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The HotS Protoss Help Me Thread - Page 81

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 05 2013 12:20 GMT
#1601
There's various ways to go DT expand, depending on how safe you want to play. If you are super paranoid you can just go robo before nexus and you shouldn't take any meaningful damage. If you go robo after nexus you will take some damage vs dt's but still be in good shape, especially if your own dt's pay off. Finally, you can decide to play risky and just skip detection, accepting you will lose to dt's (but opening things like a stronger 2base gateway timing).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
jwe
Profile Joined April 2013
Sweden24 Posts
May 05 2013 12:23 GMT
#1602
On May 05 2013 21:12 Jomppa wrote:
What do I do if i go dt expand and my opponent is going dark templars as well but I don't realize it before his dts are in my base? Sometimes they get blind forge and i just lose, should i do that as well or is it too big investment if he is doing something else?


Block your ramp with 2 zealots on hold position. Scout with Hallu Phoenix. Use Forcefields. Scout with probe and try to find out what he is doing.
For Aiur!
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 05 2013 12:35 GMT
#1603
You can't react in time. By the time your phoenix is across the map he's really close to warping in dt's. You can go for detection as an emergency measure, but if you rely on hallu scouts you will always take some form of damage (even just being forced into not mining from your nat for a long time).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Nowado
Profile Joined May 2013
Poland8 Posts
Last Edited: 2013-05-05 13:15:13
May 05 2013 13:14 GMT
#1604
<delete this post>
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 05 2013 13:16 GMT
#1605
On May 05 2013 11:40 Patriots wrote:
Show nested quote +
On May 05 2013 08:11 7mk wrote:
I do the 2 gate stargate build where you stall gateway production after 1st stalker to get stargate. If you wanna learn how to do that just download any acer teamstory cup replays with team axiom, look for Crank and Alicias PvP. Replays should be available on about any half decent SC2 replay site

I cant find a replay :/ can you post one;
Sorry

http://www.sc2win.com/replays/teamstory-Cup/Acer-TeamStory-Cup-2013-Group-Replaypack--17-135.html
http://www.sc2win.com/replays/teamstory-Cup/Acer-TeamStory-Cup-2013-Group-Replaypack--6-105.html
beep boop
Norz
Profile Joined May 2013
Switzerland7 Posts
May 05 2013 14:07 GMT
#1606
I'm a gold/plat zerg that wants to play toss for a change after a few hundreds games as a zerg. Thing is, i've never really bothered with the concept of BOs (besides pool/hatch/first gas timing) as i've always played a pretty passive/macro style into end game.

As a toss i'd like to mix in macro games aswell as much more aggressive plays/all in, and I have no clue where to find good BOs. I googled and could only find very old stuff, or incomplete stuff (such as gosubuilds for exemple) Could you guys suggest me like 2-3 BOs for each match ups, including macro/greedy opening, 1 base cheeses, 2 bases all in etc ?

Would really appreciate !
iLevitate
Profile Joined April 2012
United States225 Posts
May 05 2013 16:12 GMT
#1607
how do we deal with swarmhost?



User was warned for this post
You lose, You learn
jwe
Profile Joined April 2013
Sweden24 Posts
May 05 2013 19:30 GMT
#1608
On May 06 2013 01:12 iLevitate wrote:
how do we deal with swarmhost?



User was warned for this post


First page...

Teoita wrote:
The two key points are to get effective splash damage in the form of Colossi, and to abuse the immobility of the swarm hosts. Since you will be going robo anyway, get a warp prism out and use it to force the Zerg out of position with zealot warp ins.

Once you hit a high colossus count (4+) the locusts will just melt. Squirtle vs Leenock on Icarus is an excellent game to learn from, even though both players in fact were planning for a 2base all-in. Against 3base swarm host, you should add a second robo as a high colossus count is very important.
For Aiur!
jwe
Profile Joined April 2013
Sweden24 Posts
May 05 2013 19:32 GMT
#1609
On May 05 2013 23:07 Norz wrote:
I'm a gold/plat zerg that wants to play toss for a change after a few hundreds games as a zerg. Thing is, i've never really bothered with the concept of BOs (besides pool/hatch/first gas timing) as i've always played a pretty passive/macro style into end game.

As a toss i'd like to mix in macro games aswell as much more aggressive plays/all in, and I have no clue where to find good BOs. I googled and could only find very old stuff, or incomplete stuff (such as gosubuilds for exemple) Could you guys suggest me like 2-3 BOs for each match ups, including macro/greedy opening, 1 base cheeses, 2 bases all in etc ?

Would really appreciate !


PvZ

Forge Expand with Stargate->Robo-3rd
1G expand into 4-Gate pressure

PvP

4-Gate with MSC
3-Stalker Opening into whatever you prefer
DT-Rush
1-Gate Expand

PvT

Tails DT-Drop
1G expand into Robo
Proxy Oracles

Just watch replays and guides under TL Forums Strategy part.
For Aiur!
jwe
Profile Joined April 2013
Sweden24 Posts
Last Edited: 2013-05-05 19:49:49
May 05 2013 19:36 GMT
#1610
I have a problem myself in PvZ. It seems like I always get caught off guard. I know I need to scout more with hallu phoenix, observers and real Phoneix etc, but when can I expect/know for sure when the Zerg is going for one kind of unitcompisition?

