• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:29
CET 23:29
KST 07:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win12026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Weekly Cups (March 9-15): herO, Clem, ByuN win Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Gypsy to Korea ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2282 users

[D] SC2 Notes: Duckdeok's BS Blink All-in PvT!

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-07-04 21:11:11
November 13 2013 06:06 GMT
#1
The DUCKFUCK Blink All-in PvT!


After the big tournament this past weekend, duckdeok cause a big upset by beating Innovation and nearly beating Maru as well by using primarily tricky builds and early cheeses - most notably, his 2-base blink all-in. After looking through his games, I decided to write it down and share so that you can humiliate your opponent's with fun blink builds! It's time to pull out the quacks .

Links:

duckdeok vs Innovation G1
duckdeok vs Maru G2


[image loading]
Innovation getting DUCKFUCKED

Build order:
9 pylon
13 gate
14 gas
16 pylon
17 gas
18 core
**probe scout**
21 zealot (cancel)
21 nexus
21 MSC
23 pylon
23 warpgate
25 stalker
27 twilight council
28 stalker
33 blink
35 stalker
@6:15 -> gate x2
**deny reaper scout**
@7:00 -> gate x3
**cut probes at 36**


Hits @8:30 with 12 stalkers
All chronoboost is saved for blink after main base saturation


The goal of duckdeok's strategy is to open in a fairly common, straight-forward way while denying your opponent's information. Naturally, this can lead into either a very straightforward, normal game OR it can hide the true intentions of a mischievous all-in. Duckdeok takes advantage of this shortage of information to take advantage of his opponent and "randomize" his followups (for instance, one game he'll do a blink all-in, the next game he'll go for an insanely fast 3rd and normal robo play, as shown in his games against Innovation). The key here is to keep your opponent uncertain and either force a scan (which shouldn't catch anything important if you're positioning your buildings well) or a lot of premature bunkers.

The brilliant thing about duckdeok's build is that it defends well against most early aggression with the high number of stalkers and hits right before most stim timings are finished. This means that when you hit, you can often times snipe the tech lab with stim and get WAY ahead, even if your aggression fails. The huge numbers of stalkers that hit initially (~12) also do so much burst damage that it's generally possible to focus down a bunker in 2-3 shots.

In both games, duckdeok mind games his opponents pretty hard and is able to simply do a frontal assault with just a time warp and good blink micro. In other cases, it's generally standard to pressure the front then blink into the main while using time warp on the ramp to slow down the terran units. Other than this, using good blink micro and clever techniques like blinking down cliffs should secure you the win. The key is not getting surrounded by SCVs and keeping your MSC alive for continual time warps and high ground vision. A special note: duckdeok showed in his game against Maru that you can also cancel the widow mine's attack by blinking at the right time.

Duckdeok does this once on Frost and once on Yeonsu, presumably because you can control the flow of information and deny reapers from scouting your main base. This type of strategy probably also has a lot of promise on Whirlwind, which has only one available entrance for reapers. To transition (AKA if you don't outright win), you would most likely throw down a robo and a forge and take your natural gases while keeping your opponent pinned back with your blink stalkers.


So, whenever you feel you're falling behind in the PvT meta, whenever you feel like you can't seem to beat terran...just channel the duck and pull out all the quacks.

EDIT:
On November 14 2013 07:12 AgamemnonSC2 wrote:
I made an audio build for this, hope it helps!

Audio Build: Duckdeok's Blink All-in

NOTE: Not building the Zealot will result in better build order timing. Cancel Zealot if safe, or do not build it at all. Your forward probe should scout if there is an expansion or not. This is especially important in the lower/not pro leagues!!! A one basing opponent can be beaten, but you may need to defend for a bit.

Thanks to IMBA Builds for the Replay.

Oh, and this is my first one. So any suggestions are welcome!


EDIT: this build also works off of 14 gate -> 17 nexus. This earlier nexus can coax the terran player into playing even more greedy because he won't be expecting a blink all-in.

_
StrategyAllyssa Grey <3<3
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
November 13 2013 06:35 GMT
#2
<3
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[CCSRAM] BaoQuan
Profile Joined August 2013
United States96 Posts
November 13 2013 06:42 GMT
#3
Nice write up!
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 13 2013 07:25 GMT
#4
goddammn that screenshot makes the red mist descend.
ProgamerAustralian alcohol user follow @iaguzSC2
Dragonadern
Profile Joined June 2011
Switzerland17 Posts
Last Edited: 2013-11-13 08:14:22
November 13 2013 08:10 GMT
#5
High master toss here (2000 pts last season )

What would you do against a gas first with this build? I feel that you can only do this against a reaper expand with no factory followup (e.g. widow mine Drops, i guess a hellion medivac push could be thwarted, but you dont have any detection against widow mines), do you suggest scouting with the MSC when you see a gas? to see what he follows the reaper up i mean.

TLDR: When do you Scout with MSC when seeing gas? Difference between gas first and 13gas? Or how do you react vs gas pressure?

