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The HotS Protoss Help Me Thread - Page 96

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
May 17 2013 23:51 GMT
#1901
Is there some trick to spreading your important units that I don't know about? It seems that whenever I spread my VR's / Templar, the second my army starts to move anywhere, they just clump up again.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
igay
Profile Blog Joined November 2011
Australia1178 Posts
May 17 2013 23:55 GMT
#1902
Has anyone got the 2 immortal 2 collus 7 gate sentry pvz all in mapped out at all? I can't find a bo for it but from what I can tell you can ffe or go nani's expand 4 gate, and go something like sg 4 Phoenix tech robo and forge get a immortal robo bay 2nd immortal 2 collus and range wp and go for the kill with +1
MVP <3 MKP <3 DRG <3
S7EFEN
Profile Joined November 2012
86 Posts
Last Edited: 2013-05-18 00:01:48
May 18 2013 00:01 GMT
#1903
PvZ it seems that when playing more defensive/macro heavy its better to go for a much larger number of stargates/robos and delay upgrades heavily, depending on a ton of sentries to make up for the fact you're really only getting air and ground attack upgrades.


Is this more or less how the metagame in PvZ is leaning? De-emphasizing stalker heavy compositions for more phoenix/void/immo/colossi production and utilizing the MSC and sentries rather than blink and sentries to keep your expensive units alive?

Also, if I HAVE to build gateway units vs hydras, stalkers or zealot with more sentries?

Broad question, how can I maintain map control late game vs zerg?

What about armor? What is the difference in damage taken between 0 armor and 3 armor? Seems like pros are heavily neglecting the armor and shield upgrades.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-05-18 03:55:25
May 18 2013 01:38 GMT
#1904
On May 18 2013 08:26 Rickyvalle21 wrote:
Show nested quote +
On May 18 2013 05:37 aldochillbro wrote:
does anyone have any notes on the 1 gate fe in pvp? when to get the msc, gases, nexus, when to scout, etc. also, how exactly would you deal with an oracle void ray allin like artosis did a lot in beta? the build get's an oracle and like 3/4 void rays to attack your main while still pressuring with gateway units and the void rays if your opponent decides to pull them from the main.



1 gate fe in pvp excels on 4 player maps. You get msc right away(which is double gas at 15) nexus as soon as you can so if a all in comes then you can use photon overcharge earlier. Scout after nexus. To beat any type of all in you need to rush to 3 gates and robo(safety for dts) and pump out enough units to defend along with the help of photon overcharge.

Here is a good replay of SaSe execution of 1 gate fe defending a stargate all in: http://drop.sc/329409

Awesome, I've been looking for replays of 1 gate FE vs stargate for a while. Where did you find this?

EDIT: lol nvm, silly question -.-
To live is to fight, to fight is to live!
SkyBlaze
Profile Joined August 2010
Canada191 Posts
May 18 2013 05:12 GMT
#1905
On May 18 2013 08:51 Salivanth wrote:
Is there some trick to spreading your important units that I don't know about? It seems that whenever I spread my VR's / Templar, the second my army starts to move anywhere, they just clump up again.


using more army hot keys helps but you really just need to spread it yourself manually. there is a fellow trick but you still need to spread it yourself.

Fellow trick is making 1 unit fellow another to it's easier to click ( example 1 HT per col ).
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Redfish
Profile Joined April 2010
United States142 Posts
May 18 2013 12:53 GMT
#1906
Mid-Masters Protoss here. Need some help with PvZ. I'm pretty much at my wit's end with this two-base Swarm Host rush business.

http://drop.sc/335493

I feel like I did everything correctly - I sniped his nydus before it broke the surface two or three times, I warped in behind him to kill off his second base, I teched to colossus, I was on two base versus two base for a really long time, I got six colossi, but with locusts being purely free and with so many of them there's just no way to advance and clean things up and I eventually get worn down. Spores and queens and overseers sniped my observers instantly and I couldn't get another near because he made six spore crawlers around them and three overseers.

On a bit of a rant here, but the thing I really hate about this is that I don't ever feel outplayed when I face this. I can kill 500+ locusts (I literally did that game) but there's no consequence to it. Not even lost energy. It's probably why the guy I played is 26-10 ZvP. Ugh.

