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[G] The Great Book of Protoss Bullshit - Page 13

Forum Index > StarCraft 2 Strategy
491 CommentsPost a Reply
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redbean87
Profile Joined April 2013
Sweden21 Posts
Last Edited: 2014-04-02 04:57:55
April 02 2014 04:56 GMT
#241
Yeah this is basically why I don't play starcraft anymore, tell me when this bullshit ends, also yes april's fools etc but this is 100% accurate.
wat
Ben...
Profile Joined January 2011
Canada3485 Posts
April 02 2014 05:58 GMT
#242
10gate 3gate and 12gate 4gate keeps my PvP win rate nice and high and keeps my frustration toward the matchup to a minimum. Much better to have quick, micro-intensive games that are actually fun than lose to someone who just takes insane risks and wins because the risks they pulled were so stupid that you didn't think they would be dumb enough to do them, but then they did anyway and then somehow dragged the game on for 40 minutes.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Whitewing
Profile Joined October 2010
United States7483 Posts
April 02 2014 06:06 GMT
#243
On April 02 2014 12:48 moofang wrote:
The least you TL strategy writers (magnificent sons of a bitch) can do in penance for this great evil is to make a follow up "how to play against bullshit builds" thing Even as protoss I'd kind of like to know how to optimally play against a 10-gate/3-gate, for eg, other than doing an even faster bullshit build x)


Bullshit them before they bullshit you.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
AussieStarcraft
Profile Joined October 2013
Australia31 Posts
April 02 2014 07:08 GMT
#244
Thanks guys this is hilarious. Have been stealing Ladder points all afternoon!
http://www.youtube.com/user/AussieStarcraft
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
April 02 2014 08:44 GMT
#245
Gj encouraging them
"What is this TeamSupportGroup?" - mahnini.
linkhimura
Profile Joined March 2014
Argentina231 Posts
April 02 2014 10:18 GMT
#246
hahahaha this thing dude, it's so funny.

The worst part is, this is actually true T_T
wishr
Profile Joined February 2012
Russian Federation262 Posts
April 02 2014 10:32 GMT
#247
Omg, more bullshit on ladder. Better make similar guide for T, because they are underrepresented...
* Only girls complain about balance! *
DjayEl
Profile Joined August 2010
France252 Posts
April 02 2014 10:37 GMT
#248
gj repelling anyone from playing the game
tshi
Profile Joined September 2012
United States2495 Posts
April 02 2014 10:39 GMT
#249
On April 02 2014 19:32 wishr wrote:
Omg, more bullshit on ladder. Better make similar guide for T, because they are underrepresented...

Good one lol
scrub - inexperienced player with relatively little skill and excessive arrogance
gobbledydook
Profile Joined October 2012
Australia2601 Posts
April 02 2014 10:55 GMT
#250
On April 02 2014 19:32 wishr wrote:
Omg, more bullshit on ladder. Better make similar guide for T, because they are underrepresented...


no need for guide, just make broodlord infestor!
I am a dirty Protoss bullshit abuser
SinO[Ob]
Profile Joined October 2010
France897 Posts
April 02 2014 11:35 GMT
#251
On April 02 2014 19:32 wishr wrote:
Omg, more bullshit on ladder. Better make similar guide for T, because they are underrepresented...


Here's the guide for T:

Never go late game.


<3
Stephano and Clem enjoyer
Waise
Profile Joined June 2013
3165 Posts
April 02 2014 12:18 GMT
#252
On April 02 2014 14:58 Ben... wrote:
because the risks they pulled were so stupid that you didn't think they would be dumb enough to do them

classic excuse of someone who doesn't scout well
DomeGetta
Profile Joined February 2012
480 Posts
April 02 2014 13:14 GMT
#253
I just want to first open with this is an incredible thread lol! That picture is one of the best gifs I've seen lololol.
Anyways - I want to get on my soap box for just a few moments here about this type of play in general. Obviously it would be pretty rare for anyone from Blizz to read the comments on this post regardless of how glorious it is but I digress.

All of these brutal timings that exist in the game - (to which protoss has an incredible sum, zerg slightly less and terran probably the least) should be eliminated via nerf! Speaking strictly to the good of the game and not at all to balance: The existence of these timings add chaos to the game and minimize the impact of the skill of the players on the outcome.

The "standard" builds that develop now have to incorporate inefficient safe-guards against all of this (and yes people talk about scouting but scouting for every timing that can kill you is inefficient it is an investment and if your opponent chooses to ignore it you will be very behind).

