• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:00
CEST 05:00
KST 12:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 614 users

The HotS Protoss Help Me Thread - Page 283

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 281 282 283 284 285 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
August 05 2014 12:28 GMT
#5641
Mind sharing that with me too? haha
I've just been doing Parting's blink build -> double forge/colossus recently... I was a templar guy D:
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
TheDwf
Profile Joined November 2011
France19747 Posts
August 05 2014 12:56 GMT
#5642
On August 05 2014 21:28 DarkLordOlli wrote:
Mind sharing that with me too? haha
I've just been doing Parting's blink build -> double forge/colossus recently... I was a templar guy D:

I gave him the most ambitious variants that delay the second and third gates for quite some time though; I guess you're looking for something safer?
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2014-08-05 13:04:26
August 05 2014 13:04 GMT
#5643
Yeah I'm looking for the super standard 1gate expand -> robo -> 2gates -> robo bay/double forge -> 3gates/twilight
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-08-05 13:24:02
August 05 2014 13:12 GMT
#5644
--- Nuked ---
TokyoGirl
Profile Joined July 2014
Japan116 Posts
Last Edited: 2014-08-05 13:51:09
August 05 2014 13:37 GMT
#5645
On August 05 2014 22:04 DarkLordOlli wrote:
Yeah I'm looking for the super standard 1gate expand -> robo -> 2gates -> robo bay/double forge -> 3gates/twilight


Just do pigbaby build. Literally the same thing except more observers. You make a few less observers for more gas for stalkers
THE BUILD
+ Show Spoiler +
9 Pylon
13 Gate (scout)
15 Gas
16 Pylon
18 Core
21 Nexus
23 MSC/Warpgate
23 Gas
24 Pylon
26 Stalker -> Stalker -> Stalker
4:50 Robo
@100% Robo -> Observer (as many as you like but more observer = less stalkers)
6:30 Double Gates + Double Gas
7:30 Double Forge
@100% Double Forge -> +1/+1
@100% 2 base saturation, Robo Bay + Twilight
@100% Twilight -> Blink
@100% Robo Bay -> 3x Gateway + Colossus
@100% +1/+1 -> +2/+2
11:00 Colossus Range

3rd base whenever possible
chronoboost: Only on probes until 2 base saturation. Rest on Forges + colossus
If your macro is on point and didn't take much damage from drops, you max out before 16:00 with 3/3 almost completed

TheDwf
Profile Joined November 2011
France19747 Posts
August 05 2014 13:56 GMT
#5646
On August 05 2014 22:12 SatedSC2 wrote:
This become a PROtoss thing is pretty cool. Watching Naruto get wrecked by Mech is very satisfying =P

Great mentality.

On August 05 2014 22:04 DarkLordOlli wrote:
Yeah I'm looking for the super standard 1gate expand -> robo -> 2gates -> robo bay/double forge -> 3gates/twilight

It was actually not that standard since Protoss could tech more aggressively up until recently. Now that 1-1-1 builds came back, more conservative builds like that will be more common (though the Council is built earlier than gates 4-6 anyway). I have found something from eMotion that should fit your criterias:

gate gas gas (2x2, then 2x3 at 4 minutes) stalk MSC Warpgate nex (27)

From there:

4'45 second stalk
5'10 robo → 4 obs
6'50 +2 gates (from the game, sounds like he could build them 20-30 seconds earlier)
6'55 dual gas at natural
7' Warp one Sentry
7'15 robobay
8'40 dual forge + Council (again could probably be crisper) → start Blink as soon as Council completes

Unfortunately the game went wild, so no usable timing for gates 4-6 (he built them at 13' but that's certainly not standard). It's also different from the common model as the robobay and the Council are generally built at the same time too.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
August 05 2014 14:02 GMT
#5647
Cool, thanks!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
August 05 2014 14:08 GMT
#5648
--- Nuked ---
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 06 2014 09:40 GMT
#5649
On August 05 2014 23:08 SatedSC2 wrote:
Show nested quote +
On August 05 2014 22:56 TheDwf wrote:
On August 05 2014 22:12 SatedSC2 wrote:
This become a PROtoss thing is pretty cool. Watching Naruto get wrecked by Mech is very satisfying =P

Great mentality.

A little schadenfreude never hurt anyone: I imagine you would find it equally funny to watch me get wrecked by proxy Oracles!

