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The HotS Protoss Help Me Thread - Page 336

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 28 2015 09:25 GMT
#6701
One of these days I'm gonna write something about this oracle -> templar with hidden third build I've been doing. One of these days.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
iMrising
Profile Blog Joined March 2012
United States1099 Posts
March 29 2015 02:32 GMT
#6702
about when/do you ever get a 2nd robo in pvt? I always feel like I want to overload on robo production because whenever a warp prism/obs/col get sniped I want to quickly replace it.

$O$ | soO
vhapter
Profile Joined May 2010
Brazil677 Posts
March 29 2015 03:51 GMT
#6703
I usually add 1-2 robos when I have enough colossi/high templar and want to prepare for a remax. The thing is, you can also go for an archon remax if you want to push asap, while a colossus remax is super good once you kill a lot of vikings but don't want to push right away. By the time you can afford a second robo, you'll probably be able to take a 4th as well or already have one.
To live is to fight, to fight is to live!
PtitDrogo
Profile Joined May 2011
France163 Posts
March 29 2015 05:23 GMT
#6704
On March 29 2015 11:32 iMrising wrote:
about when/do you ever get a 2nd robo in pvt? I always feel like I want to overload on robo production because whenever a warp prism/obs/col get sniped I want to quickly replace it.


When you have a fourth running assuming you're not trading constently with the T.
Usually for me it will go like "uh not much is happenning time to add 5 gates and a robo"
Progamer
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 30 2015 17:56 GMT
#6705
Got another question. How to play Vaani vs Zergs that are content to just make muta and lings and just counterattack-all-the-fucking-time? The map is so large you really can't punish them either.

Between Secret Springs, Vaani and Inferno, I feel like cannonrushing or just leaving when I roll Protoss, those maps are really hard T__T
Mura Ma Man, Dark Da Dude, Super Shot Sos!
iMrising
Profile Blog Joined March 2012
United States1099 Posts
March 30 2015 18:28 GMT
#6706
On March 31 2015 02:56 SC2Toastie wrote:
Got another question. How to play Vaani vs Zergs that are content to just make muta and lings and just counterattack-all-the-fucking-time? The map is so large you really can't punish them either.

Between Secret Springs, Vaani and Inferno, I feel like cannonrushing or just leaving when I roll Protoss, those maps are really hard T__T

Interestingly enough those are the 3 maps I vetoed
$O$ | soO
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2015-03-30 18:31:57
March 30 2015 18:31 GMT
#6707
vs that style of muta ling it just means you can't move out, just try to harass with zealot drops/runbys and catch the mutas with your phoenix. If his mutas end up horribly out of position to defend then you can move out. I do agree it's annoying as fuck to play against.

Veto the expediiton lost, inferno and secret spring, they are pretty fucking unplayable imo
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
PtitDrogo
Profile Joined May 2011
France163 Posts
March 30 2015 18:56 GMT
#6708
Vaani is a big map but bad for full counter attack playstyle because it's really fucking hard to get into the main if you just canon up the third and have a sentry above the ramp, that's a pretty big advantage in a trade base situation.
I almost never play Pvz on secret spring because every Zerg vetoes it, and the rare game I play just go into 4 gate into win so I don't have any real experience in counter attack on this map. But I guess if all zergs vetoes it it's toss favored.
Inferno pool is fucking unplayable PvZ.
Progamer
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 31 2015 09:18 GMT
#6709
I play Random and hardly ever veto maps, I like to experiment with stuff that does work... I mean, I don't make a living off it, so why would I care if I lose ?
I was hoping somebody could shed some light on it, but no problem! Thanks for trying !
Mura Ma Man, Dark Da Dude, Super Shot Sos!
PoulsenB
Profile Joined June 2011
Poland7763 Posts
March 31 2015 13:09 GMT
#6710
Hi guys, I am currently switching to Protoss and I'm looking for a good build to use in each matchup (after I learn the MSC expand and FFE openings). How current are the builds listed in the OP? Are there any updated versions/new styles? I am a complete newb whan it comes to Toss and would really appreciate your help.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2015-03-31 13:50:06
March 31 2015 13:15 GMT
#6711
Don't open 2base templar in PvT, everything else is ok i guess. For PvZ i recommend this http://www.teamliquid.net/forum/sc2-strategy/461621-sc2-notes-3-base-blink-attack-pvz , for PvP some kind of passive blink build (you can find plenty of vods from proleague of this)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
PoulsenB
Profile Joined June 2011
Poland7763 Posts
March 31 2015 13:25 GMT
#6712
I think you posted a wrong link Thanks for the answer, will try out those. Any other tips for a Protoss neophyte?
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
March 31 2015 13:50 GMT
#6713
Oh fml changed the link
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
March 31 2015 23:49 GMT
#6714
Fuck this. Can you wall on Catallene with a pylon and two gates? Because I make a probe tight wall with 1p 2g and a zealot, but zerg do their bug abuse thing and still get it even though a probe can't get out. And if 3 buildings isn't enough it belongs on veto list-
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
iMrising
Profile Blog Joined March 2012
United States1099 Posts
April 01 2015 03:14 GMT
#6715
I assume you mean the natural?

http://imgur.com/a/fubYr#0

This is a standard sized ramp O.o
$O$ | soO
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
April 01 2015 19:26 GMT
#6716
On April 01 2015 12:14 iMrising wrote:
I assume you mean the natural?

http://imgur.com/a/fubYr#0

This is a standard sized ramp O.o


That's not the best wall.
The correct placement is building the 1st pylon so that the 1 hex space is between the pylon and the edge of the ramp, while everything else is covered by the other 3x3 buildings. That way you can build those 3x3 buildings without needing a 2nd pylon behind.

