• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:34
CEST 19:34
KST 02:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21997 users

The HotS Zerg Help Me Thread - Page 24

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 22 23 24 25 26 269 Next
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 03 2013 19:16 GMT
#461
On April 04 2013 02:14 Glurkenspurk wrote:
Is there any legitimately reliable answer to 8/8 reapers? Even if I scout it I have no clue what to do outside of trying to blindly hard counter it with 14/14 or something.


Ok a couple things.

10 drone scout and look for proxy locations, if you see the proxy rax send another drone or 2 and kill the scv and deny any scv reinforcements. This is good for you as if he is 8/8 you win and most of the time the terran player will leave as he knows he's not going to win when his rax is canceled off of a 8/8/8.

Honestly so far everytime a terran 8/8/8's me I have scouted it 100% of the time, I haven't lost to it because I always scout it.

Now if you don't scout it your best response is to pull drones while waiting for pool to finish, make the drones an extractor or evo chamber once drones are reaching super low health. This is the best way to respond to any sort of proxy reaper until your lings are out.
When I think of something else, something will go here
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-04-03 20:01:14
April 03 2013 19:58 GMT
#462
On April 04 2013 04:16 blade55555 wrote:
Show nested quote +
On April 04 2013 02:14 Glurkenspurk wrote:
Is there any legitimately reliable answer to 8/8 reapers? Even if I scout it I have no clue what to do outside of trying to blindly hard counter it with 14/14 or something.


Ok a couple things.

10 drone scout and look for proxy locations, if you see the proxy rax send another drone or 2 and kill the scv and deny any scv reinforcements. This is good for you as if he is 8/8 you win and most of the time the terran player will leave as he knows he's not going to win when his rax is canceled off of a 8/8/8.

Honestly so far everytime a terran 8/8/8's me I have scouted it 100% of the time, I haven't lost to it because I always scout it.

Now if you don't scout it your best response is to pull drones while waiting for pool to finish, make the drones an extractor or evo chamber once drones are reaching super low health. This is the best way to respond to any sort of proxy reaper until your lings are out.


Now I don't want to act like I know more than you do, but if he continues to build reapers, your lings won't do anything unless they have speed. 5-6 reapers will just kill anything, even queens. I also don't like the 'scout for every possible location with a drone' response you opted for, because on huge maps they can proxy somewhere not obvious, and your drone really can't check everywhere. Reapers are fast, they don't mind traveling a bit further. If you simply scout his base with ~13 drone, you can throw down your gas faster, thus avoiding the point where he reaches this 'critical' mass of reapers before you have speed done.

But then again you're GM and I'm masters, so.. Perhaps both ways work.
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-04-03 20:01:27
April 03 2013 20:00 GMT
#463
Double post, sorry.
Tikihut
Profile Joined February 2013
United States10 Posts
April 03 2013 20:39 GMT
#464
On April 03 2013 21:14 gronnelg wrote:
Show nested quote +
On April 03 2013 19:46 Azoryen wrote:
On April 03 2013 16:41 gronnelg wrote:
What is the most standard, macro oriented zvz opening?
Im still stuck on 15h 16p 17g. Lately I've had a hard time with people opening pool first, into 6 lings, then into a normal macro game. My own queens and lings are so far away at that point, that I usually take quite an economic blow...

Ever heard of 15 pool?

So that's 15 p 15 h 17g?


I like 15 pool 16 hatch 17 gas but i guess it is just preference. Also this build is still prone to 10 pools if you do not save larva to make lings just incase. Note that you are still behind economically speaking to a 15 hatch.
The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.
Stormcomming
Profile Joined April 2013
Canada2 Posts
April 03 2013 20:51 GMT
#465
I always wondered how a Zerg player can beat a Protoss in air? I have always tried but not really hard counters mass Void Carriers.
"There is nothing to fear, but fear itself" Franklin D.Roosevelt
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-04-03 21:30:13
April 03 2013 21:17 GMT
#466
On April 04 2013 05:51 Stormcomming wrote:
I always wondered how a Zerg player can beat a Protoss in air? I have always tried but not really hard counters mass Void Carriers.