^_^


Enjoy as long as you can, no builds with Protoss and my first 20 games. That plus not playing Starcraft for a long time, I will get there ;-)!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-08-06 12:05:46
August 06 2014 12:00 GMT
#5650
--- Nuked ---
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 06 2014 15:07 GMT
#5651
On August 06 2014 21:00 SatedSC2 wrote:
Show nested quote +
On August 05 2014 21:03 SatedSC2 wrote:
On August 05 2014 20:40 TokyoGirl wrote:
On August 05 2014 18:35 Heartland wrote:
On August 05 2014 18:26 SatedSC2 wrote:
I've been getting around to learning proxy Gateway strategies in PvT (I've never bothered learning them before despite my usual style being pretty aggressive) and I've been trying to emulate the build I watched State doing on his stream. It seemed to be something like:

10 Pylon (Proxy)
10 Gate
Chronoboost Probes Once (Maintain Constant Probe Production From Here)
13 Gas
14 Pylon
@100% Gateway: Zealot (Don't Chronoboost) & Cybernetics Core
@100% Zealot: Zealot (Chronoboost)
Note: If Unscouted, Save Up Two Zealots Before Attacking
22 Pylon
@100% Zealot: Stalker (Chronoboost) & WG
@20 Probes: Cut Probes (16 On Minerals, 3 On Gas, 1 On Map)
@100% Stalker: Stalker (Chronoboost)
Expand & MSC
Second Gas
Resume Probe Production
Go Into Normal Style

What are the best Korean examples of someone using a strategy like this? Off the top of my head, I only have a strong memory of Grubby and NaNiwa doing it!


I do Liquid Hero's 11-gate a lot on Overgrowth PvT. The BO is like this:

9 (or 10, depending on the time it takes for Probe to get there) pylon on their third.
11 gate
13ish gas (can't remember off the top of my head)
Chrono zealots.
Can't remember the pylon timing
Cybercore
When you have two zealots move in at 3.40.

With a regular Reaper expand you'll probably kill the SCV building the low ground CC. Move into their base and start to micro against workers. Build an MSC the first thing you do with your gas. The Reaper should be turning around to fight your Zeals, but sometimes they don't and then you need the MSC. Plus it has a lot of benefits for later.

Build Stalkers to contain them if they have walled up. Otherwise make sure Stalkers and Zealots can kill off as many workers as possible. The worst thing this opening faces is a gasless walled-off expand, then you're behind and you need to make sure your contain is solid. Build probes and expand as fast as you can. If you've done some damage, such as killing off a bunch of marines and a few workers, proxy Stargating can be fun and good. Otherwise get a Robo and play standard from there. Terran's are predictable and will usually try to mine drop you, but overcharge + obs takes care of that. They might also do a stim timing, but that's also fine with Overcharge and a 3-gate+robo build.

I have a lot of success with the build. It's fun to do early pressure and not be entirely all-in.


If they opened gasless and walled up then you can go full protoss mode and expand to their natural. Use nexus cannon to break the depot/bunker wall. It works quite well actually :D

You just reminded me that the proxy Nexus 4 Gate all-in exists. Thanks

I won several games doing this last night. There were tears. It was fun :D

Show nested quote +
On August 05 2014 18:35 Heartland wrote:
On August 05 2014 18:26 SatedSC2 wrote:
I've been getting around to learning proxy Gateway strategies in PvT (I've never bothered learning them before despite my usual style being pretty aggressive) and I've been trying to emulate the build I watched State doing on his stream. It seemed to be something like:

10 Pylon (Proxy)
10 Gate
Chronoboost Probes Once (Maintain Constant Probe Production From Here)
13 Gas
14 Pylon
@100% Gateway: Zealot (Don't Chronoboost) & Cybernetics Core
@100% Zealot: Zealot (Chronoboost)
Note: If Unscouted, Save Up Two Zealots Before Attacking
22 Pylon
@100% Zealot: Stalker (Chronoboost) & WG
@20 Probes: Cut Probes (16 On Minerals, 3 On Gas, 1 On Map)
@100% Stalker: Stalker (Chronoboost)
Expand & MSC
Second Gas
Resume Probe Production
Go Into Normal Style

What are the best Korean examples of someone using a strategy like this? Off the top of my head, I only have a strong memory of Grubby and NaNiwa doing it!