Now - if pro A chooses to scout for the timings and play safe and pro B chooses to say fuck it and greeds out pro B definitely wins all things equal. If pro A chooses to execute the timings and pro B chooses to say fuck it and greeds out pro A definitely wins. The outcome is predetermined and not at all in the spirit of the game imo.

I understand the positive impact that early aggressive timings can have on the game and maybe not 100% of them should be nerfed out but there really shouldn't be so many. It really does take away the aspect that the better player wins more of the time (i.e. duckeduck / billowy type nonsense).

In the spirit of competition don't we want the best player (macro / micro / multitask) to be the winner more of the time? Not just the player who guessed right 2 out of 3 times on that particular day??

Pls help Blizz QQ (;D)

Anyways cool thread lol - having the knowledge of these builds will surely help my cheese defense but make my standard play safer / less efficient and winrate in macro games go down lol.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 02 2014 13:40 GMT
#254
On April 02 2014 22:14 DomeGetta wrote:
I just want to first open with this is an incredible thread lol! That picture is one of the best gifs I've seen lololol.
Anyways - I want to get on my soap box for just a few moments here about this type of play in general. Obviously it would be pretty rare for anyone from Blizz to read the comments on this post regardless of how glorious it is but I digress.

All of these brutal timings that exist in the game - (to which protoss has an incredible sum, zerg slightly less and terran probably the least) should be eliminated via nerf! Speaking strictly to the good of the game and not at all to balance: The existence of these timings add chaos to the game and minimize the impact of the skill of the players on the outcome.

The "standard" builds that develop now have to incorporate inefficient safe-guards against all of this (and yes people talk about scouting but scouting for every timing that can kill you is inefficient it is an investment and if your opponent chooses to ignore it you will be very behind).

Now - if pro A chooses to scout for the timings and play safe and pro B chooses to say fuck it and greeds out pro B definitely wins all things equal. If pro A chooses to execute the timings and pro B chooses to say fuck it and greeds out pro A definitely wins. The outcome is predetermined and not at all in the spirit of the game imo.

I understand the positive impact that early aggressive timings can have on the game and maybe not 100% of them should be nerfed out but there really shouldn't be so many. It really does take away the aspect that the better player wins more of the time (i.e. duckeduck / billowy type nonsense).

In the spirit of competition don't we want the best player (macro / micro / multitask) to be the winner more of the time? Not just the player who guessed right 2 out of 3 times on that particular day??

Pls help Blizz QQ (;D)

Anyways cool thread lol - having the knowledge of these builds will surely help my cheese defense but make my standard play safer / less efficient and winrate in macro games go down lol.


All of these builds can be scouted with appropriate play, they are not overpowered and broken, and good players who aren't playing too greedy can spot them coming and defend.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 02 2014 13:49 GMT
#255
On April 02 2014 22:40 Whitewing wrote:
Show nested quote +
On April 02 2014 22:14 DomeGetta wrote:
I just want to first open with this is an incredible thread lol! That picture is one of the best gifs I've seen lololol.
Anyways - I want to get on my soap box for just a few moments here about this type of play in general. Obviously it would be pretty rare for anyone from Blizz to read the comments on this post regardless of how glorious it is but I digress.

All of these brutal timings that exist in the game - (to which protoss has an incredible sum, zerg slightly less and terran probably the least) should be eliminated via nerf! Speaking strictly to the good of the game and not at all to balance: The existence of these timings add chaos to the game and minimize the impact of the skill of the players on the outcome.

The "standard" builds that develop now have to incorporate inefficient safe-guards against all of this (and yes people talk about scouting but scouting for every timing that can kill you is inefficient it is an investment and if your opponent chooses to ignore it you will be very behind).

Now - if pro A chooses to scout for the timings and play safe and pro B chooses to say fuck it and greeds out pro B definitely wins all things equal. If pro A chooses to execute the timings and pro B chooses to say fuck it and greeds out pro A definitely wins. The outcome is predetermined and not at all in the spirit of the game imo.

I understand the positive impact that early aggressive timings can have on the game and maybe not 100% of them should be nerfed out but there really shouldn't be so many. It really does take away the aspect that the better player wins more of the time (i.e. duckeduck / billowy type nonsense).

In the spirit of competition don't we want the best player (macro / micro / multitask) to be the winner more of the time? Not just the player who guessed right 2 out of 3 times on that particular day??

