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The HotS Zerg Help Me Thread - Page 136

Forum Index > StarCraft 2 Strategy
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Regtic
Profile Joined December 2013
Canada11 Posts
Last Edited: 2013-12-30 06:43:30
December 30 2013 06:42 GMT
#2701
Hi sorry for asking a noob question but where could I find a guide on how to stop 7 pools (with 15 hatch) and other cheese? I can't seem to find it on the strat forums, is there an archive somewhere? Surely someone has covered this before, right?

Edit: sorry i realized my filter was for only the last 14 days by default, feel free to delete this if you want mods, sorry again!
learning88
Profile Joined April 2005
United States160 Posts
December 31 2013 15:27 GMT
#2702
In ZvP, how do you minimize psionic storm damage with your SH/Hydra/Viper composition? I played a 4v4 (yes I know its not 1v1 but this can still apply in 1v1 anyways) and P just stormed all over my SH and killed all of them. Do I try to zone them out with fungals? Do I just try to keep them away with Hydras? I'm not sure how to approach this engagement. I've just recently tried this composition with a lot of failures in the past so any advice on this is greatly appreciated.
Usus
Profile Joined December 2013
United Kingdom26 Posts
December 31 2013 15:49 GMT
#2703
So last night I was watching Golden stream and a game happened where he went 3 hatch before pool against a proxy 2 gate.
http://www.twitch.tv/golden/b/491414527?t=93m50s

I think it is a prime example of how to hold a proxy 2 gate, he holds with 3 hatch before pool with his micro, I think he could've held it better if he made a spine.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 01 2014 13:25 GMT
#2704
Here's a ZVP of me against (P)puCK : http://drop.sC/369306

I definitely over-defended but meh.

Game was over when I let him get my hatch sniped, since I doubt I could have held my 4th with corruptor SH (the fact he opens (P)VoidRay, takes 3rd with immortals and gets (P)Templar tech made it pretty well rounded in the end).


My question: Anyone know an optimal (P)ReSpOnSe to FE 4 gate? I've tried (Z)Mass ling, early spines (depends if I Take my 3rd at 24 or 44 supply, on 44 I can't get spines..but they can (Z)just go to my natural anyway, so that is not a good answer..that leaves roach or lings).
I've tried massing slowlings a few times. One slowfield is enough that I can't beat it, and that includes pumping lings off the 3 hatcheries as soon as I see the pylon/move out and I've seen his 3 gate walloff so I know it's coming. Usually I stop droning completely and my economy is pretty poor after the attack is held, or I just die.

In almost every case he decides to fall back, my ling/roach counter-attack on the 3rd dies to stargate or immortal (in this case he went oracle/void in to immortal and still had it out in time, what 0_O) so he gets that up for free. TRUE, I could just drone up the second he leaves and play get more ahead. Since I face this in almost every ZvP, I've had more than my share of tosses that don't take the 3rd, make 3 immortals, move up to my creep, if they can't break me, they warp in another 20 zealots and move in. Even making ling roach constantly because I see what he's doing with my natural overlord, and engaging on creep, I didn't win in either case either. My saturation was about 14/14/10 not including gas drones. I decided against droning up my 3rd completely because I saw him massing units.

Sorry for long rant, feel free to set me straight
Die tomorrow - Live today
Veriol
Profile Joined October 2010
Czech Republic502 Posts
January 01 2014 17:06 GMT
#2705
On January 01 2014 00:49 Usus wrote:
So last night I was watching Golden stream and a game happened where he went 3 hatch before pool against a proxy 2 gate.
http://www.twitch.tv/golden/b/491414527?t=93m50s

I think it is a prime example of how to hold a proxy 2 gate, he holds with 3 hatch before pool with his micro, I think he could've held it better if he made a spine.


That game was so lost for Golen he just got really lucky (the protoss first zealot got stuck and he still got into unlooseable positon .. ).
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Zheryn
Profile Joined December 2010
Sweden3653 Posts
January 01 2014 17:11 GMT
#2706
On January 01 2014 00:49 Usus wrote:
So last night I was watching Golden stream and a game happened where he went 3 hatch before pool against a proxy 2 gate.
http://www.twitch.tv/golden/b/491414527?t=93m50s

I think it is a prime example of how to hold a proxy 2 gate, he holds with 3 hatch before pool with his micro, I think he could've held it better if he made a spine.


