• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:37
CET 18:37
KST 02:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1563 users

Math on Widow Mines -- How STLife Dodged the Shots - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 13 Next All
MirageTaN
Profile Joined June 2012
Singapore871 Posts
March 20 2013 13:29 GMT
#181
Well said on the theory. Knowledge is power. Thanks, no many THANKS to solving this to allow more and more newer players understand the dynamics of SC2 which Im sure many of are are so impressed about
#TLWIN TI7, TLDota BEST TL
Account252508
Profile Joined February 2012
3454 Posts
March 20 2013 13:58 GMT
#182
--- Nuked ---
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 20 2013 14:33 GMT
#183
I really like that you can dodge the shots like that since it requires alot of skill pulling it off in a game! Especially since it takes equal amounts of skill aiming with the widow mine, (spam clicking on zerglings then targeting banelings and the likes)

Seems like the widow mine is in a good state, Guess we'll have to wait and see though.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
MilesTeg
Profile Joined September 2010
France1271 Posts
March 20 2013 14:35 GMT
#184
On March 20 2013 22:58 monkybone wrote:
Let's wait and see if anyone else but life can pull it off so excellently. Really, all we have to do is to keep an eye on the resource lost tab for the coming months.


Life didn't pull it off (for the millionth time). I shall not quit this thread until everyone understands that, I don't care if I post half the messages in it :p
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-03-20 15:24:52
March 20 2013 15:22 GMT
#185
I knew the mines were switching targets in those games and now it makes perfect sense. Excellent job!

On March 20 2013 23:35 MilesTeg wrote:
Show nested quote +
On March 20 2013 22:58 monkybone wrote:
Let's wait and see if anyone else but life can pull it off so excellently. Really, all we have to do is to keep an eye on the resource lost tab for the coming months.


Life didn't pull it off (for the millionth time). I shall not quit this thread until everyone understands that, I don't care if I post half the messages in it :p


Indeed. It's unfortunate how quick people jump the gun on such things. The last one I tried to drill into people's heads being the coach Park hype.
p1cKLes
Profile Joined November 2010
United States342 Posts
March 20 2013 15:23 GMT
#186
On March 20 2013 23:35 MilesTeg wrote:
Show nested quote +
On March 20 2013 22:58 monkybone wrote:
Let's wait and see if anyone else but life can pull it off so excellently. Really, all we have to do is to keep an eye on the resource lost tab for the coming months.


Life didn't pull it off (for the millionth time). I shall not quit this thread until everyone understands that, I don't care if I post half the messages in it :p
Well he pulled something off, he did win the series.
nottapro
Profile Joined August 2012
202 Posts
Last Edited: 2013-03-20 15:39:41
March 20 2013 15:38 GMT
#187
If the mines effective radius is cut in half by speed and has the potential to not work at all, that is not a good unit design. Anymore then a collussus that doesnt fire at stimmed marines, or roaches that don't fire at stalkers. It's bad unit design.

Micro should improve basic unit AI effectiveness, not compensate for its defectiveness.
Scila
Profile Joined October 2010
Canada1849 Posts
March 20 2013 15:48 GMT
#188
Nice post but that's pretty lame. So Zerg can just run straight past Widowmines with the exact 3 units that they are the best against...
All we have to decide is what to do with the time that is given to us.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
March 20 2013 16:01 GMT
#189
On March 21 2013 00:38 nottapro wrote:
If the mines effective radius is cut in half by speed and has the potential to not work at all, that is not a good unit design. Anymore then a collussus that doesnt fire at stimmed marines, or roaches that don't fire at stalkers. It's bad unit design.

Micro should improve basic unit AI effectiveness, not compensate for its defectiveness.


do you really read what others said ? you can micro mines and micro zerglings is very micro intensive . please read all pages before posting claiming widow mine is bad design .
1/4 \pi \epsilon_0
Assirra
Profile Joined August 2010
Belgium4169 Posts
March 20 2013 16:38 GMT
#190
On March 20 2013 20:09 skaffaNL wrote:
Poll: Should window mines get "Hold Fire" addition?

