• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:44
CEST 17:44
KST 00:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence3Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups2WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt2: Turbulence BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1258 users

[G] Fleet Keys - Refined Hotkey Systems - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 24 Next All
yakitate304
Profile Joined April 2009
United States655 Posts
June 09 2013 16:54 GMT
#201
So it's been about a week and a half since I started using Fleet Keys Alloy as Zerg, and I'm pretty much 100% used to them by now. I still forget some of the grid keys for making less used buildings (ie. Nydus) and have lost a few games where I went Evolution Chamber instead of Spawning Pool (still somewhat used to "S" making the pool rather than "A"), but altogether I'm loving the key setup. I'm using cameras much more than I used to with my mostly standard hotkey setup (with cameras on F1-F8) and my injects are a lot better.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
P4tchz3rg
Profile Joined June 2013
Korea (North)11 Posts
June 14 2013 05:23 GMT
#202
i am starting to get wrist injuries and think about switching to a new hotkey setup. Would you recommend this one or the one from Jakatak. Btw where is the thread, I cant find it anymore.
3 pool
yakitate304
Profile Joined April 2009
United States655 Posts
June 18 2013 08:06 GMT
#203
Another update from me... I just switched the Protoss a few days ago (after 3 years of Zerg) and the transition has been very smooth in terms of my hands. The Caps Lock and Spacebar being different than Zerg's Alloy is different but overall, I love the setup.

"C" and "V" have been my Proxy Pylon hotkeys, with ASDFZX being bases 1-6. Alt + Middle Mouse also took a while to get used to but now it feels perfect, since I am usually warping in directly after hitting a camera key.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-06-18 23:59:40
June 18 2013 23:51 GMT
#204
I'm really really interested in this layout but the AZERTY (damn french keyboards...) one seems broken. Control groups are bound to qwerty keys at the very least, and not sure all the other ones are correct either.

I'll just use the default one and force switch my keyboard to qwerty for now.
Administrator
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-06-20 20:15:49
June 20 2013 19:08 GMT
#205
All right. I'm back, and I'm ready to deploy the new thread. 30k views is pretty damn cool!

Long story short: A steady stream of personal issues kept burying my progress on this for a while. This demanded a lot of necessary time and attention, and as a result, took a lot of wind out of my sails. Everything's mostly fine now, so let's get this on the go!

Needless to say, I have some catching up to do with all of you guys, and I'll go through what I missed or didn't address in the last couple weeks. I did respond to a few question through PM's/emails I received, so if anyone sent me one, check your inboxes now.

@icww
+ Show Spoiler +

On June 01 2013 12:02 icww wrote:
I've recently switched from Standard hotkeysetup to Element QWERTY Zerg. Really enjoying it so far. Thanks for putting the time into this.

I have encountered one problem that eludes me. For the rapidfire key for Element, its 'X'. I cannot get this to work at all. If I switch to Alloy, the rapidfire key 'S' works flawlessly. I checked the mapped hotkey under unit management for Element and it's set the same way as the Alloy version. I don't know what the problem is and could not find anybody reporting this problem in this thread. Any good guesses on what the problem is for the Element QWERTY version?

You're welcome! I hope Element works out well for you. If you want to improve on what Element offers, I would suggest making the leap to Alloy at some point though.

So Rapidfire Ability key in QWERTY Element is bound to S? Did I read that right? I haven't heard anybody else bringing that up, but I will definitely look into it. It most definitely should be on X, as it fits with the Grid template.


@Antylamon
+ Show Spoiler +

On June 01 2013 11:43 Antylamon wrote:
I never noticed this before, but why is Move bound to R? It's completely redundant because it actually takes one more action than simply right-clicking. It should be replaced with Stop, which is not redundant because Hold Position is much different; Stop cancels all other commands instead.

Yes I found that Move is fairly redundant, but I want to wait to see if players really do miss the use of Stop before making those changes. I realize that Stop and Hold Position are different commands, but you stand to lose out when it comes to damage in the event of issuing Stops (accidental or not). There are so few instances where Stop is really necessary. Dealing damage while holding your position is always better than standing still and not responding right?

For the Move binding, there is a method behind this madness. In situations where you want to Move units into an engagement that is a very busy area, such as moving Lings up on a sizable or split bio force for a surround, or when magic boxing Mutas, you run the risk of right-clicking an enemy when attempting to Move-command around. This can cause game-ending clumping and unintended focused attacks. Keeping Move on R is a decision made for uninterrupted maneuverability for nearly any situation that doesn't involve terrain blockage or Forcefields. You are correct in that Right Clicking can work most of the time.


