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How to run a PvT Clinic: HerO at IEM - Page 3

Forum Index > StarCraft 2 Strategy
49 CommentsPost a Reply
Prev 1 2 3 All
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 10 2014 14:49 GMT
#41
Please stop helping protoss and do a TvP analysis instead D:

JK, really nice write up, thank you guys.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 10 2014 16:32 GMT
#42
The deny of the scout on the twilight council was pretty nice, but it was less because of the wall and more because the reaper never went close enough to the wall to see it. Vision radius should be large enough to catch the edge of the twilight without having to go behind the nexus. Short version: Polt failed.

Anywhooo, once storm AND colossi are out, there isn't very much damage you can do as a Terran, especially when you're forced to pick between vikings or medivacs when you need to simultaneously be teching into ghosts. I've seen better PvT by Hero, and Polt wasn't impressive at all.
twitch.tv/duttroach
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 10 2014 18:23 GMT
#43
On March 11 2014 01:32 dUTtrOACh wrote:
The deny of the scout on the twilight council was pretty nice, but it was less because of the wall and more because the reaper never went close enough to the wall to see it. Vision radius should be large enough to catch the edge of the twilight without having to go behind the nexus. Short version: Polt failed.

Anywhooo, once storm AND colossi are out, there isn't very much damage you can do as a Terran, especially when you're forced to pick between vikings or medivacs when you need to simultaneously be teching into ghosts. I've seen better PvT by Hero, and Polt wasn't impressive at all.


1) It's becoming VERY common to wall off one side of the mineral line to deal with reapers. While it doesn't necessarily completely stop the reaper from scouting, it makes it a lot easier to control where the reaper goes and often times Terran players wouldn't suicide their reaper into a wall hoping that the twilight council is close enough to scout; that's dumb.

2) Polt played the same way all weekend and wrecked several Protosses, including Rain, Classic, Mana, and Stardust. Polt's strategic thinking is godlike and deserves to be respected, even if his mechanics are not necessarily mind-blowing (AKA never pulling SCVs vs. storm drops lol). Once storm and colossus are out, there are two ways to deal with it: either start building a big scary ghost/viking army of your own, much like TaeJa or Kas; or to catch the Protoss out of position and pull their economy apart, which Polt's playstyle excels at doing. The beauty of this game was that HerO made a bunch of good decisions of where and how to defend his bases that completely stonewalled Polt's more positional playstyle.

StrategyAllyssa Grey <3<3
vidium
Profile Joined January 2012
Romania222 Posts
March 10 2014 19:58 GMT
#44
Really nice post, Polt has one of the most interesting terran playstyles, for me at least. Kinda sad he lost but as always you learn a lot from watching the best play.
I really liked the comparison between oracle and the warp prism drop, and now its kinda funny when i see casters shout so much when an oracle gets 3-5 kills, and storm drop can kill all you workers at one base and you dont even have time to react.
You ever notice how no one returns to the barracks?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2014-03-10 23:26:40
March 10 2014 23:24 GMT
#45
On March 11 2014 03:23 SC2John wrote:
Show nested quote +
On March 11 2014 01:32 dUTtrOACh wrote:
The deny of the scout on the twilight council was pretty nice, but it was less because of the wall and more because the reaper never went close enough to the wall to see it. Vision radius should be large enough to catch the edge of the twilight without having to go behind the nexus. Short version: Polt failed.

Anywhooo, once storm AND colossi are out, there isn't very much damage you can do as a Terran, especially when you're forced to pick between vikings or medivacs when you need to simultaneously be teching into ghosts. I've seen better PvT by Hero, and Polt wasn't impressive at all.


1) It's becoming VERY common to wall off one side of the mineral line to deal with reapers. While it doesn't necessarily completely stop the reaper from scouting, it makes it a lot easier to control where the reaper goes and often times Terran players wouldn't suicide their reaper into a wall hoping that the twilight council is close enough to scout; that's dumb.

