But the fact that Skyterran even remotely makes sense against a race that has a very cheap antiair unit that does extra damage vs armored makes it kinda weird.
[G] Incubus' TvP Sky Terran: The Guide - Page 2
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Mahtasooma
Germany475 Posts
But the fact that Skyterran even remotely makes sense against a race that has a very cheap antiair unit that does extra damage vs armored makes it kinda weird. | ||
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Doodsmack
United States7224 Posts
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IncubusSC
Canada57 Posts
On January 22 2014 06:38 MrBarryObama wrote: Nice build. Very cool! Never thought to HSM high temps. Can't split those fools. As you mentioned, phoenixes wreck your composition, but are only good on the defense. On offense, turrets wreck them. To play against your style, your opponents needed to have better map presence. A lot of them allowed you to take additional bases uncontested. Nice work! Thanks Obama ![]() | ||
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IncubusSC
Canada57 Posts
On January 22 2014 11:05 Doodsmack wrote: Seems like the style is inherently difficult to execute which makes me wonder if it's really suitable for anyone below high diamond. I did it all the way up to high diamond, don't see why anyone else can't. | ||
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RyLai
United States477 Posts
On January 21 2014 10:19 IncubusSC wrote: Balance barely affect players below mid-masters any ways so that's not the reason I'm losing. Uhhhh... What? Balance affects EVERYONE because EVERYONE plays the same game. Yes, it affects the various skills levels to different degrees, but it still affects everyone. Given 2 players of equal skill, if one is completely destroying the other, there is something completely wrong with the game. But what do we consider two players of equal skill? Well, say we had 2 players who, given a random patch, play evenly with each other. They share a 50% winrate against each other when using various strategies. Then, Blizzard buffs one of their races. Then the balance shifts away from one player. They buff the race again. Then the other player struggles to keep up. They buff the race yet again, and the other player isn't even a challenge to play against. To say that balance only affects people above mid-masters is like saying nutritional balance only affects the rich. Doesn't matter what we feed the poor people, they're gonna have health problems anyway right, so why bother giving them anything healthy? I don't see any stats or abilities on any of the units say (+5 damage when your opponent is in Masters, and +10 damage when they are in GM). | ||
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Doodsmack
United States7224 Posts
On January 22 2014 21:24 RyLai wrote: Uhhhh... What? Balance affects EVERYONE because EVERYONE plays the same game. Yes, it affects the various skills levels to different degrees, but it still affects everyone. Given 2 players of equal skill, if one is completely destroying the other, there is something completely wrong with the game. But what do we consider two players of equal skill? Well, say we had 2 players who, given a random patch, play evenly with each other. They share a 50% winrate against each other when using various strategies. Then, Blizzard buffs one of their races. Then the balance shifts away from one player. They buff the race again. Then the other player struggles to keep up. They buff the race yet again, and the other player isn't even a challenge to play against. To say that balance only affects people above mid-masters is like saying nutritional balance only affects the rich. Doesn't matter what we feed the poor people, they're gonna have health problems anyway right, so why bother giving them anything healthy? I don't see any stats or abilities on any of the units say (+5 damage when your opponent is in Masters, and +10 damage when they are in GM). IMO when skill-level is below mid master, the mistakes made are so significant that they far outweigh game balance in influencing the outcome of the game. | ||
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IncubusSC
Canada57 Posts
On January 22 2014 21:24 RyLai wrote: Uhhhh... What? Balance affects EVERYONE because EVERYONE plays the same game. Yes, it affects the various skills levels to different degrees, but it still affects everyone. Given 2 players of equal skill, if one is completely destroying the other, there is something completely wrong with the game. But what do we consider two players of equal skill? Well, say we had 2 players who, given a random patch, play evenly with each other. They share a 50% winrate against each other when using various strategies. Then, Blizzard buffs one of their races. Then the balance shifts away from one player. They buff the race again. Then the other player struggles to keep up. They buff the race yet again, and the other player isn't even a challenge to play against. To say that balance only affects people above mid-masters is like saying nutritional balance only affects the rich. Doesn't matter what we feed the poor people, they're gonna have health problems anyway right, so why bother giving them anything healthy? I don't see any stats or abilities on any of the units say (+5 damage when your opponent is in Masters, and +10 damage when they are in GM). Did you even read exactly what I said? I said balance BARELY affects anyone below mid-masters. Everybody below mid-masters has such bad macro and has so much room to improve that the current level of balances and any potential changes that are made are irrelevant. | ||
