• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:35
CET 11:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2077 users

The HotS Zerg Help Me Thread - Page 24

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 22 23 24 25 26 269 Next
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 03 2013 19:16 GMT
#461
On April 04 2013 02:14 Glurkenspurk wrote:
Is there any legitimately reliable answer to 8/8 reapers? Even if I scout it I have no clue what to do outside of trying to blindly hard counter it with 14/14 or something.


Ok a couple things.

10 drone scout and look for proxy locations, if you see the proxy rax send another drone or 2 and kill the scv and deny any scv reinforcements. This is good for you as if he is 8/8 you win and most of the time the terran player will leave as he knows he's not going to win when his rax is canceled off of a 8/8/8.

Honestly so far everytime a terran 8/8/8's me I have scouted it 100% of the time, I haven't lost to it because I always scout it.

Now if you don't scout it your best response is to pull drones while waiting for pool to finish, make the drones an extractor or evo chamber once drones are reaching super low health. This is the best way to respond to any sort of proxy reaper until your lings are out.
When I think of something else, something will go here
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-04-03 20:01:14
April 03 2013 19:58 GMT
#462
On April 04 2013 04:16 blade55555 wrote:
Show nested quote +
On April 04 2013 02:14 Glurkenspurk wrote:
Is there any legitimately reliable answer to 8/8 reapers? Even if I scout it I have no clue what to do outside of trying to blindly hard counter it with 14/14 or something.


Ok a couple things.

10 drone scout and look for proxy locations, if you see the proxy rax send another drone or 2 and kill the scv and deny any scv reinforcements. This is good for you as if he is 8/8 you win and most of the time the terran player will leave as he knows he's not going to win when his rax is canceled off of a 8/8/8.

Honestly so far everytime a terran 8/8/8's me I have scouted it 100% of the time, I haven't lost to it because I always scout it.

Now if you don't scout it your best response is to pull drones while waiting for pool to finish, make the drones an extractor or evo chamber once drones are reaching super low health. This is the best way to respond to any sort of proxy reaper until your lings are out.


Now I don't want to act like I know more than you do, but if he continues to build reapers, your lings won't do anything unless they have speed. 5-6 reapers will just kill anything, even queens. I also don't like the 'scout for every possible location with a drone' response you opted for, because on huge maps they can proxy somewhere not obvious, and your drone really can't check everywhere. Reapers are fast, they don't mind traveling a bit further. If you simply scout his base with ~13 drone, you can throw down your gas faster, thus avoiding the point where he reaches this 'critical' mass of reapers before you have speed done.

But then again you're GM and I'm masters, so.. Perhaps both ways work.
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-04-03 20:01:27
April 03 2013 20:00 GMT
#463
Double post, sorry.
Tikihut
Profile Joined February 2013
United States10 Posts
April 03 2013 20:39 GMT
#464
On April 03 2013 21:14 gronnelg wrote:
Show nested quote +
On April 03 2013 19:46 Azoryen wrote:
On April 03 2013 16:41 gronnelg wrote:
What is the most standard, macro oriented zvz opening?
Im still stuck on 15h 16p 17g. Lately I've had a hard time with people opening pool first, into 6 lings, then into a normal macro game. My own queens and lings are so far away at that point, that I usually take quite an economic blow...

Ever heard of 15 pool?

So that's 15 p 15 h 17g?


I like 15 pool 16 hatch 17 gas but i guess it is just preference. Also this build is still prone to 10 pools if you do not save larva to make lings just incase. Note that you are still behind economically speaking to a 15 hatch.
The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.
Stormcomming
Profile Joined April 2013
Canada2 Posts
April 03 2013 20:51 GMT
#465
I always wondered how a Zerg player can beat a Protoss in air? I have always tried but not really hard counters mass Void Carriers.
"There is nothing to fear, but fear itself" Franklin D.Roosevelt
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-04-03 21:30:13
April 03 2013 21:17 GMT
#466
On April 04 2013 05:51 Stormcomming wrote:
I always wondered how a Zerg player can beat a Protoss in air? I have always tried but not really hard counters mass Void Carriers.


