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[G] Fleet Keys - Refined Hotkey Systems - Page 9

Forum Index > StarCraft 2 Strategy
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Kaitlin
Profile Joined December 2010
United States2958 Posts
May 13 2013 15:22 GMT
#161
On May 14 2013 00:05 eneyeseekay wrote:
@kaitlin

I don't use a Naga Hex myself, I use a plain ol' Abyssus and a blue switch Das. Abyssus is a nice basic mouse, no complaints yet. My new keyboard is pretty wacky though. I Just got a QuickfireTK with red switches. It's super portable, so I use it with the Abyssus on the go. I Filled my keycaps with even amounts of clear silicone rubber ($3.52 per tube, used only one) and now it feels like a dream to use. It doesn't bottom out, and it's dead silent (as far as mechanical keyboards are concerned). The keys stop soon after the switches' hit their actuation points so I don't waste as much motion when I'd normally bottom out, it's a really great mod. It does take a lot of time and careful attention, but I don't like rubber O-rings or landing pads (not to mention their steep price).

Back to mouses; I was talking to a guy who mentioned using a Hex about a month ago who plays SC2 as well. I could ask him what he thinks about it, as I have no experience using it, I only used it as an example. Hopefully he will respond.


Yeah, please do. A while back when thinking about the original naga, I dreamt of so many accessible keys, but in a game like Starcraft, mouse movement is more important than other games like WoW where more keys helps more. So, I didn't get a Naga. When I saw the Hex, I thought 6 would be much more manageable, but I'm not sure. The entire feeling of the mouse is very different from the DeathAdder I've gotten used to.
apylam
Profile Joined May 2013
5 Posts
May 15 2013 17:44 GMT
#162
Hello everyone

I'm reminded of something :
In warcraft III, the Warkeys program was a GUI custom keys file generator, which allowed you two things :

-completely remapping your hotkeys (cool)
-moving the place of icons in the grid to put them as you'd like (awesome). This was done through commands in the Customkeys.txt files that Warcraft III used to move icons locations.
For example, a ghoul icon (Q by default) could be added with th X0Y1 command to put it in the A spot, ad with a A hotkey (QWERTY keyboard).

My question is, is this possible in Starcraft II? As it would allow to put icons with modified hotkeys by Alloy in their correct spot on the grid :
the attack and hold command could be put on the second row, the extra unit that were prviously bound to R and T could be placed on their new hotkeys... The result would be that the new, better hotkeys, would match the location of their hotkey on the grid. This would make it in my opinion way easier and clearer to learn the alloy hotkey, and make it way logical.


Anyway, for the mouse question :
I have a basus ROG mouse with forward and back buttons, which i find good as far as the balance between ease of mouse move and number of buttons is concerned.
I tried to change the keys my extra mouse buttons send, as Kaitlin said (I put O and P for forward and back), and set O to attack and P to hold. However, nothing for it : the game still desn't recognise when I push these buttons.
Kaitlin, you mentioned earlier this trick worked for you?

thanks for the feedback.

Apylam
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
May 15 2013 18:16 GMT
#163
Sorry for asking in this thread but it was kinda mentioned. Are the use of side buttons on the mouse illegal at LANs?
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-05-15 18:34:29
May 15 2013 18:34 GMT
#164
@apylam

The fact that I can't actually physically move the keys in Alloy up a row is definitely annoying, as it's very simple when playing with Alloy in-game, but it looks somewhat chopped-up when you look at the Command Cards because of the waste space Blizzard's Command Cards feature. Warpgate units are the main offender that comes to mind. Despite Alloy being vastly superior to Grid, it actually appears to be more complex because of those reasons I mentioned. Believe me, if I could I would!

I didn't play a whole lot of WC3 (played way too much D2/LOD back then), but I did look into Warkeys.

This doesn't seem to be anything Blizzard was involved in, so would it be considered a third party modification? If there was a "Starkeys" program available, it would cross a line with Blizzard would it not?

I'm all for additional customization options with hotkeys, so I'd like to see it happen. Who knows, maybe they'll add Grid/command Card editing in a later patch?
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-05-15 18:39:14
May 15 2013 18:38 GMT
#165
On May 16 2013 03:16 Thor.Rush wrote:
Sorry for asking in this thread but it was kinda mentioned. Are the use of side buttons on the mouse illegal at LANs?


I'm 99% sure if you're using the side mouse buttons 1 and 2 on their own without driver modifications, it's completely legal anywhere, but with driver modifications in tournaments it's very hit-and-miss (because of varying rules and the fact that you're installing/modifying third party software on their machines).

For online events I believe there aren't any limits to how you use your mouse on your own PC, but I'm sure there are exploits out there somewhere that would prove me wrong.
apylam
Profile Joined May 2013
5 Posts
May 15 2013 21:16 GMT
#166
eneyeseekay

While the warkeys program was third party, its only use was generating a customkeys file easily ; it did no keyboard hacking or anything.