Hydra/swarmhost/ultra/viper. If toss isn't making high templar or colossi then pure hydra/viper will beat it. If he is going HT/Colossi make sure to have sh/ultra so you can kill the ground army and not let hydra melt to storm/colossi.

It's only way I have beaten the sky toss army and I am having high success with it.

On April 04 2013 04:58 Henk wrote:
Show nested quote +
On April 04 2013 04:16 blade55555 wrote:
On April 04 2013 02:14 Glurkenspurk wrote:
Is there any legitimately reliable answer to 8/8 reapers? Even if I scout it I have no clue what to do outside of trying to blindly hard counter it with 14/14 or something.


Ok a couple things.

10 drone scout and look for proxy locations, if you see the proxy rax send another drone or 2 and kill the scv and deny any scv reinforcements. This is good for you as if he is 8/8 you win and most of the time the terran player will leave as he knows he's not going to win when his rax is canceled off of a 8/8/8.

Honestly so far everytime a terran 8/8/8's me I have scouted it 100% of the time, I haven't lost to it because I always scout it.

Now if you don't scout it your best response is to pull drones while waiting for pool to finish, make the drones an extractor or evo chamber once drones are reaching super low health. This is the best way to respond to any sort of proxy reaper until your lings are out.


Now I don't want to act like I know more than you do, but if he continues to build reapers, your lings won't do anything unless they have speed. 5-6 reapers will just kill anything, even queens. I also don't like the 'scout for every possible location with a drone' response you opted for, because on huge maps they can proxy somewhere not obvious, and your drone really can't check everywhere. Reapers are fast, they don't mind traveling a bit further. If you simply scout his base with ~13 drone, you can throw down your gas faster, thus avoiding the point where he reaches this 'critical' mass of reapers before you have speed done.

But then again you're GM and I'm masters, so.. Perhaps both ways work.


You of course get speedlings sorry I forgot to mention it.

Also no if you are talking about big maps is that 4 player maps? If so proxies can only be in 1 location really and that's the middle of the map, unless he's map hacking proxying on a 4 player map won't work out for him sense he doesn't know where you spawn. If he proxies it'll be in middle of map or by his base.

Also on 2 player maps everyone should know the proxy locations. If you don't like to drone scout for possible proxies enjoy taking a lot more damage if you would just scout for proxies and then his base. But it's just imo best way ^_^
When I think of something else, something will go here
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2013-04-03 21:36:33
April 03 2013 21:30 GMT
#467
On April 03 2013 21:14 gronnelg wrote:
Show nested quote +
On April 03 2013 19:46 Azoryen wrote:
On April 03 2013 16:41 gronnelg wrote:
What is the most standard, macro oriented zvz opening?
Im still stuck on 15h 16p 17g. Lately I've had a hard time with people opening pool first, into 6 lings, then into a normal macro game. My own queens and lings are so far away at that point, that I usually take quite an economic blow...

Ever heard of 15 pool?

So that's 15 p 15 h 17g?

I don't think my level of play (plat-diam) is good enough do give advice around here, but you mentioned that you have problems with hatch first against early pools, so the obvious answer is to open eco pool first. Anything like 14 or 15 pool should allow you to defend early pools easier than with hatch first and the economic difference is neglectable.

Pool first is probably more "standard" than hatch first, except maybe at pro level, where the difference between the two builds matters the most. So unless you're GM or love to drone micro, just go pool first, you'll avoid a lot of problems and doesn't make a difference for later stages of the game.
loginn
Profile Blog Joined January 2011
France815 Posts
April 03 2013 22:07 GMT
#468
On April 04 2013 06:30 Azoryen wrote:
Show nested quote +
On April 03 2013 21:14 gronnelg wrote:
On April 03 2013 19:46 Azoryen wrote:
On April 03 2013 16:41 gronnelg wrote:
What is the most standard, macro oriented zvz opening?
Im still stuck on 15h 16p 17g. Lately I've had a hard time with people opening pool first, into 6 lings, then into a normal macro game. My own queens and lings are so far away at that point, that I usually take quite an economic blow...

