• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:53
CEST 19:53
KST 02:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors1Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? [ASL21] Ro8 Preview Pt2: Progenitors BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2003 users

[D] SC2 Notes: Dear's Immortal All-in PvZ

Forum Index > StarCraft 2 Strategy
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-09-24 04:15:02
September 24 2013 04:12 GMT
#1
Been looking for new PvZ builds and ran into this one during the Code S Ro16 the other night. It's basically a 1-gate FE into a sentry/immortal all-in. Obviously Dear isn't the first person to do this strategy, but I liked his take on it in this game, and I think it was executed in good fashion.

VoD: Dear vs. DRG G3
Non-GOM VoD: Dear vs. DRG G3 (twitch.tv)

The Build:
Dear's 2-base Immortal all-in PvZ

9 pylon (chronoboost x4 on nexus)
13 gate
14 gas
16 pylon
18 core
21 warp gate
**cut probe production**
21 nexus (3:45)
23 MSC
23 gas
23 pylon (at natural)
**resume probe production**
26 stalker
30 gateway x2 (5:00)
32 sentry
36 robo (5:50)

Warp in 6x zealots at proxy
Pressure 3rd with zealot/MSC
Immortal x3 -> moveout at 9:00
Add 4 gateways at 8:30
MSC stays at home


Dear opens with a stalker and a sentry to deny any overlord scouts while trying to hide his robo from view. When warp gate is done (6:30), Dear warps in 2 rounds of zealots at a hidden pylon near his opponent's 3rd to pressure and force zerglings; this pressure can outright kill the 3rd base of a zerg player who skips speed and doesn't react early enough. When the ling count gets too high, Dear simply recalls out and retains as many zealots as possible. During this time, he is constantly building workers and dumping all of his chronoboost into immortals. At 3 immortals (~9:00), he pushes out on the map and walls off his natural with 2 additional pylons. Probe production is cut at exactly 39 (16 on minerals (x2), 3 on gas (x2), and one probe out on the map for building pylons. The attack hits with ~3 immortals, 7 zealots, 6 sentries, and a stalker at 9:30. Dear's heavy usage of zealots makes sense because the early warpins forced primarily zerglings. I assume that once the roach count starts getting high, he would probably switch to primarily stalker warpins (though in this game DRG tried to use ling/bling to defend).

Dear leaves his MsC at home to defend against counterattack pressure (which happens, incidentally). Without cannons, this seems like the proper response as relying on defensive warpins is both less powerful and less economical for your push.

All in all, I think this is a fun little build. Along with a very potent attack timing, you have the potential for a wide array of builds you can go into because you open up with a gate expand, making it difficult for the zerg to account or scout for every single one. For instance, this build can just as well go stargate + natural gases after the initial overlord scout gets denied. You can build a forge instead of a 3rd gate and get +1 for a slightly later timing. Etc.


_
StrategyAllyssa Grey <3<3
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
September 24 2013 04:37 GMT
#2
I too was intrigued by Dears games in his group. It's pretty clear that he was able to prepare some sick PvZ strats with an all Zerg group, including this game. Thanks for writing this one up, I was planning on setting aside my Wednesday off for studying these games. I am worried that some of his more special and awesome builds are too prepared and specialized for practical use on the ladder. After reading your analysis and re-watching this game in particular I think this build is totally viable on the ladder, do you agree? I am worried about some fast hydra timings killing this attack, but I'm not familiar enough with what Zerg can have to answer this at the 9:00-9:30 mark after being pressured like this build entails. Maybe that's just me being scared because I'm garbage and fuck up those early gate expand attacks really often, lol.

What about the other builds' ladder viability though? I especially thought the voidray blink build was interesting and was gonna be the first one I tackled.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Sated
Profile Blog Joined March 2011
England4983 Posts
September 24 2013 09:41 GMT
#3
--- Nuked ---
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 24 2013 13:23 GMT
#4
On September 24 2013 18:41 Sated wrote:
Isn't this just the Mantoss build..?


No, not at all. The Man Train includes an early forge for +1 weapons and is primarily immortal/zealot. It also only hits with 2 immortals and a warp prism while this build hits with 3 immortals (and a warp prism). Cross check: The MAN Train build.

