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The HotS Zerg Help Me Thread - Page 49

Forum Index > StarCraft 2 Strategy
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greenroom
Profile Joined February 2012
United States20 Posts
May 10 2013 21:14 GMT
#961
Thank you! I'll check it out!
Mvrio
Profile Joined July 2011
689 Posts
May 10 2013 21:15 GMT
#962
what's the fastest way for me to know if a Terran is going mech? 1rax expand? I think that by the time I get real scouting abilities he has chosen which way and I'm on the opposite tech tree to counter
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
Last Edited: 2013-05-10 22:06:31
May 10 2013 22:01 GMT
#963
On May 11 2013 06:15 Mvrio wrote:
what's the fastest way for me to know if a Terran is going mech? 1rax expand? I think that by the time I get real scouting abilities he has chosen which way and I'm on the opposite tech tree to counter


Vs mech, instead of muta ling bane, go roaches, hydras into vipers, broodlords, ultralisks, infestors. You can also go swarm host mid game.
(NOTE: Have a spire or two making upgrades for if you can or want to do a brood lord transition. If youre in a bad position and he has a lot of tanks and near no thors, flooding mutalisks is a temporary solution. It buys you time, and use the mutas to go into his production line and kill his stuff. get overlord speed and bring overseers to spot mines before you lose a chunk of mutas. This will put you ahead.)
To scout it, sacrifice an overlord in their base between 6-7. Double armory = mech. Double engie bay = bio. single engie only is either, as you may not of scouted where the other engie is. More than 2 factories means mech. more than 6-8 hellions also usualy means mech. Opening double gas or no gas can almost always mean mech. 2 factories is uncommon for bio/mine, but theyre going to have more mines.
They don't want you to construct additional pylons
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2013-05-11 01:19:24
May 11 2013 01:13 GMT
#964
On May 11 2013 06:15 Mvrio wrote:
what's the fastest way for me to know if a Terran is going mech? 1rax expand? I think that by the time I get real scouting abilities he has chosen which way and I'm on the opposite tech tree to counter

scouting at ~6:30 tells you if he is going 2 base (will see 3 rax or 2 factory or factory starport for banshee or hellbats).
you need to scout again at like 8~9 minutes to see his production. obviously if he isn't going additional barracks by 9 minutes he is going mech. but 2 fact hellion or fact port can still be bio.

On May 11 2013 00:33 Insoleet wrote:
Hello,

Midmaster EU zerg here

Simple question : How do you beat the tank/raven with viking/BC support composition of terrans ?

you aren't viewing your gameplay as a whole but rather looking at a specific part of the game so this is a huge problem. everything that happens in early-midgame is going to affect late game.
zerg should always have more economy than terran unless you take too much damage from harass. so do standard stuff, out-expand the terran and trade efficiently while transitioning to a better tech path. (i.e.: roach hydra -> viper -> bl corruptor queen)
if your transitions aren't smooth or not well timed you won't have your mid~later game timing windows so it may feel like you're screwed.
@KawaiiRiceLighT
Hiwashi
Profile Joined August 2010
United States43 Posts
May 11 2013 02:37 GMT
#965
On May 11 2013 02:29 Superiorwolf wrote:
Show nested quote +
On May 10 2013 23:25 Hiwashi wrote:
Is there any good written or video material teaching/explaining how to execute the Roach/Baneling/Zergling "allin" vs Terran that that Suppy used 2 times to beat Ryung and how to transition out of it if it doesn't kill the Terran but still does tons of economical damage?

I know that several Zergs have been successfully winning or doing tons of damage with this roach timing and wanted to try it out myself.

Here's my notes for the build order

Hatch Gas Pool, ling speed
5:50 resume gas mining
6:00 hatch
6:10 add 2nd + 3rd gas
6:10 RW
Stop drone production at 2 base full saturation
Baneling nest at RW completion
13 roaches, rally lings behind
Hit at about 8:45


Thank you so much Suppy <3.

What would be the best transition out of this in the case where you deal enough damage to Terran but not enough to kill him?

I'm thinking that Roach/Hydra would be the safest choice for the mid game, with some swarm hosts to deny the Terran's 3rd.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
May 11 2013 04:29 GMT
#966
On May 11 2013 11:37 Hiwashi wrote:
Show nested quote +
On May 11 2013 02:29 Superiorwolf wrote:
On May 10 2013 23:25 Hiwashi wrote:
Is there any good written or video material teaching/explaining how to execute the Roach/Baneling/Zergling "allin" vs Terran that that Suppy used 2 times to beat Ryung and how to transition out of it if it doesn't kill the Terran but still does tons of economical damage?