Ever heard of 15 pool?

So that's 15 p 15 h 17g?

I don't think my level of play (plat-diam) is good enough do give advice around here, but you mentioned that you have problems with hatch first against early pools, so the obvious answer is to open eco pool first. Anything like 14 or 15 pool should allow you to defend early pools easier than with hatch first and the economic difference is neglectable.

Pool first is probably more "standard" than hatch first, except maybe at pro level, where the difference between the two builds matters the most. So unless you're GM or love to drone micro, just go pool first, you'll avoid a lot of problems and doesn't make a difference for later stages of the game.

The most standard build order would be
15 Pool
16 Hatch
16 gas
15 Queen
17 Over
Inject then send queen to nat
@100 gas speed
2nd queen in the main
@50 gas Baneling nest
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Mvrio
Profile Joined July 2011
689 Posts
April 03 2013 22:49 GMT
#469
so locusts coming out of swarm hosts rallied to a spot are on move command or am i just messing up over here? can i attack move them as they spawn or what? this messed me up several times.
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
April 03 2013 23:34 GMT
#470
On April 04 2013 07:49 Mvrio wrote:
so locusts coming out of swarm hosts rallied to a spot are on move command or am i just messing up over here? can i attack move them as they spawn or what? this messed me up several times.


Do you have any replays? They tend to be a bit weird with their aggro. I usually just end up box selecting them to make them actually attack properly. It's so frustrating vs mines since mines never have priority
zodiaczerg
Profile Blog Joined April 2013
Canada63 Posts
April 04 2013 05:01 GMT
#471
I'm sure this is has probably already been asked, but oh well...
What do you do when the opponent goes DT? All my 'Toss opponents go DT. Which unit is the best counter?
Thanks!
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
April 04 2013 05:13 GMT
#472
On April 04 2013 07:49 Mvrio wrote:
so locusts coming out of swarm hosts rallied to a spot are on move command or am i just messing up over here? can i attack move them as they spawn or what? this messed me up several times.

Rally swarmhosts when they're burrowed to a point and the locusts attack move there.

On April 04 2013 14:01 zodiaczerg wrote:
I'm sure this is has probably already been asked, but oh well...
What do you do when the opponent goes DT? All my 'Toss opponents go DT. Which unit is the best counter?
Thanks!

Make two or three spores and get some roach/ling/overseer with your army when lair is done. Try to scout if they're taking a third behind it or going for a gate + archon allin followup (morphing dts to archons).
@KawaiiRiceLighT
Wob
Profile Joined October 2012
Netherlands8 Posts
April 04 2013 10:36 GMT
#473
How many zeglings should i make if protoss attacks early with 1 zealot 1 stalker and their mothership core?
I always overmake zerglings in this situation.
Henk
Profile Joined March 2012
Netherlands578 Posts
April 04 2013 10:44 GMT
#474
On April 04 2013 19:36 Wob wrote:
How many zeglings should i make if protoss attacks early with 1 zealot 1 stalker and their mothership core?
I always overmake zerglings in this situation.


Something like 6 zerglings, assuming you have 2 queens at your 3rd base.
Decendos
Profile Joined August 2011
Germany1341 Posts
April 04 2013 10:46 GMT
#475
On April 04 2013 19:36 Wob wrote:
How many zeglings should i make if protoss attacks early with 1 zealot 1 stalker and their mothership core?
I always overmake zerglings in this situation.