Pls help Blizz QQ (;D)

Anyways cool thread lol - having the knowledge of these builds will surely help my cheese defense but make my standard play safer / less efficient and winrate in macro games go down lol.


All of these builds can be scouted with appropriate play, they are not overpowered and broken, and good players who aren't playing too greedy can spot them coming and defend.


I think he's trying to say that your opponent can play high variance builds like sOs (AKA proxy void ray one game, nexus first the next) and win a majority of the time. In fact, he suggests it might be the best way to play Protoss. However, if this were true, Rain and Zest wouldn't be the best Protoss players in the world right now.

Bluntly stated: as long as you have good macro and mechanics, you can play safe and beat noobs on ladder playing high variance builds.
StrategyAllyssa Grey <3<3
ypslala
Profile Joined April 2011
Burma545 Posts
April 02 2014 14:02 GMT
#256
if it was funny,ok, but its not even funny.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
-HuShang-
Profile Joined December 2012
Canada393 Posts
April 02 2014 14:08 GMT
#257
On April 02 2014 07:36 SC2John wrote:
Show nested quote +
On April 02 2014 04:32 -HuShang- wrote:
On April 02 2014 03:55 Jer99 wrote:
On April 02 2014 03:42 SC2John wrote:
On April 02 2014 03:26 -HuShang- wrote:
Seemed really nice at first, then I realized the 2 base pvt blink stalker all in isn't even written out properly zzz....


This may or may not be a quality product, but my reputation is at stake here. The PvT blink allin was taken directly from this topic: http://www.teamliquid.net/forum/sc2-strategy/435336-sc2-notes-duckdeoks-bs-blink-all-in-pvt

And that was taken directly from a duckdeok game. It's correct, yo. Gas timings can vary, but that's the most efficient way, imo.

EDIT: Wait, did I just fooled.


#REKT


Would be funny but no I wasn't april foolsing . That's not the most efficient way to do it, I tried the build exactly as it was written and it was so off. The gas timings aren't correct and it says nothing about 2 probes in gas or how long to keep them in there.

Also, note that I'm not attacking your credibility. My purpose in posting this is so that you can edit your guide and provide a more accurate build for anybody wishing to try this out .


The actual build after tinkering for 20 minutes and looking at the vods you linked:


9 pylon
**Chronoboost x7 on nexus**
13 gate
14 gas (2 probes)
16 pylon
17 gas (2 probes)
18 core
**probe scout**
21 zealot (cancel)
21 nexus
21 MSC
23 pylon
23 warpgate
24 stalker
*place extra probe on each gas before starting twilight council*
27 twilight council
29 stalker
33 blink (constant chronoboost)
35 gate
36 stalker
41 gate
**cut probes at 36**
43 gate(x3)

Hits @8:30 with 14 stalkers
All chronoboost saved for blink after main base saturation


Note: most of the build I wrote is just more specific and the only real problems with the build were the gas timings but even so I don't really think we should be simplifying builds so much. Or if we are making builds for lower league players that are easy to follow the whole build should be catered to them, not just the gate timings. This build for example with probes being put on mid build isn't really noob friendly? So why make the gate timings noob friendly. Just my 2 cents.

Replay of me doing it vs ai: http://drop.sc/377929 (10 seconds faster than duckdeok did vs innovation. vs ai and not innovation though haha ;D)


Unless otherwise noted, it's always 3 on gas. I've used that build several times and always hit the timing at 8:30 without any problems, so.....I don't know lol.


Okay, you can keep doing it wrong but can you change the guide so everyone else can learn it properly ^^
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
DomeGetta
Profile Joined February 2012
480 Posts
April 02 2014 14:22 GMT
#258
On April 02 2014 22:49 SC2John wrote:
Show nested quote +
On April 02 2014 22:40 Whitewing wrote:
On April 02 2014 22:14 DomeGetta wrote:
I just want to first open with this is an incredible thread lol! That picture is one of the best gifs I've seen lololol.
Anyways - I want to get on my soap box for just a few moments here about this type of play in general. Obviously it would be pretty rare for anyone from Blizz to read the comments on this post regardless of how glorious it is but I digress.

All of these brutal timings that exist in the game - (to which protoss has an incredible sum, zerg slightly less and terran probably the least) should be eliminated via nerf! Speaking strictly to the good of the game and not at all to balance: The existence of these timings add chaos to the game and minimize the impact of the skill of the players on the outcome.