I know that several Zergs have been successfully winning or doing tons of damage with this roach timing and wanted to try it out myself.

Here's my notes for the build order

Hatch Gas Pool, ling speed
5:50 resume gas mining
6:00 hatch
6:10 add 2nd + 3rd gas
6:10 RW
Stop drone production at 2 base full saturation
Baneling nest at RW completion
13 roaches, rally lings behind
Hit at about 8:45


Thank you so much Suppy <3.

What would be the best transition out of this in the case where you deal enough damage to Terran but not enough to kill him?

I'm thinking that Roach/Hydra would be the safest choice for the mid game, with some swarm hosts to deny the Terran's 3rd.

I would say play normaly. You're ahead, so be aggressive and safe from drops to prevent throwing your lead.
They don't want you to construct additional pylons
Soma Cruz
Profile Joined July 2011
United States209 Posts
May 11 2013 15:52 GMT
#967
Thanks a lot Suppy for that! I've been having so much trouble in my Mid Masters with ZvT lately, just won my last two ZvTs beyond easily with that. Holy cow, feel like I can do anything now.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
Last Edited: 2013-05-11 23:12:27
May 11 2013 23:10 GMT
#968
Im a high masters zerg and Ive been losing to all ins in zvz (6-8 mass lings, roach baneling etc) alot. I was hoping that a player extremely skilled at holding all ins can help me or players that recently held these sorts of all ins post their replays here.
They don't want you to construct additional pylons
W3G_Glake
Profile Joined July 2011
United States11 Posts
May 12 2013 07:17 GMT
#969
Alright so I'm in need of some help.

I'm Rank 3 Bronze right now, and things could not be anymore frustrating. Currently I've been facing a ton of cheeses, turtles, etc. Both Terran and Protoss. For Terran, usually they either go Mass Marines every early in the game, and for the most part I can counter it if I see it coming, and then other times, they'll turtle up in their base, build a mass army, place siege tanks and widow mines everywhere, and then just wait for me to make a move. I'm not really sure how I can deal with this, without having to sit for 45mins-1hr every match to build up an army big enough to destroy his turtle tactics.

For Protoss, it's a lot of the same, except, they'll just go canon crazy on their base, and then go mass air units. I just hate playing these really long games with these people who probably don't give a hoot about how they're playing. I often try doing certain build orders, but they usually don't turn out to well. Matches I go 10 pool, I usually have the most of luck because I can do some early harass.

All in all, any tips on how to deal with these turtles? Also, how many points are needed to get into silver? I am so tired of bronze.
Fight for it and Earn it.
FCReverie
Profile Joined April 2013
Australia103 Posts
May 12 2013 09:53 GMT
#970
On May 12 2013 16:17 W3G_Glake wrote:
Alright so I'm in need of some help.

I'm Rank 3 Bronze right now, and things could not be anymore frustrating. Currently I've been facing a ton of cheeses, turtles, etc. Both Terran and Protoss. For Terran, usually they either go Mass Marines every early in the game, and for the most part I can counter it if I see it coming, and then other times, they'll turtle up in their base, build a mass army, place siege tanks and widow mines everywhere, and then just wait for me to make a move. I'm not really sure how I can deal with this, without having to sit for 45mins-1hr every match to build up an army big enough to destroy his turtle tactics.

For Protoss, it's a lot of the same, except, they'll just go canon crazy on their base, and then go mass air units. I just hate playing these really long games with these people who probably don't give a hoot about how they're playing. I often try doing certain build orders, but they usually don't turn out to well. Matches I go 10 pool, I usually have the most of luck because I can do some early harass.

All in all, any tips on how to deal with these turtles? Also, how many points are needed to get into silver? I am so tired of bronze.


You will almost never be cost effective vs a player who can turtle. Because of that if someone is building a bunch of cannon or turret or defensive structures just take as many expansions as you can to have much more mining than they have off their 2 base or w/e they are on. Then just keep trading your units with theres until they run out of money. Maybe someone else can give you more help but thats the best advice I have. If your macro improves also, not missing drones and stuff you should advance leagues quickly. In bronze it is very rarely the other guys strategy that makes you lose but rather your own mistakes.
FreeriderSR
Profile Joined May 2013
Germany1 Post
May 12 2013 11:16 GMT
#971
In ZvP I'm using swarm hosts with Overseers and either Hydra or Corruptor (depending on P going stargate or not) against the deathball. Works pretty good for me (gold Z), but I've got a problem if the P hides his Observer right in the deathball during the attack. It's really hard for me to see the observer and focus it with the anti-air units.
Does anyone of you have a solution to this?

