• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:03
CEST 15:03
KST 22:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1563 users

[D] SC2 Notes: Duckdeok's BS Blink All-in PvT! - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
JSK
Profile Joined February 2013
United States133 Posts
Last Edited: 2014-01-06 07:10:03
January 06 2014 07:05 GMT
#41
On December 09 2013 15:27 SC2John wrote:
Show nested quote +
On December 06 2013 06:45 ffadicted wrote:
Put the twilight somewhere outside your base if you want to commit to all-in, remember he can always scan if his reaper dies without seeing anything (a lot of high level terrans will), or learn some light fake pressure transition out of this.
Because of popularity of blink all-ins, terran will freak out and over-defend if he sees a twilight council tbh


This is a powerful enough build that the terran must scout and respond IMMEDIATELY in order to stop. As long as your timing is tight, you don't need to worry about having to try to be tricky. The other part to this build is the fact that you already have 38 probes total and a second nexus, so you can pressure and transition out of it much more reliably than a 1-base blink allin.

Show nested quote +
On December 06 2013 14:22 KingofGods wrote:
Anybody else read the title "bs" as "bull s***" ?


That's the idea .

Show nested quote +
On December 09 2013 12:14 9-BiT wrote:
This might prompt me to switch to protoss. I think I have lost all my dignity.


GOGOGOGO!!!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=414359
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430061
http://www.teamliquid.net/blogs/viewblog.php?topic_id=394578



I thought most people in this thread, including you were saying that this build basically is good because of its trickery element, but you say here that it's strong enough to not worry about being tricky?

Just trying to confirm that we really need to deny a scout or not..thanks very much!

PS - im not trying to get all semantic or anything, just want to make sure i really understand cause this build/ writeup is really good and I have had a lot of success with it already on ladder and vs my terran friend… so i just want to understand. It just seemed to me that you said it was strong because of how normal it seemed, but that if they scout it they still need to respond immediately/perfectly to stop it?
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 06 2014 09:39 GMT
#42
On January 06 2014 16:05 JSK wrote:
Show nested quote +
On December 09 2013 15:27 SC2John wrote:
On December 06 2013 06:45 ffadicted wrote:
Put the twilight somewhere outside your base if you want to commit to all-in, remember he can always scan if his reaper dies without seeing anything (a lot of high level terrans will), or learn some light fake pressure transition out of this.
Because of popularity of blink all-ins, terran will freak out and over-defend if he sees a twilight council tbh


This is a powerful enough build that the terran must scout and respond IMMEDIATELY in order to stop. As long as your timing is tight, you don't need to worry about having to try to be tricky. The other part to this build is the fact that you already have 38 probes total and a second nexus, so you can pressure and transition out of it much more reliably than a 1-base blink allin.

On December 06 2013 14:22 KingofGods wrote:
Anybody else read the title "bs" as "bull s***" ?


That's the idea .

On December 09 2013 12:14 9-BiT wrote:
This might prompt me to switch to protoss. I think I have lost all my dignity.


GOGOGOGO!!!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=414359
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430061
http://www.teamliquid.net/blogs/viewblog.php?topic_id=394578



I thought most people in this thread, including you were saying that this build basically is good because of its trickery element, but you say here that it's strong enough to not worry about being tricky?

Just trying to confirm that we really need to deny a scout or not..thanks very much!

PS - im not trying to get all semantic or anything, just want to make sure i really understand cause this build/ writeup is really good and I have had a lot of success with it already on ladder and vs my terran friend… so i just want to understand. It just seemed to me that you said it was strong because of how normal it seemed, but that if they scout it they still need to respond immediately/perfectly to stop it?

Terrans can't be your friends!