2) Polt played the same way all weekend and wrecked several Protosses, including Rain, Classic, Mana, and Stardust. Polt's strategic thinking is godlike and deserves to be respected, even if his mechanics are not necessarily mind-blowing (AKA never pulling SCVs vs. storm drops lol). Once storm and colossus are out, there are two ways to deal with it: either start building a big scary ghost/viking army of your own, much like TaeJa or Kas; or to catch the Protoss out of position and pull their economy apart, which Polt's playstyle excels at doing. The beauty of this game was that HerO made a bunch of good decisions of where and how to defend his bases that completely stonewalled Polt's more positional playstyle.



Right on. I didn't see any of Polt's other matches. I'll have to do some catching up.

EDIT: And about storm drops... they're just one of the beautiful things that we only hope the observer catches on time.
twitch.tv/duttroach
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
March 11 2014 05:07 GMT
#46
Very nice write up, really good stuff thanks guys.

And I think now with mines getting the buff, when HerO decides to get the templar archive, I think you can get a Robo first for an obs, and just delay your Templar Archives slightly. Although I'm not sure how it works out yet. And then maybe just getting 1 templar as soon as Archives finish while getting storm instead of 2 until you have enough gas. Also, the vision radius on the MSC isn't stupidly big but is still enough to where you can get a pretty decent scout off if you control it correctly that scouting a quick mine build shouldn't be too hard to get a robo in time or some kind of detection, etc.

But, all the things about army positioning and base selection are really interesting. And something I'm looking for more when watching pro-matches. I wish casters picked up on these things more and could highlight these decisions better in-game, which is something Day9 is really good at and doesn't get enough credit for as a caster imo (people seem to dislike day9's casting and it's baffling to me).

Loved the article as my PvT has been suffering as of late. The new variations on the Terran side with mines has surely made it much more interesting to watch, and much more difficult to play haha. Looking forward to the next one!
There are things known, and things unknown, and in-between are the doors.
Jealous
Profile Blog Joined December 2011
10387 Posts
March 11 2014 13:39 GMT
#47
Good job fixing the errors. Only a few remain but it's not nearly the trainwreck it was before. THIS is the type of quality I expect from TL ^^;
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
5p4z3n3k0
Profile Joined January 2013
Netherlands19 Posts
Last Edited: 2014-03-11 14:09:10
March 11 2014 14:08 GMT
#48
I might get banned but this isn't a whine, Just want to know why there are so much Protoss guides on TL? Why are the other races so bad represented ?

Is it purely because you only have Protoss writing staff ? Does the "Editor"decide what stories/guides will be posted ?

I would realy like to know !! Pls, thanks in advance !


Edit: on a side note, the guide itself looks good, needed to be said

User was temp banned for this post.
Don't wake me! I'm working...
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 11 2014 15:34 GMT
#49
On March 11 2014 23:08 5p4z3n3k0 wrote:
I might get banned but this isn't a whine, Just want to know why there are so much Protoss guides on TL? Why are the other races so bad represented ?

Is it purely because you only have Protoss writing staff ? Does the "Editor"decide what stories/guides will be posted ?

I would realy like to know !! Pls, thanks in advance !


Edit: on a side note, the guide itself looks good, needed to be said


This is a question we've been getting a lot. Our editing staff is mostly Protoss...we have like one or two Terran and Zerg writers and they aren't very active, so we don't really get a lot of other guides released. However, we're working on releasing more guides for other races. Personally, I've made it a goal to start releasing a lot more Zerg guides, since we've had very little Zerg guides released on TL aside from blade5555's personal guides.

We're always looking for high-level players willing to write though! Seriously, if any Terran or Zerg players are interested in writing for TL, just give us a pm and let us know!
StrategyAllyssa Grey <3<3
WaSteR
Profile Joined February 2014
United States3 Posts
March 12 2014 05:01 GMT
#50
man i need cup of coffe pen and paper time to take some notes and master this! thanks guys for this <3
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