[G] The Great Book of Protoss Bullshit - Page 15
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SC2Toastie
Netherlands5725 Posts
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raga4ka
Bulgaria5679 Posts
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Mahtasooma
Germany475 Posts
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shivver
United States232 Posts
On April 02 2014 22:14 DomeGetta wrote: I just want to first open with this is an incredible thread lol! That picture is one of the best gifs I've seen lololol. Anyways - I want to get on my soap box for just a few moments here about this type of play in general. Obviously it would be pretty rare for anyone from Blizz to read the comments on this post regardless of how glorious it is but I digress. All of these brutal timings that exist in the game - (to which protoss has an incredible sum, zerg slightly less and terran probably the least) should be eliminated via nerf! Speaking strictly to the good of the game and not at all to balance: The existence of these timings add chaos to the game and minimize the impact of the skill of the players on the outcome. The "standard" builds that develop now have to incorporate inefficient safe-guards against all of this (and yes people talk about scouting but scouting for every timing that can kill you is inefficient it is an investment and if your opponent chooses to ignore it you will be very behind). Now - if pro A chooses to scout for the timings and play safe and pro B chooses to say fuck it and greeds out pro B definitely wins all things equal. If pro A chooses to execute the timings and pro B chooses to say fuck it and greeds out pro A definitely wins. The outcome is predetermined and not at all in the spirit of the game imo. I understand the positive impact that early aggressive timings can have on the game and maybe not 100% of them should be nerfed out but there really shouldn't be so many. It really does take away the aspect that the better player wins more of the time (i.e. duckeduck / billowy type nonsense). In the spirit of competition don't we want the best player (macro / micro / multitask) to be the winner more of the time? Not just the player who guessed right 2 out of 3 times on that particular day?? Pls help Blizz QQ (;D) Anyways cool thread lol - having the knowledge of these builds will surely help my cheese defense but make my standard play safer / less efficient and winrate in macro games go down lol. all of this can be stopped with proper scouting, even smashed dare I say. 10 g 3 g for example is going to die to a toss going DTs in the proper manner, which is a safe expand. if you get killed trying a 1 gate fe against a 10 g 3 g.. well then yeah, stuff like that SHOULD kill you | ||
aZealot
New Zealand5447 Posts
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dirtydurb82
United States178 Posts
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boxerfred
Germany8360 Posts
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WombaT
Northern Ireland23953 Posts
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SC2Toastie
Netherlands5725 Posts
On April 03 2014 05:19 aZealot wrote: Agreed. IMO, the game would be significantly worse off for the lack of bullshit. It'd be more fair if all races had freewin cards to pull. As it stands now, Protoss (the race with mostly the easiest to execute builds, can get away at most levels beneath the pro level turtling all game long into F2 a click (hyperbole)). If the other races had the same kind of wonky shit that could work in a blue moon... But MSC and Sentry prevent pretty much every Terran/Zerg aggresive build from working verse Protoss. Fact of the matter is, this guide is obviously a massive troll, but sadly, all these builds are viable and very strong. In short, Protoss is easier compared to the other races below the pro level and the fact they also have these kind of freewin coinflip yolo builds is frustrating. I get frustrated when rolling vs Protoss or as Protoss. vs Protoss because I know I'll be on my toes all game long for the moment he decides it's fun to get out of his natural, and as Protoss because it is just pretty damn boring. Protoss needs to be able to move out on the map, because the army without collosi/templar/archon is way to weak to attempt a move out. Recall is a stupid bandaid. Mothershipcore, Collosi, Templar and Archon should be nerfed accordingly. Tadam, Protoss can all of a sudden roam the map and is not so fucking infuriating to play as or against. And maybe find some way to fix the way hidden buildings work. To come back to the quote, no, the game wouldn't per se be worse off without a lot of these builds. The sad thing is, Protoss needs either these bullshit builds or turtleturtleturtle 15 sec fight gg because the entire race is poorly designed. | ||
Skynx
Turkey7150 Posts
As for terran, just 888 every game. | ||
aZealot
New Zealand5447 Posts
On April 03 2014 07:25 SC2Toastie wrote: It'd be more fair if all races had freewin cards to pull. As it stands now, Protoss (the race with mostly the easiest to execute builds, can get away at most levels beneath the pro level turtling all game long into F2 a click (hyperbole)). If the other races had the same kind of wonky shit that could work in a blue moon... But MSC and Sentry prevent pretty much every Terran/Zerg aggresive build from working verse Protoss. Fact of the matter is, this guide is obviously a massive troll, but sadly, all these builds are viable and very strong. In short, Protoss is easier compared to the other races below the pro level and the fact they also have these kind of freewin coinflip yolo builds is frustrating. I get frustrated when rolling vs Protoss or as Protoss. vs Protoss because I know I'll be on my toes all game long for the moment he decides it's fun to get out of his natural, and as Protoss because it is just pretty damn boring. Protoss needs to be able to move out on the map, because the army without collosi/templar/archon is way to weak to attempt a move out. Recall is a stupid bandaid. Mothershipcore, Collosi, Templar and Archon should be nerfed accordingly. Tadam, Protoss can all of a sudden roam the map and is not so fucking infuriating to play as or against. And maybe find some way to fix the way hidden buildings work. To come back to the quote, no, the game wouldn't per se be worse off without a lot of these builds. The sad thing is, Protoss needs either these bullshit builds or turtleturtleturtle 15 sec fight gg because the entire race is poorly designed. Heh, I disagree with most of what you have said. I think it would be difficult for you to be more wrong. But, I doubt a discussion will get us anywhere. Nor is this the place for it. Edit/ Just to be clear, by bullshit, I don't mean just Protoss bullshit. I mean all the bullshit in the game. | ||
Xinzoe
Korea (South)2373 Posts
from 56% ---> 67% in less than 24 hours and about to get promoted to GM ( I THINK) | ||
Isarios
United States153 Posts
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mykillandjello
United States29 Posts
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Whitewing
United States7483 Posts
On April 03 2014 08:59 Xinzoe wrote: 87% PvT winrate so far with kill-a-terran-tasteless build from 56% ---> 67% in less than 24 hours and about to get promoted to GM ( I THINK) Teo will be ecstatic to hear that. | ||
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ZeromuS
Canada13379 Posts
Even I'm happy :') | ||
shivver
United States232 Posts
if we win, it's because we're imba and noobs and w/e derogatory comments they have. If we lose then it's more flaming with less of the imba comments. funny I hop on korea having not played terran for over a year and at diamond level there take out 17 out 20 protoss I come encounter with | ||
[F_]aths
Germany3947 Posts
But to be honest, in gold league where I currently play, I see no imbalance of any sort. Both my execution as well as of the opponent is too sloppy for any imbalance to factor in. | ||
asdfOu
United States2089 Posts
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ninazerg
United States7291 Posts
On April 03 2014 07:53 Skynx wrote: This is too legit to be april 1st. Protoss is Blizzard's April Fool's Joke they prepped just for you guys <3 | ||
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