Jokes aside, this build is solid enough to transform it into your usual Blink All-in build if you wish to do so. The one base version is too risky and works only in some situations where the Terran player does not scout properly and does not erect adequate defense against the attack. I prefer economical builds such as this where you can get ahead with a snipe here and there and then macro up with the advantage that you gained.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 06 2014 13:23 GMT
#43
On January 06 2014 16:05 JSK wrote:
Show nested quote +
On December 09 2013 15:27 SC2John wrote:
On December 06 2013 06:45 ffadicted wrote:
Put the twilight somewhere outside your base if you want to commit to all-in, remember he can always scan if his reaper dies without seeing anything (a lot of high level terrans will), or learn some light fake pressure transition out of this.
Because of popularity of blink all-ins, terran will freak out and over-defend if he sees a twilight council tbh


This is a powerful enough build that the terran must scout and respond IMMEDIATELY in order to stop. As long as your timing is tight, you don't need to worry about having to try to be tricky. The other part to this build is the fact that you already have 38 probes total and a second nexus, so you can pressure and transition out of it much more reliably than a 1-base blink allin.

On December 06 2013 14:22 KingofGods wrote:
Anybody else read the title "bs" as "bull s***" ?


That's the idea .

On December 09 2013 12:14 9-BiT wrote:
This might prompt me to switch to protoss. I think I have lost all my dignity.


GOGOGOGO!!!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=414359
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430061
http://www.teamliquid.net/blogs/viewblog.php?topic_id=394578



I thought most people in this thread, including you were saying that this build basically is good because of its trickery element, but you say here that it's strong enough to not worry about being tricky?

Just trying to confirm that we really need to deny a scout or not..thanks very much!

PS - im not trying to get all semantic or anything, just want to make sure i really understand cause this build/ writeup is really good and I have had a lot of success with it already on ladder and vs my terran friend… so i just want to understand. It just seemed to me that you said it was strong because of how normal it seemed, but that if they scout it they still need to respond immediately/perfectly to stop it?


The blink all-in is what I would call a very "sharp" play, meaning that usually terrans have a very small window to scout and get the proper defenses up in time to deal with it. Of course, when you deny scouting, you make this window even smaller, so it's always good to try and deny scouting the best that you can.

Right now I'm having a lot of success with a macro build based off of this allin. I just poke with my initial 12 stalkers at 8:30 to see what the terran has: if he isn't prepared for the blink all-in or is caught off guard, I go ahead and finish the allin; if he has scouted properly and gotten the proper defenses up, I'll just poke with the stalkers, kill off some units/SCVs, and macro up behind it. The reason why a macro play works well off the back of this build is that usually terran has to overreact to deal with any kind of dedicated all-in, especially in the current map pool (which favors blink). In these cases, the terran usually has to build extra bunkers, start marauder production early, get concussive shells, sometimes even lift the natural CC, etc., etc. The overrreaction is what allows your "economical pressure build" to transition smoothly without straight up dying.
StrategyAllyssa Grey <3<3
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
January 09 2014 05:52 GMT
#44
So what do you do if the Terran builds more than 1 reaper? Should I just abandon the poke and just macro up? I wasn't able to kill off both the reapers, so when I moved out he just sent the reapers in to kill my probes And then i was behind so I went for it but I was slowed down and bla bla bla I lost because he had too much time to prepare and get more units before I blinked in or ran back to my base. I'm guessing I should've just abandoned it or tried harder to kill the reapers? I'm in gold league btw.
There are things known, and things unknown, and in-between are the doors.
myRZeth
Profile Joined June 2011
Germany1047 Posts
January 11 2014 17:55 GMT
#45
On November 14 2013 09:16 Rickyvalle21 wrote:
Show nested quote +
On November 14 2013 06:15 SalvationII wrote:
Haha, nice writing you did here.. :D

The Mainpart of this build is not to win with brute force but with out-mindgaming your opponent and letting him play greedier and unsafer then against a 1-base all in.
You don't expect a Toss to blink all in you when he sees a fast expand.
My version is out of a 17 Nexus, which leads the terran into playing even more greedy, like 2 rax fast starport or even 3 CC.
It hits at the same time with the same amount of stalkers, so I think playing this all in out of a 17 nexus mindfucks an opponent even more.

In the end it's a pretty solid all in for the ladder and even for tournaments.

EU-GM toss's opinion.


I used to do this too but only in Wol when nexus first was viable. I would nexus first and follow up with quick blink obs or gateway all in and win the majority of the time. How are you going nexus first in the current map pool though? Even pros rarely nexus first on whirlwind and frost.