On September 24 2013 13:37 Kommatiazo wrote:
I too was intrigued by Dears games in his group. It's pretty clear that he was able to prepare some sick PvZ strats with an all Zerg group, including this game. Thanks for writing this one up, I was planning on setting aside my Wednesday off for studying these games. I am worried that some of his more special and awesome builds are too prepared and specialized for practical use on the ladder. After reading your analysis and re-watching this game in particular I think this build is totally viable on the ladder, do you agree? I am worried about some fast hydra timings killing this attack, but I'm not familiar enough with what Zerg can have to answer this at the 9:00-9:30 mark after being pressured like this build entails. Maybe that's just me being scared because I'm garbage and fuck up those early gate expand attacks really often, lol.

What about the other builds' ladder viability though? I especially thought the voidray blink build was interesting and was gonna be the first one I tackled.


I might look into the void ray stalker game too, it WAS quite interesting. I'd have to go over the details, but I think it was a metagame build though. If you try to get a fast 3rd with void rays and then don't get some kind of AoE, you can straight up die to a strong hydra/ling timing. My guess is that you could use this build if you scout double evo though, as it implies roach/hydra (or sometimes ling/infestor into ultras).

As for this build, I think it's perfectly usable on ladder. It's a control build that allows you to control the way the zerg is moving around and reacting all game long. It's unlikely you would be against early hydras though. If you go gateway expand, zerg is kind of obligated to get earlier gas and a slightly later 3rd; if they still try to go for a really fast 3rd, they are in danger of losing it to an early gateway attack. Even if they were to dump all of their gas into lair to rush hydras, I don't think they could get both ling speed AND hydras in time for this attack. The early gateway pressure also forces lings, limiting drone production and creating a timing window where both players have about the same amount of economy (which is the basis for almost all 2-base protoss all-ins).

That's my gut analysis. I'll see if I can do more research on the void ray/stalker build and maybe post some notes.
StrategyAllyssa Grey <3<3
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
September 24 2013 17:18 GMT
#5
Thanks!

I really like this build, the ability to pressure the Zerg with a gate expand, limit their ability to take a third quickly and drone up in the first 8 minutes, and STILL hit at almost the exact same time (though with a few less units) seems absolutely amazing. I'll have to give it a shot!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
September 24 2013 19:53 GMT
#6
On September 24 2013 22:23 SC2John wrote:
Show nested quote +
On September 24 2013 18:41 Sated wrote:
Isn't this just the Mantoss build..?


No, not at all. The Man Train includes an early forge for +1 weapons and is primarily immortal/zealot. It also only hits with 2 immortals and a warp prism while this build hits with 3 immortals (and a warp prism). Cross check: The MAN Train build.

Show nested quote +
On September 24 2013 13:37 Kommatiazo wrote:
I too was intrigued by Dears games in his group. It's pretty clear that he was able to prepare some sick PvZ strats with an all Zerg group, including this game. Thanks for writing this one up, I was planning on setting aside my Wednesday off for studying these games. I am worried that some of his more special and awesome builds are too prepared and specialized for practical use on the ladder. After reading your analysis and re-watching this game in particular I think this build is totally viable on the ladder, do you agree? I am worried about some fast hydra timings killing this attack, but I'm not familiar enough with what Zerg can have to answer this at the 9:00-9:30 mark after being pressured like this build entails. Maybe that's just me being scared because I'm garbage and fuck up those early gate expand attacks really often, lol.

What about the other builds' ladder viability though? I especially thought the voidray blink build was interesting and was gonna be the first one I tackled.


I might look into the void ray stalker game too, it WAS quite interesting. I'd have to go over the details, but I think it was a metagame build though. If you try to get a fast 3rd with void rays and then don't get some kind of AoE, you can straight up die to a strong hydra/ling timing. My guess is that you could use this build if you scout double evo though, as it implies roach/hydra (or sometimes ling/infestor into ultras).

As for this build, I think it's perfectly usable on ladder. It's a control build that allows you to control the way the zerg is moving around and reacting all game long. It's unlikely you would be against early hydras though. If you go gateway expand, zerg is kind of obligated to get earlier gas and a slightly later 3rd; if they still try to go for a really fast 3rd, they are in danger of losing it to an early gateway attack. Even if they were to dump all of their gas into lair to rush hydras, I don't think they could get both ling speed AND hydras in time for this attack. The early gateway pressure also forces lings, limiting drone production and creating a timing window where both players have about the same amount of economy (which is the basis for almost all 2-base protoss all-ins).