Anyhow, thanks for putting up with my rants, and thanks in advance for help.

sc2pal
Profile Joined February 2011
Poland624 Posts
May 18 2013 13:03 GMT
#1907
GM PvZ http://drop.sc/335494

Game starts out somewhat standard, I succesfuly contain him on 2base, hes going swarm host, eventualy we macro up after i defend endless waves of locust, harrassing him, getting some value out of it, denying alot of bases, keeping his income low. Eventualy its split map scenario, he puts up alot of static defence which i try to kill while harrasing his bases, but he just keeps rebuilding, eventualy after trying every option that came to my mind I die after I run out of gas. Please address lategame, not you could've killed him at X
Korson
Profile Blog Joined August 2010
United States47 Posts
May 18 2013 13:57 GMT
#1908
On May 18 2013 22:03 sc2pal wrote:
GM PvZ http://drop.sc/335494

Game starts out somewhat standard, I succesfuly contain him on 2base, hes going swarm host, eventualy we macro up after i defend endless waves of locust, harrassing him, getting some value out of it, denying alot of bases, keeping his income low. Eventualy its split map scenario, he puts up alot of static defence which i try to kill while harrasing his bases, but he just keeps rebuilding, eventualy after trying every option that came to my mind I die after I run out of gas. Please address lategame, not you could've killed him at X


Hi Pal,

I'm just a masters player so I'm not going to pretend to tell you something you haven't already thought about. But I'll give it a shot anyway.

You seemed very dedicated to the tempest/colossus/templar composition against swarm host/corruptor/hydralisk/viper. It got to a point there (when you had a heavy gas bank) that a full on air toss transition might've been effective.

Let's say you had 6 colossus instead of 4 (I think at some point in the game you had 6 but the majority you had 4). You definitely will not have the air to directly engage the corrupter viper force. Storms seem like a supplementary spell - not one that allows you to directly engage. For example, if you had an engagement there and the zerg didn't even have swarm hosts or static defense, all of your colossus would've died, because storms will not kill the air before the air kills your colossus. This is why I don't think your composition worked.

What I think would work is full air toss. I'm talking about maxed 200/200 on void ray/carrier/tempest (maybe with templar/colossus support). Use the tempests to clear the static defense. If he tries to engage with vipers, feedback. If he tries to engage with corrupters, well, he'll melt to the void rays. If he does a tech switch to hydralisk, I still think you win here if you have good storm control. The general idea is that you can now engage the zerg air army because you have void rays and can clear the static defense because your tempests are protected.

TLDR; Either supplement your ground army with void rays or try a full on air transition.

Again, I''m masters, so I'm sorry if this wasn't terribly helpful.
sc2pal
Profile Joined February 2011
Poland624 Posts
May 18 2013 14:46 GMT
#1909
if you go full skytoss, templar on the ground gets swarmed by locust so they have to go back and then vipers come in for the pulls
Rickyvalle21
Profile Joined July 2012
United States320 Posts
Last Edited: 2013-05-18 17:51:31
May 18 2013 17:47 GMT
#1910
On May 18 2013 21:53 Redfish wrote:
Mid-Masters Protoss here. Need some help with PvZ. I'm pretty much at my wit's end with this two-base Swarm Host rush business.

http://drop.sc/335493

I feel like I did everything correctly - I sniped his nydus before it broke the surface two or three times, I warped in behind him to kill off his second base, I teched to colossus, I was on two base versus two base for a really long time, I got six colossi, but with locusts being purely free and with so many of them there's just no way to advance and clean things up and I eventually get worn down. Spores and queens and overseers sniped my observers instantly and I couldn't get another near because he made six spore crawlers around them and three overseers.

On a bit of a rant here, but the thing I really hate about this is that I don't ever feel outplayed when I face this. I can kill 500+ locusts (I literally did that game) but there's no consequence to it. Not even lost energy. It's probably why the guy I played is 26-10 ZvP. Ugh.

Anyhow, thanks for putting up with my rants, and thanks in advance for help.




You cant beat 2 base swarm host with stargate opener to my experience. With that being said you have to open robo vs 2 base zerg. also make 2 sentries and 1 extra canon and spread your pylons around the perimeter of your bases to be safe from any type of 2 base all in. You then use your obs and scout and react. If you see 2 base swarm host + nydus you immediately throw down robotics bay and another robo and produce non stop colossus. If you set up a proxy pylon near his base then you can warp zealots to his base to due his immobility to deal with it. Once you have about 8 colossus with thermal lance you can just break through and counter. Your problem was that you went stargate vs 2 base lair which I dont think you can do anymore do to the popularity of 2 base swarmhost and on top of that you made voidrays. If you open stargate then you make phoenix scout and react. Only make voidrays to deal with a 2 base all in as a panic and even then you have photon overcharge. There were alot of flaws in your play but you simple chose the wrong tech and thats what lost you the game.