The grid icons moving was done through a command added to every ability in the customkeys.txt files, which specified the position of the icon on the grid : (examples below)


However, these commands seem vastly different from the ones Starcraft II is using. Did blizzard ever mention the ability to move icons like in Warcraft III?

About the mouse : Am I the only one unable to use extra mouse buttons?


examples :

[plcl] game engine's name of the ability
Tip=(|cffffcc00Z|r) Purchase Lesser Clarity Potion tooltip for mouse-over of the icon on the grid
Hotkey=Z well, hotkey
Buttonpos=1,0 command for button position on the grid



[acd2]
Tip=(|cffffcc00Z|r) Abolish Magic
UnTip=|cffc3dbffRight-click to activate auto-casting.|r
Hotkey=Z
Buttonpos=1,2
Unbuttonpos=1,2



[nfsh]
Tip=(|cffffcc00E|r) Hire Forest Troll Shadow Priest
Hotkey=E
Buttonpos=2,0

[AHtb]
Tip=(|cffffcc00A|r) Boule de foudre [niveau 1],(|cffffcc00A|r) Boule de foudre [niveau 2],(|cffffcc00A|r) Boule de foudre [niveau 3]
Researchtip=(|cffffcc00A|r) Apprendre Boule de foudre [niveau %d]
Hotkey=A
Researchhotkey=A
Buttonpos=0,2
Researchbuttonpos=0,0


[rhra]
Tip=(|cffffcc00Z|r) Ameliorer en Poudre noire,Ameliorer en Poudre raffinee,Ameliorer en Poudre enchantee,Upgrade Refined Gunpowder,Upgrade to Imbued Gunpowder,(|cffffcc00Z|r) Upgrade Refined Gunpowder,(|cffffcc00Z|r) Upgrade to Imbued Gunpowder
Hotkey=Z,Z,Z
Buttonpos=1,0

Kaitlin
Profile Joined December 2010
United States2958 Posts
May 15 2013 21:36 GMT
#167
On May 16 2013 02:44 apylam wrote:
Anyway, for the mouse question :
I have a basus ROG mouse with forward and back buttons, which i find good as far as the balance between ease of mouse move and number of buttons is concerned.
I tried to change the keys my extra mouse buttons send, as Kaitlin said (I put O and P for forward and back), and set O to attack and P to hold. However, nothing for it : the game still desn't recognise when I push these buttons.
Kaitlin, you mentioned earlier this trick worked for you?

thanks for the feedback.

Apylam


If you made the 2 buttons on your mouse to be O and P and the game doesn't recognize them like that, I would suggest opening up Notepad or something similar and seeing what happens. Obviously if it doesn't work in Notepad, your mouse isn't programmed as you thought. Let's assume Notepad shows the O and P when those buttons are pressed. Then I can only suggest double checking that you have the correct hotkey layout active and it does have O and P setup for attack and hold. The only additional step to check is perhaps some hotkey conflict. What I generally do to test this is to assign, in your case, O as 'Recall Control Group 1'. Doing this will clear any other bindings set to O, and will highlight any conflicts that may have existed. Check the 'Unbound' tab to find anything that was bound to 'O'. Repeat the process for P. Of course, after this test, you will either want to cancel the hotkey change or change it back. If binding O or P to the control group unbound other bindings, that will probably solve your problem.
Quadstriker
Profile Joined December 2012
United States4 Posts
Last Edited: 2013-05-15 21:54:44
May 15 2013 21:47 GMT
#168
Are those awesome looking master sheets available for Alloy?

edit: Or is that even necessary? Sorry, I'm pretty new to SC2.
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-05-15 22:49:54
May 15 2013 22:27 GMT
#169
On May 16 2013 06:47 Quadstriker wrote:
Are those awesome looking master sheets available for Alloy?

edit: Or is that even necessary? Sorry, I'm pretty new to SC2.


https://www.dropbox.com/sh/a34d7t3iq6hwpeq/KS3e5eHEuF/Cheat_Sheets

Hey there, I finished up the new sheets for Alloy and Element last night. You can find them in the download links or the link above. There are also black & white versions available that you can crop either side and print out as well. They come in 1920x1080 format, so they fit nice and snug as a background wallpaper too.

Edit: For anyone wondering why I didn't stick with the 3D keyboard style for the sheets, my reason is that it was extremely time consuming and difficult to make small edits to. Although they looked pretty good, the layout of the sheets themselves didn't quite work for everyday viewing purposes. When revamping the thread, I felt a better sheet layout was also important, so I decided on what you see now in the download folder.