No (30)
 
61%

Yes (19)
 
39%

49 total votes

Your vote: Should window mines get "Hold Fire" addition?

(Vote): Yes
(Vote): No


Something seriously need to change then.
You can't have them dealing splash/having range/being able to hit flying units and hold fire all with the same unit.
nottapro
Profile Joined August 2012
202 Posts
Last Edited: 2013-03-20 16:53:07
March 20 2013 16:44 GMT
#191
On March 21 2013 01:01 xsnac wrote:
Show nested quote +
On March 21 2013 00:38 nottapro wrote:
If the mines effective radius is cut in half by speed and has the potential to not work at all, that is not a good unit design. Anymore then a collussus that doesnt fire at stimmed marines, or roaches that don't fire at stalkers. It's bad unit design.

Micro should improve basic unit AI effectiveness, not compensate for its defectiveness.


do you really read what others said ? you can micro mines and micro zerglings is very micro intensive . please read all pages before posting claiming widow mine is bad design .


I've read all of it, and seen the videos. You can micro mines to target an object within its radius, which resets the timer. Which will therefore lower your chances of hitting the new target, because now you have a human response time (the time it took to require a target manually) + the 1.5 second delay, allowing a higher probability that the new target will be out of range by the time the mine is capable of firing.

In other words, compensating for the possibility that the mine might cease to fire, can actually greatly increases the probability of it not firing. An obvious unintended consequence, that people suggesting retargeting don't seem to be considering.

I've also seen videos where no micro was involved, just a hundred lings running in a straight line in the mine's outer range on silver league games. I don't think that microing zerlgings in a straight line past a mine is top teir micro, especially, when the results are just as easily replicated in the lower leagues unconsciously.
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
March 20 2013 17:01 GMT
#192
Great information, thanks for the quality post. I find it awesome that these little intricacies (that can make a big difference, too) exist in Starcraft and even more so that people in the community figure them out and share their findings.
Mortal
Profile Blog Joined November 2010
2943 Posts
March 20 2013 17:21 GMT
#193
Wait, wasn't Lone a maphacker account run by Deezer? Or am I thinking of another name?
The universe created an audience for itself.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 20 2013 17:35 GMT
#194
I just dont understand why someone would bother going through so much math only to be proven "no the mines shot in middle of the pack and almost nothing died".
Crushgroove
Profile Joined July 2010
United States793 Posts
March 20 2013 17:44 GMT
#195
This is so, so big. V
Blizz, please dont nerf mines. The bold part about how to trigger mass mine confusion and give safe passage is amazing. Im probably not going to pull it off very often. But damn, this is awesome.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Xahhk
Profile Joined April 2010
Canada540 Posts
March 20 2013 17:54 GMT
#196
On March 20 2013 18:47 MilesTeg wrote:
Show nested quote +
On March 20 2013 18:36 FireMonkey wrote:
is there a replay or vod of this game? i want to see it, link please.


Here's a video of the most relevant part, hopefully people watch it and stop being stupid.

As for the full games you can find them easily on MLG's wiki page.


Why are people saying Life had amazing micro? He just ran past the mines quickly, because he knew there was a delay with the mine's attack. You don't need to know the exact number of seconds it takes for the mine to attack either.
Xahhk
Profile Joined April 2010
Canada540 Posts
March 20 2013 17:56 GMT
#197
On March 20 2013 21:31 Nimix wrote:
What most people don't understand, maybe because they didn't read Morrow's post, is that as terran you can micro to make widow mines effective.
Widow mines have no "attack" command, but spamming right click actually targets a unit for the mine. If you spam right click, the mine will never trigger because of the 1.5s cast time reseting. So the trick is to spam right click on lings until banes arrive in mine range, and as soon as they are in range you just click one time on banes to fire the mines on them.
It's hard to do because you can't micro your bioball and your mines at the same time, but it makes them super effective if used right.
I tried on the unit tester and it works.


