04 2014 03:12 GMT
#402
On June 02 2014 17:40 -HuShang- wrote:
Show nested quote +
On June 02 2014 04:18 MZekla wrote:
Hey can we have a replay back of this bullshit pls :D.
I'm loving it but i feel i don't do it right...


If it's the blink all in one its cause its not written properly


Never had a problem with it. It was taken directly from duckdeok vs. Innovation, I've used it extensive times, and I've never had trouble hitting with 12 stalkers at 8:30. In fact, it's pretty easy compared to a lot of other builds.

On June 04 2014 09:39 Universum wrote:
It seems the kill-a-protoss BO is slightly off though. I have problem getting my 4th gate built in time for everything to line-up. Perhaps, I'm just missing something. Nonetheless, it's a great guide to have a little fun on the ladder. Thanks to TL and the writers. I would love to see the equivalent for the other races too !


The last gate should lag a little bit behind the others. It's not super clear, but your initial warpin is only 3 DTs with a fourth lagging behind. Never fear, you're doing it right!
StrategyAllyssa Grey <3<3
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
June 04 2014 04:28 GMT
#403
Yeah, this thread pretty much sums up my feelings about Protoss. Well written!
If you can't jam with the best, then you have to slam with the rest.
Universum
Profile Joined January 2011
Canada192 Posts
June 06 2014 18:28 GMT
#404
On June 04 2014 12:12 SC2John wrote:
Show nested quote +
On June 02 2014 17:40 -HuShang- wrote:
On June 02 2014 04:18 MZekla wrote:
Hey can we have a replay back of this bullshit pls :D.
I'm loving it but i feel i don't do it right...


If it's the blink all in one its cause its not written properly


Never had a problem with it. It was taken directly from duckdeok vs. Innovation, I've used it extensive times, and I've never had trouble hitting with 12 stalkers at 8:30. In fact, it's pretty easy compared to a lot of other builds.

Show nested quote +
On June 04 2014 09:39 Universum wrote:
It seems the kill-a-protoss BO is slightly off though. I have problem getting my 4th gate built in time for everything to line-up. Perhaps, I'm just missing something. Nonetheless, it's a great guide to have a little fun on the ladder. Thanks to TL and the writers. I would love to see the equivalent for the other races too !


The last gate should lag a little bit behind the others. It's not super clear, but your initial warpin is only 3 DTs with a fourth lagging behind. Never fear, you're doing it right!



Thanks ! That's what was happening and I couldn't figure out why. Thanks for clearing that up.
You often learn more from losing than winning. Don't rage, it's a game!
Sagioio
Profile Joined May 2010
United States27 Posts
June 10 2014 08:18 GMT
#405
I'm a Zerg player... But why is there no immortal-sentry build guide

Is this build like the one last pressure point the martial arts master refuses to teach the student... Just in case he one day needs to use it on you?
Knowledge is Power. Ignorance is Bliss
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
June 10 2014 09:26 GMT
#406
--- Nuked ---
Tuczniak
Profile Joined September 2010
1561 Posts
June 10 2014 09:46 GMT
#407
On June 10 2014 18:26 SatedSC2 wrote:
Show nested quote +
On June 10 2014 17:18 Omnicide wrote:
I'm a Zerg player... But why is there no immortal-sentry build guide

Is this build like the one last pressure point the martial arts master refuses to teach the student... Just in case he one day needs to use it on you?

Because Immortal/Sentry isn't bullshit. It's the most solid PvZ build ever devised.
Standard bullshit
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
June 10 2014 11:30 GMT
#408
Also because we had already one thread from sc2john along with the PvZ guide (which is more or less still a thing for the ffe>allin section) to cover it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
baiesradu
Profile Blog Joined June 2012
Romania150 Posts
June 10 2014 12:20 GMT
#409
uau, well done .
good thing not every protos read this thread
I love Starcraft .
Ottoman042
Profile Joined November 2012
United States35 Posts
June 10 2014 22:41 GMT
#410
Good guide and all I'm just not sure if BO's are what Protoss need, most of them can actually use some skills. burnnn

User was warned for this post
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-06-11 03:59:07
June 11 2014 03:58 GMT
#411
On June 10 2014 20:30 Teoita wrote:
Also because we had already one thread from sc2john along with the PvZ guide (which is more or less still a thing for the ffe>allin section) to cover it.


I'm pretty sure we actually have three additional Soultrain guides out there (as I discovered when I was editing the Protoss Help Me Thread OP). I think, at this point, Soultrain is just a formality than an actual strategy. I mean, what's a ZvP without some kind of immortal all-in?