The "standard" builds that develop now have to incorporate inefficient safe-guards against all of this (and yes people talk about scouting but scouting for every timing that can kill you is inefficient it is an investment and if your opponent chooses to ignore it you will be very behind).

Now - if pro A chooses to scout for the timings and play safe and pro B chooses to say fuck it and greeds out pro B definitely wins all things equal. If pro A chooses to execute the timings and pro B chooses to say fuck it and greeds out pro A definitely wins. The outcome is predetermined and not at all in the spirit of the game imo.

I understand the positive impact that early aggressive timings can have on the game and maybe not 100% of them should be nerfed out but there really shouldn't be so many. It really does take away the aspect that the better player wins more of the time (i.e. duckeduck / billowy type nonsense).

In the spirit of competition don't we want the best player (macro / micro / multitask) to be the winner more of the time? Not just the player who guessed right 2 out of 3 times on that particular day??

Pls help Blizz QQ (;D)

Anyways cool thread lol - having the knowledge of these builds will surely help my cheese defense but make my standard play safer / less efficient and winrate in macro games go down lol.


All of these builds can be scouted with appropriate play, they are not overpowered and broken, and good players who aren't playing too greedy can spot them coming and defend.


I think he's trying to say that your opponent can play high variance builds like sOs (AKA proxy void ray one game, nexus first the next) and win a majority of the time. In fact, he suggests it might be the best way to play Protoss. However, if this were true, Rain and Zest wouldn't be the best Protoss players in the world right now.

Bluntly stated: as long as you have good macro and mechanics, you can play safe and beat noobs on ladder playing high variance builds.




Yah let me clarify some.
I am a semi active - mid-masters level player on NA.
I actually watch a whole lot more starcraft than I play now days.
What I'm really saying is that I (as a viewer and a player) am really tired of seeing game outcomes predetermined based on who had more balls / less balls (depending on scenario)
I'm not saying you can't sniff out these builds and react appropriately but what I am saying is that it's actually pretty easy to straight up lose games to build order counters (Innovation vs TLhero IEM - 11/11 vs zerg on 4 player maps unscouted etc). I just really don't see what it is that we think they add to the game. Nobody wants to see a 15 minute 3-0 stomping with 3 build order wins..it's not impressive or entertaining. You can argue all day long that "if you play safe and perfectly you can win" but you can't argue that if you play safe and your opponent plays greedy that you should win - again that's more chaos and less skill based. I've seen plenty of pro games to that effect as well.

To make my question more clear I guess - How exactly does having so many different plausable cheese game enders improve the over all state of the game? If someone has a good answer I'm a pretty open minded dude I just can't think of one. Obviously no one wants the game to be 45 minute turtle-fest and I really am ok with the idea of early game action I just feel like there shouldn't be so many ways to just straight up lose based on what build you chose - there should be safe macro oriented builds that don't get blown out of the water by incredible greed (which I'm not saying we are that far off I'm just saying I really don't understand the point of having 3/4 of these timings exist (roach/bane / 1 base blink 2 base blink / 1 base DT/ 11/11 / 6pool etc).

To me personally it doesn't add anything positive to the game - the only thing it does do is allow much lesser skilled individuals to climb higher up on the ladder than they should be and create "meta battles" in the highest level pro games - the latter which I am sort of OK with but I wish it was less frequent.
Kurte_Idumin
Profile Joined March 2014
Australia22 Posts
April 02 2014 14:26 GMT
#259
Oh my really nice write up!!
Lately we have lots of good strategy posts but this would be the best.
..."In conclusion, Protoss is bullshit"( and the title, animated parts)
I don't know if I should laugh out loud or feel disgusting lmao
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 02 2014 14:33 GMT
#260
On April 02 2014 23:22 DomeGetta wrote:
Show nested quote +
On April 02 2014 22:49 SC2John wrote:
On April 02 2014 22:40 Whitewing wrote:
On April 02 2014 22:14 DomeGetta wrote:
I just want to first open with this is an incredible thread lol! That picture is one of the best gifs I've seen lololol.
Anyways - I want to get on my soap box for just a few moments here about this type of play in general. Obviously it would be pretty rare for anyone from Blizz to read the comments on this post regardless of how glorious it is but I digress.

