• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:28
CET 09:28
KST 17:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12765 users

Math on Widow Mines -- How STLife Dodged the Shots - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 Next All
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 21 2013 12:23 GMT
#221
On March 21 2013 19:54 Veriol wrote:
All the stupid hate on OP "Life knew nothing about this" etc.. Wtf?! He probably went like "hmm if I run fast from mines they wont explode" and used it. Ofcourse he didnt use math - he doesnt care, if it works it works. The fact someone just explained us exactly how it works should be praised not damned.

And for the title of the thread .. quite simple if it wasnt for "how ST_life dodged the shots" most of you wouldnt even open the thread nor read it

The thing is Life never did at all what he is indicating, he just kept blowing them up with 1-few lings at a time, that is atleast why I dislike the title of the thread. It's like saying "Flash won MLG winter", it has the same amount of truth to it.

I'm not dissing on the math that the OP did, it's quite interesting actually, but to draw people in with a lie I don't like.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 21 2013 12:27 GMT
#222
Life actually did do this and the OP is no lie.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
KillingVector
Profile Joined June 2012
United States96 Posts
March 21 2013 13:38 GMT
#223
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 21 2013 13:48 GMT
#224
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
thebig1
Profile Joined March 2011
248 Posts
March 21 2013 14:53 GMT
#225
It's not as Blizzard intended.

It might be fine if you had to do something very specific to trigger it, but you don't. If Life managed to trigger this behaviour it wasn't likely on purpose. It's the exact type of thing that you do by accident trying to do something else:

You box one cheap fast unit, and click on the other side of the mine field by itself. Then wait 1 second and send your massive ball over them. The logic is that your one unit will trigger the mines and put them all on cooldown.
However, lo-and-behold that because the pathing worked out in a certain way, and the first zergling clips the side of all the mines range, all the zerglings make it over the mines without any of them detonating.

It's something that even a bronze player might do by complete accident without knowing that they are even pulling off a trick. It's even technically possible that it happens 100% by chance just because of the formation the units were in when they were selected.

People seem to be making the argument that the solution to this is staggering the mines that it's harder to move over them. However, that isn't a viable solution because the units have a cost. The moment you need to stagger them you are spending at least twice as many resources to secure the same amount of area. I don't have time to make pretty pictures right now to show that, but you should be able to figure it out.
This makes them WAY less useful at their initial intended goal of area denial. Especially early game when production/resources/supply is at a premium.

The argument that it's a micro war doesn't hold too much weight in my mind because of how lopsided the effort it is. Someone can exploit mines all over the map, by accident or not, easily simply by repositioning troops and then a-moving while they micro other things. However, a Terran needs to pick ONE mine on the entire map, and spend multiple seconds spending all their attention clicking with it. Hoping that they picked the right mine the whole time.

I could be wrong, but it's not something I expect blizzard to keep around. They don't like mechanics that aren't immediately obvious, and don't make sense to someone who doesn't follow the game closely. They've removed things that were much less broken looking because of this fact.

MilesTeg
Profile Joined September 2010
France1271 Posts
March 21 2013 15:34 GMT
#226
^ I don't think you realize that there is no way to change the AI that wouldn't fuck the Terran a lot more. Or at least none that I can think of.
AUFKLARUNG
Profile Joined March 2012
Germany245 Posts
March 21 2013 15:36 GMT
#227
I love posts like this in TL.
Thanks for the time and detail you put in this thread.
KONGZY
Profile Joined May 2012
United States9 Posts
March 21 2013 17:23 GMT
#228
Also with widow mines, more and more Zerg players will begin to make them useless by blowing banelings up over them. I think this spat of everyone using them should be over, but the meta will calm down, and it will be back to bio tank. The only thing wrong with bio tank is the vipers. Bye bye tanks. It's fine though, us Terrans will figure it out.
"A superior man is modest in his words but exceeds in his actions." - Confucius
Champi
Profile Joined March 2010
1422 Posts
March 21 2013 17:51 GMT
#229
for life to be deliberately and constantly using his lings in this way for an entire series during the intensity of the whole situation makes him a fucking genius o.o
KillingVector
Profile Joined June 2012
United States96 Posts
March 21 2013 18:28 GMT
#230
On March 21 2013 22:48 Type|NarutO wrote:
Show nested quote +
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 22 2013 06:57 GMT
#231
On March 22 2013 03:28 KillingVector wrote:
Show nested quote +
On March 21 2013 22:48 Type|NarutO wrote:
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.


Reminds me of....



From 8:00 ..^^
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Sizzln B1zzle
Profile Joined September 2010
United States34 Posts
March 22 2013 08:11 GMT
#232
So the main variable is C, may I ask if this is negated when mines are stacked in a certain pattern? Also, is there any change with flying units regardless of speed, I.E. is there any extra distance from the ground-air? Sorry if these are stupid questions.
"What other people think of you is none of your business"
danbel1005
Profile Joined February 2008
United States1319 Posts
March 22 2013 08:11 GMT
#233
Nice post OP, this finally helped me understand that game on Daybreak where I thought Life would lose a big part of his army and he didnt, also, after watching some games on Ret's and Kawai's streams I went to bed feeling sick and now i feel like you've given me some hope ^_^
On a serious note, this truly is some sexy material, thx for sharing.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
danbel1005
Profile Joined February 2008
United States1319 Posts
Last Edited: 2013-03-22 08:22:12
March 22 2013 08:18 GMT
#234
+ Show Spoiler +
On March 22 2013 15:57 Type|NarutO wrote:
Show nested quote +
On March 22 2013 03:28 KillingVector wrote:
On March 21 2013 22:48 Type|NarutO wrote:
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.