@yakitate304
+ Show Spoiler +

On June 02 2013 10:38 yakitate304 wrote:
I've just been playing unranked games and practicing with my Clarity Gaming Community Team teammates. I've played about 15-20 games and my spending is pretty bad so far, but I'm getting more comfortable making buildings and units. Just need to get used to using the camera keys more, since I didn't utilize them very much when I played standard with F1-F4 cameras. I really like Alloy (moreso than Element), I'm just still clunky with it.

Hey, being clunky is expected when learning a new layout. I noticed you made a couple more posts since your first, so I'll address those below.
____________________________________________________
On June 10 2013 01:54 yakitate304 wrote:
So it's been about a week and a half since I started using Fleet Keys Alloy as Zerg, and I'm pretty much 100% used to them by now. I still forget some of the grid keys for making less used buildings (ie. Nydus) and have lost a few games where I went Evolution Chamber instead of Spawning Pool (still somewhat used to "S" making the pool rather than "A"), but altogether I'm loving the key setup. I'm using cameras much more than I used to with my mostly standard hotkey setup (with cameras on F1-F8) and my injects are a lot better.

It's awesome to hear that you've adjusted quickly! What made you decide to use the F1-F8 keys for Camera Locations? Is it a matter of preference or do you see a fatal flaw in the A/F and Z/V Camera Location bindings? Using the F1-F8 keys for cameras basically cuts off your ability to perform Camera Injects (aka Layered Injects). It can be a useful Inject method .
____________________________________________________
On June 18 2013 17:06 yakitate304 wrote:
Another update from me... I just switched the Protoss a few days ago (after 3 years of Zerg) and the transition has been very smooth in terms of my hands. The Caps Lock and Spacebar being different than Zerg's Alloy is different but overall, I love the setup.

"C" and "V" have been my Proxy Pylon hotkeys, with ASDFZX being bases 1-6. Alt + Middle Mouse also took a while to get used to but now it feels perfect, since I am usually warping in directly after hitting a camera key.

Thanks for the updates, it's always good to know the progress of the people who decide to use this layout. So you switched to Protoss, and now you're using the A/F, Z/V Camera Locations? What happened there? You were using the F1-F8 keys before weren't you?


@PoP
+ Show Spoiler +

On June 19 2013 08:51 PoP wrote:
I'm really really interested in this layout but the AZERTY (damn french keyboards...) one seems broken. Control groups are bound to qwerty keys at the very least, and not sure all the other ones are correct either.

I'll just use the default one and force switch my keyboard to qwerty for now.

That's uhh... not good. I will be looking into this shortly. QWERTY and AZERTY are most definitely not the same thing, haha.
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-06-20 19:35:51
June 20 2013 19:14 GMT
#206
I hope you all enjoy the new overhauled OP! Feels good to finally have it done...

As always, send any comments, suggestions or concerns to:
  • eneyeseekay999@gmail.com
  • This thread's comment section
  • My TL inbox
JoKeRx
Profile Joined March 2013
United States4 Posts
June 20 2013 20:26 GMT
#207
i think you need to fix the links, they are not working for me
eneyeseekay
Profile Joined March 2013
239 Posts
June 20 2013 21:03 GMT
#208
On June 21 2013 05:26 JoKeRx wrote:
i think you need to fix the links, they are not working for me

All fixed now. I just had to replace the links I was using while editing the thread. Everyone has access to them now, thanks for the heads up.
PoP
Profile Blog Joined October 2002
France15446 Posts
June 21 2013 06:38 GMT
#209
Sick new OP!
Administrator
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-06-21 18:56:27
June 21 2013 18:54 GMT
#210
So my finger placement right now is (Allow, Terran player):
- pinky on `, tab, caps lock, shift and ctrl,
- ring on 1, Q,
- middle on 2, W
- index on 3, E, R...
- thumb on Alt, Space

First question, is it the expected placement, at least for the keys I specified? Or is it OK, at the very least?

Secondly, which fingers am I supposed to use for abilities (A through F) ? These keys seem pretty hard to get to with that hand placement at least (unless I release control group fingers). I feel like having them mapped to, like, X/C/V/B would make more sense as I could use my thumb (which I also use on space bar for primary action anyway).

eneyeseekay, what do you think?
Administrator
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-06-21 21:32:52
June 21 2013 21:29 GMT
#211
On June 22 2013 03:54 PoP wrote:
+ Show Spoiler +
So my finger placement right now is (Allow, Terran player):
- pinky on `, tab, caps lock, shift and ctrl,
- ring on 1, Q,
- middle on 2, W
- index on 3, E, R...
- thumb on Alt, Space
First question, is it the expected placement, at least for the keys I specified? Or is it OK, at the very least?

