• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:48
CET 12:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What's going on with b.net? Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1703 users

The HotS Zerg Help Me Thread - Page 96

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 94 95 96 97 98 269 Next
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-08-06 07:06:06
August 06 2013 07:01 GMT
#1901
On August 06 2013 06:18 StatixEx wrote:
Show nested quote +
On August 06 2013 05:30 Decendos wrote:
On August 06 2013 04:54 StatixEx wrote:
Lets assume you can build the perfect army for the first engagement. how do you beat mass voidrays as a zerg? What would be the composition you would need and what should you be remaxing on assuming you only have half the resources (larva/mins/gas) than before?


depends on his support units. theoretically queen + infestor laughs at voids. but there is this unit zerg has no direct counter to: HTs. so you will need to add SHs in lategame.

either go for boring but more reliable SH + spores + viper turtle or you go for a more interesting but also weaker in a direct engagement and on a timer ultra, hydra, viper, SH, infestor.

but no matter what you do....without SHs you will lose the game vs lategame P since everything else is easily countered.


ye like i said forget everything all whats coming and is going to come is void rays. Best comp is ? ? ? i say this as i played a game the other day (and thinking about it, when mass void come i always lose) and the guy built 8 cannons around his bases walling him in and then sat back and massed rays. When i went to push i saw this wallin and pulled back to get the blords out but of course they didnt stand much of a chance and because id gone for a roach timing i had a pointless ground army. the game went on for me to mass corruptors, corruptor muta. corruptor muta hydra corruptor hydra/infester . . you name it, it was a great game really but i just couldnt do the damage. at one point i killed the army but he had a load of rays sitting back at home

the same thing happened in another game, just mass voids. im not looking for any help in my scouting and all that cos i knew it was coming and why im not posting the replay, i dont want to hear how the rest of my game went. anytime i see a toss try their hardest to deny scouting and wall in its mass air. the game ended with me taking 7 bases vs his 3 over an hr. all i want to know is, if you were to make a perfect composition with a remax of 50% of what you had, what would you do?


yeah if thats the case take 2 more bases than he is on, get mass queen + infestor (with NP: helps vs VRs themselves but also if he recalls the voids that are NPed at that moment wont be recalled!) + SHs. also always get roachspeed to defend WP, you will have the money. once you get a big army just nydus in front of his base, take 3-4 overseers with you in case of DT and just slowly kill him with your SHs. its boring but zerg has bad antiair and bad lategame in HOTS other than mass SHs.

as for your remax question: remax on the exakt same units.
11B
Profile Joined March 2010
United States188 Posts
August 06 2013 07:42 GMT
#1902
Sorry but this still doesn't really answer the question =/ Basically what timing should I be watching out for to see some sort of 7:30 +1 4gate/7gate pressure? Forge spinning at 4:00? 5:00?


Heh. I did answer the question ^^. Just gonna reiterate a little bit. When you spot an early forge spinning the only information it gives you is that early aggression is on its way. But tbh, this doesn't have to be the case. It could be geared towards a more macro oriented quick 3/4 base and more powerful 12m and 14m pushes.

It has absolutely no relevance on the "exact" or even on the "expected" time of the Protoss push. Take my #3 Parting Immortal build above. Check out the VoD and you'll see Parting starts upgrading his forge at 5:00. With 3X chrono he could potentially get +1 at 7:00. Does he do that? Nope. W/out any Chrono's on the forge (which he doesn't) he would still finish +1 before 8:00. Does he attack at 8 or 9:00? No. He doesn't actually arrive at the zergs 3rd base until right around 10:00.

The point? He started +1 at 5:00 and didn't attack till 5minutes later. So any attempt at trying to align a projected early timing attack with the start of a spinning forge just won't work. You have to rely on overlord scouting to provide you with gas timing and probe count because these are the key indicators. It's nice to actually see the WarpGs and Robotics, etc, etc......but you don't always get that much info. Probe count plus gas timing is where it's at.