Ok that's an awesome feature, why is there a poll for hold attack command then?
tisalgado
Profile Joined February 2013
Brazil51 Posts
March 20 2013 18:23 GMT
#198
I guess they could add a little timer (only visible to the terran and his teammates) for when the mine is acquiring a target...

a 1,5 sec timer before the shot would make the mine really easier to understand for everyone. (without changing anything on the unit itself)...
Luck = Preparation + Oportunity
Lone
Profile Joined August 2010
7 Posts
Last Edited: 2013-03-20 18:35:45
March 20 2013 18:31 GMT
#199
On March 20 2013 23:35 MilesTeg wrote:
Show nested quote +
On March 20 2013 22:58 monkybone wrote:
Let's wait and see if anyone else but life can pull it off so excellently. Really, all we have to do is to keep an eye on the resource lost tab for the coming months.


Life didn't pull it off (for the millionth time). I shall not quit this thread until everyone understands that, I don't care if I post half the messages in it :p

In the specific situation you referenced, it would appear that Life did not actually achieve the results noted in this thread. However, there were other situations throughout the series in which he was able to do so. There may have been other situations in the tournament as well.

For one, in the same game, I distinctly remember Life doing a runby into Flash's third. His lings went straight through the edge of the mine's radius, and the caster expressed his surprise that it didn't go off.

Whether Life knew of the trick or even where the mines were is irrelevant. In cases where the mines should have gone off based on Blizzard's description of the unit, they didn't. Whether this is intended or not is also unknown.

So yes, in the engagement where there were five mines on the southern ramp outside of Life's fourth, this does not apply, as so nicely diagrammed on page 6. You are correct in that particular circumstance, and I'll gladly add it to the OP if you'd really like people to understand.

I'm going to be going through the games today and noting specific circumstances.

Thanks for the input, MilesTeg and others who have made this apparent. However, the information in my article is still valid as far as I'm concerned.

On March 21 2013 02:35 Zarahtra wrote:
I just dont understand why someone would bother going through so much math only to be proven "no the mines shot in middle of the pack and almost nothing died".

On the contrary, the math proves that it's possible to quite literally sneak entire masses of Zerglings over minefields by properly positioning a few "lead Zerglings" inbetween mines. It's a very complicated micro trick, but it could be important in the future.
I was also thinking about what would happen if players were to create a wedge formation with their Zerglings. As long as the point of the wedge cuts between mines, the entire mass could go straight through, as each Zergling in turn would hit the edge of the adjacent mine's radius before any Zerglings hit the middle of the radius.

Thanks to everyone for the support and comments! This went far further than I'd ever expected.
UnholyRai
Profile Joined September 2010
720 Posts
March 20 2013 18:37 GMT
#200
life is calculating this shit in real time during the games? What a genius prodigy
Gogo Grubby.
Prev 1 8 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 208
ForJumy 162
Harstem 123
BRAT_OK 56
UpATreeSC 51
MindelVK 2
StarCraft: Brood War
Britney 27807
Calm 3410
Bisu 1084
GuemChi 484
BeSt 372
Mini 306
actioN 161
Shuttle 121
ggaemo 110
Hyuk 83
[ Show more ]
Hyun 79
Backho 55
Shinee 52
JYJ 39
Hm[arnc] 30
Yoon 29
Free 26
scan(afreeca) 26
IntoTheRainbow 22
910 21
Rock 10
ivOry 8
Dota 2
qojqva1980
Dendi608
XcaliburYe76
League of Legends
C9.Mang00
Counter-Strike
fl0m1411
oskar164
ptr_tv106
adren_tv101
Other Games
gofns10201
Grubby3571
FrodaN1567
B2W.Neo1134
hiko752
Beastyqt531
Liquid`VortiX167
ArmadaUGS79
Mew2King60
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 82
• poizon28 35
• HeavenSC 4
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 49
• FirePhoenix16
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV364
League of Legends
• TFBlade1935
• Stunt684
• Shiphtur471
Upcoming Events
Replay Cast
6h 23m
The PondCast
16h 23m
WardiTV Invitational
18h 23m
Replay Cast
1d 6h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.