6 are enough imo. surround zealot and attack it with both queens (zealot does by far most DPS), after that focus MSC with
queens and let lings draw away the stalker. so if you start with 4 lings only add another 2.
Expir3d
Profile Joined November 2011
Spain17 Posts
Last Edited: 2013-04-04 11:00:17
April 04 2013 10:59 GMT
#476
On April 04 2013 04:10 ManiacTheZealot wrote:
Show nested quote +
On April 03 2013 16:51 Expir3d wrote:
I'm losing lot of ZvP games when toss is able to take his third and hold on.

In WoL I was so confident imitating Roach/Ling Stephano style but now it feels so useless. Roach/Hydra is almost a suicide if toss player has colossi out, I don't know a really good timing attack for this composition. Roach ling is just viable imo to stop 2 base immortal all-in.

In late game I'm trying for ultra/roach if he's not going skytoss and I'm still losing most of late games archon/blink stalker is just so good vs ultras.

I feel i'm being forced to get a really fast hive then decide if I go intro broodlords or ultralisks with not the success I had on WoL. If protoss is not going for a 1/2 base all-in timed attack it seems that zerg player is forced to rush for a really fast tech. In late game protoss is has more chance to win IMO now that in WoL vs a zerg, it just seems so ridiculous.


Mothership core really changes things. Some strats are out of date. But don't worry we've got something better hydra speed and vipers.

Against sentry heavy 3 base builds I actually recommend just staying put and macroing instead of doing a timing or any pressure at all. The reason for this is sentries are a waste. They are going to be useless late game so don't let him get any use out of them. Feinting an attack to get him to warp in more sentries can be helpful though just don't lose units doing it. Alternatively you could try swarmhost builds if you really would like to be aggressive. If he just transitions to colossus get 4 vipers then ultras. Be upgrading your ranged attack. The hydras will be your main source of damage the ultras are only there to tank. You only need like 3 or 4 ultras.

Against a stargate 3 base build I think the best way to go is a hydra/ling timing. Go as soon as hydra speed finishes and spam zerglings behind it. As long as you do some damage you'll be fine. You have to focus fire voidrays. Don't let your hydras attack other units or buildings. Let your zerglings deal with them. Start your hive as soon as you determine that you can't kill him. Now if he goes colossus/air you want ultra/hydra/viper. If he goes templar/air you want swarmhost/ultra/hydra (vipers if he has carriers). Again 3 or 4 ultras is all you need don't overproduce them they get trapped in tight spaces. Make sure they are in front of your hydras.

Most colossus timings hit at between 14:30 to 16 minutes. Have your vipers out by then and you'll have no problems.



Reading this atm, I know i've been overproducing ultras. If hydra are going to be my main source of damage and ultras tanking.. Should I prioritize ranged attack upgrades vs melee upgrades?
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
April 04 2013 12:04 GMT
#477
On April 04 2013 19:59 Expir3d wrote:
Show nested quote +
On April 04 2013 04:10 ManiacTheZealot wrote:
On April 03 2013 16:51 Expir3d wrote:
I'm losing lot of ZvP games when toss is able to take his third and hold on.

In WoL I was so confident imitating Roach/Ling Stephano style but now it feels so useless. Roach/Hydra is almost a suicide if toss player has colossi out, I don't know a really good timing attack for this composition. Roach ling is just viable imo to stop 2 base immortal all-in.

In late game I'm trying for ultra/roach if he's not going skytoss and I'm still losing most of late games archon/blink stalker is just so good vs ultras.

I feel i'm being forced to get a really fast hive then decide if I go intro broodlords or ultralisks with not the success I had on WoL. If protoss is not going for a 1/2 base all-in timed attack it seems that zerg player is forced to rush for a really fast tech. In late game protoss is has more chance to win IMO now that in WoL vs a zerg, it just seems so ridiculous.


Mothership core really changes things. Some strats are out of date. But don't worry we've got something better hydra speed and vipers.

Against sentry heavy 3 base builds I actually recommend just staying put and macroing instead of doing a timing or any pressure at all. The reason for this is sentries are a waste. They are going to be useless late game so don't let him get any use out of them. Feinting an attack to get him to warp in more sentries can be helpful though just don't lose units doing it. Alternatively you could try swarmhost builds if you really would like to be aggressive. If he just transitions to colossus get 4 vipers then ultras. Be upgrading your ranged attack. The hydras will be your main source of damage the ultras are only there to tank. You only need like 3 or 4 ultras.

