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Power Overwhelming - PvP Immortal/Archon/Chargelot - Page 3

Forum Index > StarCraft 2 Strategy
58 CommentsPost a Reply
Prev 1 2 3 All
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
December 02 2013 17:14 GMT
#41
On December 02 2013 19:35 Schelim wrote:
Show nested quote +
On December 02 2013 08:43 Hayl_Storm wrote:
I wanted to name this unit comp "The CIA" but got outvoted

wow, i love this. totally should've went for it haha.
I find this version funny because in music and IAC is an imperfect authentic cadence.
Administrator
GleaM
Profile Joined June 2011
United States207 Posts
December 02 2013 17:39 GMT
#42
I like the guide... however you don't even have a paragraph on anything past midgame... aka ideal compositions, unit count, lategame timings, ect
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 02 2013 18:06 GMT
#43
On December 03 2013 02:39 GleaM wrote:
I like the guide... however you don't even have a paragraph on anything past midgame... aka ideal compositions, unit count, lategame timings, ect


IAC is primarily a mid game composition, meaning that there are plenty of ways to transition into it and there are multiple ways to transition out (most of which are fairly unexplored). Simply put: there is no need for a late game section because most players simply stick with IAC aided by ~5 tempests or ~5-6 colossus and anything else is fairly uncharted.

As far as ideal IAC compositions: you want to be making only immortals and archons for as long as possible, only building zealots when you know you're about to engage. You also want to be rushing to +3 attack and then going back and getting armor (unless you're transitioning into skytoss, as shields would benefit your army more).

Hope this clears up some stuff.
StrategyAllyssa Grey <3<3
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2013-12-02 20:28:41
December 02 2013 20:27 GMT
#44
On December 03 2013 00:29 ZeromuS wrote:
Show nested quote +
On December 02 2013 21:21 JustPassingBy wrote:
On December 02 2013 19:35 Schelim wrote:
On December 02 2013 08:43 Hayl_Storm wrote:
I wanted to name this unit comp "The CIA" but got outvoted

wow, i love this. totally should've went for it haha.


In my opinion, Immortal/Archon/Chargelot doesn't make sense at all, it isn't sorted either:
- lexicographically
- by their position on the battlefield
- by the time they appear on the battlefield
- by cost

but maybe that was the reason why it was chosen.


actually they are listed in order of importance. You want to make immortal moreso than archon early, then archon's and avoid making zealots unless you anticipate a fight soon.


Let's be honest here, this is just a happy coincidence.

Also none knows exactly wtf the best maxed pvp army is anyway, it's not like wol where we had it figured out perfectly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2013-12-02 20:28:30
December 02 2013 20:28 GMT
#45
edit: double post
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZeromuS
Profile Blog Joined October 2010
Canada13430 Posts
December 02 2013 23:39 GMT
#46
On December 03 2013 05:27 Teoita wrote:
Show nested quote +
On December 03 2013 00:29 ZeromuS wrote:
On December 02 2013 21:21 JustPassingBy wrote:
On December 02 2013 19:35 Schelim wrote:
On December 02 2013 08:43 Hayl_Storm wrote:
I wanted to name this unit comp "The CIA" but got outvoted

wow, i love this. totally should've went for it haha.


In my opinion, Immortal/Archon/Chargelot doesn't make sense at all, it isn't sorted either:
- lexicographically
- by their position on the battlefield
- by the time they appear on the battlefield
- by cost

but maybe that was the reason why it was chosen.


actually they are listed in order of importance. You want to make immortal moreso than archon early, then archon's and avoid making zealots unless you anticipate a fight soon.


Let's be honest here, this is just a happy coincidence.

Also none knows exactly wtf the best maxed pvp army is anyway, it's not like wol where we had it figured out perfectly.


I was trying to make us sound smart

Though I really hope we can see the lategame worked out some more so we can do a part 2 for this guide.