Secondly, which fingers am I supposed to use for abilities (A through F) ? These keys seem pretty hard to get to with that hand placement at least (unless I release control group fingers). I feel like having them mapped to, like, X/C/V/B would make more sense as I could use my thumb (which I also use on space bar for primary action anyway).

eneyeseekay, what do you think?

Yup, your finger placement sounds about right. Here's how I'd list it:
  • Ring on Q
  • Middle on W
  • Index on E
  • Thumb on Alt or Space Bar
  • Pinky on left modifiers (and Tab if comfortable). When adding to Tab (or Caps Lock for Zerg), I'd suggest using pinky and ring.

To answer your question about A-F:
Yes, somewhat. If you want to use spells/abilities without taking advantage of the Smart Key, you would be expected to use A-F. You'll rarely ever find yourself using F or G though, as most spells/abilities and production commands fall on A,S,D and Q,W,E,R. If you're comfortable in using Z,X,C,V with your thumb, then by all means go for it, just watch out that you don't accidentally hit Space Bar and Alt!

Do note that:
With the Terran & Protoss layout, you have the option to use Space Bar (the Smart Key) for most of your common/favorite abilities and commands. Check out the cheat sheet for most of the default Smart Key bindings (located on the far right). This aims to eliminate movement/reaching you don't want to do or are simply not comfortable in performing. This is a way to let your fingers do their thing during macroing and microing, while letting your thumb take on some of the burden that would normally require you to reach 1 or 2 keys away from where you want to be during those times. Although this may seem like a newb-friendly feature, it gives players a lot more control over what the layout can do for them, and in the end, preference and comfort is everything. The Smart Key is just one more option to take advantage of, and the fact that it is a alternating keystroke in nearly all situations means it's always going to be quicker to use.

Here's what I think:
SC2 has a world of improvements over BW when it comes to hotkey options, but the controls this time around are plentiful and a lot more expansive, so you will be forced to reach somewhere at some point when using only hotkeys. Take a look at any hotkey layout out there, and you'll find that they all contain keys that are spread across 5 adjacent keys, on one or more horizontal levels, all the while not even including modifiers. This will always force some amount of reaching unfortunately. Any layout condensed like this is layered in some way through modifiers too. 10 Control Groups, 8 Camera Locations, that's 18 keys, which is 3 keys over the 15 you have in a "comfy" 5x3 Grid. We didn't even take into account Unit Commands, spells/abilities, and modifiers yet. You quickly begin to run out of comfortably-accessible keyboard space, especially with only 3-4 dexterous digits operating at any given time.

If you compare Alloy's hotkey arrangement against Standard, you'll see that there are a lot of instances where you must hop over multiple keys to issue commands. If you include the usage of the F1-F8 keys, this takes jumping around your keyboard to a whole new level. People don't even regularly use those keys when typing, let alone in a game where how fast you can do things matters quite a bit!

Edit: I think I'll include the "Do note that:" text in the Additional Info section of the OP. I'll be taking a look at that AZERTY issue you posted tonight. Gotta see what's up with that..
govie
Profile Blog Joined November 2012
9334 Posts
June 21 2013 22:18 GMT
#212
DL-ed and gonna test it, dunno how it works tho. Im lazy and dont like to move even my hand. I like the 1 spacebar for all actions button thats smart

Seems promising layout for a lazy f^%$#r like me
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2013-06-21 22:49:07
June 21 2013 22:29 GMT
#213
I do like space and try to use it for everything it's bound to. I might reassign a few of them, like raven (I feel like PDD would be more beneficial for me than seeker missile for instance), but that's it.

Actually, that "pinky on tab if comfortable" part of your example made me reconsider my hand position a bit. I feel like ring on tab does feel a tad more comfortable, esp at the beginning when spamming it a bit to warm up (and I'd rather not change fingers in the middle of a game). I have to use the same finger for group 1 and CC then, but it's okay, keys are right next to each other. It kinda makes my hand feel a bit more mobile which is not bad. Might reconsider this again, but for now I like the minor change.

