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[G] The Mass Oracle/Chargelot PvT

Forum Index > StarCraft 2 Strategy
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Tharkun
Profile Joined December 2010
France43 Posts
Last Edited: 2014-02-11 15:30:31
February 06 2014 20:42 GMT
#1
Since its introduction in the game, the oracle has mostly been seen as a harass unit, and was designed as such by Blizzard when they released HotS (since they felt toss did not have enough harass potential).

However, the oracle can be used in numbers as the core of your army in midgame PvT, to make a devastating push with chargelots support.
This guide shows you how to make this push at 10:30 with 6 oracles and a dozen of +1 chargelots, while transitionning to a chargelot/archon/HT late game.

[image loading]
This is how it looks.


BUILD ORDER

9 Pylon
13 Gateway
14 Gas
16 Pylon
18 Cybernetics Core
18 Second Gas
20 Pylon
@100% Cybernetics Core : Stalker (chronoboost)
@150 Gas : Stargate
@400 Minerals : Nexus - send probe out to scout
@100% Stargate : Oracle (chronoboost)
@100% Oracle : 2nd Oracle then Forge + Gateway + 1 Gas at natural
@100% Forge : +1 Armor
@7:30 : Twilight Council
@100% Twilight Council : Charge (chronoboost)
@9:30 : 4 more Gates (up to 6) and go out to build a proxy pylon
@10:30 : Warp in chargelots, gather your oracles and a-move all over him :D

The general guideline after you start your 2nd Oracle is to build Oracles constantly, and have charge ready for your push at 10:30.

Chronoboost usage : all chronoboost goes on Nexus until the Cyber Core completes. At this point, you use one on your stalker to have it up in time for a reaper on small maps.
When the stargate is up, constantly chronoboost on Oracles.
When the Twilight is up, constantly use it on Charge.
Drop any spare chronoboost on probes.


EARLY GAME

In the early game, your goal is to 1 Gate Stargate FE behind Oracle harass.
If you see an SCV scout your base early, be sure to tail it with one probe in case he tries to ebay block your natural.
The stalker will then be used to deny further SCV scout, and keep reapers from killing your probes.
As soon as you take your expansion, send a probe to scout if he has a second base.
This is important because if he doesn't, you need your oracle at home to defend aggression, as this build does not get the MSCore ! If he expanded, go harass his mineral line and see what you can do.
Do not lose the oracle ! You need it later for the big push.
Remember your basics of oracle harass :
- Oracle 2-shots workers and marines
- You can take out 5 marines with a single oracle, but you will die to 6
- If he has a turret up, give up your harass unless you have prolevel micro, and take whatever scouting information you can find instead


MID GAME

The goal here is to build up to 6 oracles, get charge, +1 armor and 6 gates, to set up for a big push on his nat, while building your economy and defending potential aggression.
In this phase of the game, you don't want to get any more units than you need to, because it would delay your push.
So, play the zerg style : position a scout at the Xel Naga or in the middle of the map, and build only what is necessary to hold whatever is coming.

As your gates are on the way, gather your oracles, and whatever units you have (at least a stalker from early game) and set up a proxy pylon near his base.
You are ready to go but, just before attacking, prepare your transition into chargelot/archon/HT : get your 4th gas, drop the templar archives, continue to work on upgrades.

Then warp-in zealots, and go attack !
Note : if you did not warp in any units in the midgame phase, you want to wait for a second round of zealots before going, as oracles die quite fast without a meatshield.


THE PUSH

Usually, Terrans will have a handful of marine/marauders and 2 medivacs. He could be setting up for a 2 medivac stim push for example.
- If you catch him moving out in the open, this is great : a-move your army on him, and with no buildings to impede movement or attract fire, you will absolutely crush his small MMM force. Then, push your advantage by immediately attacking his nat, he won't have much to hold.
- If he is at his nat behind a bunker, focus it down (6 oracles and chargelots do the job quickly even if he repairs it). Keep your oracles away from turrets, use the zealots to kill them. You will break his nat and quite often force him to lift. If he does and turtles in his main, don't try to finish him, unless you can clearly win, because the engagement becomes far less cost efficient at this point. Contain him and work on your lead, get more gates, upgrades, a 3rd base, storm... and be wary of drops.
- If he has a wall of supply depots up, and several bunkers, then you can't attack as planned. Send your ground army home, and see what you can do with your Oracles. Try to kill the turret in his main mineral line, 6 oracles take it down pretty quickly if he doesn't react in time to repair. He will be super defensive for a while, so you can immediately take a 3rd base, a second forge, and go into a solid chargelot/archon/HT late game, while threatening him with your oracles.