If it's a 1 hex space, then a unit can always block zerglings from entering, however I still lose games to a single runby because I don't position the unit properly.

You can build 2 different (symmetric) wall offs, each one has the hole in one side of the ramp. I recommend choosing the hole so that you have to cover the smallest distance to get inside your main. That helps a lot when dealing with massive runbys/ mutalisks/etc. when you don't have recall.
Icekin
Profile Joined December 2014
88 Posts
Last Edited: 2015-04-03 07:39:14
April 03 2015 07:36 GMT
#6717
On April 02 2015 04:26 KingAlphard wrote:



If it's a 1 hex space, then a unit can always block zerglings from entering, however I still lose games to a single runby because I don't position the unit properly.




There is a know bug among the protoss players, that blizzard didn't fix for no know reason.

It happens when a side of the 1 square hole is a map edge or a map structure (like vespene gas patch).
If the hole is between 2 buildings (usually pylon and forge, or pylon and gate), lings won't pass throught you zealot.

http://us.battle.net/sc2/en/search?q=wall lings
http://us.battle.net/sc2/en/forum/topic/1219752063#1
etc.

Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
April 03 2015 19:00 GMT
#6718
So I've been facing some really lame turtel -> mass air strats lately on the EU ladder at low, middish masters level.

basically, they superturtel with tanks + bunkers + planetary untill about 3/4 bases where they go mass banshee/viking/raven. Seekers + a quadrilion missle turrets/planetary/tanks is super lame to deal with and the only way I've dealt with it this far is just very methodical play, taking alot fo bases and shit, getting quite alot of templars.

I've had mixed results with this tough, and I'm wondering if you guys have faced this style since it seems to be one of these " kinda lame untill you figure it out"-styles of terran.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-04-03 20:16:26
April 03 2015 20:00 GMT
#6719
Against banshee/viking/raven it looks like the composition you're looking for is carriers/archons/hts.
If you went straight into carriers (upon scouting mech) you can use that as a timing, storm everything and amove. But you can't do that always, for example if he goes for a lot of turrets or widow mines.
If you started with standard immortal/archon midgame, then slowly trade your zealots/immortals, either with a big timing or with multipronged attacks (remember in particular than a decent amount of +3 immortals can snipe an undefended planetary before the terran player realizes it is being attacked), and replace them with carriers.
Obviously if your opponent already has a lot of vikings, then switching to carriers from immortal/archon doesn't make that much sense, but I can tell you that it works, especially considering that your opponent can otherwise snipe the observers with vikings and abuse cloak if you don't have air units to protect them. Anyway, the general the response to banshees added in, is just making sure that you have a large pack of archons/hts in the mix.
A good rule of thumb against mech is that until BCs are added, carriers/hts crushes everything. Of course the only thing you don't wanna do is directly engage against turrets/seekers. If you get seeker'd, pull back everything and use storms to safely retreat. Basically you wanna mass cannons in the middle of the map, take all bases (priority to those closer to your opponent if you can , to steal his resources) and split hts. Wait for the opponent to move out and hit the money storms. Against air mech, you can actually win with just feedbacks and storms. Be careful about ghosts though.
If your opponent starts massing BCs it gets harder because Yamatos destroy carriers before they even get in range. Again HTs are great but a smart opponent will get a few ghosts/tanks to zone them out. In that situation I don't have that much experience, tempests are useless because of PDD (which will be nerfed at least). But I won games by taking the engagement in my side of the map and then literally warping 40 stalkers/archons at the same time around my opponent's army. Gateway units are incredibly good in a remax situation vs mech because it takes so much time for him to rebuild his units while you remax instantly as long as you have enough warpgates. I theorycraft (never tried) that you could actually beat BC/Raven solely by massing stalkers and being in multiple places at the same time, harassing mineral lines and production facilities.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 03 2015 20:44 GMT
#6720
NEWS: I'm back to Team Liquid after a fairly long hiatus from SC2, and I want to make sure I'm modding well. SO, if anyone has any suggestions for improvements to OP (e.g. topics/questions that need to be removed or answered more correctly as well as any additional questions that have been popping up in the past few months), Please let me know.

Nice to see all of your beautiful Protoss faces again. Good luck in LotV! (LOL SEE THAT'S SARCASM) :p
StrategyAllyssa Grey <3<3
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