Hydra/swarmhost/ultra/viper. If toss isn't making high templar or colossi then pure hydra/viper will beat it. If he is going HT/Colossi make sure to have sh/ultra so you can kill the ground army and not let hydra melt to storm/colossi.

It's only way I have beaten the sky toss army and I am having high success with it.

On April 04 2013 04:58 Henk wrote:
Show nested quote +
On April 04 2013 04:16 blade55555 wrote:
On April 04 2013 02:14 Glurkenspurk wrote:
Is there any legitimately reliable answer to 8/8 reapers? Even if I scout it I have no clue what to do outside of trying to blindly hard counter it with 14/14 or something.


Ok a couple things.

10 drone scout and look for proxy locations, if you see the proxy rax send another drone or 2 and kill the scv and deny any scv reinforcements. This is good for you as if he is 8/8 you win and most of the time the terran player will leave as he knows he's not going to win when his rax is canceled off of a 8/8/8.

Honestly so far everytime a terran 8/8/8's me I have scouted it 100% of the time, I haven't lost to it because I always scout it.

Now if you don't scout it your best response is to pull drones while waiting for pool to finish, make the drones an extractor or evo chamber once drones are reaching super low health. This is the best way to respond to any sort of proxy reaper until your lings are out.


Now I don't want to act like I know more than you do, but if he continues to build reapers, your lings won't do anything unless they have speed. 5-6 reapers will just kill anything, even queens. I also don't like the 'scout for every possible location with a drone' response you opted for, because on huge maps they can proxy somewhere not obvious, and your drone really can't check everywhere. Reapers are fast, they don't mind traveling a bit further. If you simply scout his base with ~13 drone, you can throw down your gas faster, thus avoiding the point where he reaches this 'critical' mass of reapers before you have speed done.

But then again you're GM and I'm masters, so.. Perhaps both ways work.


You of course get speedlings sorry I forgot to mention it.

Also no if you are talking about big maps is that 4 player maps? If so proxies can only be in 1 location really and that's the middle of the map, unless he's map hacking proxying on a 4 player map won't work out for him sense he doesn't know where you spawn. If he proxies it'll be in middle of map or by his base.

Also on 2 player maps everyone should know the proxy locations. If you don't like to drone scout for possible proxies enjoy taking a lot more damage if you would just scout for proxies and then his base. But it's just imo best way ^_^
When I think of something else, something will go here
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2013-04-03 21:36:33
April 03 2013 21:30 GMT
#467
On April 03 2013 21:14 gronnelg wrote:
Show nested quote +
On April 03 2013 19:46 Azoryen wrote:
On April 03 2013 16:41 gronnelg wrote:
What is the most standard, macro oriented zvz opening?
Im still stuck on 15h 16p 17g. Lately I've had a hard time with people opening pool first, into 6 lings, then into a normal macro game. My own queens and lings are so far away at that point, that I usually take quite an economic blow...

Ever heard of 15 pool?

So that's 15 p 15 h 17g?

I don't think my level of play (plat-diam) is good enough do give advice around here, but you mentioned that you have problems with hatch first against early pools, so the obvious answer is to open eco pool first. Anything like 14 or 15 pool should allow you to defend early pools easier than with hatch first and the economic difference is neglectable.

Pool first is probably more "standard" than hatch first, except maybe at pro level, where the difference between the two builds matters the most. So unless you're GM or love to drone micro, just go pool first, you'll avoid a lot of problems and doesn't make a difference for later stages of the game.
loginn
Profile Blog Joined January 2011
France815 Posts
April 03 2013 22:07 GMT
#468
On April 04 2013 06:30 Azoryen wrote:
Show nested quote +
On April 03 2013 21:14 gronnelg wrote:
On April 03 2013 19:46 Azoryen wrote:
On April 03 2013 16:41 gronnelg wrote:
What is the most standard, macro oriented zvz opening?
Im still stuck on 15h 16p 17g. Lately I've had a hard time with people opening pool first, into 6 lings, then into a normal macro game. My own queens and lings are so far away at that point, that I usually take quite an economic blow...