I agree on the part about having to jump around a bit at some point, and I have no problem with it. I also agree about the risk of hitting spacebar when using bottom row letter keys, so it's probably not that good an idea. However, I still believe A in general is too hard to get to compared to other keys (and is still needed, for example for ghost snipes). I'd rather have the abilities go S => G than A => F (in short, skip the first key of the row, same for bottom one when applicable). Then thumb can be used for all of them. I'd even go as far as to suggest D => H (as you said, H would almost never be needed anyway, and D and F are the most comfortable keys for the thumb with this layout I feel).

edit: I can use ring finger on A without any problem when building or using main camera location, what I'm saying is the jump can be a little awkward from an actual control group during a fight (for abilities such as snipe or autoturrets). I just feel like D and F are right under the thumb and should have more purpose maybe.

Well, maybe I have big hands or something, but this is the only thing I would change to this great layout. I've been liking everything else so far.
Administrator
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-06-22 00:32:46
June 22 2013 00:31 GMT
#214
On June 22 2013 07:18 govie wrote:
DL-ed and gonna test it, dunno how it works tho. Im lazy and dont like to move even my hand. I like the 1 spacebar for all actions button thats smart

Seems promising layout for a lazy f^%$#r like me


Hahaha.. Yeah it does a pretty good job of keeping your hand from jumping all over the place. Most of the reaching will be up and down movements, so it's not so bad. Like I said to PoP though, there will be some instances of you reaching to R and T sometimes (almost never T), but it's not like the keys are scattered all over the place. I hope you find some use of it! It's cool to hear that the Smart Key is actually useful, it's a feature that nobody really asks or wonders about.
yakitate304
Profile Joined April 2009
United States655 Posts
June 22 2013 00:35 GMT
#215
On June 21 2013 04:08 eneyeseekay wrote:
All right. I'm back, and I'm ready to deploy the new thread. 30k views is pretty damn cool!

Long story short: A steady stream of personal issues kept burying my progress on this for a while. This demanded a lot of necessary time and attention, and as a result, took a lot of wind out of my sails. Everything's mostly fine now, so let's get this on the go!

Needless to say, I have some catching up to do with all of you guys, and I'll go through what I missed or didn't address in the last couple weeks. I did respond to a few question through PM's/emails I received, so if anyone sent me one, check your inboxes now.

@icww
+ Show Spoiler +

On June 01 2013 12:02 icww wrote:
I've recently switched from Standard hotkeysetup to Element QWERTY Zerg. Really enjoying it so far. Thanks for putting the time into this.

I have encountered one problem that eludes me. For the rapidfire key for Element, its 'X'. I cannot get this to work at all. If I switch to Alloy, the rapidfire key 'S' works flawlessly. I checked the mapped hotkey under unit management for Element and it's set the same way as the Alloy version. I don't know what the problem is and could not find anybody reporting this problem in this thread. Any good guesses on what the problem is for the Element QWERTY version?

You're welcome! I hope Element works out well for you. If you want to improve on what Element offers, I would suggest making the leap to Alloy at some point though.

So Rapidfire Ability key in QWERTY Element is bound to S? Did I read that right? I haven't heard anybody else bringing that up, but I will definitely look into it. It most definitely should be on X, as it fits with the Grid template.


@Antylamon
+ Show Spoiler +

On June 01 2013 11:43 Antylamon wrote:
I never noticed this before, but why is Move bound to R? It's completely redundant because it actually takes one more action than simply right-clicking. It should be replaced with Stop, which is not redundant because Hold Position is much different; Stop cancels all other commands instead.

Yes I found that Move is fairly redundant, but I want to wait to see if players really do miss the use of Stop before making those changes. I realize that Stop and Hold Position are different commands, but you stand to lose out when it comes to damage in the event of issuing Stops (accidental or not). There are so few instances where Stop is really necessary. Dealing damage while holding your position is always better than standing still and not responding right?

For the Move binding, there is a method behind this madness. In situations where you want to Move units into an engagement that is a very busy area, such as moving Lings up on a sizable or split bio force for a surround, or when magic boxing Mutas, you run the risk of right-clicking an enemy when attempting to Move-command around. This can cause game-ending clumping and unintended focused attacks. Keeping Move on R is a decision made for uninterrupted maneuverability for nearly any situation that doesn't involve terrain blockage or Forcefields. You are correct in that Right Clicking can work most of the time.


@yakitate304
+ Show Spoiler +

On June 02 2013 10:38 yakitate304 wrote:
I've just been playing unranked games and practicing with my Clarity Gaming Community Team teammates. I've played about 15-20 games and my spending is pretty bad so far, but I'm getting more comfortable making buildings and units. Just need to get used to using the camera keys more, since I didn't utilize them very much when I played standard with F1-F4 cameras. I really like Alloy (moreso than Element), I'm just still clunky with it.

