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Active: 12076 users

Math on Widow Mines -- How STLife Dodged the Shots - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 All
KillingVector
Profile Joined June 2012
United States96 Posts
Last Edited: 2013-03-22 19:17:45
March 22 2013 19:10 GMT
#241
On March 22 2013 22:59 AveSharia wrote:
Show nested quote +
On March 22 2013 03:28 KillingVector wrote:
On March 21 2013 22:48 Type|NarutO wrote:
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.


I'm not sure why you used stalker base speed to calculate the speed of a blink train, but nonetheless...

Show nested quote +

d = sqrt(25-(C/2)^2)


sqrt(25-(C/2)^2) != sqrt(25) - sqrt((C/2)^2) ; and you forgot the power of two.

sqrt(25-(2.9531/2)^2) = 4.77.

tl;dr Stalkers are not faster than speedlings.


I was looking at how far the stalker can move towards the mine before blinking. Of course, since the blink distance = 8 and
8 + (2.9531)(1.5) = 12.4, we see that the stalker doesn't have to blink entirely out of the mine's radius. It can walk in a little, blink almost across, and then walk out.

Everything is considered in the worst case scenario of traversing the diameter of the circle. There is no need for Pythagoras.

Also, on another note, what happens if a dropship picks up the first unit to enter the mine's radius while that unit is inside the radius? Would the mine find a new target since the unit isn't on the "game board" while its in the dropship? Could you theoretically (although probably not practical) use this to get slower units to move safely across if you hit the mine at a certain angle?

Edit: Could you also do some kind of trick with burrow?
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
trada
Profile Joined August 2012
Germany347 Posts
March 22 2013 21:49 GMT
#242
doesnt this pretty much only apply to units that walk in a straight line?
~
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
March 22 2013 22:00 GMT
#243
Automaton 2000 minefield dodglings plz.
I think esports is pretty nice.
JohnJohnson
Profile Joined April 2008
United States49 Posts
March 22 2013 23:01 GMT
#244
Is the math for entertainment purposes? Seriously a lot more knowledge than necessary for comprehension of the topic.
PassionPRO
Profile Joined April 2012
Singapore35 Posts
March 23 2013 15:52 GMT
#245
Nice observation , now anyone can micro against widow mines
"The truth shall dawn in fire"
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
March 23 2013 19:03 GMT
#246
That is math's explanation for: "If you run quickly enough when you triggered the mine, you won't be hit.

(Mine's radius minus Effective Radius) divided 2 = the distance your unit can step in and back out of radius w/o being hit (ofc depending on unit's speed, too slow units still will be hit).
AceOfCakez
Profile Joined August 2012
United States72 Posts
March 24 2013 02:46 GMT
#247
Very very intriguing.
http://strangersarefriendswaitingtohappen.blogspot.com/
xHadoken
Profile Blog Joined March 2012
United States171 Posts
March 24 2013 05:46 GMT
#248
This is really useful and I find it easy to understand! Nice post!
Defeating a sandwich only makes it tastier
maybenexttime
Profile Blog Joined November 2006
Poland5847 Posts
Last Edited: 2013-03-24 10:06:43
March 24 2013 10:06 GMT
#249
Did anyone try whether you can use the hold-Lurker trick to make Widow Mines hold fire? ;p
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 24 2013 16:35 GMT
#250
I was wondering. If I a unit enters mine range and just sits there, by spamming stop key command can I stop it from triggering?
Sanguinarius
Profile Joined January 2010
United States3427 Posts
March 25 2013 12:38 GMT
#251
This is an excellent mechanics post that can be used to combat mines. I hope blizzard holds back on the nurf stick until we can work out countering mines a bit more.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
mutalingyu
Profile Joined March 2013
Taiwan1 Post
March 27 2013 16:54 GMT
#252
Hi, Lone

I am mutalingyu. I am a SC player from Taiwan. After reading your article, I would like to share this article to my friends on the SC forum. May I TRANSLATE this article into Traditional Chinese version?

If there is anything about copyright or something I need to do, just tell me and I will do it.
larse
Profile Blog Joined March 2012
1611 Posts
April 01 2013 18:35 GMT
#253


I made a video to demonstrate the mechanism of widow mine.
emanresU
Profile Joined November 2012
Germany393 Posts
April 02 2013 11:21 GMT
#254
Thanks a lot finally i can do runbys again :D
There is nothing more cool than being proud of the things you love. -Sean "Day[9]" Plott
Caederis
Profile Joined April 2012
France11 Posts
Last Edited: 2013-04-02 11:41:45
April 02 2013 11:41 GMT
#255
[B]On March 23 2013 04:10 KillingVector wrote:
Edit: Could you also do some kind of trick with burrow?


I've seen Stephano do this on his stream. Basically, when you burrow a unit that is targeted by a mine, the mine will still fire at the location of the burrowed unit, but the latter will only take the splash damage, and not the single target damage.

I don't know if this also happens with drop micro.
Proko
Profile Joined February 2011
United States1022 Posts
April 04 2013 02:17 GMT
#256
You deserve a lot of praise for this cool post. I wonder if this delay time will figure in future balance decisions.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-04-09 03:18:23
April 09 2013 03:16 GMT
#257
I get the OP. What still I don't get is why units that outrange the widow mine (ex. Stalkers) still trigger them sometimes even they are at optimal distance from the mine.
AKMU / IU
Demonhunter04
Profile Joined July 2011
1530 Posts
April 09 2013 03:26 GMT
#258
On April 09 2013 12:16 shin_toss wrote:
I get the OP. What still I don't get is why units that outrange the widow mine (ex. Stalkers) still trigger them sometimes even they are at optimal distance from the mine.


The stalkers' 6 range is calculated from the center of the unit, not the edge. So part of the stalker sometimes extends just into the mine's range. That's why pros tend to move their stalkers back after each volley on mine(s).
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
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