I'd suggesting copying, or creating some of your own build orders that can transition well into anything you scout, or are unable to scout > meaning you have to prepare for everything.
LoL....Pogue
DjayEl
Profile Joined August 2010
France252 Posts
August 06 2013 11:14 GMT
#1903
Hi, I've got a question for you guys: I'd like to experiment with ling-ultra ZvP (Jaedong/Leenock) style as I found this BO to be incredibly powerful, however I'm struggling with 2 base all ins such as the immortal sentry or the 2 immos 2 colos push.

Is this style safe vs this kind of all ins and how should I handle them? I'd like to know as well if this ZvP builds is still a reliable one or if it went out of fashion for some reason these last weeks?


Thank you
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
August 06 2013 15:25 GMT
#1904
On August 06 2013 20:14 DjayEl wrote:
Hi, I've got a question for you guys: I'd like to experiment with ling-ultra ZvP (Jaedong/Leenock) style as I found this BO to be incredibly powerful, however I'm struggling with 2 base all ins such as the immortal sentry or the 2 immos 2 colos push.

Is this style safe vs this kind of all ins and how should I handle them? I'd like to know as well if this ZvP builds is still a reliable one or if it went out of fashion for some reason these last weeks?


Thank you

From what I've heard, fast ling upgrades steamroll all ins. The reason being zealots counter lings only when they're ahead on upgrades, and when the lings are equal or the lings are ahead, there's almost nothing the toss can do in form of aggression to stop this. Plus lings are inexpensive and you can save gas for, say infestors or bank for ultras.

(it's not a BO, more like a playstyle. If you have the order of things to make THEN it's a BO.)
With that said I'd actually like to see a basic BO for this; say just the Evo and expo timings, also with lair and give and etc. even queens.
They don't want you to construct additional pylons
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
August 06 2013 15:32 GMT
#1905
On August 06 2013 15:53 IronDragon wrote:
Is there the possibility of luring your opponent into a huge burrowed surround with roach-hydra-baneling-viper-ultra-ling?

Vs toss its very gimmicky. Vs Terran though, if you unburrow surround a terran, it should cost him the engagement and force him to lift off he he has the time.
Plus you should only burrow surround with roach ling bane ultras. Hydras and infestors won't work because they'll jump right in the fray. They should always stay back.
Ling burrow surrounds are also gimmicky vs Zerg because of overseer, making it also rather gimmicky.
They don't want you to construct additional pylons
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2013-08-06 15:55:00
August 06 2013 15:52 GMT
#1906
Hi, I've got a question for you guys: I'd like to experiment with ling-ultra ZvP
Here's an older TL post with some discussion on the topic (B/O included). http://www.teamliquid.net/forum/viewmessage.php?topic_id=410169 . Seems to be a 50/50 love/hate for it. This particular post in the above thread has some good merit imo and provides brief insight on how to handle timing pushes: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410169&currentpage=2#30 .
LoL....Pogue
DjayEl
Profile Joined August 2010
France252 Posts
August 06 2013 17:28 GMT
#1907
Thank you for your answers, this pretty much covers all what I was looking for.

Only one question remains: do you know if, as we speak, this build is still played/considered reliable at high level?
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
August 06 2013 17:52 GMT
#1908
On August 07 2013 02:28 DjayEl wrote:
Thank you for your answers, this pretty much covers all what I was looking for.

Only one question remains: do you know if, as we speak, this build is still played/considered reliable at high level?


Haven't seen in it pro play for quite some while but I'm pretty sure it's still viable, but not as facerollingly much. Still good though.
They don't want you to construct additional pylons
schwza
Profile Joined September 2011
67 Posts
August 06 2013 19:06 GMT
#1909
imbabuilds.com, which is a really solid site, has a build order, a VOD of Leenock beating NaNiwa with it, a masters level replay, and a demo replay against no opponent. http://imbabuilds.com/hots-zerg/hots-zvp/zvp-leenocks-3-base-ultra-timing/
DjayEl
Profile Joined August 2010
France252 Posts
August 06 2013 19:13 GMT
#1910
Very interesting. Thanks!
CivilAnarchy
Profile Joined October 2011
United States59 Posts
Last Edited: 2013-08-07 00:06:20
August 07 2013 00:05 GMT
#1911
On August 07 2013 04:06 schwza wrote:
imbabuilds.com, which is a really solid site, has a build order, a VOD of Leenock beating NaNiwa with it, a masters level replay, and a demo replay against no opponent. http://imbabuilds.com/hots-zerg/hots-zvp/zvp-leenocks-3-base-ultra-timing/


