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The HotS Protoss Help Me Thread - Page 310

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
geokilla
Profile Joined May 2011
Canada8246 Posts
November 19 2014 04:21 GMT
#6181
Watching Day9 analyze San vs Life and he's on the Swarmhost game on Nimbus right now. Instead of building Tempests, wouldn't Carriers be better?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 19 2014 08:30 GMT
#6182
Not at all. Interceptors would just fly into the spores/corruptors/queens and die, while tempests can break defenses for no cost (that's kind of what they were made for after all).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-11-19 08:49:16
November 19 2014 08:48 GMT
#6183
isn't one of the utilities of tempests also being able to target fire and snipe vipers, infestors and overseers?
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 19 2014 08:53 GMT
#6184
Yeah that too.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Whitewing
Profile Joined October 2010
United States7483 Posts
November 19 2014 18:24 GMT
#6185
Tempests have a few other advantages. They're less supply, less vulnerable to a variety of responses (like fungal growth), and you don't storm your own interceptors to death when the corrupters come out to engage you.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
BaronVonOwn
Profile Joined April 2011
299 Posts
November 21 2014 19:20 GMT
#6186
Soooo this is kind of broad, but are zealots "viable" in any matchup? I am finding that I can sometimes make zealot-based comps work in the open field, but they don't win games. Meanwhile marines and to some extent zerglings are viable in every matchup, from beginning to end. Does anyone here actually use zealots as a major part of your army comp and how do you make them work? And I don't mean using a warp prism to kill workers, any unit can kill workers lol.
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
November 21 2014 20:03 GMT
#6187
Chargelot archon is a standard composition. You need armour upgrades for it to be really effective
vhapter
Profile Joined May 2010
Brazil677 Posts
November 21 2014 20:16 GMT
#6188
On November 22 2014 04:20 BaronVonOwn wrote:
Soooo this is kind of broad, but are zealots "viable" in any matchup? I am finding that I can sometimes make zealot-based comps work in the open field, but they don't win games. Meanwhile marines and to some extent zerglings are viable in every matchup, from beginning to end. Does anyone here actually use zealots as a major part of your army comp and how do you make them work? And I don't mean using a warp prism to kill workers, any unit can kill workers lol.

Just zealots? Unless you're doing a San gate or korean 4 gate (10 gate into "gasless" 4 gate, only getting 50 gas for wg), not at all. There's also the man train strategy which is pure zealot immortal with a warp prism if that counts in your opinion, but aside from that... nothing.
To live is to fight, to fight is to live!
BaronVonOwn
Profile Joined April 2011
299 Posts
November 21 2014 20:31 GMT
#6189
On November 22 2014 05:16 vhapter wrote:
Just zealots? Unless you're doing a San gate or korean 4 gate (10 gate into "gasless" 4 gate, only getting 50 gas for wg), not at all. There's also the man train strategy which is pure zealot immortal with a warp prism if that counts in your opinion, but aside from that... nothing.

Nah I just said "major part of the army comp," not the only unit, but not just thrown in as a "meat shield" as people like to call it.

As for zealot/archon, how viable is this after the widow mine buff? I was under the impression that this is pretty weak now. I never see pros using it anymore. I also don't see it working very well against roach/hydra, swarm host, colossus/stalker, etc. I could be wrong though.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 24 2014 17:24 GMT
#6190
Can a 1gate FE into robo 3gate comfortably defend a well executed 1 base blink all-in? If not, as the blink player, what should my priorities be in order to win?
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 24 2014 17:46 GMT
#6191
--- Nuked ---
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 24 2014 19:10 GMT
#6192
On November 25 2014 02:46 SatedSC2 wrote:
Show nested quote +
On November 25 2014 02:24 Fission wrote:
Can a 1gate FE into robo 3gate comfortably defend a well executed 1 base blink all-in? If not, as the blink player, what should my priorities be in order to win?

It can, it's just very difficult on certain maps. The Blink player should be looking to blink into the main and drag the 1GFE player into their main to defend, before trapping the 1GFE player in their main by FFing and blinking down to kill the natural.

Thanks for the quick and concise response
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 24 2014 20:51 GMT
#6193
--- Nuked ---
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 24 2014 21:00 GMT
#6194
On November 25 2014 05:51 SatedSC2 wrote:
It's a tricky situation. The 1GFE player won't have enough to hold both their natural and their main initially. Some will just give up their natural and accept that they're contained, and try to break out with a Warp Prism to elevator units. Others will try to hold their natural and that is when you should try to Blink into the main to do damage. On some maps, for example Cloud Kingdom, it is very hard to hold both main and natural because of how easy it is for the opponent to get into the main. On maps like Overgrowth though, where there is only really one location to blink into the main, it can be very hard for the blink player to get anything done. Blink is very map-specific in PvP.