Edit: I might be wrong but u MIGHT be able to beat 2 base swarmhost with stargate if you rush fleetbeacon and make carriers as what White-Ra was able to do to be it but I'm not completely sure, it might take a ton of canons.
people say practice is perfect but if nothing is perfect whats the point in practicing?
WaZ
Profile Joined December 2010
United States108 Posts
Last Edited: 2013-05-18 18:00:52
May 18 2013 17:58 GMT
#1911
are there any effective lategame PvT compositions other than just a mix of colossus/ht ? I feel like once it gets to a 4base vs 4base point and he has hit a critical number of ghosts no matter how well I spread my ht and how many storm/feedbacks I land all it does is slightly delay the inevitable attack where my entire army gets blanket empd and rolled over T_T ive tried experimenting some with mixing in tempests but its felt even worse

high master level
bertu
Profile Blog Joined June 2011
Brazil871 Posts
May 18 2013 18:06 GMT
#1912
On May 19 2013 02:58 WaZ wrote:
are there any effective lategame PvT compositions other than just a mix of colossus/ht ? I feel like once it gets to a 4base vs 4base point and he has hit a critical number of ghosts no matter how well I spread my ht and how many storm/feedbacks I land all it does is slightly delay the inevitable attack where my entire army gets blanket empd and rolled over T_T ive tried experimenting some with mixing in tempests but its felt even worse

high master level


I still find this relevant (check out the comments as well): http://www.teamliquid.net/forum/viewmessage.php?topic_id=370106

As far as composition goes, I find it more worthwhile to be colossus heavy (5-6+) and stalker heavy, since zealots aren't supply efficient with EMP everywhere. So the idea is to storm/blink the vikings and use big colossus numbers to deal with his army. It's easier to beat his vikings than to beat his ghosts, basically.
SEKO SEKO SEKO
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 18 2013 18:34 GMT
#1913
+ Show Spoiler +
On May 19 2013 02:47 Rickyvalle21 wrote:
Show nested quote +
On May 18 2013 21:53 Redfish wrote:
Mid-Masters Protoss here. Need some help with PvZ. I'm pretty much at my wit's end with this two-base Swarm Host rush business.

http://drop.sc/335493

I feel like I did everything correctly - I sniped his nydus before it broke the surface two or three times, I warped in behind him to kill off his second base, I teched to colossus, I was on two base versus two base for a really long time, I got six colossi, but with locusts being purely free and with so many of them there's just no way to advance and clean things up and I eventually get worn down. Spores and queens and overseers sniped my observers instantly and I couldn't get another near because he made six spore crawlers around them and three overseers.

On a bit of a rant here, but the thing I really hate about this is that I don't ever feel outplayed when I face this. I can kill 500+ locusts (I literally did that game) but there's no consequence to it. Not even lost energy. It's probably why the guy I played is 26-10 ZvP. Ugh.

Anyhow, thanks for putting up with my rants, and thanks in advance for help.




You cant beat 2 base swarm host with stargate opener to my experience. With that being said you have to open robo vs 2 base zerg. also make 2 sentries and 1 extra canon and spread your pylons around the perimeter of your bases to be safe from any type of 2 base all in. You then use your obs and scout and react. If you see 2 base swarm host + nydus you immediately throw down robotics bay and another robo and produce non stop colossus. If you set up a proxy pylon near his base then you can warp zealots to his base to due his immobility to deal with it. Once you have about 8 colossus with thermal lance you can just break through and counter. Your problem was that you went stargate vs 2 base lair which I dont think you can do anymore do to the popularity of 2 base swarmhost and on top of that you made voidrays. If you open stargate then you make phoenix scout and react. Only make voidrays to deal with a 2 base all in as a panic and even then you have photon overcharge. There were alot of flaws in your play but you simple chose the wrong tech and thats what lost you the game.



Edit: I might be wrong but u MIGHT be able to beat 2 base swarmhost with stargate if you rush fleetbeacon and make carriers as what White-Ra was able to do to be it but I'm not completely sure, it might take a ton of canons.



Wrong, please dont post bad advice. You can beat 2base sh off a stargate opener because you can still go fast colossus and you don't really scout any more slowly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Alaeus
Profile Joined February 2012
Sweden14 Posts
May 18 2013 19:42 GMT
#1914
Gold protoss here. This has surely been asked before, but I can't find anything with searches.

I'm having trouble scouting terrans pre-obs. What's the best way to check out what a terran is up to behind his walloff, so that I'm not caught with my pants down by a rushed mine drop or something like that? Poke up his ramp? Sacrifice my mamacore? Try to get a hallucination in?

Sorry for noobish question
Pylons and probes
S7EFEN
Profile Joined November 2012
86 Posts
May 18 2013 20:00 GMT
#1915
On May 19 2013 04:42 Alaeus wrote:
Gold protoss here. This has surely been asked before, but I can't find anything with searches.

