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On February 12 2014 14:34 wishr wrote: Just a little question: When i must choose to go Corruptors vs P, which went colossi? And when its better to choose vipers? IMO Vipers are by defenition 'better', given they are more effective at neutralising collosi. That being said, Corruptors can enter the field a lot earlier.
So in case of some 2/3 base all in that hits before Hive, you kill him with corruptors. If he hits later, Vipers are the more effective answer.
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I still do not know how to handle a player who goes fast void rays and ads collosi slightly later. Is the only way to kill that a Swarm Host transition? How do you safely do that, I always feel way to vulnerable to air when I try to transition and end up with too few swarmhosts too late...
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On February 12 2014 22:20 SC2Toastie wrote: I still do not know how to handle a player who goes fast void rays and ads collosi slightly later. Is the only way to kill that a Swarm Host transition? How do you safely do that, I always feel way to vulnerable to air when I try to transition and end up with too few swarmhosts too late...
Defend with queens and go Muta? He will already have a Starport out but if you can surprise him with a bunch of Muta all at once you can do serious damage until he gets enough Phoenix out.
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On February 12 2014 22:57 DinoMight wrote:Show nested quote +On February 12 2014 22:20 SC2Toastie wrote: I still do not know how to handle a player who goes fast void rays and ads collosi slightly later. Is the only way to kill that a Swarm Host transition? How do you safely do that, I always feel way to vulnerable to air when I try to transition and end up with too few swarmhosts too late... Defend with queens and go Muta? He will already have a Starport out but if you can surprise him with a bunch of Muta all at once you can do serious damage until he gets enough Phoenix out. I like to rely on a solid plan tho, not on hoping he fails his scouting...
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On February 13 2014 00:55 SC2Toastie wrote:Show nested quote +On February 12 2014 22:57 DinoMight wrote:On February 12 2014 22:20 SC2Toastie wrote: I still do not know how to handle a player who goes fast void rays and ads collosi slightly later. Is the only way to kill that a Swarm Host transition? How do you safely do that, I always feel way to vulnerable to air when I try to transition and end up with too few swarmhosts too late... Defend with queens and go Muta? He will already have a Starport out but if you can surprise him with a bunch of Muta all at once you can do serious damage until he gets enough Phoenix out. I like to rely on a solid plan tho, not on hoping he fails his scouting...
Well when you say he's going Colossus later.. is it because he sees you make Hydras vs. the voids? Or is he just starting Colo production blind? Because if he's doing it Blind then Muta are actually a good response.
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Hey, Plat Zerg here.
Currently having trouble vs terran on Habitation Station. If they secure their gold I feel like I cannot keep up with a constant marine push. I saw a few of the ROOT zergs take the terrans gold. Is this viable in any way? Is there another response to stop a terran taking that third?
Thanks in advance
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On February 12 2014 14:34 wishr wrote: Just a little question: When i must choose to go Corruptors vs P, which went colossi? And when its better to choose vipers?
if they have 2-4 colossus corruptors are a great option, go for a 200/200 attack and overwhelm them and go for the kill. As soon as they get 6+ colossus then corrupters are not going to cut it, it will take you to long to kill them and your ground army will be dead. Go vipers and slowly pick away at the colossus untill they are forced to commit.
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On February 12 2014 22:20 SC2Toastie wrote: I still do not know how to handle a player who goes fast void rays and ads collosi slightly later. Is the only way to kill that a Swarm Host transition? How do you safely do that, I always feel way to vulnerable to air when I try to transition and end up with too few swarmhosts too late...
If the game gets to the point where he has 6+ voids and 4+ colossus you can really only respond with swarmhost. You can micro like a beast and go roach/hydra/viper but your chances of winning are him screwing up and letting you abduct everything. You cannot overwhelm with corrupters when they get to those numbers, unless you go massive corrupter sweet and hit them a LONG way from your base and then remax with a ground army capable of handling it.
