• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:52
CET 14:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1653 users

[D][L] What to do once 200/200 capped

Forum Index > StarCraft 2 Strategy
Post a Reply
TheFlash
Profile Joined February 2012
United States14 Posts
August 14 2013 21:28 GMT
#1
I will be approaching this from the (gold league) terran standpoint, but all races are more than welcome to reply with their race's options.

The issue is, I am able to keep my minerals relatively low but once I max out my army (usually have ~70ish workers), I tend to prefer starving my opponent with just minor engagements with his army at his attempted expansions. However, since I am not losing my entire army I only need to build 20 units or so at a time. This causes my minerals to skyrocket and I cannot spend it fast enough. I feel as if there are things I should be doing that I am missing. For example, I usually hit this point when at 7-8 raxes 1-2 factories and 1 starport; while maxed should I build several additional raxes/factories/starports? If so, what numbers would you suggest? The reason I thought of the mass building production is for if occassions that our armies do fully engage, then I can recover and max-out more quickly.

What all other options do you believe to work in these situations? Please be as specific as you can.

My second and final question is when/if to sacrifice workers. I've seen many players do this and have never understood when to do this (I understand why but when would this be appropriate and when not?)

Thanks in advance for your participation!
"A failure is not always a mistake, it may simply be the best one can do under the circumstances. The real mistake is to stop trying." B. F. Skinner
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 14 2013 21:48 GMT
#2
I think you should try preventing your opponent from getting a 4th/5th and constantly harass and poke his third. I think once youre max you are on a time limit to make a more late game army (ravens and whatnot). Being max and not doing anything with your army makes it weaker over time and when your opponent finally moves out he might have a stronger army and will just sweep yours clean.

You sacrifice your workers when you have enough orbitals to make up for it (like 5-6 on 4 bases). Since a maxed out terran will bank quite a bit of minerals, its good to spam orbitals since its a long time investment. If needed, you can also fly one of your macro orbital to a base and then spam mules and quickly mine it out. Also, a max out terran should have waaaay more raxes and at least 3 factories (assuming all 3 reactors and spamming 6 mines), and make more starport for ravens!
Deckard.666
Profile Joined September 2012
152 Posts
August 14 2013 21:49 GMT
#3
As a Protoss player, when I get maxed I just keep expanding (w/o building more probes, obviously) and add a shit ton of production facilities, mostly warpgates. That way you can quickly reinforce after an engagement. Building plenty of static defense to secure your economy is also a very useful way to spend your resources (Terrans can't really do this, but you have planetary fortresses anyway). Another way to use your resources after maxed is to prepare a tech switch after the next engagement. Say, PvZ, I have a maxed stalker collosi army, I can use spare resources to build 4-5 stargates in the background and start to work on my air upgrades to make a big switch whenever I free up supply.

As for sacrificing workers, as a Protoss player you only really do that when you have a really big bank and you know the next 1 or 2 engagements will decide the game, or the map is getting mined out. Terran players just continuously build orbital commands with spare minerals and sacrifice workers proportionally (if I understand it correctly).
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-08-14 22:12:57
August 14 2013 22:10 GMT
#4
Once you are maxed, it is a valid strategy to try to starve your opponent. Especially as a Terran, because it is so easy to lose your whole army because of mismicro.

I agree, you should keep some cushion, in case you need to remax, but never more than 1k minerals/1k gas.

So, in what order should you invest your money? In order of importance :
- Spend as much as possible in upgrades. Don't buy all of them, but it is valid to make sure you have 2 engineering bays and three armories
- Build Orbital commands. I can't stress how much this is useful. They allow you to make your advantage bigger, get rid of SCVs for a bigger army, give you precious scans, etc...
- Unlock the whole tech tree. Build your fusion core and ghost building, make sure you have at least one starport with tech lab, etc... Also, do the relevant research if you ever need to tech switch (ghost cloak, widow mines burrow research, etc...)

Then, but only then, as you said, it's time to invest on more production buildings.
- Go for insane numbers of buildings. Like, 16 rax, 6 factories, 6 starports. Don't hesitate to build them outside your main, because if you get countered, your opponent will have to destroy all of them before entering your main (where half of your production capacities are). Get a higher amount of tech labs than reactors, this will give you more flexibility (for example, for a BC tech switch)
- Rings of missile turrets and sensor towers.