I do Liquid Hero's 11-gate a lot on Overgrowth PvT. The BO is like this:

9 (or 10, depending on the time it takes for Probe to get there) pylon on their third.
11 gate
13ish gas (can't remember off the top of my head)
Chrono zealots.
Can't remember the pylon timing
Cybercore
When you have two zealots move in at 3.40.

With a regular Reaper expand you'll probably kill the SCV building the low ground CC. Move into their base and start to micro against workers. Build an MSC the first thing you do with your gas. The Reaper should be turning around to fight your Zeals, but sometimes they don't and then you need the MSC. Plus it has a lot of benefits for later.

Build Stalkers to contain them if they have walled up. Otherwise make sure Stalkers and Zealots can kill off as many workers as possible. The worst thing this opening faces is a gasless walled-off expand, then you're behind and you need to make sure your contain is solid. Build probes and expand as fast as you can. If you've done some damage, such as killing off a bunch of marines and a few workers, proxy Stargating can be fun and good. Otherwise get a Robo and play standard from there. Terran's are predictable and will usually try to mine drop you, but overcharge + obs takes care of that. They might also do a stim timing, but that's also fine with Overcharge and a 3-gate+robo build.

I have a lot of success with the build. It's fun to do early pressure and not be entirely all-in.

I stuck with using the build I detailed (I'm pretty sure that's what State did and it seems to be working) but I've been getting the MSC earlier like you suggest. It seems to work pretty well, although Terran players do tend to send their Reaper back if they're going for a Reaper expand because otherwise you kill a tonne of SCVs. I'll probably start gauging the Terran's reaction before deciding whether to get Stalkers or MSC first, because if I can force the Reaper back then continuing my pressure with faster Stalkers seems like the better choice.

Containing the Terran whilst expanding and moving up to a standard 3 Gate Robo infrastructure seems like a good follow-up because it leaves you with a massive window in the mid-game where you can hit a 2 Colossus 6 Gate timing given that the Terran's economy is so delayed. That's the follow-up I'll probably keep doing when I don't outright kill the Terran, at least until I become more familiar with the timings.

Thanks for the tips


You can basically do whatever bullshit you want if you do manage to get in and kill 4-5 SCV:s and fuck up their expansion.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2014-08-06 20:50:42
August 06 2014 20:19 GMT
#5652
Been messing around with Protoss for a bit now, but I'm super new to it.

Q: Whats the safest way to open macro vs Random?

Vs. Zerg, I Nexus First/FFE. Vs. Terran I 1 Gate FE.

So, how do you recommend opening vs Random?
I might be the minority on TL, but TL is the minority everywhere else.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2014-08-06 20:34:17
August 06 2014 20:33 GMT
#5653
I always open double gas on 15 (2 probes on each) and scout after gateway (13). You can do that against each race. If they're protoss, just continue with whatever build you feel like, whether it be a one base tech/aggressive build or an expansion build. Against zerg and terran just expand off the one gate. 2 probes on each gas lets you add tech a bit faster after the nexus but doesn't really delay the nexus too much. Just a stylistic way to 1gate expand.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
August 06 2014 20:50 GMT
#5654
So you're still going core after gate before the nexus? Do you get MsC before nexus too?
I might be the minority on TL, but TL is the minority everywhere else.
TokyoGirl
Profile Joined July 2014
Japan116 Posts
Last Edited: 2014-08-06 21:34:17
August 06 2014 20:56 GMT
#5655
I do 1 gas at 15 supply against random on 2 player maps because random players are usually the cheesy kind . Reasoning is it is safer against proxy gate, proxy stalker, cannon rushes ,early pools and proxy reaper because you have more minerals to work with and a slightly faster core. Against Terran/Zerg you get 2nd gas after mothership core, against Protoss you get 2nd gas at 19 (this is when your scouting probe arrives at his base). Against CC first/15 hatch, I don't mine gas and get Nexus before core. Against 3 hatch before pool, I can choose to transition to 4gate zealot (not really possible with 2x 15 gas).

There are some downsides however: 1 gas means you won't be able to do any super fast oracle/DT builds. You can't be aggressive in PvT in the first 7 minutes. Do this build if you mostly plan on playing a macro game.

On 3/4 player maps, do what DarkLordOlli said
Olli
Profile Blog Joined February 2012
Austria24417 Posts
August 06 2014 21:00 GMT
#5656
That actually sounds really solid, thanks! Will try that
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2014-08-06 22:54:57
August 06 2014 22:54 GMT
#5657
So, it seems Zergs, on a whole, have finally figured out how ridiculously easy it is to tech to mutas off the back of hydras, and have the hydras counter attack if you go for a base trade, and if you stay and defend, well, they continue taking the map and beat you with 60 mutas.