Don't forget to ask questions if you have them as SC2John is more than willing to help out.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
December 03 2013 00:18 GMT
#47
On December 02 2013 20:26 Teoita wrote:
Show nested quote +
On December 02 2013 12:42 lichter wrote:
Did you intentionally release this now to get more votes in L'sTLCMAT


Yes cuz i have the ace match and sc2john was going to lose to opterown anyway xD

if things don't change, you two will face off in the final match for epic grudge
ModeratorRetired LR Bonjwa
TL+ Member
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
December 03 2013 01:36 GMT
#48
i like it :D
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 03 2013 02:20 GMT
#49
Great writeup Thanks everyone!
Commentatorhttps://www.youtube.com/JaKaTaKtv
DBS
Profile Joined July 2012
515 Posts
December 03 2013 02:36 GMT
#50
On December 03 2013 02:14 wo1fwood wrote:
Show nested quote +
On December 02 2013 19:35 Schelim wrote:
On December 02 2013 08:43 Hayl_Storm wrote:
I wanted to name this unit comp "The CIA" but got outvoted

wow, i love this. totally should've went for it haha.
I find this version funny because in music and IAC is an imperfect authentic cadence.

I was thinking the same thing and then i realized that when people transition out of pheonix into chargelot archon they end up with a Perfect authentic cadence
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Littlesheep
Profile Joined August 2012
Canada217 Posts
December 03 2013 07:57 GMT
#51
This loses to my Proxy2Gate

User was warned for this post
pro toez
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 03 2013 10:26 GMT
#52
Great guide SC2John

I am definately gonna look at this from time to time. This is the mix I go for in all PvP games atm.

I go for storm the second I scout a single VR. It seems to me it's the best way to deal with a head on engagement. It also seems to me that vs VR compositions, hidden bases work well. Maybe because they always feel low on cash, they do not sack probes/zealots to scout. Needs more testing tho
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
tbeen
Profile Blog Joined August 2010
Germany98 Posts
December 03 2013 16:41 GMT
#53
This is a guide guide for the normal way of a PvP and how to behave in mid to lategame, what to expect in transitions etc. . But it doesn't really features all the early game coinflips and possiblities of Oracles or BO wins. That's what PvP comes down in most games.

If it stabilizes after the first few minutes and both players are kinda equally matched this guide is really good.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 03 2013 16:45 GMT
#54
Hence the part where we say, we analyze the MID game.

Having a guide that covers a full matchup is close to impossible. It took us one year of work the last time we did it, so at this point it's better to focus on more reasonable projects
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
December 03 2013 18:38 GMT
#55
On December 04 2013 01:45 Teoita wrote:
Hence the part where we say, we analyze the MID game.

Having a guide that covers a full matchup is close to impossible. It took us one year of work the last time we did it, so at this point it's better to focus on more reasonable projects

your sig kinda sums up the PvP early game anyways
TY <3 Cure <3 Inno <3 Special <3
Riner1212
Profile Joined November 2012
United States337 Posts
December 03 2013 19:57 GMT
#56
hmm
Sjow "pretty ez life as protoss"
Akamu
Profile Blog Joined April 2010
United States309 Posts
December 09 2013 00:53 GMT
#57
so im suprised at how popular this now is on the NA ladder at a diamond/masters level. Assuming the game doesn't end to early shananigans this seems to be the mid-game of choice.
I hear your heart beat to the beat of the drums, what a shame that you came here with someone.
ffadicted
Profile Joined January 2011
United States3545 Posts
December 09 2013 02:13 GMT
#58
On December 09 2013 09:53 Akamu wrote:
so im suprised at how popular this now is on the NA ladder at a diamond/masters level. Assuming the game doesn't end to early shananigans this seems to be the mid-game of choice.

It has been for a long time tbh, it's a good midgame style
SooYoung-Noona!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 09 2013 02:19 GMT
#59
On December 09 2013 11:13 ffadicted wrote:
Show nested quote +
On December 09 2013 09:53 Akamu wrote:
so im suprised at how popular this now is on the NA ladder at a diamond/masters level. Assuming the game doesn't end to early shananigans this seems to be the mid-game of choice.

It has been for a long time tbh, it's a good midgame style


It's kind of comparable to how mutas ruled ZvZ at the beginning of HotS. Although mass muta was not the strongest composition (hydra/roach/infestor was), you could get some much map control and a free 3rd and 4th base that your opponent couldn't keep up with you economically. In a way, IAC does the same thing: it sets you up with a lot of map control, allows you to take a third freely, and gives you the chance to control the pace of the game.

Of course, not to the ridiculous degree that mutas did :p.
StrategyAllyssa Grey <3<3
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