The other thing you can do which I often do is build a roach/hydra/corrupter army and keep them stuck on three bases while taking 5 bases and banking. Because you have corrupters they will not build phoenixes, once you have a good bank and they start moving out trade your ground army and remax on mutalisks.
Check this daily out for an example of banking for big transitions. http://day9.tv/d/Day9/day9-daily-653-jaedongs-zvp-mass-larvae-muta-strat/
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United States248 Posts
On February 13 2014 04:28 CamoDaz wrote: Hey, Plat Zerg here.
Currently having trouble vs terran on Habitation Station. If they secure their gold I feel like I cannot keep up with a constant marine push. I saw a few of the ROOT zergs take the terrans gold. Is this viable in any way? Is there another response to stop a terran taking that third?
Thanks in advance
Hey there.
Context is important (what happened in the game?) , but assuming they do a 3CC build into bio+some fac unit then their 3rd can land as early as 8 minutes. You can't really stop them from taking it that early unless you're doing a roach ling bling style (because without roaches he'll have map control until mutas). I pretty much always take the gold as my 3rd base and so if they take the gold we're getting the same amount of extra minerals.
Most likely the thing holding you back is macro past a certain point. Be sure you're hitting your injects and making macro hatcheries as necessary. However, if this isn't the case you can develop a few map specific builds to help you. Examples:
Aggressive: -Play roach ling bling styles on this map; this can punish the forward Gold 3rd on HS because if you run up into his 3rd his marines have to run up a ramp at you. You can punish this with big flanks, burrowed banelings, whatever. The roaches also let you hit earlier because his hellion reaper won't be as effective
-2 base muta; works vs reaper expands best, but not something i recommend doing every single game.
Defensive: Infestor Lingn Bling Turtle; playing muta-less is actually possible on this map, because of your gold > main layout making less buildings necessary to defend. 3-5 spores can defend against most drops with the spores spread out in gold/main ledges. Your late game can be ultralisks before adding mutas.
These are suggestions that you can try to adapt to your troubles, but I will say its perfectible holdable with standard play if thats what you want to do.
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Ok , finnaly the time has come.First of all i ask politely not to abuse me or something just say no or yes in PM and that's it i don't need explanations why or what ..just the answer. Let's start: I am a gold level zerg player on EU and i am looking for a mentor/coach untill i reach platinum league.I have problems with a lot of thigs i can name atleast more than 5 in every match-up.I asked where should i look and here is what i heard in chat. I need someone like diamond + level to coach me and i need it a lot, for free , someone that has nothing to do and knows StarCraft 2 very well and is good.I know i have like 2% chance of finding that one person but i will atleast try.I would need a lot of talking and coaching and not only 1h or 2h.I am not improving at all and that is why i need help , i need someone to be my friend and to help me out.I will explain in-detail problems with my coach if i will have one. If you think i'm a noob , retard or something else , please don't share it , it doesn't help.I will be very happy if 1 guy wants to help me out.I also am interested in joining a clan full of diamonds or masters( it has like 0.05% chance cause why the fu** would they invite me? but i will try).So , if you are interested please PM me here on TL site and i would love to finnaly un-stuck! I have Skype and TS , a mic , everything working and i am willing to get coached.
Thanks for atleast reading what i had to say , carry onwards if you don't care, PM me if you want, don't abuse me, and GL in the future!
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New to zerg, so I am in doubt about a few things still.
If I go hatch first in ZvZ and he/she does a 14-14 speed/baneling... Am I just dead? Is that a considered a BO win, or is there some good way of holding it off, that I am just not spotting.
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On February 13 2014 05:33 Mozdk wrote: New to zerg, so I am in doubt about a few things still.
If I go hatch first in ZvZ and he/she does a 14-14 speed/baneling... Am I just dead? Is that a considered a BO win, or is there some good way of holding it off, that I am just not spotting. if you grab a fast gas aftr your hatch you can have banelings in time. Combine with sim city, spine, queens, defenders advantage.