As a second point I need to improve my micro. I usually key my Queens to 4 and the Hatches to 5. So units go 1-3, but in close battles I sometimes mess up the keys and make micro mistakes. Do you know some tutorials for Z micro?

Thanks guys
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2013-05-12 11:27:43
May 12 2013 11:26 GMT
#972
I'm mid masters on KR/NA having a hard time on the Korean server vs protoss. Most are going gateway expands into really chessy gateway all ins or immoral/colosi all ins.

I'm using a fairly outdated standard build, basic 15 pool, 16 hatch into a quick 3rd. Are there any Solid openers vs protoss to combat naniwi style gateway openers?

Are alot of Korean zergs opening 2 base speed/lair and taking a later 3rd? Blades guides were nice to use in the Beta, But past month finding them to be a bit dated as I gotten better/deeper into masters on KR and hitting a wall in zvp.

I try to watch as many recent vods, but its very hard to see their exact opener/build orders.
Remember our motto: We ain't got it.
magha
Profile Joined March 2010
Netherlands427 Posts
May 12 2013 12:32 GMT
#973
I was a mid master league zerg player in EU in early WOL. Haven't played SC2 for over a year. Now obviously with HOTS I really want to get back into the game, but I pretty much am lost with what to do. I had a really cool notebook with all my different build orders and tactics but I lost it, and they wouldn't have worked anyways with all the new timings.

Is there any guide, or collection of guides, which can show me some if not all of the new build orders and tactics?
Henk
Profile Joined March 2012
Netherlands578 Posts
May 12 2013 12:53 GMT
#974
On May 12 2013 21:32 magha wrote:
I was a mid master league zerg player in EU in early WOL. Haven't played SC2 for over a year. Now obviously with HOTS I really want to get back into the game, but I pretty much am lost with what to do. I had a really cool notebook with all my different build orders and tactics but I lost it, and they wouldn't have worked anyways with all the new timings.

Is there any guide, or collection of guides, which can show me some if not all of the new build orders and tactics?


I could give you a general layout.

zvz: I usually 15P 16H 16G. Generally, ling speed - baneling nest - quick lair - take 3rd base and get mass lings to defend it. Then muta, muta muta.

zvt: 15H, 16P. Drone scout at 13 to see if he has gas - if he does, get gas yourself and get 100 gas then pull off. Get ling speed to defend reaper harass.

Get a quick 3rd (once you have ling speed vs reapers, or if he doesnt go reapers take it when your 3rd and 4th queen are 75% done). It's all ling-bling-muta, and get quick ultras before widow mines overwhelm you. You could try roach-hydra but speedmedivacs will be a huge pain without mutas.

zvp: Still standard - get 3 quick bases. If he opens gateway, get gas for ling speed, and take your third when he places his natural expo. Read http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758 for more info.

Gotta run now - girlfriend getting impatient. Sorry for the extremely short post.
FungalLove
Profile Joined June 2011
Uruguay24 Posts
May 12 2013 15:49 GMT
#975
Hi TL.
I am a newly promoted top diamond zerg, and I went from having ZvP as my best matchup, with over 60% to not winning even 1 in which the oponent opens with gate.
I am so used to the FFE that now I am left without a strategy.
If I try to make early lings and run by, I lose.
If they come with an early push before taking their natural, I lose.
If they come with an early push after taking their natural, I lose.

It is not lack of scouting, but the pushes seem too strong, with lots of zelots, MC and a few sentries and stalkers.
The first few times I lost for not having units. But right now I lost one in which I scouted the gate, opened 15 hatch 16 pool, I had roach speed already done (very early), +1 missile, a bunch of roaches and two spines.
He came with a bunch of zelots, a mothership core and some sentries, and a warp prism. The push was so strong I couldn't believe it. And all this without sacrificing his economy.
He said I should blame Naniwa, he was imitating a build of his.

I really need help with this if I ever hope to stay in diamond. How should I open upon seeing a gate first ?

