• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:55
CEST 06:55
KST 13:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)39Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl? BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA)
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7107 users

Math on Widow Mines -- How STLife Dodged the Shots - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 Next All
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 21 2013 12:23 GMT
#221
On March 21 2013 19:54 Veriol wrote:
All the stupid hate on OP "Life knew nothing about this" etc.. Wtf?! He probably went like "hmm if I run fast from mines they wont explode" and used it. Ofcourse he didnt use math - he doesnt care, if it works it works. The fact someone just explained us exactly how it works should be praised not damned.

And for the title of the thread .. quite simple if it wasnt for "how ST_life dodged the shots" most of you wouldnt even open the thread nor read it

The thing is Life never did at all what he is indicating, he just kept blowing them up with 1-few lings at a time, that is atleast why I dislike the title of the thread. It's like saying "Flash won MLG winter", it has the same amount of truth to it.

I'm not dissing on the math that the OP did, it's quite interesting actually, but to draw people in with a lie I don't like.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 21 2013 12:27 GMT
#222
Life actually did do this and the OP is no lie.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
KillingVector
Profile Joined June 2012
United States96 Posts
March 21 2013 13:38 GMT
#223
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 21 2013 13:48 GMT
#224
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
thebig1
Profile Joined March 2011
248 Posts
March 21 2013 14:53 GMT
#225
It's not as Blizzard intended.

It might be fine if you had to do something very specific to trigger it, but you don't. If Life managed to trigger this behaviour it wasn't likely on purpose. It's the exact type of thing that you do by accident trying to do something else:

You box one cheap fast unit, and click on the other side of the mine field by itself. Then wait 1 second and send your massive ball over them. The logic is that your one unit will trigger the mines and put them all on cooldown.
However, lo-and-behold that because the pathing worked out in a certain way, and the first zergling clips the side of all the mines range, all the zerglings make it over the mines without any of them detonating.

It's something that even a bronze player might do by complete accident without knowing that they are even pulling off a trick. It's even technically possible that it happens 100% by chance just because of the formation the units were in when they were selected.

People seem to be making the argument that the solution to this is staggering the mines that it's harder to move over them. However, that isn't a viable solution because the units have a cost. The moment you need to stagger them you are spending at least twice as many resources to secure the same amount of area. I don't have time to make pretty pictures right now to show that, but you should be able to figure it out.
This makes them WAY less useful at their initial intended goal of area denial. Especially early game when production/resources/supply is at a premium.

The argument that it's a micro war doesn't hold too much weight in my mind because of how lopsided the effort it is. Someone can exploit mines all over the map, by accident or not, easily simply by repositioning troops and then a-moving while they micro other things. However, a Terran needs to pick ONE mine on the entire map, and spend multiple seconds spending all their attention clicking with it. Hoping that they picked the right mine the whole time.

I could be wrong, but it's not something I expect blizzard to keep around. They don't like mechanics that aren't immediately obvious, and don't make sense to someone who doesn't follow the game closely. They've removed things that were much less broken looking because of this fact.

MilesTeg
Profile Joined September 2010
France1271 Posts
March 21 2013 15:34 GMT
#226
^ I don't think you realize that there is no way to change the AI that wouldn't fuck the Terran a lot more. Or at least none that I can think of.
AUFKLARUNG
Profile Joined March 2012
Germany245 Posts
March 21 2013 15:36 GMT
#227
I love posts like this in TL.
Thanks for the time and detail you put in this thread.
KONGZY
Profile Joined May 2012
United States9 Posts
March 21 2013 17:23 GMT
#228
Also with widow mines, more and more Zerg players will begin to make them useless by blowing banelings up over them. I think this spat of everyone using them should be over, but the meta will calm down, and it will be back to bio tank. The only thing wrong with bio tank is the vipers. Bye bye tanks. It's fine though, us Terrans will figure it out.
"A superior man is modest in his words but exceeds in his actions." - Confucius
Champi
Profile Joined March 2010
1422 Posts
March 21 2013 17:51 GMT
#229
for life to be deliberately and constantly using his lings in this way for an entire series during the intensity of the whole situation makes him a fucking genius o.o
KillingVector
Profile Joined June 2012
United States96 Posts
March 21 2013 18:28 GMT
#230
On March 21 2013 22:48 Type|NarutO wrote:
Show nested quote +
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 22 2013 06:57 GMT
#231
On March 22 2013 03:28 KillingVector wrote:
Show nested quote +
On March 21 2013 22:48 Type|NarutO wrote:
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.


Reminds me of....



From 8:00 ..^^
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Sizzln B1zzle
Profile Joined September 2010
United States34 Posts
March 22 2013 08:11 GMT
#232
So the main variable is C, may I ask if this is negated when mines are stacked in a certain pattern? Also, is there any change with flying units regardless of speed, I.E. is there any extra distance from the ground-air? Sorry if these are stupid questions.
"What other people think of you is none of your business"
danbel1005
Profile Joined February 2008
United States1319 Posts
March 22 2013 08:11 GMT
#233
Nice post OP, this finally helped me understand that game on Daybreak where I thought Life would lose a big part of his army and he didnt, also, after watching some games on Ret's and Kawai's streams I went to bed feeling sick and now i feel like you've given me some hope ^_^
On a serious note, this truly is some sexy material, thx for sharing.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
danbel1005
Profile Joined February 2008
United States1319 Posts
Last Edited: 2013-03-22 08:22:12
March 22 2013 08:18 GMT
#234
+ Show Spoiler +
On March 22 2013 15:57 Type|NarutO wrote:
Show nested quote +
On March 22 2013 03:28 KillingVector wrote:
On March 21 2013 22:48 Type|NarutO wrote:
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.