TRANSITIONNING INTO THE LATE GAME

The easiest transition available is chargelot/archon/HT, as you don't even have a robo up yet. Be sure to throw down your tech before attacking, because you will be so busy microing afterwards that your transition will be poor if you don't.
You will need to get a robo eventually to add colossus to your composition as he gets ghosts, but this is straightforward PvT late game from this point on.


REACTING TO AGGRESSION

This build doesn't get you many units, and you don't have the MScore either, so it's important to react accordingly to what's coming.

Mine Drop
When you confirm that he is 1-basing, don't forget to keep your oracles at home, and get whatever units you can from your gates, but you will probably have to make do with 1 stalker, 2 zealots, and 2 oracles.
As soon as you see his medivac, try to position your oracles at his landing point. Focus the mines before they burrow, but if they do, move your oracles away and activate their detection to clean it up.

Marine Drop / Hellion runby
You will have to deal with that with few units as well. When you confirm that he is 1-basing, a good rule of thumb is to keep all your probes in the main to defend more easily. You can then kill the drop with your oracles, while the hellions have nothing to kill at the natural. Then resecure your nat when the threat to your main has been dealt with.

Cloaked Banshee
The best reaction is to use an oracle for detection, and buy time with your stalker until you get a phoenix out. The Oracle/Phoenix team will allow you to deal with banshee harassment. But at this point, you can't go on with the initial plan, because it's not great vs mech. You need a robo for immortals and reliable detection, and the MScore to help counter a potential 1/1/1 banshee/tank/marine all-ins as soon as possible.


TIPS

- When you attack, make sure that your oracles are a little behind your chargelots. You don't want the Oracles to be targetted first.
- When you move out on the map with your oracles to set up your proxy pylon, you may encounter the terran army in the middle of the map, on its way to a medivac/stim timing. Be sure to watch for it : if your Oracles are caught defenseless (without support, and their weapon not activated), you will lose them, and pretty much lose the game right there.
- When you attack, look at the army he has to defend. If he has surprisingly few units, he probably has drops on the way to your base. Let your chargelots do the job, and send your oracles home immediately to defend the drops. He will lose his natural, while you should be able to hold on to yours.
- This one goes without saying : if you mess up while trying to activate the Oracle weapon when you push, this could get ugly


REPLAYS

Here are several examples of this build in action.
I'm only master level so, please forgive me if the execution is not flawless
http://drop.sc/373382 : vs mine drop on Yeonsu
http://drop.sc/373381 : vs mine drop on Polar Night
http://drop.sc/373380 : standard game on Polar Night
http://drop.sc/373379 : another standard game on Polar Night (hope you get the idea by now)

ABOUT ME

I have been playing SC2 since the WoL beta and got quite quickly to master league.
I'm now low to mid master level.
I thought of this build while messing around with the new Oracle in the early days of the HotS beta, and I've been using it ever since to great effect, hope you do as well
0mg_t1red
Profile Joined March 2013
Russian Federation104 Posts
February 06 2014 20:48 GMT
#2
nice read thx. if not scouted can be rly strong
da_head
Profile Blog Joined November 2008
Canada3275 Posts
February 06 2014 21:56 GMT
#3
Neat build. Ill have a look at the replays when i get home.
When they see MC Probe, all the ladies disrobe.
TylerThaCreator
Profile Blog Joined May 2011
United States894 Posts
February 06 2014 22:18 GMT
#4
This seems like an oddly super annoying comp..I'm interested in trying it sometime.
aka SethN
CFCryptos
Profile Joined December 2011
United States70 Posts
February 06 2014 22:27 GMT
#5
This will be what breaks the game even further ; looks soo good and sick. Me gusta ^_^
<3Spread the Love<3
DinoMight
Profile Blog Joined June 2012
United States3331 Posts
February 06 2014 23:13 GMT
#6
I've done it. You have to hit before they reach critical mass of bio because then the Oralces just die too quickly, BUT otherwise it's pretty hilarious.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Azelja
Profile Joined May 2011
Japan622 Posts
February 07 2014 00:24 GMT
#7
That sounds and looks disgusting.
Teoita
Profile Blog Joined January 2011
Italy12040 Posts
Last Edited: 2014-02-07 00:28:41
February 07 2014 00:24 GMT
#8
Interesting take on Oracle busts. The cool part is that all those oracles make it trivial to defend drops while countering with your gateway army if he tries a doom drop while you push. Have you tried defending the medivac timing and then moving out on the map, rather than just attacking? It feels like you could sync a counter with the third or fourth rounds of zealots, which is actually pretty scary.