If you are there, you have nearly won. Starving your opponent is a long process, so, to speed it up :
- Trade. Trade. Trade. Make drops with like, 4 medivacs with some tanks inside, and a raven to PDD the static defenses. Doesn't matter if you lose everything as long as you trade.
- At some point, because you are not innovation, your bank will explode (like, 5k/5k) you can start sending SCVs to their death because mules are much more efficient (you need at least 8 orbital commands to do it, remember, a mule is roughly worth 4 SCV, so 8 OC are worth 32 SCV. Don't sack too much!)
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 14 2013 22:14 GMT
#5
Get upgrades, harass with drops/flanks, trade out supply inefficient units for supply efficient units, make orbitals, make planetary fortresses, more barracks/factories/starports. Priority from highest to lowest.
Doc Brawler
Profile Joined November 2011
United States260 Posts
August 14 2013 22:17 GMT
#6
As Terran(diam):
The first thing to do is make CCs which can become PF or OC as needed
1. Add orbitals 6 is good number
2. Add Production duh
3. PFs and MTs
4. sac supply GRADUALLY so you don't get caught in transition. loosing a steady 10-20 supply at a time with drops is a good way to transtion into.....
i. vs P ghosts(nukes)
ii. vs T Sky Terran or Tanks
iii. vs zerg Ravens, BCs
I am become Death, the Destroyer of Worlds
KingofGods
Profile Joined July 2010
Canada1218 Posts
August 14 2013 22:20 GMT
#7
As terran you have to be careful with building too many production buildings. Yes it feels nice to instantly remax after one engagement, but after that remax you won't be able to afford the production. So basically you will have 2 max armies and if you don't win with those 2 max armies then you lose because you spent so many resources on those production buildings that are no longer of any use.

Zerg and protoss are different because of their macro mechanics. Protoss can afford to throw down 20 warp gates because they don't have to constantly produce out of those gates. They can instantly have an army whenever they so wish to warp in. For terran if you miss one or two production cycles you are in a lot of trouble. For zerg it's pretty self explanatory the importance of having extra larvae lying around.

As a gold player if you are able to max out with 70 workers you are in good shape. You shouldn't lose from that situation. Keep looking to make cost efficient trades. Don't be afraid to load up 4 medivac full of units and just drop them into opponents base. The important thing to try to do is make trades on your opponents side of the map so you do have time to reproduce because as mentioned in the previous paragraph, terran can't instantly have an army.
fezvez
Profile Blog Joined January 2011
France3021 Posts
August 14 2013 22:32 GMT
#8
On August 15 2013 07:14 CecilSunkure wrote:
Get upgrades, harass with drops/flanks, trade out supply inefficient units for supply efficient units, make orbitals, make planetary fortresses, more barracks/factories/starports. Priority from highest to lowest.


While I agree with this list, I feel that a gold level player like OP would prefer a safer route, where "harass with drops/flanks, trade out supply inefficient units for supply efficient units" are put on the bottom of the list.

I mean, yes, Innovation nearly never build stupid amounts of production buildings, just because he has the multitasking to trade his units all the time. At most he builds a bunch of OCs.

But handling a terran army is a delicate process, that's why I suggest the safer route.
chaomein
Profile Joined August 2012
United States3 Posts
August 14 2013 23:00 GMT
#9
As a protoss (diamond), right when I hit max, i throw down as many gateways as my money allows, sometimes this brings me up well over 20 gates.

I also send packs of zealots and dts all over the map for a few reasons:
1. they're cheap and good with 3/3. i generally use them to kill bases and workers because at this level when you're maxed, you'll be floating with some minerals and workers won't be the biggest thing on your mind
2. the opponent is probably maxed too so it's harder for them to respond, especially if they're toss
3. keeps the opponent from attacking your base

expand, even if i don't have enough workers to capitolize on them

chuck down like 5 or so stargates and get air upgrades to fast transition into skytoss when necessary
rikter
Profile Joined November 2010
United States352 Posts
August 14 2013 23:30 GMT
#10
,Against toss and zerg I dont recommend trying to starve them passively then win a big fight. Toss can build ridiculously stupid armies off of just 2 base, zerg remax harder and faster than anyone. Letting either of them bank can get ugly. When I max I prefer trading almost constantly in a sustained battle across the map to drain their banks. Once theyre broke I muster the survivors for the final assault. Its more choking them out than starving them, but the end result is the same: they run out of resources to fight.

Aggressively trading has the benefit of inducing mistakes, as well as diminishing zergs ability to make sudden mass tech switches because they wont have the larvae banked even if they have money. Its important to keep toss from assembling his deathball, his units do not work as well split apart.

Against T if he has lots of tanks Ill try and air switch to make them dead supply, so the trading also serves the purpose of freeing up supply for a tech switch lategame.

And of course, throw down ridiculous production, wherever it is convenient.
No one wants a box of shit, even if it is for Christmas.
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2013-08-16 21:29:13
August 16 2013 21:28 GMT
#11
Well you have a lot of options:

1.) Get a turret ring around your bases. If you are maxed, you can´t rely on your reinforcement to stop drops like medivacs/warpprism or mutas without turrets.

2.) Get additional production building. Since you can support 3 per base the magic number on 3 bases in tvp for example is 8 barracks and 1 starport. If you are maxed and on 4+ bases I would suggest getting 2-3 additional barracks and 1 additional starport and/or one addtional factory (total of 3 against zerg or terran if you go marine-tank or marine-mine). Don´t overextent with more production buildings, as you will loose your money faster than you can imagine after a big fight.