Can anyone please show replays/share experiences that have to deal with winning versus this style > 50%. Is there anyone that doesn't all-in that finds this MU to be their best or easy? I don't know what to do. Even when I kill someones third and I took a fast third... and my macro is perfect... I still need to get lucky to win. I don't have any idea how anyone is winning macro games.
Whitewing
Profile Joined October 2010
United States7483 Posts
August 07 2014 00:36 GMT
#5658
On August 07 2014 07:54 playa wrote:
So, it seems Zergs, on a whole, have finally figured out how ridiculously easy it is to tech to mutas off the back of hydras, and have the hydras counter attack if you go for a base trade, and if you stay and defend, well, they continue taking the map and beat you with 60 mutas.

Can anyone please show replays/share experiences that have to deal with winning versus this style > 50%. Is there anyone that doesn't all-in that finds this MU to be their best or easy? I don't know what to do. Even when I kill someones third and I took a fast third... and my macro is perfect... I still need to get lucky to win. I don't have any idea how anyone is winning macro games.


There are a few solutions to this problem, and they all have to do with pressure of some kind or another. Firstly, be aware that you cannot produce the quantity of units that zerg can in the same amount of time, period. You'll never be ahead in supply without taking efficient engagements. Secondly, mutas are gas heavy, and hydras aren't exactly cheap on gas either. A zerg on 3 bases can't go heavy hydra into mutas easily, they need a good amount of time to stop making hydras and switch. They shouldn't have a fourth base without you having a third base, in which case you have all the gas you need to deal with both hydras and mutas.

If you simply do not give him the time to bank gas and force him to continue making hydras or other gas units with pressure, you won't have to worry about the muta switch being fast enough. Scouting is key: you need to know when the spire starts and have an expectation of when it finishes.

Against mutalisks, you need phoenix. They're pretty much non-optional. Against early mutas, you can rely on stalkers and cannons to buy time to get phoenix out, but against heavy mutas you have no choice. You either all-in before the unit count gets high, or you get phoenix. On 3 bases you can afford to get colossi and phoenix both, so it's key not to allow a muta switch from zerg before you have 3 bases, and the way you do that is through pressuring the zerg. If he does a slow muta switch with only a few at first, you'll have plenty of time to react to that.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 07 2014 01:09 GMT
#5659
On August 07 2014 09:36 Whitewing wrote:
Show nested quote +
On August 07 2014 07:54 playa wrote:
So, it seems Zergs, on a whole, have finally figured out how ridiculously easy it is to tech to mutas off the back of hydras, and have the hydras counter attack if you go for a base trade, and if you stay and defend, well, they continue taking the map and beat you with 60 mutas.

Can anyone please show replays/share experiences that have to deal with winning versus this style > 50%. Is there anyone that doesn't all-in that finds this MU to be their best or easy? I don't know what to do. Even when I kill someones third and I took a fast third... and my macro is perfect... I still need to get lucky to win. I don't have any idea how anyone is winning macro games.


There are a few solutions to this problem, and they all have to do with pressure of some kind or another. Firstly, be aware that you cannot produce the quantity of units that zerg can in the same amount of time, period. You'll never be ahead in supply without taking efficient engagements. Secondly, mutas are gas heavy, and hydras aren't exactly cheap on gas either. A zerg on 3 bases can't go heavy hydra into mutas easily, they need a good amount of time to stop making hydras and switch. They shouldn't have a fourth base without you having a third base, in which case you have all the gas you need to deal with both hydras and mutas.

If you simply do not give him the time to bank gas and force him to continue making hydras or other gas units with pressure, you won't have to worry about the muta switch being fast enough. Scouting is key: you need to know when the spire starts and have an expectation of when it finishes.

Against mutalisks, you need phoenix. They're pretty much non-optional. Against early mutas, you can rely on stalkers and cannons to buy time to get phoenix out, but against heavy mutas you have no choice. You either all-in before the unit count gets high, or you get phoenix. On 3 bases you can afford to get colossi and phoenix both, so it's key not to allow a muta switch from zerg before you have 3 bases, and the way you do that is through pressuring the zerg. If he does a slow muta switch with only a few at first, you'll have plenty of time to react to that.