Against a stargate 3 base build I think the best way to go is a hydra/ling timing. Go as soon as hydra speed finishes and spam zerglings behind it. As long as you do some damage you'll be fine. You have to focus fire voidrays. Don't let your hydras attack other units or buildings. Let your zerglings deal with them. Start your hive as soon as you determine that you can't kill him. Now if he goes colossus/air you want ultra/hydra/viper. If he goes templar/air you want swarmhost/ultra/hydra (vipers if he has carriers). Again 3 or 4 ultras is all you need don't overproduce them they get trapped in tight spaces. Make sure they are in front of your hydras.

Most colossus timings hit at between 14:30 to 16 minutes. Have your vipers out by then and you'll have no problems.



Reading this atm, I know i've been overproducing ultras. If hydra are going to be my main source of damage and ultras tanking.. Should I prioritize ranged attack upgrades vs melee upgrades?


Focus on the roles of your units. Due to the def upgrading working for both at the same time, you should of course rather upgrade the hydra attack over the Ultra´s.
There's a fine line between bravery and stupidity.
loginn
Profile Blog Joined January 2011
France815 Posts
April 04 2013 12:35 GMT
#478
You can use burrow to great effect with some two base roach pressure
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Zheryn
Profile Joined December 2010
Sweden3653 Posts
April 04 2013 19:30 GMT
#479
Why don't more protoss go probe scout (see no early pool) -> Nexus -> Gate -> Core? Is there a way to punish this with 15p 16h that I don't know of?
hundred thousand krouner
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 04 2013 20:21 GMT
#480
On April 05 2013 04:30 Zheryn wrote:
Why don't more protoss go probe scout (see no early pool) -> Nexus -> Gate -> Core? Is there a way to punish this with 15p 16h that I don't know of?


I think it's hard for them to deal with a couple zerglings getting into their base early on. And to prevent it they have to go to extreme measures such as chronoing gateway instead of nexus and spending extra minerals to wall off before they want to. So if you just build 6 zerglings and run over there you might find that you can deal some damage even if its not serious it could give you a lead.

On the other hand you can also be very greedy since there is no risk of cannon rush.
Prev 1 22 23 24 25 26 269 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:30
Rotti and Rexy Monday
RotterdaM637
SteadfastSC108
Railgan48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 637
mouzHeroMarine 266
elazer 159
RushiSC 127
SteadfastSC 108
BRAT_OK 79
mouzStarbuck 51
Railgan 48
gerald23 32
MindelVK 17
EmSc Tv 6
StarCraft: Brood War
Calm 3449
Mini 466
Hyuk 224
BeSt 194
Dewaltoss 126
Soulkey 118
ggaemo 116
scan(afreeca) 33
Aegong 32
Hyun 30
[ Show more ]
IntoTheRainbow 19
Bale 17
Hm[arnc] 11
yabsab 10
Sacsri 8
Dota 2
420jenkins316
Fuzer 252
Counter-Strike
fl0m1460
x6flipin625
zeus348
edward78
Other Games
singsing3342
Grubby2453
FrodaN1149
B2W.Neo847
Beastyqt538
Sick189
ArmadaUGS101
Mew2King51
UpATreeSC44
Trikslyr43
JuggernautJason38
Organizations
Dota 2
PGL Dota 2 - Main Stream544
StarCraft 2
TaKeTV 490
EmSc Tv 6
EmSc2Tv 6
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile123
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2975
Other Games
• imaqtpie387
• Shiphtur304
Upcoming Events
RSL Revival
16h 26m
RSL Revival
23h 26m
Bombastic Starleague
1d 2h
PiGosaur Cup
1d 6h
Kung Fu Cup
1d 17h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.