Since I have multiple keyboard type support this time (QWERTY, AZERTY, Dvorak at the moment), I only display the cheat sheets in QWERTY because it is widely used and the bindings don't change positions for other keyboards anyway. It's also a million times easier to edit only a single image.
jr_asthar
Profile Joined August 2011
2 Posts
May 17 2013 14:20 GMT
#170
Hi i have a question. I downloaded the allow version to use in the campaign(HotS_Campaign_FK_Alloy_QWERTY_ZERG.SC2Hotkeys).
And the hotkeys are ok in the options but in the game it doesnt work, actually it show me others hotkeys but this also do nothing.
This happen in the second mission of the campaign with kerrign abilities.
Could u please help me?
And ty soo much for this hotkey system >(
MilExo
Profile Joined September 2011
South Africa139 Posts
May 17 2013 16:56 GMT
#171
@jr_asthar: I had the same problem with my custom hotkey setup is HotS. Just start the campaign and then change the hotkeys. It is as if StarCraft somehow keeps seperate hotkey setps for different game types. Changing the hotkey in the game type tends to fix this.
eneyeseekay
Profile Joined March 2013
239 Posts
May 17 2013 17:53 GMT
#172
On May 17 2013 23:20 jr_asthar wrote:
Hi i have a question. I downloaded the allow version to use in the campaign(HotS_Campaign_FK_Alloy_QWERTY_ZERG.SC2Hotkeys).
And the hotkeys are ok in the options but in the game it doesnt work, actually it show me others hotkeys but this also do nothing.
This happen in the second mission of the campaign with kerrign abilities.
Could u please help me?
And ty soo much for this hotkey system >(


Hey there, you're welcome, and thanks for checking it out!
So, Command Cards in the campaign are hidden, meaning that can't be accessed through the in-game hotkey menu, and some are actually hardcoded to certain keys, a good example of this is Kerrigan's abilities in the first few missions. Despite me binding her abilties to A,S,D,F prior to playing the campaign, the game still used her abilities across the Q row. I wish this was just me being lazy and simply shrugging and saying "I dunno", but this is a problem on Blizzard's end, and there hasn't been a fix yet for it. It's frustrating for sure, but overall, most campaign hotkeys should work properly. There are some manual bindings I can make, and some I cannot, so I won't be going through that until work on the thread is complete.

Here's another instance of this happening. I am sure there are many more lurking about-- hopefully not too many though!
On May 10 2013 05:20 apylam wrote:
Hello
......
-In the zerg campaign (with campaign zerg alloy), the evolved strains of units seem to have a wrong shortcut in the larva evolve menu : actually they revert to the base "Standard" template, so evolved zerglings are Z (like overlords), evolved roaches are R, et caetera........


I briefly discussed this with JDub and SixtusTheFifth (a couple of the main contributors of TheCore), and after what was said, it seems like it's just a matter of waiting it out until Blizzard changes it unfortunately.
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-05-17 21:58:00
May 17 2013 17:57 GMT
#173
On May 18 2013 01:56 MilExo wrote:
@jr_asthar: I had the same problem with my custom hotkey setup is HotS. Just start the campaign and then change the hotkeys. It is as if StarCraft somehow keeps seperate hotkey setps for different game types. Changing the hotkey in the game type tends to fix this.



Yes it keeps different sets of hotkeys depending on what game version you last loaded up. You can switch on a HotS layout, but unless you've gone and loaded up the campaign, the UI stays the same. I noticed that it will try to keep the multiplayer layouts available, so in turn your campaign files begin throwing up flags. This is also a bit of a pain because certain keys look like they're unbound and conflicting but they are really just trying to match themselves up with a set of hotkeys that isn't even present.

You can keep only the hotkey file you want to use in your hotkeys folder, and leave the others out until you decide to play the the mode. That way you don't have to see unbound keys that are actually configured for campaign.
jr_asthar
Profile Joined August 2011
2 Posts
May 17 2013 18:38 GMT
#174
Ty soo much both of you for the quick answers well the campaign is not soo important.
Ty again for this amazing hotkey system
SC2Ascension
Profile Joined June 2012
United States3 Posts
Last Edited: 2013-05-22 02:50:08
May 22 2013 02:47 GMT
#175
I'm having the same issue as the user "Shane" posted about on 4/30. I'm trying to use "HotS_Multiplayer_FK_Alloy_QWERTY_PROTOSS_TERRAN.SC2Hotkeys" on my HotS client, but anytime I save it to the hotkey folder & activate it (menu > options > hotkeys), none of the Terran/Protoss/Zerg hotkeys change and every single Global key becomes unbound. I even tried uninstalling my client & reinstalling thinking maybe there was an error somewhere in my files, but the same thing is happening. Is there any reason this may be happening? I've installed other hotkeys in the past to mess around with such as TheCore and didn't have this issue. Thanks & look forward to resolving the issue/playing around with this setup.