3-Base and meleeupgrades, then I know it's probably going to be Ultras.
Gas before pool is probably Speedling expand, banelingbust, roach allin, right?

But when can I expect Mutas? Roach/Hydra 2-base all-ins? Swarmhosts? What timings (minutemarks) and upgrades to look for, if my scouting is lacking for some reason? What minutes can I expect what?

1,2,3,4,5,6 gases, what unitcompisitions needs what x of geysers?

Alot of questions but I have a really hard problem reading my information I know.
For Aiur!
iLevitate
Profile Joined April 2012
United States225 Posts
May 05 2013 19:42 GMT
#1611
On May 06 2013 04:30 jwe wrote:
Show nested quote +
On May 06 2013 01:12 iLevitate wrote:
how do we deal with swarmhost?



User was warned for this post


First page...

Teoita wrote:
The two key points are to get effective splash damage in the form of Colossi, and to abuse the immobility of the swarm hosts. Since you will be going robo anyway, get a warp prism out and use it to force the Zerg out of position with zealot warp ins.

Once you hit a high colossus count (4+) the locusts will just melt. Squirtle vs Leenock on Icarus is an excellent game to learn from, even though both players in fact were planning for a 2base all-in. Against 3base swarm host, you should add a second robo as a high colossus count is very important.

sorry didn't read

anyway, how do you take a 3rd on "Star Station"?

With constant harass, I can't even step out of my base.
You lose, You learn
DanceSC
Profile Blog Joined March 2008
United States751 Posts
May 05 2013 22:13 GMT
#1612
On May 06 2013 04:42 iLevitate wrote:
Show nested quote +
On May 06 2013 04:30 jwe wrote:
On May 06 2013 01:12 iLevitate wrote:
how do we deal with swarmhost?



User was warned for this post


First page...

Teoita wrote:
The two key points are to get effective splash damage in the form of Colossi, and to abuse the immobility of the swarm hosts. Since you will be going robo anyway, get a warp prism out and use it to force the Zerg out of position with zealot warp ins.

Once you hit a high colossus count (4+) the locusts will just melt. Squirtle vs Leenock on Icarus is an excellent game to learn from, even though both players in fact were planning for a 2base all-in. Against 3base swarm host, you should add a second robo as a high colossus count is very important.

sorry didn't read

anyway, how do you take a 3rd on "Star Station"?

With constant harass, I can't even step out of my base.

expand at 6:30-6:50, warp-prism + probe, hide worker at another base, or my favorite: proxy nexus and build a probe from that, then msc recall when you have 4 colo.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Pachacutec
Profile Joined March 2012
Peru53 Posts
Last Edited: 2013-05-05 23:25:43
May 05 2013 22:37 GMT
#1613
Diamond here, i just wanna know when should i take my 3 and 4 gas and my robo bay when i go for these 2 build

+ Show Spoiler +
standart( 2 range colo)

gate
gas
core
nexus
gate x2, robo, gas
bla bla bla

and on

2 forge into templar( 1 colo no range)

gate
gas
core
nexus
gas, gate, MSC
2 forge
gate x3 or something like that


thank you

btw i just wanna know, im modern pvz at what time the Z put down the roach warren AND is immo all in still viable? obiously vs 3 hatch
you look better in the shadows
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2013-05-05 22:39:30
May 05 2013 22:38 GMT
#1614
On May 06 2013 04:42 iLevitate wrote:
Show nested quote +
On May 06 2013 04:30 jwe wrote:
On May 06 2013 01:12 iLevitate wrote:
how do we deal with swarmhost?



User was warned for this post


First page...

Teoita wrote:
The two key points are to get effective splash damage in the form of Colossi, and to abuse the immobility of the swarm hosts. Since you will be going robo anyway, get a warp prism out and use it to force the Zerg out of position with zealot warp ins.

Once you hit a high colossus count (4+) the locusts will just melt. Squirtle vs Leenock on Icarus is an excellent game to learn from, even though both players in fact were planning for a 2base all-in. Against 3base swarm host, you should add a second robo as a high colossus count is very important.

sorry didn't read

anyway, how do you take a 3rd on "Star Station"?

With constant harass, I can't even step out of my base.


Star Station is indeed an incredibly hard map to hold a third on. In general, i'd try one of the following:
1) Do a pressure build like 4gate zealot +1. If you are ahead from a timing, you are going to have an easier timing.
2) Mass void ray turtle. Check out rsvp's replay pack. With mass void ray you care less about forcefielding and positioning than with a ground army, so it can be a bit easier to hold with good positioning and enough cannons.
2) Don't bother with a third and just learn a solid 2base allin.