I'm having trouble scouting terrans pre-obs. What's the best way to check out what a terran is up to behind his walloff, so that I'm not caught with my pants down by a rushed mine drop or something like that? Poke up his ramp? Sacrifice my mamacore? Try to get a hallucination in?

Sorry for noobish question


Assuming you go for a FE you can float your MSC around his base and poke in, as well as poke up the ramp with your zealot/stalker which will let you know if he has any sort of add ons. You can also hallucinate scout if you open with multiple sentries but usually a fast robo will be more useful.

You should rush for an obs vs any sort of 1 base play to check for an expand or any sort of banshee or anything else odd, and to deal with likely WMs.
Any 1 base play is held by sentries+msc + warpins as necessary and with a robo after expand you'll be able to deal with any of the rax fact or rax fact sp expands involving either a marine mine poke or marine mine drop.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 18 2013 20:05 GMT
#1916
If you want to have a nice scouting poke you can harass the Terran's ramp with a zealot/stalker/mothership core poke. That said, just having the msc around means you can always go robo off one gate, which combined with hallucination makes early game scouting a lot more straightforward and easy compared to wol.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Alaeus
Profile Joined February 2012
Sweden14 Posts
May 18 2013 20:18 GMT
#1917
Thanks a lot for the replies! I'll try to put this into practice right away
Pylons and probes
iLevitate
Profile Joined April 2012
United States225 Posts
Last Edited: 2013-05-18 20:54:24
May 18 2013 20:52 GMT
#1918
ok i need help.

For 2 games in the row, I used 5 stalkers pressure + robo / nexus behind.

funny thing is even tho i got the obs out, dt still managed to kill 5 probes or more...

what should have back home to defend this???
You lose, You learn
Redfish
Profile Joined April 2010
United States142 Posts
May 18 2013 20:55 GMT
#1919
On May 19 2013 03:34 Teoita wrote:
+ Show Spoiler +
On May 19 2013 02:47 Rickyvalle21 wrote:
Show nested quote +
On May 18 2013 21:53 Redfish wrote:
Mid-Masters Protoss here. Need some help with PvZ. I'm pretty much at my wit's end with this two-base Swarm Host rush business.

http://drop.sc/335493

I feel like I did everything correctly - I sniped his nydus before it broke the surface two or three times, I warped in behind him to kill off his second base, I teched to colossus, I was on two base versus two base for a really long time, I got six colossi, but with locusts being purely free and with so many of them there's just no way to advance and clean things up and I eventually get worn down. Spores and queens and overseers sniped my observers instantly and I couldn't get another near because he made six spore crawlers around them and three overseers.

On a bit of a rant here, but the thing I really hate about this is that I don't ever feel outplayed when I face this. I can kill 500+ locusts (I literally did that game) but there's no consequence to it. Not even lost energy. It's probably why the guy I played is 26-10 ZvP. Ugh.

Anyhow, thanks for putting up with my rants, and thanks in advance for help.




You cant beat 2 base swarm host with stargate opener to my experience. With that being said you have to open robo vs 2 base zerg. also make 2 sentries and 1 extra canon and spread your pylons around the perimeter of your bases to be safe from any type of 2 base all in. You then use your obs and scout and react. If you see 2 base swarm host + nydus you immediately throw down robotics bay and another robo and produce non stop colossus. If you set up a proxy pylon near his base then you can warp zealots to his base to due his immobility to deal with it. Once you have about 8 colossus with thermal lance you can just break through and counter. Your problem was that you went stargate vs 2 base lair which I dont think you can do anymore do to the popularity of 2 base swarmhost and on top of that you made voidrays. If you open stargate then you make phoenix scout and react. Only make voidrays to deal with a 2 base all in as a panic and even then you have photon overcharge. There were alot of flaws in your play but you simple chose the wrong tech and thats what lost you the game.



Edit: I might be wrong but u MIGHT be able to beat 2 base swarmhost with stargate if you rush fleetbeacon and make carriers as what White-Ra was able to do to be it but I'm not completely sure, it might take a ton of canons.



Wrong, please dont post bad advice. You can beat 2base sh off a stargate opener because you can still go fast colossus and you don't really scout any more slowly.


Teoita, do you advocate for going single or double robo against 2-base SH? Is it one of those situations where you have to try and turtle and max supply and then just duke it out on a base trade?

Thanks in advance - pulling my hair out over this, and all-inning a lot because I don't feel confident enough to make it past the early stages.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-05-18 20:59:33
May 18 2013 20:58 GMT
#1920
Eventually you need double robo for sure. I think you can still kinda stay on a single robo if you manage to break him early, see JYP vs Hitman on Whirlwind (incidentally, i also believe JYP opened stargate in that game).

Also yes, 2base SH is a bitch of a build. I've personally lost to team mates way worse than me doing that. Sooo annoying.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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