Reminds me of....

http://www.youtube.com/watch?v=IhZfTFRYVAw

From 8:00 ..^^



OMFG :'( the memories, for some reason my body wasnt rdy and i think im losing it here, i dont even play these races but who gives a tit about that, its freaking Broodwar/OSL/Boxer/Anytime U CANT TOP THAT ^^

thx for the vid ^^
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
Evangelist
Profile Blog Joined June 2011
1246 Posts
March 22 2013 09:23 GMT
#235
This is why tanks make widow mines ten times more effective.
Evangelist
Profile Blog Joined June 2011
1246 Posts
March 22 2013 09:27 GMT
#236
On March 21 2013 04:27 monkybone wrote:
Show nested quote +
On March 21 2013 03:37 UnholyRai wrote:
life is calculating this shit in real time during the games? What a genius prodigy


yep he's calculating sines and cosines like a calculator


Oh do stop being silly. It is not hard to calculate stuff like this in your head In fact you can calculate things a hell of a lot more complicated than this, very quickly. The human brain is good like that. If you've ever thrown a ball, you've automatically done a ballistics calculation inside your own head. It is a rough one but it is one none the less.

Ballistics are far more complicated than a bit of trig.
AveSharia
Profile Joined April 2011
United States62 Posts
March 22 2013 13:59 GMT
#237
On March 22 2013 03:28 KillingVector wrote:
Show nested quote +
On March 21 2013 22:48 Type|NarutO wrote:
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.


I'm not sure why you used stalker base speed to calculate the speed of a blink train, but nonetheless...


d = sqrt(25-(C/2)^2)


sqrt(25-(C/2)^2) != sqrt(25) - sqrt((C/2)^2) ; and you forgot the power of two.

sqrt(25-(2.9531/2)^2) = 4.77.

tl;dr Stalkers are not faster than speedlings.
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 22 2013 14:28 GMT
#238
Once Terran players learn to micro their mines it won't be so easy to avoid the bulk of damage like this intentially or otherwise. If a ling is leading for example all the Terran has to do is select the mine and click one of the lings in the pack behind the leading ling. The mine will have its timer reset and fire at the clump instead of at the leading unit.

If the Terran has 6 mines as close together as possible all he has to do is select them all and click one of the Lings in the pack (as above) then unselect 1 mine and just start right clicking lings randomly in the ball (to hold micro the rest if the mines so only the one fires). He can repeat this as many times as he wants by targeting another unit in the pack and deselecting an extra mine. By doing this a Terran can selectively increase the damage output of the mines tenfold.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ninjafetus
Profile Joined December 2008
United States231 Posts
March 22 2013 15:30 GMT
#239
On March 22 2013 00:34 MilesTeg wrote:
^ I don't think you realize that there is no way to change the AI that wouldn't fuck the Terran a lot more. Or at least none that I can think of.


Sure there is. Start the chargeup when any enemy is in the radius. When it's done, shoot. If the first enemy is gone, shoot at something else. Don't restart the timer unless there's no enemies nearby.

Who to shoot at? Maybe the one that's been in the zone the longest. Maybe just shoot in the direction if the enemy who ran. Maybe whoever's closest. That could be tested. But none if these would fuck the terran over more than NOT firing.
MrAndrew
Profile Joined March 2013
United States1 Post
March 22 2013 17:54 GMT
#240
This is very good. Bravo!!

The immediate implication for Terrans who wish to continue going mines against Zergs is that there is a critical density (where the mines are 2 times 'd' apart) where there is no way for zerglings to cross the minefield without crossing within a radius 2 of a mine. Obviously, this is pretty dense, thus expensive. This means that mines can only stop zerglings with 100% efficiency if they are placed in chokes at densities above the critical density.

The response to this from Zergs?... set off the mines with a single zergling and then move in or simply go around (possibly by using Nydus or drops!). It seems that Terrans must begin to use tanks to lock down anything but narrow ramps.

So, what then becomes of the widow mine?
Prev 1 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft605
Reynor 267
StarCraft: Brood War
Rain 1073
Shuttle 435
Larva 331
firebathero 266
Killer 131
actioN 86
Noble 31
ToSsGirL 27
ggaemo 24
ajuk12(nOOB) 23
[ Show more ]
NaDa 19
Sharp 16
HiyA 13
910 11
yabsab 9
Counter-Strike
fl0m2862
SPUNJ309
kennyS72
Other Games
summit1g11360
Fuzer 79
ViBE42
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2330
League of Legends
• Rush1699
Upcoming Events
Sparkling Tuna Cup
1h 33m
WardiTV Invitational
3h 33m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
8h 33m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
11h 33m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 1h
soO vs FanTaSy
WardiTV Weekly
1d 3h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.