Reminds me of....

http://www.youtube.com/watch?v=IhZfTFRYVAw

From 8:00 ..^^



OMFG :'( the memories, for some reason my body wasnt rdy and i think im losing it here, i dont even play these races but who gives a tit about that, its freaking Broodwar/OSL/Boxer/Anytime U CANT TOP THAT ^^

thx for the vid ^^
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
Evangelist
Profile Blog Joined June 2011
1246 Posts
March 22 2013 09:23 GMT
#235
This is why tanks make widow mines ten times more effective.
Evangelist
Profile Blog Joined June 2011
1246 Posts
March 22 2013 09:27 GMT
#236
On March 21 2013 04:27 monkybone wrote:
Show nested quote +
On March 21 2013 03:37 UnholyRai wrote:
life is calculating this shit in real time during the games? What a genius prodigy


yep he's calculating sines and cosines like a calculator


Oh do stop being silly. It is not hard to calculate stuff like this in your head In fact you can calculate things a hell of a lot more complicated than this, very quickly. The human brain is good like that. If you've ever thrown a ball, you've automatically done a ballistics calculation inside your own head. It is a rough one but it is one none the less.

Ballistics are far more complicated than a bit of trig.
AveSharia
Profile Joined April 2011
United States62 Posts
March 22 2013 13:59 GMT
#237
On March 22 2013 03:28 KillingVector wrote:
Show nested quote +
On March 21 2013 22:48 Type|NarutO wrote:
On March 21 2013 22:38 KillingVector wrote:
Would this also be useful for blink stalkers? You could queue up a blink train like you do to go up/down cliffs between your bases. Of course, you better make sure there aren't any other terran units on the other side.


You can just run there with a stalker, trigger the mine, blink out. You dodge the damage.


True. However, if you find yourself in a situation where you are retreating across a line of mines (don't ask me why), then maybe a stalker blink train is faster. The effective radius of the mines should be about 5 - (2.9531)(1.5) = 0.57.


I'm not sure why you used stalker base speed to calculate the speed of a blink train, but nonetheless...


d = sqrt(25-(C/2)^2)


sqrt(25-(C/2)^2) != sqrt(25) - sqrt((C/2)^2) ; and you forgot the power of two.

sqrt(25-(2.9531/2)^2) = 4.77.

tl;dr Stalkers are not faster than speedlings.
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 22 2013 14:28 GMT
#238
Once Terran players learn to micro their mines it won't be so easy to avoid the bulk of damage like this intentially or otherwise. If a ling is leading for example all the Terran has to do is select the mine and click one of the lings in the pack behind the leading ling. The mine will have its timer reset and fire at the clump instead of at the leading unit.

If the Terran has 6 mines as close together as possible all he has to do is select them all and click one of the Lings in the pack (as above) then unselect 1 mine and just start right clicking lings randomly in the ball (to hold micro the rest if the mines so only the one fires). He can repeat this as many times as he wants by targeting another unit in the pack and deselecting an extra mine. By doing this a Terran can selectively increase the damage output of the mines tenfold.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ninjafetus
Profile Joined December 2008
United States231 Posts
March 22 2013 15:30 GMT
#239
On March 22 2013 00:34 MilesTeg wrote:
^ I don't think you realize that there is no way to change the AI that wouldn't fuck the Terran a lot more. Or at least none that I can think of.


Sure there is. Start the chargeup when any enemy is in the radius. When it's done, shoot. If the first enemy is gone, shoot at something else. Don't restart the timer unless there's no enemies nearby.

Who to shoot at? Maybe the one that's been in the zone the longest. Maybe just shoot in the direction if the enemy who ran. Maybe whoever's closest. That could be tested. But none if these would fuck the terran over more than NOT firing.
MrAndrew
Profile Joined March 2013
United States1 Post
March 22 2013 17:54 GMT
#240
This is very good. Bravo!!

The immediate implication for Terrans who wish to continue going mines against Zergs is that there is a critical density (where the mines are 2 times 'd' apart) where there is no way for zerglings to cross the minefield without crossing within a radius 2 of a mine. Obviously, this is pretty dense, thus expensive. This means that mines can only stop zerglings with 100% efficiency if they are placed in chokes at densities above the critical density.

The response to this from Zergs?... set off the mines with a single zergling and then move in or simply go around (possibly by using Nydus or drops!). It seems that Terrans must begin to use tanks to lock down anything but narrow ramps.

So, what then becomes of the widow mine?
Prev 1 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL playoffsTeamLeague STvsASH
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft605
SortOf 115
FoxeR 95
StarCraft: Brood War
Leta 620
Shuttle 261
Dewaltoss 57
Terrorterran 15
Dota 2
NeuroSwarm242
LuMiX1
League of Legends
JimRising 747
Counter-Strike
summit1g10803
Super Smash Bros
Mew2King274
Heroes of the Storm
Trikslyr39
Other Games
PiGStarcraft365
XaKoH 119
amsayoshi24
Organizations
StarCraft: Brood War
Afreeca ASL 3715
Other Games
gamesdonequick2572
StarCraft: Brood War
UltimateBattle 206
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 102
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota28
League of Legends
• Stunt404
Other Games
• Scarra1986
Upcoming Events
RSL Revival
4h 5m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5h 5m
Epic.LAN
8h 5m
IPSL
11h 5m
Dragon vs Hawk
RSL Revival
1d 4h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 5h
OSC
1d 8h
IPSL
1d 11h
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 1
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.