Warp. Prism.

I cannot believe how underutilized warp prisms are when dealing with this bitch style of Zerg where you just counter attack and go mutas all game. All you have to do is play some solid defense and continually pick off hatcheries here and there. Especially with fast 3rd base -> +2/blink being the standard now, I think warp prisms and mobile harassment are vital in trying to keep up with the Zerg and prevent the muta avalanche from killing you,

From a Zerg perspective, there's nothing more annoying that constantly having to deal with bases being sniped while you're trying to counterattack and harass. Even if you kill the warp prism, Protoss players should be making a dedicated effort to remaking the warp prisms and constantly build pylons around the map for harassment.
StrategyAllyssa Grey <3<3
Whitewing
Profile Joined October 2010
United States7483 Posts
August 07 2014 01:19 GMT
#5660
On August 07 2014 10:09 SC2John wrote:
Show nested quote +
On August 07 2014 09:36 Whitewing wrote:
On August 07 2014 07:54 playa wrote:
So, it seems Zergs, on a whole, have finally figured out how ridiculously easy it is to tech to mutas off the back of hydras, and have the hydras counter attack if you go for a base trade, and if you stay and defend, well, they continue taking the map and beat you with 60 mutas.

Can anyone please show replays/share experiences that have to deal with winning versus this style > 50%. Is there anyone that doesn't all-in that finds this MU to be their best or easy? I don't know what to do. Even when I kill someones third and I took a fast third... and my macro is perfect... I still need to get lucky to win. I don't have any idea how anyone is winning macro games.


There are a few solutions to this problem, and they all have to do with pressure of some kind or another. Firstly, be aware that you cannot produce the quantity of units that zerg can in the same amount of time, period. You'll never be ahead in supply without taking efficient engagements. Secondly, mutas are gas heavy, and hydras aren't exactly cheap on gas either. A zerg on 3 bases can't go heavy hydra into mutas easily, they need a good amount of time to stop making hydras and switch. They shouldn't have a fourth base without you having a third base, in which case you have all the gas you need to deal with both hydras and mutas.

If you simply do not give him the time to bank gas and force him to continue making hydras or other gas units with pressure, you won't have to worry about the muta switch being fast enough. Scouting is key: you need to know when the spire starts and have an expectation of when it finishes.

Against mutalisks, you need phoenix. They're pretty much non-optional. Against early mutas, you can rely on stalkers and cannons to buy time to get phoenix out, but against heavy mutas you have no choice. You either all-in before the unit count gets high, or you get phoenix. On 3 bases you can afford to get colossi and phoenix both, so it's key not to allow a muta switch from zerg before you have 3 bases, and the way you do that is through pressuring the zerg. If he does a slow muta switch with only a few at first, you'll have plenty of time to react to that.


Warp. Prism.

I cannot believe how underutilized warp prisms are when dealing with this bitch style of Zerg where you just counter attack and go mutas all game. All you have to do is play some solid defense and continually pick off hatcheries here and there. Especially with fast 3rd base -> +2/blink being the standard now, I think warp prisms and mobile harassment are vital in trying to keep up with the Zerg and prevent the muta avalanche from killing you,

From a Zerg perspective, there's nothing more annoying that constantly having to deal with bases being sniped while you're trying to counterattack and harass. Even if you kill the warp prism, Protoss players should be making a dedicated effort to remaking the warp prisms and constantly build pylons around the map for harassment.


Warp prisms are certainly a viable form of pressure to counter the mutas. In general, you deal with mutas with pressure, not by turtling.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Prev 1 281 282 283 284 285 367 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#38
PiGStarcraft786
rockletztv 35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft786
RuFF_SC2 136
Livibee 103
StarCraft: Brood War
MaD[AoV]266
Icarus 8
Dota 2
monkeys_forever550
febbydoto32
League of Legends
JimRising 768
Counter-Strike
summit1g9330
taco 318
PGG 22
Super Smash Bros
hungrybox543
Heroes of the Storm
Khaldor104
Other Games
tarik_tv6865
Fnx 3237
shahzam732
Maynarde165
CosmosSc2 23
WinterStarcraft0
Organizations
Other Games
gamesdonequick1127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 94
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4940
• Jankos1476
• masondota2631
Other Games
• Scarra1506
Upcoming Events
Replay Cast
21h
The PondCast
1d 7h
RSL Revival
1d 7h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 13h
Replay Cast
1d 21h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.