@ poster above me: if you mean macro pvt, standard timings are always around the 7 minute mark.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
May 05 2013 22:56 GMT
#1615
On May 05 2013 09:04 Gamlet wrote:
Have some imbalanced idea.Proxy nexus+ probe recall.I once make it on star staition in PVP.But i think toses can make it at all matchups.Better map for it i think a zerus prime(really hard to find proxy on this map).After patch we can try it with proxy oracle.
P.S. Sorry for my bad english)))))

I try it on Zerus on PVT.I make 1 gate into double nexus(one proxy on cross resp).And make second proxy later.Probe recall very nice in big map.My recomendation. In Zeruses PVP is reall hard to find it.I saw Proleague the specials match SoS-Carno.And SoS make proxy third nexus into mass tampest(in neo planets(small map) but he doesnt use probe recall(
I think its some futer of Hots.Big maps and some proxy nexuses.
Kiev
Gamlet
Profile Joined December 2012
Ukraine336 Posts
May 05 2013 23:01 GMT
#1616
On May 06 2013 07:13 DanceSC wrote:
Show nested quote +
On May 06 2013 04:42 iLevitate wrote:
On May 06 2013 04:30 jwe wrote:
On May 06 2013 01:12 iLevitate wrote:
how do we deal with swarmhost?



User was warned for this post


First page...

Teoita wrote:
The two key points are to get effective splash damage in the form of Colossi, and to abuse the immobility of the swarm hosts. Since you will be going robo anyway, get a warp prism out and use it to force the Zerg out of position with zealot warp ins.

Once you hit a high colossus count (4+) the locusts will just melt. Squirtle vs Leenock on Icarus is an excellent game to learn from, even though both players in fact were planning for a 2base all-in. Against 3base swarm host, you should add a second robo as a high colossus count is very important.

sorry didn't read

anyway, how do you take a 3rd on "Star Station"?

With constant harass, I can't even step out of my base.

expand at 6:30-6:50, warp-prism + probe, hide worker at another base, or my favorite: proxy nexus and build a probe from that, then msc recall when you have 4 colo.

Prism is Wol.Hots need recall).I
Kiev
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-05-06 06:01:51
May 06 2013 00:44 GMT
#1617
Having serious issues with zergs making both a spire and a infestation pit at the same time after establishing a third. They make one big round of mutas then go into swarm host/hydra or make swarm host/queen and then switch into mass muta. It feels impossible. I saw it quite a few times on Korea ladder and now I am on NA too. Either you go 2 stargate and have the ability hold the potential mutas and then die to swarm hosts because you won't have colossus in time or you try and defend with one stargate and then usually get rolled by mutas or take enough damage that the swarmhosts work anyway. It feels so frustrating to play against. There is no way to get enough gas to defend outside of taking a super fast (like White-Ra fast. 6:30) third and immediately mining gas. Has anyone got a solid solution to something like this?

I swear I am going to just start doing 2 base all-ins again against Zerg. The matchup isn't even fun to play anymore. Just frustrating. I love the other matchups but if I didn't have to play PvZ I wouldn't. Or I should just go back to playing on KR because the Zergs I played were way more fun and didn't just do stupid mass ling stuff or super greedy early muta builds half the games like so many of my PvZs on NA. I think the thing that is frustrating me the most is that every PvZ I have had the last few days has been different so it has been very hard to practice the matchup properly.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
JSK
Profile Joined February 2013
United States133 Posts
Last Edited: 2013-05-06 06:05:22
May 06 2013 05:33 GMT
#1618
Is stargate into templar viable in HOTS in PVZ or do you have to go robo before templar? I noticed in the protoss versus zerg guide that it said stargate > templar was not viable.

Also, could you go 4 Gate +1 into 5 Phoenix Harass/ 3rd nexus? Or should I just choose between stargate harass and 4 gate + 1 before taking a third?

Lastly, is it conceivable that phoenix into zealot/archon could deal with hydra swarmhost? seems like you could go envision with an oracle and lift the swarm hosts right before you move in with zealot/archon. (as an alternative to colossus)
dasfewfawdx
Profile Joined November 2012
17 Posts
May 06 2013 05:51 GMT
#1619
PvP: Are carriers a better late-game composition (transitioning from mass phoenix) than VR + few tempests for sky toss vs. sky toss?

Also, is it possible to stop two-base stalker ht all-ins with VR zealot while saturating your third base or do you need to cut workers to get out more army?
THE TIME FOR CHILLING IS PAST - Destiny
skyafterrain
Profile Joined November 2010
Thailand22 Posts
May 06 2013 07:18 GMT
#1620
Gold Protoss here,
Is it too safe if I open 3gate/Robo into Expand every match up, how behind would I be against my opponent's FE build ?
The point is I always get 1 base all in in my level, I want to play standard Macro game, but I almost always die before 10 mins mark

Are there any other safe build that won't put me too behind economically ?
Thanks
There is nothing either right or wrong but thinking makes it so
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