Alterzim is a pretty nice map to go nexus first.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
March 16 2014 21:48 GMT
#46
On November 14 2013 10:36 ffadicted wrote:
Have tried this build 3 times:

1. Terran clearly misses what's going on, I just roll him
2. Terran knows what's going on, I try it anyway, do A LOT of damage with good micro and good map for this (star station), he dies to follow up push
3. Terran knows what's going on, I fake the pressure, he invests a ton in defense, meanwhile I had double forge and storm researching, he eventually I guess figures out what's happening and goes for a SCV all in, is met with storm archon chargelot blink stalker nexus cannon and gets absolutely rolled

I'm having fun with this build lol

Your fun is my anger T_T
Once rode a waterslide with PartinG and TaeJa ✌
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 16 2014 21:56 GMT
#47
On March 17 2014 06:48 Jj_82 wrote:
Show nested quote +
On November 14 2013 10:36 ffadicted wrote:
Have tried this build 3 times:

1. Terran clearly misses what's going on, I just roll him
2. Terran knows what's going on, I try it anyway, do A LOT of damage with good micro and good map for this (star station), he dies to follow up push
3. Terran knows what's going on, I fake the pressure, he invests a ton in defense, meanwhile I had double forge and storm researching, he eventually I guess figures out what's happening and goes for a SCV all in, is met with storm archon chargelot blink stalker nexus cannon and gets absolutely rolled

I'm having fun with this build lol

Your fun is my anger T_T


Bahahaha, I knew this topic would come back up. Everyone in the world hates me for ruining PvT right now lol.
StrategyAllyssa Grey <3<3
ObiWanPwnobi
Profile Joined November 2010
United States30 Posts
March 20 2014 23:23 GMT
#48
So, i've been doing this build, and just have a question about gas timings. I follow what you suggest, and end up with a fair amount of gas banked, until i get about 2 or 3 warp-ins of stalkers out. Is this normal?
ObiWanPwnobi.300
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 21 2014 01:09 GMT
#49
On March 21 2014 08:23 ObiWanPwnobi wrote:
So, i've been doing this build, and just have a question about gas timings. I follow what you suggest, and end up with a fair amount of gas banked, until i get about 2 or 3 warp-ins of stalkers out. Is this normal?


The gas timings in this build are accurate. It should give you enough gas for ~20 stalkers total of continuous warping in before you run out of gas. If you don't want it to be as "all-in" or want to transition sooner, either 1) only build 4 gates total and get your natural gases earlier or 2) Only build 12 stalkers total and then immediately take your natural gases (my preferred method).
StrategyAllyssa Grey <3<3
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#8
IntoTheiNu 722
RotterdaM561
WardiTV554
Rex139
SteadfastSC111
CosmosSc2 37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 967
RotterdaM 561
Rex 139
SteadfastSC 111
CosmosSc2 37
StarCraft: Brood War
Bisu 2235
Horang2 1901
Jaedong 1213
Nal_rA 611
actioN 462
Mini 409
ggaemo 361
EffOrt 348
firebathero 342
BeSt 288
[ Show more ]
Soulkey 211
Hyuk 208
Light 205
ZerO 198
ToSsGirL 167
Mong 112
Rush 110
Mind 99
Pusan 57
Sharp 56
Hyun 53
Sexy 31
Barracks 30
soO 28
910 25
JulyZerg 23
Movie 20
sorry 18
GoRush 13
HiyA 12
Terrorterran 9
Icarus 6
ajuk12(nOOB) 6
Dota 2
Gorgc7307
Dendi657
XcaliburYe90
Counter-Strike
olofmeister2494
allub232
markeloff151
edward128
Other Games
singsing2121
B2W.Neo721
hiko469
Lowko280
Happy274
crisheroes253
DeMusliM129
QueenE47
Liquid`VortiX44
Trikslyr19
Liquid`LucifroN17
ZerO(Twitch)14
Organizations
Counter-Strike
PGL948
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5207
Upcoming Events
WardiTV Qualifier
57m
GSL
20h 27m
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 10h
GSL
1d 20h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 21h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
3 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
[ Show More ]
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.