It is hard, but not unwinable.
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On February 13 2014 05:40 SC2Toastie wrote:Show nested quote +On February 13 2014 05:33 Mozdk wrote: New to zerg, so I am in doubt about a few things still.
If I go hatch first in ZvZ and he/she does a 14-14 speed/baneling... Am I just dead? Is that a considered a BO win, or is there some good way of holding it off, that I am just not spotting. if you grab a fast gas aftr your hatch you can have banelings in time. Combine with sim city, spine, queens, defenders advantage. It is hard, but not unwinable.
So hatch, gas, pool is better than hatch, pool, gas vs aggression? Or just this specific all in?
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On February 13 2014 05:47 Mozdk wrote:Show nested quote +On February 13 2014 05:40 SC2Toastie wrote:On February 13 2014 05:33 Mozdk wrote: New to zerg, so I am in doubt about a few things still.
If I go hatch first in ZvZ and he/she does a 14-14 speed/baneling... Am I just dead? Is that a considered a BO win, or is there some good way of holding it off, that I am just not spotting. if you grab a fast gas aftr your hatch you can have banelings in time. Combine with sim city, spine, queens, defenders advantage. It is hard, but not unwinable. So hatch, gas, pool is better than hatch, pool, gas vs aggression? Or just this specific all in? I prefer opening gasless, but you should scout 14/14, in which I would suggest getting pool and then gas ASAP. He needs 150 gas before he starts Baneling nest, allowing you to take the gas about 1 minute after he does so.
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On February 13 2014 05:33 Mozdk wrote: New to zerg, so I am in doubt about a few things still.
If I go hatch first in ZvZ and he/she does a 14-14 speed/baneling... Am I just dead? Is that a considered a BO win, or is there some good way of holding it off, that I am just not spotting.
Make sure you get baneling nest with first 50 gas, not speed first. If you micro well and defend it you win.
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hey guys im a diamond level zerg( only just got to diamond) and im really struggling with zvp atm im usually find early and midgame against toss ( usually succesful at holding 2 base timings etc etc) but iv reallly been struggling lategame pvz it seems like they get to a stage with a voidray/collosus/ht deathball and they just roll over me no matter what i do and it kinda happens pretty often since im a pretty passive player ( trying to break the habbit) i used to win all my zvps by just roach hydra viper timings but protoss in diamond seem to realise feedback is a thing so im really struggling
is the only compositiion that works lategame an army with a SH backbone? iv been hesitant to use them up untill now because i feel they make for boring games, but it feels like its the only thing that would work ( sorta like there neccesary vs mech) should i work on third breaker builds to set myself up with an advantage or just give in and try and learn how to play the soulkey sorta style with Sh + corruptor into broods
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On February 13 2014 07:39 zasg wrote:Show nested quote +On February 13 2014 05:33 Mozdk wrote: New to zerg, so I am in doubt about a few things still.
If I go hatch first in ZvZ and he/she does a 14-14 speed/baneling... Am I just dead? Is that a considered a BO win, or is there some good way of holding it off, that I am just not spotting. Make sure you get baneling nest with first 50 gas, not speed first. If you micro well and defend it you win.
Yeah I got that. Can't wait to face it again 
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On February 13 2014 08:00 Enigmasc wrote: hey guys im a diamond level zerg( only just got to diamond) and im really struggling with zvp atm im usually find early and midgame against toss ( usually succesful at holding 2 base timings etc etc) but iv reallly been struggling lategame pvz it seems like they get to a stage with a voidray/collosus/ht deathball and they just roll over me no matter what i do and it kinda happens pretty often since im a pretty passive player ( trying to break the habbit) i used to win all my zvps by just roach hydra viper timings but protoss in diamond seem to realise feedback is a thing so im really struggling
is the only compositiion that works lategame an army with a SH backbone? iv been hesitant to use them up untill now because i feel they make for boring games, but it feels like its the only thing that would work ( sorta like there neccesary vs mech) should i work on third breaker builds to set myself up with an advantage or just give in and try and learn how to play the soulkey sorta style with Sh + corruptor into broods
If you are going to play passive SH is going to be the most logical path to follow. Also do not get stuck in the mindset that swarmhost HAS to be super passive. You can become very active with swarm hosts, active swarmhost play can be very fun and rewarding. Watch some of the Korean pros like Soulkey do it, they are constantly moving swarmhosts to attack different places while attacking with roaches at different points. Very active and fun style to play.