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hellokitty[hk]
United States1309 Posts
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IncubusSC
Canada57 Posts
On January 23 2014 04:39 hellokitty[hk] wrote: What do you do if they open blink? Are you the hellokitty like the pro? If so, hey ! Well I haven't really experienced Blink with the 1 rax FE so I can't say anything there. I usually open 1-1-1 pressure now with widow mines or hellions or banshees. So I get damage done and force them to get detection so their Blink attack is weakened or delayed too long. | ||
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Danglars
United States12133 Posts
We just saw Blink utilized to destroy Innovation twice in TvP and knock him out of Code A. 1-1-1 is infamously weak against that kind of play (no marauders, can blink-cancel widow mines, lack of bio early in general), so replays would be appreciated. It's really even hard to support the argument that pressure weakens the attack, since no detection and only careful defensive play is necessary to stop your early damage. Granted, if they ignore you and take a fast third for the first 20 minutes, I'm sure you can have enough in the air to comfortably fight from that moment on. Compare this to the Mech(+sky) vs Protoss thread. The WoL version thoroughly goes over surviving the midgame to reach hardy endgame, something lacking here. | ||
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IncubusSC
Canada57 Posts
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Lazuras
Sweden52 Posts
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IncubusSC
Canada57 Posts
On February 07 2014 01:07 Lazuras wrote: im very facinated by this build, it works fine, except against blink all in.. can anybody shed some light on how to defend that? I've faced it quite a few times and it is pretty hard to survive yes. I've been able to hold it off and delay it though by Cloak Banshee aggression and early pressure. I typically open Marine/Mine/Medivac so against 1 Base I delay the build because I'm forcing them to invest into detection and keep some Stalkers/Mothership Core on defense. This allows me to get enough Cloak Banshees/a few turrets up at home to make their attack either weak or undoable. They need to have an observer with their attack, so that's 200/100 + 75 either before or after their Blink investment and also less Stalkers. Against 2 Base MMM pressure does alright but the defensive investment is a little easier for them, it also helps out to deal with the Cloak Banshee follow up but they'll need to leave either an observer in each mineral line and a stalker (a chunk of gas) or get a forge/cannon. Which can be alright depending on the map but I'm pretty good at finding weak points to get probe kills in. I do have trouble against Protoss that are naturally ultra-defensive and blindly open 1 Gate FE into Robo > then Blink Stalker 2 base all-in. | ||
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IncubusSC
Canada57 Posts
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-Hammer-
Canada107 Posts
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agahamsorr0w
Netherlands359 Posts
On January 21 2014 12:18 IncubusSC wrote: You don't auto-lose if you don't go Reaper expand. You can scout viably with an SCV. thats true for you. but in high level tvp, scv scout+reaper scout are essential to identify the build of the protoss and scout around for proxy robo or stargate. | ||
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Jakamakala
United States115 Posts
Have you thought about implementing more WM now that they do additional damage to shields? | ||
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Odowan Paleolithic
United States232 Posts
On March 17 2015 08:30 Jakamakala wrote: With the new meta of TvP nowadays being WM centric in the early game and Protoss being more passive, what are your thoughts on bringing out this style now that stuff like Blink All In's and Immortal Busts have died down. Have you thought about implementing more WM now that they do additional damage to shields? Are you seriously bringing this up when trap can bust out 16 kill oracles? Banshee will be completely scouted and what how do you defend the counter push? Or against the likes of Jim with phoenix collosi thanks to the current drop favoring map pool? Did you watch Maru vs Stats? | ||
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