Just make sure you're getting air upgrades/greater spire while you're pushing with Ling Ultra. Protosses have figured out that Immortal/Archon counters it really hard, so when they push heavy into Immortal/Archon, switch to Infestor Brood Lord and push to win before Tempests are out.
Civilized Anarchism, at your service. @CivilSc2
RaFox17
Profile Joined May 2013
Finland4581 Posts
August 07 2013 15:00 GMT
#1912
Hey. I just played about three games in a row against terran that went early banshee+cloak(4-5) and hellions. The they went into banshee+raven+hellion composition. I found this really difficult and annoying to play against. What do you think is the best way to fight this? getting fourth up is hard and ravens can cause such a huge damage and banshees kill any roach play.
lodi
Profile Joined March 2012
Canada30 Posts
August 07 2013 17:38 GMT
#1913
On August 06 2013 15:53 IronDragon wrote:
Is there the possibility of luring your opponent into a huge burrowed surround with roach-hydra-baneling-viper-ultra-ling?


Not really. Protoss and Zerg will always have an observer/overseer with their army once the necessary tech is unlocked. You may be able to surprise a terran, but if you could reliably hide burrowed units from him it's more cost efficient to just burrow a few banelings here and there to melt clumps of marines instead of burrowing the whole army.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
Last Edited: 2013-08-07 20:04:59
August 07 2013 19:56 GMT
#1914
mid-high Masters Zerg here. how the fuck are you meant to stop 8/8/8? I went pool first and still got destroyed

EDIT: Reapers hit before queens or lings are out :/
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
desR
Profile Joined April 2013
Canada1 Post
August 07 2013 20:19 GMT
#1915
Hello all, I just have a quick question i wanted to ask. Does anyone know the standard time to get 1 1 upgrades in ZvT and ZvP?
Tsubbi
Profile Joined September 2010
Germany7996 Posts
August 07 2013 20:30 GMT
#1916
On August 08 2013 04:56 RPR_Tempest wrote:
mid-high Masters Zerg here. how the fuck are you meant to stop 8/8/8? I went pool first and still got destroyed

EDIT: Reapers hit before queens or lings are out :/


high master low gm heres what i do

usually with a drone scout you either find and cancel the rax or if u see gas and low scv in main you can cancel your natural and build a hatch in their base, have 100% winrate since then (props to catz)
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2013-08-07 22:58:23
August 07 2013 21:52 GMT
#1917
mid-high Masters Zerg here. how the fuck are you meant to stop 8/8/8? I went pool first and still got destroyed

EDIT: Reapers hit before queens or lings are out :/


This is actually quite easy to hold ^^. But first, a question. How did you get destroyed with going pool first,heh? So how to counter this? A slightly less greedy -> standard Z vs T Hatch 1st opening. And I mean only "slightly". And i think it goes w/out saying, but I'll say it!, don't rally any drones to expansion. Keep them in your main for quite some time.

- 9 Ovie
- 15 Hatchery
- 15 Pool -> completes at 3:40, about the same time the 1st Reaper hits your mineral line.
- 16, 17 Drone
- 17 Ovie
- 17 Queen
- 19 -> 4 set of Lings
- 23 2nd Queen Expansion
- 25 Ovie
- 4:15 1x gas - later gas because we'll lose some initial mining time microing some drones and we need more $$ to afford non stop Queens and enough to start speed at exactly 100g.
- drone to 28
- Non stop Zerglings
- 1st Set of Queens injects then defends at ramp.
- 4X more Queens (6X total) -> 2 at a time in succession from each Hatch.
- @ 100g get Zergling speed then pull gas.

So how does the game look at this point? His 1st Reaper starts harassing you around 3:40 but you get 4 lings out at 4:05. With good micro you don't lose any drones. I mean, it's ONE Reaper. I like to grab 3 drones -> chase -> and pull back the injured ones. Then grab 3 more drones and repeat the process -> by which time Lings are out.