Ever heard of 15 pool?

So that's 15 p 15 h 17g?

I don't think my level of play (plat-diam) is good enough do give advice around here, but you mentioned that you have problems with hatch first against early pools, so the obvious answer is to open eco pool first. Anything like 14 or 15 pool should allow you to defend early pools easier than with hatch first and the economic difference is neglectable.

Pool first is probably more "standard" than hatch first, except maybe at pro level, where the difference between the two builds matters the most. So unless you're GM or love to drone micro, just go pool first, you'll avoid a lot of problems and doesn't make a difference for later stages of the game.

The most standard build order would be
15 Pool
16 Hatch
16 gas
15 Queen
17 Over
Inject then send queen to nat
@100 gas speed
2nd queen in the main
@50 gas Baneling nest
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Mvrio
Profile Joined July 2011
689 Posts
April 03 2013 22:49 GMT
#469
so locusts coming out of swarm hosts rallied to a spot are on move command or am i just messing up over here? can i attack move them as they spawn or what? this messed me up several times.
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
April 03 2013 23:34 GMT
#470
On April 04 2013 07:49 Mvrio wrote:
so locusts coming out of swarm hosts rallied to a spot are on move command or am i just messing up over here? can i attack move them as they spawn or what? this messed me up several times.


Do you have any replays? They tend to be a bit weird with their aggro. I usually just end up box selecting them to make them actually attack properly. It's so frustrating vs mines since mines never have priority
zodiaczerg
Profile Blog Joined April 2013
Canada63 Posts
April 04 2013 05:01 GMT
#471
I'm sure this is has probably already been asked, but oh well...
What do you do when the opponent goes DT? All my 'Toss opponents go DT. Which unit is the best counter?
Thanks!
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
April 04 2013 05:13 GMT
#472
On April 04 2013 07:49 Mvrio wrote:
so locusts coming out of swarm hosts rallied to a spot are on move command or am i just messing up over here? can i attack move them as they spawn or what? this messed me up several times.

Rally swarmhosts when they're burrowed to a point and the locusts attack move there.

On April 04 2013 14:01 zodiaczerg wrote:
I'm sure this is has probably already been asked, but oh well...
What do you do when the opponent goes DT? All my 'Toss opponents go DT. Which unit is the best counter?
Thanks!

Make two or three spores and get some roach/ling/overseer with your army when lair is done. Try to scout if they're taking a third behind it or going for a gate + archon allin followup (morphing dts to archons).
@KawaiiRiceLighT
Wob
Profile Joined October 2012
Netherlands8 Posts
April 04 2013 10:36 GMT
#473
How many zeglings should i make if protoss attacks early with 1 zealot 1 stalker and their mothership core?
I always overmake zerglings in this situation.
Henk
Profile Joined March 2012
Netherlands578 Posts
April 04 2013 10:44 GMT
#474
On April 04 2013 19:36 Wob wrote:
How many zeglings should i make if protoss attacks early with 1 zealot 1 stalker and their mothership core?
I always overmake zerglings in this situation.


Something like 6 zerglings, assuming you have 2 queens at your 3rd base.
Decendos
Profile Joined August 2011
Germany1341 Posts
April 04 2013 10:46 GMT
#475
On April 04 2013 19:36 Wob wrote:
How many zeglings should i make if protoss attacks early with 1 zealot 1 stalker and their mothership core?
I always overmake zerglings in this situation.


6 are enough imo. surround zealot and attack it with both queens (zealot does by far most DPS), after that focus MSC with
queens and let lings draw away the stalker. so if you start with 4 lings only add another 2.
Expir3d
Profile Joined November 2011
Spain17 Posts
Last Edited: 2013-04-04 11:00:17
April 04 2013 10:59 GMT
#476
On April 04 2013 04:10 ManiacTheZealot wrote:
Show nested quote +
On April 03 2013 16:51 Expir3d wrote:
I'm losing lot of ZvP games when toss is able to take his third and hold on.