Edit: I totally forgot to thank you for this writeup!! So sorry! Thanks alot for the work you put in, i was searching for this build and you just made my day :D thanks for the super work sc2john
NET
Profile Blog Joined February 2009
United States703 Posts
November 13 2013 08:11 GMT
#6
Awesome. Thank you sir for the writeup.
"Dark Templar are the saviors of the Protoss Race." -Artosis
JiYan
Profile Blog Joined February 2009
United States3668 Posts
November 13 2013 09:29 GMT
#7
nice writeup!
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 13 2013 13:11 GMT
#8
Oh my god as a Terran this is the second worst build to see on ladder. It's just so painful and I have no idea how to reliably stop it. Now this with Star Station... Why is this topic here!~!!!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 13 2013 14:52 GMT
#9
On November 13 2013 17:10 Dragonadern wrote:
High master toss here (2000 pts last season )

What would you do against a gas first with this build? I feel that you can only do this against a reaper expand with no factory followup (e.g. widow mine Drops, i guess a hellion medivac push could be thwarted, but you dont have any detection against widow mines), do you suggest scouting with the MSC when you see a gas? to see what he follows the reaper up i mean.

TLDR: When do you Scout with MSC when seeing gas? Difference between gas first and 13gas? Or how do you react vs gas pressure?

Edit: I totally forgot to thank you for this writeup!! So sorry! Thanks alot for the work you put in, i was searching for this build and you just made my day :D thanks for the super work sc2john


The power of this all-in is looking like a fairly normal opening while being quite effective against "standard" or greedy terran play. Last night on Inside the Game, Xenocider was talking about how Innovation was clearly scouting for signs of aggression, didn't see much, and so he didn't build an extra bunker. That's where the strength of this build lies. Of course, the other beautiful thing is that if you don't outright win, you can often times transition out of it with a solid 2-base economy.

I think perhaps you would just forgo blink and play a more standard robo-based game if you scout gas first; like I said in the OP, the build that duckdeok does looks pretty normal and can transition into almost anything. As far as scouting the followup to a reaper off of 13 gas, I'm not sure it's necessary. If your opponent does something standard, this blink all-in will be good; if your opponent does something less standard (i.e. widow mine drop after reaper), they won't have any units and you'll run them over with your all-in. In the game vs. Maru, I believe Maru does something wonky like marine/widow mine drops after reaper; duckdeok just defends the drop the best he can and then does an unbelievably strong counterpush.

Those are my thoughts. Hope they are helpful!

I suppose my next post should include something about proxy stargates!!! :D
(So much terran tears, I can feel it hahaha)
StrategyAllyssa Grey <3<3
BronzeKnee
Profile Joined March 2011
United States5219 Posts
November 13 2013 17:35 GMT
#10
Awesome writeup. But the proper name is the DuckFeok build.
Littlesheep
Profile Joined August 2012
Canada217 Posts
November 13 2013 17:53 GMT
#11
I don't understand the expo first blink all-in, the whole point is to get in there before stim is done, why delay it at all? I do the one base version of this and it hits well over a minute earlier than this, I will stick to it.
pro toez
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 13 2013 18:26 GMT
#12
On November 14 2013 02:53 Littlesheep wrote:
I don't understand the expo first blink all-in, the whole point is to get in there before stim is done, why delay it at all? I do the one base version of this and it hits well over a minute earlier than this, I will stick to it.


While it may not hit as hard as a 1-base blink all-in, it does have the advantage of being "tricky" in that it looks almost normal to the terran player until around 8:00. Most terran players, especially with the more modern reaper expands we're seeing, hold off on building a bunker unless they see something out of the ordinary. Duckdeok takes advantage of that by denying scouting every game and mind gaming his opponents using either something like a blink all-in, a 3-gate stalker attack after expansion, or something incredibly greedy like a fast 3rd nexus. That said, it's important to think of this build in context to your goal; duckdeok's goal here was not to do the most extreme blink all-in as possible but to instead set up a series of expectations that he could exploit.

I don't know the exact differences between builds, but having 6 gateways and 14 extra probes and still hitting only a minute later than a 1-base blink all-in is amazing. In every game duckdeok did this in the global finals, stim still had like 20-30 seconds left to go when he attacked. In my eyes, it's still a very good attack timing and allows you to transition a lot better than a 1-base blink all-in.
StrategyAllyssa Grey <3<3
igay
Profile Blog Joined November 2011
Australia1178 Posts
November 13 2013 19:24 GMT
#13
On November 14 2013 02:53 Littlesheep wrote:
I don't understand the expo first blink all-in, the whole point is to get in there before stim is done, why delay it at all? I do the one base version of this and it hits well over a minute earlier than this, I will stick to it.



because there is almost no way of them not knowing it is coming when it's one base. no expansion,6 on gass, missing a pylon? at that point they already know it's coming. with this sick build you have the opportunity to take them by surprise.