At 4:30 seconds Terran will only have about 13 Scv (just finished the 13th too!) and this is also the approximate timing that the 2nd Reaper joins the 1st and reach your main base ramp (4:30). At this point you'll have 8 Zerglings and your 1st Queen pops out, followed closely behind by your 2nd.

Around 5:20s is the average time he has 4 Reapers to your ramp. Keep in mind these times are with an extremely close Proxy and follow up barracks. Here is a perfectly executed 8/8/8 owning Zerg: http://www.twitch.tv/demuslim/b/376782756?t=40m . So at 5:20s you'll have 10 zerglins, started Speed, 2 Queens and your 3rd Queen just popping, followed by a 4th Queen shortly after (less 10s). You'll have 19 drones (plus expo) to his 15-17 Scv.

At this point I like to add 4-5 drones (plus we'll be accumulating some extra larvae because you prioritize Queens) because at the next cycle of things, which is 6:10s we'll be defending with 4Queens, 12+ zerglings, a 5th and 6th Queen almost finished vs 6 Reapers and speed should be finished in about 30s -> before his next cycle of Reapers.

Simply flood 2 hatch speedlings and thats GG.
LoL....Pogue
learning88
Profile Joined April 2005
United States160 Posts
August 09 2013 03:46 GMT
#1918
Hi everyone. I asked this on the Simple Questions but nobody has responded.

I always hotkey my eggs into my groups. For example, I just morphed 10 larva into zerglings (still in egg form) and I hotkey them into 1 along with my zerglings that are on the map. However, there are times when I press 1 1, the camera would shift to an area that is between my lings that are on the map and the lings that are being morphed instead of my lings that are on the map. Is there a way to fix this?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 09 2013 03:50 GMT
#1919
On August 09 2013 12:46 learning88 wrote:
Hi everyone. I asked this on the Simple Questions but nobody has responded.

I always hotkey my eggs into my groups. For example, I just morphed 10 larva into zerglings (still in egg form) and I hotkey them into 1 along with my zerglings that are on the map. However, there are times when I press 1 1, the camera would shift to an area that is between my lings that are on the map and the lings that are being morphed instead of my lings that are on the map. Is there a way to fix this?


No there is not a way to fix this other then having your screen be near the zerglings.
When I think of something else, something will go here
Carbonyl
Profile Blog Joined August 2012
United States334 Posts
August 09 2013 05:28 GMT
#1920
What should I be aiming for in terms of saturation? I'm watching Suppy and he's going 16-17 on minerals on each base. Is that enough?
It takes quite a long time of playing and watching a video game before you realize how bad at it you really are.
Prev 1 94 95 96 97 98 269 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 231
Rex 105
Railgan 48
MindelVK 21
StarCraft: Brood War
Britney 59987
Sea 24062
Calm 7141
firebathero 931
Zeus 726
Pusan 577
Mini 304
Last 257
ToSsGirL 113
Killer 94
[ Show more ]
Barracks 61
Mong 49
JulyZerg 39
soO 20
Terrorterran 13
Icarus 11
Dota 2
XaKoH 921
XcaliburYe302
ODPixel258
febbydoto22
League of Legends
JimRising 494
Counter-Strike
zeus1044
x6flipin655
edward53
Heroes of the Storm
Khaldor258
Other Games
summit1g18222
singsing1428
B2W.Neo853
Happy111
nookyyy 97
Sick79
DeMusliM9
Organizations
Other Games
gamesdonequick836
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 108
• Adnapsc2 20
• Gemini_19 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler60
League of Legends
• Jankos3577
• Stunt265
Upcoming Events
BSL Team A[vengers]
2h 12m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
3h 12m
SC4ALL
3h 12m
BSL 21
7h 12m
Replay Cast
21h 12m
Wardi Open
1d
Monday Night Weeklies
1d 5h
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 22h
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
Replay Cast
2 days
WardiTV Korean Royale
3 days
LAN Event
3 days
The PondCast
3 days
LAN Event
4 days
LAN Event
5 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Korean Royale
6 days
LAN Event
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.