All of these brutal timings that exist in the game - (to which protoss has an incredible sum, zerg slightly less and terran probably the least) should be eliminated via nerf! Speaking strictly to the good of the game and not at all to balance: The existence of these timings add chaos to the game and minimize the impact of the skill of the players on the outcome.

The "standard" builds that develop now have to incorporate inefficient safe-guards against all of this (and yes people talk about scouting but scouting for every timing that can kill you is inefficient it is an investment and if your opponent chooses to ignore it you will be very behind).

Now - if pro A chooses to scout for the timings and play safe and pro B chooses to say fuck it and greeds out pro B definitely wins all things equal. If pro A chooses to execute the timings and pro B chooses to say fuck it and greeds out pro A definitely wins. The outcome is predetermined and not at all in the spirit of the game imo.

I understand the positive impact that early aggressive timings can have on the game and maybe not 100% of them should be nerfed out but there really shouldn't be so many. It really does take away the aspect that the better player wins more of the time (i.e. duckeduck / billowy type nonsense).

In the spirit of competition don't we want the best player (macro / micro / multitask) to be the winner more of the time? Not just the player who guessed right 2 out of 3 times on that particular day??

Pls help Blizz QQ (;D)

Anyways cool thread lol - having the knowledge of these builds will surely help my cheese defense but make my standard play safer / less efficient and winrate in macro games go down lol.


All of these builds can be scouted with appropriate play, they are not overpowered and broken, and good players who aren't playing too greedy can spot them coming and defend.


I think he's trying to say that your opponent can play high variance builds like sOs (AKA proxy void ray one game, nexus first the next) and win a majority of the time. In fact, he suggests it might be the best way to play Protoss. However, if this were true, Rain and Zest wouldn't be the best Protoss players in the world right now.

Bluntly stated: as long as you have good macro and mechanics, you can play safe and beat noobs on ladder playing high variance builds.




Yah let me clarify some.
I am a semi active - mid-masters level player on NA.
I actually watch a whole lot more starcraft than I play now days.
What I'm really saying is that I (as a viewer and a player) am really tired of seeing game outcomes predetermined based on who had more balls / less balls (depending on scenario)
I'm not saying you can't sniff out these builds and react appropriately but what I am saying is that it's actually pretty easy to straight up lose games to build order counters (Innovation vs TLhero IEM - 11/11 vs zerg on 4 player maps unscouted etc). I just really don't see what it is that we think they add to the game. Nobody wants to see a 15 minute 3-0 stomping with 3 build order wins..it's not impressive or entertaining. You can argue all day long that "if you play safe and perfectly you can win" but you can't argue that if you play safe and your opponent plays greedy that you should win - again that's more chaos and less skill based. I've seen plenty of pro games to that effect as well.

To make my question more clear I guess - How exactly does having so many different plausable cheese game enders improve the over all state of the game? If someone has a good answer I'm a pretty open minded dude I just can't think of one. Obviously no one wants the game to be 45 minute turtle-fest and I really am ok with the idea of early game action I just feel like there shouldn't be so many ways to just straight up lose based on what build you chose - there should be safe macro oriented builds that don't get blown out of the water by incredible greed (which I'm not saying we are that far off I'm just saying I really don't understand the point of having 3/4 of these timings exist (roach/bane / 1 base blink 2 base blink / 1 base DT/ 11/11 / 6pool etc).

To me personally it doesn't add anything positive to the game - the only thing it does do is allow much lesser skilled individuals to climb higher up on the ladder than they should be and create "meta battles" in the highest level pro games - the latter which I am sort of OK with but I wish it was less frequent.


I'm afraid there's no way to fix it other than to dynamically change the game design. Like, there's obviously these all-ins and such, but even if they somehow managed to remove them from the game while keeping the rest of the game balanced, there would still be the threat of other high variance builds. It's just how the game is constructed via the speed (of the game), the incredibly smooth pathing, the unit AI, mineral gathering, etc., etc. Without a complete overhaul of the core game mechanics, Blizzard can't do anything about high variance builds.

We say that Protoss has the highest percentage of cheeses, but that's only because Protoss has more options available to them early on. If we go back to WoL, Protoss opened almost the same way every game. In fact, most matches looked identical, and the result was a very stale, boring game to watch. Certainly Blizzard needs to watch out and avoid creating too much early game variance, but the element of randomness is SC2 is somewhat a good thing. Like I said, though, I don't think we can completely eliminate the effects of randomness on the game because of the way SC2 is designed at its core.
StrategyAllyssa Grey <3<3
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