In WoL I was so confident imitating Roach/Ling Stephano style but now it feels so useless. Roach/Hydra is almost a suicide if toss player has colossi out, I don't know a really good timing attack for this composition. Roach ling is just viable imo to stop 2 base immortal all-in.

In late game I'm trying for ultra/roach if he's not going skytoss and I'm still losing most of late games archon/blink stalker is just so good vs ultras.

I feel i'm being forced to get a really fast hive then decide if I go intro broodlords or ultralisks with not the success I had on WoL. If protoss is not going for a 1/2 base all-in timed attack it seems that zerg player is forced to rush for a really fast tech. In late game protoss is has more chance to win IMO now that in WoL vs a zerg, it just seems so ridiculous.


Mothership core really changes things. Some strats are out of date. But don't worry we've got something better hydra speed and vipers.

Against sentry heavy 3 base builds I actually recommend just staying put and macroing instead of doing a timing or any pressure at all. The reason for this is sentries are a waste. They are going to be useless late game so don't let him get any use out of them. Feinting an attack to get him to warp in more sentries can be helpful though just don't lose units doing it. Alternatively you could try swarmhost builds if you really would like to be aggressive. If he just transitions to colossus get 4 vipers then ultras. Be upgrading your ranged attack. The hydras will be your main source of damage the ultras are only there to tank. You only need like 3 or 4 ultras.

Against a stargate 3 base build I think the best way to go is a hydra/ling timing. Go as soon as hydra speed finishes and spam zerglings behind it. As long as you do some damage you'll be fine. You have to focus fire voidrays. Don't let your hydras attack other units or buildings. Let your zerglings deal with them. Start your hive as soon as you determine that you can't kill him. Now if he goes colossus/air you want ultra/hydra/viper. If he goes templar/air you want swarmhost/ultra/hydra (vipers if he has carriers). Again 3 or 4 ultras is all you need don't overproduce them they get trapped in tight spaces. Make sure they are in front of your hydras.

Most colossus timings hit at between 14:30 to 16 minutes. Have your vipers out by then and you'll have no problems.



Reading this atm, I know i've been overproducing ultras. If hydra are going to be my main source of damage and ultras tanking.. Should I prioritize ranged attack upgrades vs melee upgrades?
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
April 04 2013 12:04 GMT
#477
On April 04 2013 19:59 Expir3d wrote:
Show nested quote +
On April 04 2013 04:10 ManiacTheZealot wrote:
On April 03 2013 16:51 Expir3d wrote:
I'm losing lot of ZvP games when toss is able to take his third and hold on.

In WoL I was so confident imitating Roach/Ling Stephano style but now it feels so useless. Roach/Hydra is almost a suicide if toss player has colossi out, I don't know a really good timing attack for this composition. Roach ling is just viable imo to stop 2 base immortal all-in.

In late game I'm trying for ultra/roach if he's not going skytoss and I'm still losing most of late games archon/blink stalker is just so good vs ultras.

I feel i'm being forced to get a really fast hive then decide if I go intro broodlords or ultralisks with not the success I had on WoL. If protoss is not going for a 1/2 base all-in timed attack it seems that zerg player is forced to rush for a really fast tech. In late game protoss is has more chance to win IMO now that in WoL vs a zerg, it just seems so ridiculous.


Mothership core really changes things. Some strats are out of date. But don't worry we've got something better hydra speed and vipers.

Against sentry heavy 3 base builds I actually recommend just staying put and macroing instead of doing a timing or any pressure at all. The reason for this is sentries are a waste. They are going to be useless late game so don't let him get any use out of them. Feinting an attack to get him to warp in more sentries can be helpful though just don't lose units doing it. Alternatively you could try swarmhost builds if you really would like to be aggressive. If he just transitions to colossus get 4 vipers then ultras. Be upgrading your ranged attack. The hydras will be your main source of damage the ultras are only there to tank. You only need like 3 or 4 ultras.