Hey, being clunky is expected when learning a new layout. I noticed you made a couple more posts since your first, so I'll address those below.
____________________________________________________
On June 10 2013 01:54 yakitate304 wrote:
So it's been about a week and a half since I started using Fleet Keys Alloy as Zerg, and I'm pretty much 100% used to them by now. I still forget some of the grid keys for making less used buildings (ie. Nydus) and have lost a few games where I went Evolution Chamber instead of Spawning Pool (still somewhat used to "S" making the pool rather than "A"), but altogether I'm loving the key setup. I'm using cameras much more than I used to with my mostly standard hotkey setup (with cameras on F1-F8) and my injects are a lot better.

It's awesome to hear that you've adjusted quickly! What made you decide to use the F1-F8 keys for Camera Locations? Is it a matter of preference or do you see a fatal flaw in the A/F and Z/V Camera Location bindings? Using the F1-F8 keys for cameras basically cuts off your ability to perform Camera Injects (aka Layered Injects). It can be a useful Inject method .
____________________________________________________
On June 18 2013 17:06 yakitate304 wrote:
Another update from me... I just switched the Protoss a few days ago (after 3 years of Zerg) and the transition has been very smooth in terms of my hands. The Caps Lock and Spacebar being different than Zerg's Alloy is different but overall, I love the setup.

"C" and "V" have been my Proxy Pylon hotkeys, with ASDFZX being bases 1-6. Alt + Middle Mouse also took a while to get used to but now it feels perfect, since I am usually warping in directly after hitting a camera key.

Thanks for the updates, it's always good to know the progress of the people who decide to use this layout. So you switched to Protoss, and now you're using the A/F, Z/V Camera Locations? What happened there? You were using the F1-F8 keys before weren't you?


@PoP
+ Show Spoiler +

On June 19 2013 08:51 PoP wrote:
I'm really really interested in this layout but the AZERTY (damn french keyboards...) one seems broken. Control groups are bound to qwerty keys at the very least, and not sure all the other ones are correct either.

I'll just use the default one and force switch my keyboard to qwerty for now.

That's uhh... not good. I will be looking into this shortly. QWERTY and AZERTY are most definitely not the same thing, haha.


What I meant is that for the past 3 years, I've been playing standard and I have had F1-F8 bound as cameras but rarely ever used them. Now that I'm using Fleet Keys I'm using ASDF ZXCV and relying a lot on my cameras which makes a huge difference. In particular, now that I've switched to Protoss, it's huge to be able to immediately jump to my forward pylons.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
govie
Profile Blog Joined November 2012
9334 Posts
June 22 2013 07:34 GMT
#216
On June 22 2013 09:31 eneyeseekay wrote:
Show nested quote +
On June 22 2013 07:18 govie wrote:
DL-ed and gonna test it, dunno how it works tho. Im lazy and dont like to move even my hand. I like the 1 spacebar for all actions button thats smart

Seems promising layout for a lazy f^%$#r like me


Hahaha.. Yeah it does a pretty good job of keeping your hand from jumping all over the place. Most of the reaching will be up and down movements, so it's not so bad. Like I said to PoP though, there will be some instances of you reaching to R and T sometimes (almost never T), but it's not like the keys are scattered all over the place. I hope you find some use of it! It's cool to hear that the Smart Key is actually useful, it's a feature that nobody really asks or wonders about.


I like the idea because my thumb doesnt do anything at the moment. It gives me 1 second more to do something else in battle. Also, u can costimize it to your builds. So, for example : Mass raven HSM execution could be easier and maybe faster even. Ghost micro, Dont have to move my hand, it will give me an edge over templar of 0.5 second orso. etcetcetc. Havent tested it yet, but it could help me i hope
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-06-22 09:23:57
June 22 2013 08:31 GMT
#217
Got some questions and remarks after my first ingame try :

Remarks
1. Doubletap space builds supplydepot. This is really nice, i can use my thumb more;
2. I like that stim etc is on space. I dont have to look what key im pressing to enable certain abilities and use my thumb too;
3. Having cc, rax, fact. and port on : alt+hotkey takes some getting used to but,but,but.... it eliminates the usage of key 6,7,8 etc on keyboard (i allways hated that). So it could be worth it. Ill have to see how long it takes for me too get used too it.
4. The abilities buttons are 1 row higher which is much more pleasant.