Also, do you cut probes at all? Why get only 6gates instead of 7 or 8, especially if you are looking to hit a 2base timing with a slightly delayed third? You are delaying your storm a lot with this build, how much damage do you have to do in order for it to pay off?

Finally, skipping the msc seems really unecessary. Why not do this off a fast/proxy-ish sOs oracle into nexus, or 1gate into nexus builds? Why scout so late? What do you look for with that probe scout?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
blooblooblahblah
Profile Joined February 2011
Australia4146 Posts
February 07 2014 00:42 GMT
#9
I've done similar things on the fly and it's quite strong. However, i really think you can and should incorporate a mothership core into this build. Time warp synergies well with both zealots and oracles, and having the core in general will just make the build safer and more solid.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
igay
Profile Blog Joined November 2011
Australia1177 Posts
February 07 2014 00:44 GMT
#10
ill never get sick of reading Teoita's tag
MVP <3 MKP <3 DRG <3
Tharkun
Profile Joined December 2010
France43 Posts
Last Edited: 2014-02-07 00:54:30
February 07 2014 00:52 GMT
#11
On February 07 2014 09:24 Teoita wrote:
Interesting take on Oracle busts. The cool part is that all those oracles make it trivial to defend drops while countering with your gateway army if he tries a doom drop while you push. Have you tried defending the medivac timing and then moving out on the map, rather than just attacking? It feels like you could sync a counter with the third or fourth rounds of zealots, which is actually pretty scary.


Actually the best case scenario is when they run into your army on the way to their attack.
It's what happens on the first replay for example. The timing of the push favors that too, because they will tend to move out precisely at that timing.
The slight problem is, as DinoMight said, that you have to hit before they get a critical mass of bio, so if they don't come, you have to go to them

On February 07 2014 09:24 Teoita wrote:
Also, do you cut probes at all? Why get only 6gates instead of 7 or 8, especially if you are looking to hit a 2base timing with a slightly delayed third? You are delaying your storm a lot with this build, how much damage do you have to do in order for it to pay off?

I never cut probes with this build until the push.
Getting a 7th gate seems a little heavy on minerals, i much prefer getting the templar archives instead with the spare gas i have and start my 4th gas. The push doesn't have to be game ending. It is designed to kill his army in a very cost efficient way, and cripple his economy. Storm is indeed delayed but you don't need it sooner because you have Oracles ! However, if you suicide your push without reducing his army significantly, the counter will kill you.
I don't feel like the push absolutely has to do much damage, as i have a high probe count, T3 on the way, and equal bases. If you see they are well prepared and don't think you can break them, it's fine to contain them and take a 3rd.

On February 07 2014 09:24 Teoita wrote:
Finally, skipping the msc seems really unecessary. Why not do this off a fast/proxy-ish sOs oracle into nexus, or 1gate into nexus builds? Why scout so late? What do you look for with that probe scout?

I agree that proxying the stargate might be a good thing, because it improves the chances of your first Oracle doing damage. On the opposite side, 1 gate nexus pretty much guarantees that your first Oracle won't do much. Nowadays, terrans seem to defend Oracle harass very well no matter what timing, so it might be a good idea to forget the harassment and focus more on the economy.
As for scouting, I feel I can get the same information (did he expand or not) with that scout timing as with a 13 gate scout. I just need to know if they are 1 basing, so I can keep my first Oracle home to defend whatever is coming, instead of sending it out.
And for the MSC... i don't seem to have enough gas to get it early, but why not get it to land a timewarp on his army with the push
Aquila-
Profile Blog Joined April 2011
515 Posts
February 07 2014 01:05 GMT
#12
What is the best response from the Terran side to this? Mass marine medivac I guess and camp until I have a critical mass of bio? What about vikings?
EsportsJohn
Profile Blog Joined June 2012
United States4875 Posts
February 07 2014 02:20 GMT
#13
On February 07 2014 09:52 Tharkun wrote:
Show nested quote +
On February 07 2014 09:24 Teoita wrote:
Finally, skipping the msc seems really unecessary. Why not do this off a fast/proxy-ish sOs oracle into nexus, or 1gate into nexus builds? Why scout so late? What do you look for with that probe scout?