Edit: I also tried loading up a game & loading the hotkeys while in-game and it still shows all global keys as unbound.
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-05-22 06:26:43
May 22 2013 06:24 GMT
#176
On May 22 2013 11:47 SC2Ascension wrote:
I'm having the same issue as the user "Shane" posted about on 4/30. I'm trying to use "HotS_Multiplayer_FK_Alloy_QWERTY_PROTOSS_TERRAN.SC2Hotkeys" on my HotS client, but anytime I save it to the hotkey folder & activate it (menu > options > hotkeys), none of the Terran/Protoss/Zerg hotkeys change and every single Global key becomes unbound. I even tried uninstalling my client & reinstalling thinking maybe there was an error somewhere in my files, but the same thing is happening. Is there any reason this may be happening? I've installed other hotkeys in the past to mess around with such as TheCore and didn't have this issue. Thanks & look forward to resolving the issue/playing around with this setup.

Edit: I also tried loading up a game & loading the hotkeys while in-game and it still shows all global keys as unbound.


I downloaded the file I have up for use, and here's the result I get after plugging it into my hotkeys folder:
[image loading]

Now you can see that there a few unbound keys there, but those are meant to be there. I realize that you said "every single Global key becomes unbound", but are you sure you didn't mean "a few"? If it's actually unbinding every one of your global keys, I think I know what's up.

Here's your solution, or at least, it was the one that solved Shane's problem (which sounds the same as yours). When you are going to download the file, click "Download" instead of "Save As". He made that mistake and ran into the same issue, so hopefully that helps!

Here is the difference between the files. I present to you, Save_As_Vs_Download! Quiver in horror and relief! (Yes, my background is comprised of many pink polkadots, don't judge!)
[image loading]
oZe
Profile Joined January 2011
Sweden492 Posts
May 22 2013 09:07 GMT
#177
To many combo keys. Looks complicated. I mean combo for selecting control group? Triple combo for adding to control group?

I am pretty sure this will drop your apm significantly from even using the regular but fixed (locations F1-F8 and idle worker on §) layout. Even after getting used to it.

Just get a mouse with 4 side buttons and put 7-0 on them. Or move them to a more reachable spot.

To many keyboard layout threads these days. What I think people need are simple tips. Like put proxy pylon camera key on space, use backspace injects etc. I've personally never had any issue with vanilla after the fix mentioned in this post not that I ever have idle workers.

I've never felt any of my short comings as a player was due to a bad layout. Although a good mouse is pretty important. I recommend xai never tried the sensei but it's probably fine. A good keyboard might help but I think that's a lot less important than having a decent mouse. Btw be sure to read and act on http://donewmouseaccel.blogspot.se/2010/03/markc-windows-7-mouse-acceleration-fix.html.

GL with your preparation and HF winning!

The worst kinds of organized crime are religion & government.
SC2Ascension
Profile Joined June 2012
United States3 Posts
May 22 2013 12:07 GMT
#178
On May 22 2013 15:24 eneyeseekay wrote:

I downloaded the file I have up for use, and here's the result I get after plugging it into my hotkeys folder:
[image loading]

Now you can see that there a few unbound keys there, but those are meant to be there. I realize that you said "every single Global key becomes unbound", but are you sure you didn't mean "a few"? If it's actually unbinding every one of your global keys, I think I know what's up.

Here's your solution, or at least, it was the one that solved Shane's problem (which sounds the same as yours). When you are going to download the file, click "Download" instead of "Save As". He made that mistake and ran into the same issue, so hopefully that helps!

Here is the difference between the files. I present to you, Save_As_Vs_Download! Quiver in horror and relief! (Yes, my background is comprised of many pink polkadots, don't judge!)
[image loading]


Excellent. Just downloading rather than 'save as' fixed this issue. Thanks for the quick response!
eneyeseekay
Profile Joined March 2013
239 Posts
May 23 2013 06:00 GMT
#179
On May 22 2013 21:07 SC2Ascension wrote:
Excellent. Just downloading rather than 'save as' fixed this issue. Thanks for the quick response!


Great! I'll add this info to the new thread look. I didn't think people would attempt to "Save As", but it's one less potential issue solved, sweet!
naxi
Profile Joined May 2013
United States6 Posts
May 27 2013 07:36 GMT
#180
I'm a complete sc2 noob (haven't played any multiplayer yet) and I've decided to use Fleet Keys instead of standard bindings. I have a couple of questions though:

1. When I log in the game tells me there are hotkey conflicts. Is this normal? It looks like there aren't any hotkeys set for "Evolve Chitinous Plating," "Research Corvid Reactor," and "Evolve Pathogen Glands." Have I downloaded Fleet Keys incorrectly?

2. Is there a way I can have the game automatically use the zerg hotkeys while I play zerg and the other hotkeys when I play protoss/terran?
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