Questions
1. What does rapidfirekey "S"do exactly when i play terran. Or what and how do i utilize it?
2. Select warpgates is alt+middlemouse button. Does this also count for terran rax?

I like it so far. Deserves more testing and getting used too
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
bypLy
Profile Joined June 2013
757 Posts
June 22 2013 09:10 GMT
#218
any experience of players who are using the core about this?`i might think of switching
AlAlkemist
Profile Joined October 2011
3 Posts
June 22 2013 11:27 GMT
#219
Great Layout! I switched yesterday and really like the benifits of it. The only problem I have is that Ctrl-A Alt-A for camera does not work (I'm using Alloy). It is bound correctly in the options but doesn't work in game. All other camera hotkeys work perfectly. I was wondering if anyone else has the same issue.
Thanks!
eneyeseekay
Profile Joined March 2013
239 Posts
June 22 2013 14:28 GMT
#220
On June 22 2013 07:29 PoP wrote:
I do like space and try to use it for everything it's bound to. I might reassign a few of them, like raven (I feel like PDD would be more beneficial for me than seeker missile for instance), but that's it.

That's the beauty of it! If you don't like what the default bindings offer then it's completely up to you as to what abilities are tied to it. I often thought of PDD being on it by default tbh. Such a useful ability..

Actually, that "pinky on tab if comfortable" part of your example made me reconsider my hand position a bit. I feel like ring on tab does feel a tad more comfortable, esp at the beginning when spamming it a bit to warm up (and I'd rather not change fingers in the middle of a game). I have to use the same finger for group 1 and CC then, but it's okay, keys are right next to each other. It kinda makes my hand feel a bit more mobile which is not bad. Might reconsider this again, but for now I like the minor change.

For sure. I actually hop all over the place within Alloy's confines. Spamming Alt+Q,W,E,R when Queens are building/Injects are taking effect, flicking through 1,2,3,4 all the time.. I'm not afraid to shift over 1 key to touch on a key, as I'm only managing 3 fingers for the most part. It's funny though, 99% of the time I'm using my ring finger for Tab, and my pinky for the modifiers and Caps Lock. I have the least functional pinky of anyone I know (I think it was broken at a young age and didn't heal right or something, idk).

I agree on the part about having to jump around a bit at some point, and I have no problem with it. I also agree about the risk of hitting spacebar when using bottom row letter keys, so it's probably not that good an idea. However, I still believe A in general is too hard to get to compared to other keys (and is still needed, for example for ghost snipes). I'd rather have the abilities go S => G than A => F (in short, skip the first key of the row, same for bottom one when applicable). Then thumb can be used for all of them. I'd even go as far as to suggest D => H (as you said, H would almost never be needed anyway, and D and F are the most comfortable keys for the thumb with this layout I feel).

You could always try out shifting them over 1 key if you think it'll work for you. I have fairly large hands myself, and I reallllly don't like having to hit anything on the bottom row; Alloy is basically a product of that.
Prev 1 9 10 11 12 13 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 466
mouzHeroMarine 307
TKL 71
StarCraft: Brood War
Calm 5845
Rain 3685
Sea 1893
Shuttle 1311
EffOrt 1036
firebathero 473
Stork 357
BeSt 350
ggaemo 162
Hyuk 148
[ Show more ]
Rush 130
Zeus 100
hero 92
JYJ82
Mong 74
Mind 70
Noble 47
zelot 44
sas.Sziky 39
yabsab 38
Aegong 29
Sacsri 22
soO 16
Terrorterran 15
Movie 15
Rock 12
SilentControl 12
Shine 11
sSak 9
Hm[arnc] 6
Bale 6
Dota 2
Dendi2052
Fuzer 339
LuMiX1
Counter-Strike
flusha224
markeloff125
oskar102
edward57
Other Games
tarik_tv22391
gofns20222
B2W.Neo706
hiko544
crisheroes362
ceh9321
Lowko285
Happy243
XaKoH 192
Liquid`VortiX111
QueenE80
KnowMe65
NeuroSwarm55
Trikslyr52
Mew2King41
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 5
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler119
League of Legends
• Nemesis1703
• Jankos1436
• TFBlade395
Other Games
• Shiphtur309
Upcoming Events
Monday Night Weeklies
16m
TKL 71
OSC
8h 16m
Sparkling Tuna Cup
18h 16m
Afreeca Starleague
18h 16m
Light vs Speed
Larva vs Soma
2v2
19h 16m
PiGosaur Monday
1d 8h
LiuLi Cup
1d 19h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.