I agree that proxying the stargate might be a good thing, because it improves the chances of your first Oracle doing damage. On the opposite side, 1 gate nexus pretty much guarantees that your first Oracle won't do much. Nowadays, terrans seem to defend Oracle harass very well no matter what timing, so it might be a good idea to forget the harassment and focus more on the economy.
As for scouting, I feel I can get the same information (did he expand or not) with that scout timing as with a 13 gate scout. I just need to know if they are 1 basing, so I can keep my first Oracle home to defend whatever is coming, instead of sending it out.
And for the MSC... i don't seem to have enough gas to get it early, but why not get it to land a timewarp on his army with the push


I think it's important to think of oracle openings as pressure builds: with minimal investment, they force out specific responses and make the Terran defend until roughly ~8:30 (one oracle + stargate is 300/300, cheapest investment in the game for what it does). For the most part, oracle openings don't normally do damage anymore, and that's fine. the real key with an oracle opening is that your opponent is forced into responding a certain way. Proxy stargate is merely a way to "catch your opponent offguard" if he tries to be too greedy and doesn't position/scout well.

DEFINITELY throw in a MSC. It's a way better investment than a stalker early on anyway.

Other than that, I really like the idea and I especially love that it's strongest right at 10:30. However, I would like to see a little more thought put into the transitions and the timings. It honestly seems as if you just blindly do this attack no matter what the Terran is doing; I would like to see some divergence points OR some deeper analysis into why this would be a reliable opening (compared to opening blink or fast warp prism/charge or templar or whatever).
StrategyAllyssa Grey <3<3
Cheerio
Profile Blog Joined August 2007
Ukraine3167 Posts
Last Edited: 2014-02-07 02:28:53
February 07 2014 02:22 GMT
#14
On February 07 2014 10:05 Aquila- wrote:
What is the best response from the Terran side to this? Mass marine medivac I guess and camp until I have a critical mass of bio? What about vikings?

If you are expecting this then mines are good. There is no way to kill those for protoss effectively. Each mine will at least trade for a zealot + do splash + tank some damage. Also really fast ghost can counter the entire build. On the protoss side not bringing a sentry for guardian shield is a mistake, and not getting a MSC is a mistake too.
big_aug
Profile Joined April 2013
United States14 Posts
February 07 2014 06:20 GMT
#15
Why waste all that time going for two bases? Just do it off one base with half the oracles instead
Tharkun
Profile Joined December 2010
France43 Posts
February 07 2014 09:57 GMT
#16
Nice suggestions from all, will definitely try the MSC instead of the stalker, and a sentry for GS.
Tharkun
Profile Joined December 2010
France43 Posts
February 07 2014 09:59 GMT
#17
On February 07 2014 15:20 big_aug wrote:
Why waste all that time going for two bases? Just do it off one base with half the oracles instead

Not sure this is a good idea.
Terrans know how to identify a 1 basing protoss all-in and they will throw down a ton of bunkers.
This will be impossible to break with a low Oracle count.
Fhiz
Profile Joined October 2013
350 Posts
February 07 2014 17:01 GMT
#18
So the best response from terran is just widow mines and ghosts ?
girls generation make u feel da heat
-_-
Profile Blog Joined November 2003
United States7074 Posts
February 07 2014 19:21 GMT
#19
It works PvZ as well.
DinoMight
Profile Blog Joined June 2012
United States3331 Posts
February 07 2014 19:28 GMT
#20
I ROFLSTOMPED my friend with this yesterday. Caught him totally off-guard and all his units just melted instantly.

Have done it before as a backup plan to a failed proxy oracle.. just got a couple of void rays and like 3 Oracles and 3 gates of Zealots. It's really funny but as OP said you have to make sure your Oracles don't get caught out of position or with the weapon disabled, otherwise its GG.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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