Thanks!
FungalLove
"Build Ice Fisher, build 4 Gate, build reaper expand...... No build." The Last Samurai
Henk
Profile Joined March 2012
Netherlands578 Posts
May 12 2013 17:56 GMT
#976
On May 13 2013 00:49 FungalLove wrote:
Hi TL.
I am a newly promoted top diamond zerg, and I went from having ZvP as my best matchup, with over 60% to not winning even 1 in which the oponent opens with gate.
I am so used to the FFE that now I am left without a strategy.
If I try to make early lings and run by, I lose.
If they come with an early push before taking their natural, I lose.
If they come with an early push after taking their natural, I lose.

It is not lack of scouting, but the pushes seem too strong, with lots of zelots, MC and a few sentries and stalkers.
The first few times I lost for not having units. But right now I lost one in which I scouted the gate, opened 15 hatch 16 pool, I had roach speed already done (very early), +1 missile, a bunch of roaches and two spines.
He came with a bunch of zelots, a mothership core and some sentries, and a warp prism. The push was so strong I couldn't believe it. And all this without sacrificing his economy.
He said I should blame Naniwa, he was imitating a build of his.

I really need help with this if I ever hope to stay in diamond. How should I open upon seeing a gate first ?

Thanks!
FungalLove


Scout gate first - take gas, get ling speed. Then take drones off gas.
Get your third base when he takes his natural. Be wary for a Naniwa-style 4gate after him taking his natural - so scout his main well. Also, losing to zealots with roaches should never happen if you have a bit of creep to connect your natural/3rd base.

You want to have 2 queens at your third base early on, so I like to get 4 queens in total. The 2nd queen helps deal with msc+stalker+zealot poke, and afterwards I spread creep with it.
Henk
Profile Joined March 2012
Netherlands578 Posts
May 12 2013 20:34 GMT
#977
On May 12 2013 08:10 DilemaH wrote:
Im a high masters zerg and Ive been losing to all ins in zvz (6-8 mass lings, roach baneling etc) alot. I was hoping that a player extremely skilled at holding all ins can help me or players that recently held these sorts of all ins post their replays here.


I'm not sure if this is what you looking for, but I just played against a zerg which went 15H, saturated one base and then kept pumping lings. I think I defended rather well (my best game against a 15H mass ling opponent, I'd say). I'll post it here - if it's useful to you, take a look. If you have any questions I'll gladly answer them. (mid-high master zerg, too.)

http://drop.sc/334052
keimag23
Profile Joined May 2012
Germany20 Posts
May 12 2013 21:22 GMT
#978
Hey Zerg mates! lately I feel like my location-hotkeys are kinda inefficent. (mid-high master)
Got them set to F1 - F6, these are the keys i can reach comfortably. So i used F1 - F4 for my bases 1-4, F5 for the Main of my opponent and F6 for his Natural. But i notice that I`m not really using F5 and F6 after the first 3 minutes (overlord rally) and cant really force me to do so. Setting them for my potential 5&6th base feels more usefull but I sont really know if i should do this or try some "important locations" which i cant really figure out. I feel like it costs lots of time scrolling or mini map clicking but It feels more natural to me or whatever.
How do you use the location hotkeys, should i try different locations (which), force me more to use them for opponents bases?
How are your location hotkeys set up?
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
May 12 2013 21:42 GMT
#979
On May 13 2013 06:22 keimag23 wrote:
Hey Zerg mates! lately I feel like my location-hotkeys are kinda inefficent. (mid-high master)
Got them set to F1 - F6, these are the keys i can reach comfortably. So i used F1 - F4 for my bases 1-4, F5 for the Main of my opponent and F6 for his Natural. But i notice that I`m not really using F5 and F6 after the first 3 minutes (overlord rally) and cant really force me to do so. Setting them for my potential 5&6th base feels more usefull but I sont really know if i should do this or try some "important locations" which i cant really figure out. I feel like it costs lots of time scrolling or mini map clicking but It feels more natural to me or whatever.
How do you use the location hotkeys, should i try different locations (which), force me more to use them for opponents bases?
How are your location hotkeys set up?

I use F1-F7 on all my bases I will take in order and space bar on my army rally or the forward part of my creep spread.
@KawaiiRiceLighT
Asolmanx
Profile Joined April 2011
Italy141 Posts
May 13 2013 15:08 GMT
#980
How do you scout and hold a 2 stalker 1 zealot 1 core pressure or 2 zealot 1 stalker 1 core pressure (from 1 gate expo) in ZvP? 6 lings and 2 queens don't seem to be enough
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