That is, if the DTs don't work.
StrategyAllyssa Grey <3<3
Whitewing
Profile Joined October 2010
United States7483 Posts
June 11 2014 04:14 GMT
#412
On June 02 2014 17:40 -HuShang- wrote:
Show nested quote +
On June 02 2014 04:18 MZekla wrote:
Hey can we have a replay back of this bullshit pls :D.
I'm loving it but i feel i don't do it right...


If it's the blink all in one its cause its not written properly


Are you referring to the PvZ one?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Sagioio
Profile Joined May 2010
United States27 Posts
June 13 2014 04:41 GMT
#413
We'll in that case, what are the chances of getting great books of Zerg and Terran bullshit? Would love to see threads like this one for each race... Even if Protoss is the most bullshit friendly race

Playing regular Zerg just gets so boring
Knowledge is Power. Ignorance is Bliss
SirPinky
Profile Joined February 2011
United States525 Posts
June 13 2014 18:36 GMT
#414
Isn't there a 4 Oracle timing bullshit TvP? To bust the front with getway units and around 4 Oracles to melt marines? I remember MC did this a few times, but I don't know if it fell out of style.

Also, let's not forget, the 1 oracle into proxy Tempest push on Terran front TvP. I've had this done to me a few times on GM ladder and I've seen ForGG lose to it on his stream before.
How much better to get wisdom than gold; to get insight rather than silver!
mooseman1710
Profile Blog Joined July 2011
United States153 Posts
June 13 2014 21:36 GMT
#415
Would TRUE's mass queen opening hold the sangate??
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
June 13 2014 22:00 GMT
#416
On June 14 2014 06:36 mooseman1710 wrote:
Would TRUE's mass queen opening hold the sangate??


You don't simply 'hold' a SANGATE.
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-14 08:43:29
June 14 2014 08:42 GMT
#417
Early mass zealot pressure/Sangate is countered by banelings. Roaches and some sim city and queens can do it, but the fight lasts too long so you can end up losing a lot of stuff. Banelings quickly nuke a line of zealots. Sling are necessary to bait force fields and block him from running from banes.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
June 14 2014 13:35 GMT
#418
Plase don't post wrong advice like it's fact. Zealot pressure doesnt use forcefields, and trading banelings vs zealots is cost efficient for the Protoss because banes are really fucking expensive early game.

Protoss pressure doesn't have a bo order hard counter per se, you just need to scout it, make enough shit to defend and not missread the moment when the protoss backs out of his pressure and transitioning (you risk either making too few units and dieing if he commits, or overmaking them and being behind in econ).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 14 2014 14:07 GMT
#419
On June 14 2014 22:35 Teoita wrote:
Plase don't post wrong advice like it's fact. Zealot pressure doesnt use forcefields, and trading banelings vs zealots is cost efficient for the Protoss because banes are really fucking expensive early game.

Protoss pressure doesn't have a bo order hard counter per se, you just need to scout it, make enough shit to defend and not missread the moment when the protoss backs out of his pressure and transitioning (you risk either making too few units and dieing if he commits, or overmaking them and being behind in econ).


Seconded.

The best way to defend this is just to have ~30 lings (even slow lings) out around 5:30-6:00 to prevent the pylon from going down. Of course, you can also go into a few roaches if you didn't open zergling speed. Banelings are a bad bad bad idea for defending zealots, as Protoss only needs to do minor splits to make banelings incredibly cost inefficient.
StrategyAllyssa Grey <3<3
-HuShang-
Profile Joined December 2012
Canada393 Posts
June 15 2014 21:32 GMT
#420
On June 14 2014 23:07 SC2John wrote:
Show nested quote +
On June 14 2014 22:35 Teoita wrote:
Plase don't post wrong advice like it's fact. Zealot pressure doesnt use forcefields, and trading banelings vs zealots is cost efficient for the Protoss because banes are really fucking expensive early game.

Protoss pressure doesn't have a bo order hard counter per se, you just need to scout it, make enough shit to defend and not missread the moment when the protoss backs out of his pressure and transitioning (you risk either making too few units and dieing if he commits, or overmaking them and being behind in econ).


Seconded.

The best way to defend this is just to have ~30 lings (even slow lings) out around 5:30-6:00 to prevent the pylon from going down. Of course, you can also go into a few roaches if you didn't open zergling speed. Banelings are a bad bad bad idea for defending zealots, as Protoss only needs to do minor splits to make banelings incredibly cost inefficient.


If you have 30 lings that fast you're miles behind anyways,
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
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