That's my gut analysis. I'll see if I can do more research on the void ray/stalker build and maybe post some notes.


Sweet! I'll incorporate this immortal build into my ladder repertoire. When I think about it, I really do miss the soul train a little haha. I'll blog about my notes tomorrow if you haven't already by that time so we can compare notes (but you're way better at this game than me so I'll defer to you), looking forward to what we learn. I'm really hoping that these cool builds aren't just Sleep/DRG/Soulkey killers and I can use them on ladder.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-09-25 15:55:17
September 25 2013 15:55 GMT
#7
On September 25 2013 02:18 Salivanth wrote:
Thanks!

I really like this build, the ability to pressure the Zerg with a gate expand, limit their ability to take a third quickly and drone up in the first 8 minutes, and STILL hit at almost the exact same time (though with a few less units) seems absolutely amazing. I'll have to give it a shot!


With some further study, I've found that you just HAVE to cut probes right around 7:00 when the robo finishes as there is just not enough minerals for zealot warpins, your first immortal, an additional pylon, AND probes. However, once you build the pylon and start the immortal, you can add on the extra 4-5 probes for full 2-base saturation.

Your proxy pylon for the warpgate attack can go down at about the same time as your gateways are finishing. The pylon will finish at almost the exact same time as your warp gates finish. You don't need an ultra close proxy pylon for this; Dear uses a very conservative placement in his game against DRG.

The key things here are:
  • To make sure you have a wall up before 5:30 with a stalker and a sentry. This is generally the earliest time a speed build can finish.
  • To make sure your initial warpins are on time so that the double zealot poke hits promptly at 7:10ish. If you sacrifice this timing for anything, you're forcing less of a response out of your opponent. The later you hit the 3rd, the more likely your opponent can defend it.
  • To make sure your robo is constantly churning units with chronoboost. Since this entire strategy revolves around getting 3 immortals and pushing, any production gaps will result in a delay in your overall push.
  • To make sure you're doing your best to repel overlords with your stalker and pick off lings at the watchtowers and near your 3rd. Keeping the zerg player in the dark is the strongest point of this strategy.


Hope this helps! I really like this strategy the more I play around with it. It's super solid and powerful and still allows you a lot of options and versatility.
StrategyAllyssa Grey <3<3
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
September 26 2013 14:41 GMT
#8
Wow, thanks! This ought to help a lot.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 12 2013 15:20 GMT
#9
Post in sc2 strat or ill ban you next time!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 12 2013 15:24 GMT
#10
I posted this like 3 weeks ago lol. Leave me alone!
StrategyAllyssa Grey <3<3
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
14:00
Season 2 - May 2026
RotterdaM734
uThermal562
mouzHeroMarine434
SteadfastSC236
IndyStarCraft 230
elazer80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 734
uThermal 562
mouzHeroMarine 434
SteadfastSC 236
IndyStarCraft 230
Railgan 121
elazer 80
StarCraft: Brood War
Britney 27438
Horang2 2111
EffOrt 1509
Shuttle 1475
ggaemo 384
Leta 237
firebathero 182
PianO 154
Dewaltoss 141
Sharp 97
[ Show more ]
actioN 59
ToSsGirL 49
Barracks 39
Pusan 21
Rock 19
Sacsri 18
Terrorterran 15
Dota 2
Gorgc4823
monkeys_forever385
Counter-Strike
fl0m6749
olofmeister2713
Heroes of the Storm
Khaldor359
Liquid`Hasu60
MindelVK8
Other Games
FrodaN1336
Liquid`RaSZi1276
Beastyqt916
B2W.Neo643
KnowMe226
mouzStarbuck192
Grubby87
Organizations
Other Games
gamesdonequick859
BasetradeTV570
Dota 2
PGL Dota 2 - Main Stream72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 18
• Reevou 8
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV753
• lizZardDota284
League of Legends
• Jankos2051
Other Games
• imaqtpie800
• Shiphtur281
Upcoming Events
BSL
1h 7m
IPSL
1h 7m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
6h 7m
Replay Cast
15h 7m
Wardi Open
16h 7m
Afreeca Starleague
16h 7m
Jaedong vs Light
Monday Night Weeklies
22h 7m
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 16h
Afreeca Starleague
1d 16h
Snow vs Flash
[ Show More ]
WardiTV Invitational
1d 17h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
3 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.