Against a stargate 3 base build I think the best way to go is a hydra/ling timing. Go as soon as hydra speed finishes and spam zerglings behind it. As long as you do some damage you'll be fine. You have to focus fire voidrays. Don't let your hydras attack other units or buildings. Let your zerglings deal with them. Start your hive as soon as you determine that you can't kill him. Now if he goes colossus/air you want ultra/hydra/viper. If he goes templar/air you want swarmhost/ultra/hydra (vipers if he has carriers). Again 3 or 4 ultras is all you need don't overproduce them they get trapped in tight spaces. Make sure they are in front of your hydras.

Most colossus timings hit at between 14:30 to 16 minutes. Have your vipers out by then and you'll have no problems.



Reading this atm, I know i've been overproducing ultras. If hydra are going to be my main source of damage and ultras tanking.. Should I prioritize ranged attack upgrades vs melee upgrades?


Focus on the roles of your units. Due to the def upgrading working for both at the same time, you should of course rather upgrade the hydra attack over the Ultra´s.
There's a fine line between bravery and stupidity.
loginn
Profile Blog Joined January 2011
France815 Posts
April 04 2013 12:35 GMT
#478
You can use burrow to great effect with some two base roach pressure
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Zheryn
Profile Joined December 2010
Sweden3653 Posts
April 04 2013 19:30 GMT
#479
Why don't more protoss go probe scout (see no early pool) -> Nexus -> Gate -> Core? Is there a way to punish this with 15p 16h that I don't know of?
hundred thousand krouner
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 04 2013 20:21 GMT
#480
On April 05 2013 04:30 Zheryn wrote:
Why don't more protoss go probe scout (see no early pool) -> Nexus -> Gate -> Core? Is there a way to punish this with 15p 16h that I don't know of?


I think it's hard for them to deal with a couple zerglings getting into their base early on. And to prevent it they have to go to extreme measures such as chronoing gateway instead of nexus and spending extra minerals to wall off before they want to. So if you just build 6 zerglings and run over there you might find that you can deal some damage even if its not serious it could give you a lead.

On the other hand you can also be very greedy since there is no risk of cannon rush.
Prev 1 22 23 24 25 26 269 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group D
Maru vs RyungLIVE!
Reynor vs TBD
sOs vs TBD
Crank 850
Tasteless510
ComeBackTV 322
IndyStarCraft 94
Rex84
3DClanTV 26
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #113
CranKy Ducklings59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 850
Tasteless 510
Reynor 234
IndyStarCraft 94
Rex 84
StarCraft: Brood War
Britney 36928
Rain 6437
GuemChi 3121
Horang2 1088
Larva 600
Killer 413
BeSt 326
Soma 292
Stork 288
Mini 286
[ Show more ]
EffOrt 249
Leta 229
Rush 165
Last 123
Hyun 98
yabsab 93
Mind 50
Barracks 48
Shinee 43
zelot 31
Sharp 27
NotJumperer 23
Bale 13
Hm[arnc] 10
hero 9
scan(afreeca) 7
Dota 2
XaKoH 559
XcaliburYe335
League of Legends
JimRising 423
Counter-Strike
fl0m3834
SPUNJ422
zeus337
Heroes of the Storm
Khaldor162
Other Games
summit1g14814
FrodaN4467
Fuzer 298
KnowMe213
B2W.Neo177
Dewaltoss13
Organizations
Dota 2
PGL Dota 2 - Main Stream14968
PGL Dota 2 - Secondary Stream1242
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH253
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV433
League of Legends
• Stunt572
Upcoming Events
Kung Fu Cup
1h 25m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
1h 25m
BSL 21
9h 25m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
9h 25m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
12h 25m
Wardi Open
1d 1h
Monday Night Weeklies
1d 6h
WardiTV Korean Royale
2 days
BSL: GosuLeague
2 days
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
4 days
RSL Revival
4 days
WardiTV Korean Royale
5 days
RSL Revival
5 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.