That makes sense, it's the same dynamic as exists in PvT, which is what I'm familiar with.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2014-11-25 00:13:24
November 25 2014 00:12 GMT
#6195
My PvT is so horrible. Has been for many season. Only thing holding me back from Masters. What pros are great at it. With a lot of different strats. Looking for macro. And looking for someone where I can find a lot of replays from recent games. Anything past WM buff is good.

Edit: VODs don't matter. Need replays. I find VODs are great for ideas. Not for BO's.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Motlu
Profile Joined August 2014
Australia884 Posts
November 25 2014 00:45 GMT
#6196
On November 25 2014 09:12 Mozdk wrote:
My PvT is so horrible. Has been for many season. Only thing holding me back from Masters. What pros are great at it. With a lot of different strats. Looking for macro. And looking for someone where I can find a lot of replays from recent games. Anything past WM buff is good.

Edit: VODs don't matter. Need replays. I find VODs are great for ideas. Not for BO's.


CJherO is probably the most renowned PvT player at the moment, although I'm not sure about super recent replays. You might be able to find some from recent IEM's if there have been any.
-
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2014-11-25 04:44:43
November 25 2014 04:42 GMT
#6197
If I'm intending to do an immortal/sentry all in PvZ off a FFE, and I see my opponent hasn't put down a 3rd by the 5:30 or 6:00 min mark (at the late latest), should I abandon my 2 base all-in plan and instead just transition into a "macro" sort of play? The robo doesn't even go down until 6:30 so at that point, my build should look more or less indistinguishable from any other macro FFE opening.

Also, I am assuming if the Z is on 2 base, I should feel no urge to try to expo to a 3rd before them, correct?

One more question, sorry (and thank you). Are there any builds/allins which are very strong versus the 1 gate FE robo -> 3gate PvP opening?
11B
Profile Joined March 2010
United States188 Posts
November 25 2014 06:10 GMT
#6198
Also, I am assuming if the Z is on 2 base, I should feel no urge to try to expo to a 3rd before them, correct?
I'm a Zerg user and I think this is correct. I think a more standard robo timing is just before or right at 6:00. I'd suggest sticking with that timing, even if you scout a delayed Zerg 3rd (then probe to 44). Maybe 2 Chrono's into observer/immortal/immortal? That should give you a great scout before 8:20 and great defense. After you scout adjust your build accordingly, whether that be double star gate, Robotics Bay, more Immortals to push/defend or expand....whatever.

One more question, sorry (and thank you). Are there any builds/allins which are very strong versus the 1 gate FE robo -> 3gate PvP opening?
I watched some games in IEM San Jose?? (can't remember players or map sorry) where one player opened 1 gate FE robo and the other opened proxy Star Gate into double Oracle while transitioning to 3 gate blink with offensive pylons. The Star gate opener kept 1 Oracle at his opponents main and natural and constantly attacked, harassed, and threatened while building up a nice blink Stalker count.

So use the Oracles to deny mining, kill probes, split up your opponents Stalkers, and mess up their macro while you decide when and where to attack until you eventually have an advantage in either their main or natural.
LoL....Pogue
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-11-25 09:06:35
November 25 2014 09:05 GMT
#6199
On November 25 2014 13:42 Fission wrote:
If I'm intending to do an immortal/sentry all in PvZ off a FFE, and I see my opponent hasn't put down a 3rd by the 5:30 or 6:00 min mark (at the late latest), should I abandon my 2 base all-in plan and instead just transition into a "macro" sort of play?


Yes, go standard stargate>colo. Opening robo vs 2base zerg isn't very good.

On November 25 2014 13:42 Fission wrote:
One more question, sorry (and thank you). Are there any builds/allins which are very strong versus the 1 gate FE robo -> 3gate PvP opening?


10gate 3gate, blink all-ins on some maps (including oracle>blink), 3gate stargate. Light 3gate pressure can also work decently
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 25 2014 20:55 GMT
#6200
On November 25 2014 09:45 Motlu wrote:
Show nested quote +
On November 25 2014 09:12 Mozdk wrote:
My PvT is so horrible. Has been for many season. Only thing holding me back from Masters. What pros are great at it. With a lot of different strats. Looking for macro. And looking for someone where I can find a lot of replays from recent games. Anything past WM buff is good.

Edit: VODs don't matter. Need replays. I find VODs are great for ideas. Not for BO's.


CJherO is probably the most renowned PvT player at the moment, although I'm not sure about super recent replays. You might be able to find some from recent IEM's if there have been any.


Yeah I know, but the last time I searched for his games, I couldn't find any (recent ones).

Happy birthday


Any other sugggestions are still welcome.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
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