The other option you have is going for large mutalisk switches, jaedong style. http://day9.tv/d/Day9/day9-daily-653-jaedongs-zvp-mass-larvae-muta-strat/
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On February 13 2014 08:00 Enigmasc wrote: hey guys im a diamond level zerg( only just got to diamond) and im really struggling with zvp atm im usually find early and midgame against toss ( usually succesful at holding 2 base timings etc etc) but iv reallly been struggling lategame pvz it seems like they get to a stage with a voidray/collosus/ht deathball and they just roll over me no matter what i do and it kinda happens pretty often since im a pretty passive player ( trying to break the habbit) i used to win all my zvps by just roach hydra viper timings but protoss in diamond seem to realise feedback is a thing so im really struggling
is the only compositiion that works lategame an army with a SH backbone? iv been hesitant to use them up untill now because i feel they make for boring games, but it feels like its the only thing that would work ( sorta like there neccesary vs mech) should i work on third breaker builds to set myself up with an advantage or just give in and try and learn how to play the soulkey sorta style with Sh + corruptor into broods
Its hard to say anything for sure w/o seeing a replay but if you previously liked doing roach hydra viper timings here is something you can do. If the protoss opens typical phoenix into third, you can get a hive as early as 9:30. Try to hit a roach hydra viper timing maxed with 1-1 with 3-4 vipers at 14 minutes. If they have colossus and high templar at this point they probably don't have much for a gateway army so you can bait colossus forward with a binding cloud (since its longer range than feedback) and then try pulling them.
Viper timings still work fine vs standard phoenix into ground play - just try working on your timings and macro
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On February 13 2014 08:11 Moosegills wrote:Show nested quote +On February 13 2014 08:00 Enigmasc wrote: hey guys im a diamond level zerg( only just got to diamond) and im really struggling with zvp atm im usually find early and midgame against toss ( usually succesful at holding 2 base timings etc etc) but iv reallly been struggling lategame pvz it seems like they get to a stage with a voidray/collosus/ht deathball and they just roll over me no matter what i do and it kinda happens pretty often since im a pretty passive player ( trying to break the habbit) i used to win all my zvps by just roach hydra viper timings but protoss in diamond seem to realise feedback is a thing so im really struggling
is the only compositiion that works lategame an army with a SH backbone? iv been hesitant to use them up untill now because i feel they make for boring games, but it feels like its the only thing that would work ( sorta like there neccesary vs mech) should i work on third breaker builds to set myself up with an advantage or just give in and try and learn how to play the soulkey sorta style with Sh + corruptor into broods Its hard to say anything for sure w/o seeing a replay but if you previously liked doing roach hydra viper timings here is something you can do. If the protoss opens typical phoenix into third, you can get a hive as early as 9:30. Try to hit a roach hydra viper timing maxed with 1-1 with 3-4 vipers at 14 minutes. If they have colossus and high templar at this point they probably don't have much for a gateway army so you can bait colossus forward with a binding cloud (since its longer range than feedback) and then try pulling them. Viper timings still work fine vs standard phoenix into ground play - just try working on your timings and macro
thanks for the help and the quick responce ! ima look up a few SH builds the way soulkey plays it out(im sure ill have some replays of his somewhere ) and try and work from there, since id rather fix my lategame problems rather than just avoid the lategame with Timings since my ZvZ has already decended into spiralling allins/cheesyness :S
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