this is a sick build thanks once again john!
MVP <3 MKP <3 DRG <3
Rickyvalle21
Profile Joined July 2012
United States320 Posts
November 13 2013 19:50 GMT
#14
I tried the build out on on Star Station, which is a map just as good for it, and couldnt get it to work because of widow mine drop. Any tips on how to Approach this?
people say practice is perfect but if nothing is perfect whats the point in practicing?
Nebuchad
Profile Blog Joined December 2012
Switzerland12416 Posts
November 13 2013 20:30 GMT
#15
I tried it 4 times and I got destrooooooyed. I suck at the game obviously (platinum), and I can't seem to hit the timing correctly. Needs more practice than it might look like it does (or better fundamentals than mine in the first place).
No will to live, no wish to die
SalvationII
Profile Joined January 2013
Germany25 Posts
November 13 2013 21:15 GMT
#16
Haha, nice writing you did here.. :D

The Mainpart of this build is not to win with brute force but with out-mindgaming your opponent and letting him play greedier and unsafer then against a 1-base all in.
You don't expect a Toss to blink all in you when he sees a fast expand.
My version is out of a 17 Nexus, which leads the terran into playing even more greedy, like 2 rax fast starport or even 3 CC.
It hits at the same time with the same amount of stalkers, so I think playing this all in out of a 17 nexus mindfucks an opponent even more.

In the end it's a pretty solid all in for the ladder and even for tournaments.

EU-GM toss's opinion.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
November 13 2013 21:30 GMT
#17
On November 14 2013 04:24 igay wrote:
Show nested quote +
On November 14 2013 02:53 Littlesheep wrote:
I don't understand the expo first blink all-in, the whole point is to get in there before stim is done, why delay it at all? I do the one base version of this and it hits well over a minute earlier than this, I will stick to it.



because there is almost no way of them not knowing it is coming when it's one base. no expansion,6 on gass, missing a pylon? at that point they already know it's coming. with this sick build you have the opportunity to take them by surprise.

this is a sick build thanks once again john!


..and if it fails to kill, a two base build transitions much better :pp
maru G5L pls
ffadicted
Profile Joined January 2011
United States3545 Posts
November 13 2013 21:59 GMT
#18
Sick build, I'm gonna def try this. I like the aggro-pressure style, I'm the type that loves playing a reactive style, so I approve 100% of this over a 1 base definite all-in.
SooYoung-Noona!
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
November 13 2013 22:12 GMT
#19
I made an audio build for this, hope it helps!



NOTE: Not building the Zealot will result in better build order timing. Cancel Zealot if safe, or do not build it at all.

Thanks to IMBA Builds for the Replay.

Oh, and this is my first one. So any suggestions are welcome!
Co-Founder of SC2 Mistakes
Rickyvalle21
Profile Joined July 2012
United States320 Posts
November 14 2013 00:16 GMT
#20
On November 14 2013 06:15 SalvationII wrote:
Haha, nice writing you did here.. :D

The Mainpart of this build is not to win with brute force but with out-mindgaming your opponent and letting him play greedier and unsafer then against a 1-base all in.
You don't expect a Toss to blink all in you when he sees a fast expand.
My version is out of a 17 Nexus, which leads the terran into playing even more greedy, like 2 rax fast starport or even 3 CC.
It hits at the same time with the same amount of stalkers, so I think playing this all in out of a 17 nexus mindfucks an opponent even more.

In the end it's a pretty solid all in for the ladder and even for tournaments.

EU-GM toss's opinion.


I used to do this too but only in Wol when nexus first was viable. I would nexus first and follow up with quick blink obs or gateway all in and win the majority of the time. How are you going nexus first in the current map pool though? Even pros rarely nexus first on whirlwind and frost.
people say practice is perfect but if nothing is perfect whats the point in practicing?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 594
Liquid`TLO 193
UpATreeSC 112
JuggernautJason55
CosmosSc2 1
Dota 2
monkeys_forever420
canceldota73
Super Smash Bros
hungrybox209
Heroes of the Storm
Liquid`Hasu400
Khaldor134
Trikslyr50
Other Games
summit1g8058
Grubby3463
FrodaN1625
shahzam402
ArmadaUGS118
C9.Mang0109
ToD92
Livibee85
ViBE40
Mew2King34
Organizations
Dota 2
PGL Dota 2 - Main Stream218
Other Games
BasetradeTV160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 177
• musti20045 17
• Reevou 6
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 31
• blackmanpl 22
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1146
Other Games
• imaqtpie868
• Scarra781
• WagamamaTV311
• Shiphtur175
Upcoming Events
PiGosaur Cup
1h 32m
Kung Fu Cup
12h 32m
OSC
1d 1h
The PondCast
1d 11h
KCM Race Survival
1d 11h
WardiTV Team League
1d 13h
Replay Cast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Korean StarCraft League
3 days
[ Show More ]
RSL Revival
3 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
3 days
BSL
3 days
RSL Revival
4 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Sharp vs Scan
Rain vs Mong
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Soulkey vs Ample
JyJ vs sSak
Liquipedia Results

Completed

Proleague 2026-03-16
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.