3.) Use drops to keep trading armies and adjust your composition to match the composition of your opponents like getting a lot of ghosts in TvP and getting marauders against ultras/roaches in tvz.

4.) Build additional orbitals and planetaries to protect the attack paths to your bases for counter attacks. For each additional oc you can trade 5-6 scvs as you´ll hardly ever be able to secure 2 bases when your 1-3 have been mined out, you need to land an orbital and land 8 mules there to quickly mine minerals until your opponents finds the base and decides to attack it.

5.) Get upgrades turret range building armor and factory upgrades.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
August 17 2013 06:18 GMT
#12
great tips so far in this thread, but i would like to stress:
trade units for their harvesters, make them remake harvesters, having to not redrone/probe/scv lets you focus more on what you're producing in units

mass raxes. i cannot stress this enough, even pro players go up to 25 raxes in those weird passive games
KingofGods
Profile Joined July 2010
Canada1218 Posts
August 17 2013 06:55 GMT
#13
lol what? I have yet to ever see a pro player make 25 raxes. Never in my life. Even half of that with reactors is a bit much.

You have to be very careful when trading army for workers in late game max army scenarios because your opponent, like you, is looking to sac some workers as well to make their army stronger.
Sianos
Profile Joined April 2011
580 Posts
August 17 2013 08:04 GMT
#14
On August 17 2013 15:18 c0sm0naut wrote:
great tips so far in this thread, but i would like to stress:
trade units for their harvesters, make them remake harvesters, having to not redrone/probe/scv lets you focus more on what you're producing in units

mass raxes. i cannot stress this enough, even pro players go up to 25 raxes in those weird passive games


I´ve never seen any pro going up to 25 barracks in a altegame. The highest number I can recall was something between 12-15.
ETisME
Profile Blog Joined April 2011
12621 Posts
August 17 2013 08:51 GMT
#15
build A lot of orbits, then try to poke around and sac the units that you don't want in a cost efficient way.
say if you are against protoss and he is colossus heavy, you can do double drops with marines and just kill their tech, while trying to deny their 4th and 5th if possible.
basically you can either win a big fight and roll over him or just try to contain him and starve him out and defend that one last final push that he is gonna do
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
EliteEFive
Profile Joined June 2012
United States21 Posts
August 19 2013 00:22 GMT
#16
On August 15 2013 06:28 TheFlash wrote:
I will be approaching this from the (gold league) terran standpoint, but all races are more than welcome to reply with their race's options.

The issue is, I am able to keep my minerals relatively low but once I max out my army (usually have ~70ish workers), I tend to prefer starving my opponent with just minor engagements with his army at his attempted expansions. However, since I am not losing my entire army I only need to build 20 units or so at a time. This causes my minerals to skyrocket and I cannot spend it fast enough. I feel as if there are things I should be doing that I am missing. For example, I usually hit this point when at 7-8 raxes 1-2 factories and 1 starport; while maxed should I build several additional raxes/factories/starports? If so, what numbers would you suggest? The reason I thought of the mass building production is for if occassions that our armies do fully engage, then I can recover and max-out more quickly.

What all other options do you believe to work in these situations? Please be as specific as you can.

My second and final question is when/if to sacrifice workers. I've seen many players do this and have never understood when to do this (I understand why but when would this be appropriate and when not?)

Thanks in advance for your participation!

[image loading]

User was warned for this post
Team E5B
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:30
#18
LiquipediaDiscussion
WardiTV 2025
11:00
Playoffs
Reynor vs MaxPaxLIVE!
SHIN vs TBD
TBD vs Cure
Solar vs herO
Classic vs TBD
TBD vs Clem
WardiTV1674
ComeBackTV 1294
TaKeTV 499
IndyStarCraft 260
Rex161
CosmosSc2 116
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko340
IndyStarCraft 260
Rex 161
CosmosSc2 116
MindelVK 58
trigger 19
StarCraft: Brood War
Horang2 1925
EffOrt 691
Stork 585
Leta 332
firebathero 322
Last 249
Zeus 156
ggaemo 138
Larva 128
ajuk12(nOOB) 44
[ Show more ]
Mong 40
ToSsGirL 31
zelot 31
Bonyth 25
Shinee 25
yabsab 21
SilentControl 12
ivOry 11
Dota 2
Gorgc5268
singsing3676
qojqva1144
XcaliburYe243
League of Legends
rGuardiaN84
Heroes of the Storm
Khaldor250
Other Games
B2W.Neo1989
Pyrionflax344
crisheroes316
DeMusliM280
XaKoH 139
Hui .58
KnowMe54
Trikslyr25
QueenE21
Organizations
Other Games
gamesdonequick1018
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• C_a_k_e 2331
• Gemini_19 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2083
• Nemesis872
Upcoming Events
Ladder Legends
5h 8m
BSL 21
6h 8m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
20h 8m
Ladder Legends
1d 3h
BSL 21
1d 6h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 19h
Wardi Open
1d 22h
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
Replay Cast
4 days
[ Show More ]
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.