Well, Golden lost even tho his opponent made the proxy very far away and failed horribly with his zealots. Impressive micro by Golden, but you can't really call that game "holding off proxy 2gate with 3 hatch before pool".
hundred thousand krouner
Primate
Profile Joined May 2012
17 Posts
January 02 2014 17:19 GMT
#2707
in ZvZ I do the muta into swarmhost build. I found that a 2 base 1/1 roach all in (or timing what ever) awlays kills me.
Even with 8-10 mutas out the roaches will still do massive damage.
What should I do if I see double evo roach after a normal expand, should I just go roach myself? Perfectly timed mutas+lings/spines? I'm at a loss here.
kiLen
Profile Joined April 2011
Finland97 Posts
January 02 2014 17:34 GMT
#2708
On January 03 2014 02:19 Primate wrote:
in ZvZ I do the muta into swarmhost build. I found that a 2 base 1/1 roach all in (or timing what ever) awlays kills me.
Even with 8-10 mutas out the roaches will still do massive damage.
What should I do if I see double evo roach after a normal expand, should I just go roach myself? Perfectly timed mutas+lings/spines? I'm at a loss here.


The problem I have as a High M/Low GM Z in that position is being overly greedy. If your opponent is not taking a 3rd and just going balls to the wall 1-1 all in, you can pretty much skip to drone a 3rd and just make sure you survive. You will need to try and win time with the mutas and make swarmhosts early in order to defend.

When you have the SHs out make sure you dont send the locusts out in small groups. Make sure you ball them up so they can somewhat reach critical mass. If you get about 10 Shs and 5-8 Spines you should be safe. When the roach army is attacking you just reinforce with lings to try to delay the roaches from killing drones and tech, since your shs should be safe to just keep on pumping units if you snipe the overseers with mutas! But its not always easy. But spines and SH preparation and then lings when the attack is at your front is best way to deal with it!

After you held the attack you can probably drone your 3rd and go for either Roach/SH push with 1-1 or just keep teching. You are at a great tech and economic lead, but you are at upgrade disadvantage!
LotV HyPe
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 02 2014 17:50 GMT
#2709
On January 03 2014 02:19 Primate wrote:
in ZvZ I do the muta into swarmhost build. I found that a 2 base 1/1 roach all in (or timing what ever) awlays kills me.
Even with 8-10 mutas out the roaches will still do massive damage.
What should I do if I see double evo roach after a normal expand, should I just go roach myself? Perfectly timed mutas+lings/spines? I'm at a loss here.


If your opponent in a zvz is only on 2 bases don't transition into swarmhosts. What you want to do in that situation is make muta/ling/bane and that's it. You should also have at least 1-2 spines at your natural when you see he is going roaches and especially if you aren't seeing a 3rd you can add a couple more. Make sure you aren't being greedy and you will be able to hold that and take little damage.
When I think of something else, something will go here
Bronzebarcode
Profile Joined January 2014
7 Posts
January 02 2014 20:47 GMT
#2710
Considering my opponent doesnt have invisible units, should I go for overlord speed or just morph some overseers for scouting purposes?

If I cant get to my opponents base with lings, should I sacrifice an overlord to scout?
kaluro
Profile Joined November 2011
Netherlands760 Posts
January 03 2014 07:49 GMT
#2711
On January 03 2014 05:47 Bronzebarcode wrote:
Considering my opponent doesnt have invisible units, should I go for overlord speed or just morph some overseers for scouting purposes?

If I cant get to my opponents base with lings, should I sacrifice an overlord to scout?


Which matchup? Overlord speed is mandatory in my opinion, makes the game so much more flexible. And it never hurts to morph an overseer, though it wouldn't be necessary if you have overlord speed.

And in almost every situation, you should sacrifice at least one overlord to scout, the odds of getting lings in are just too small.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Basheu
Profile Joined December 2013
Finland1 Post
January 03 2014 08:01 GMT
#2712
ZvP on Habitation Station. If the Protoss cannonrushes from the top corner of the natural into my main? WTF can I do but call it a GG for getting that far? He has a cannon directly aimed at BOTH of my geysers so no roaches for me then.

I attempted to go with lings just rush to his base, but cannons everywhere.

Found out about the cannonrush at 17 supply when I was going to go expand, but he had already walled off a little corner of his own for the cannon.

Also, 1/2 of the silver league games in the first 8 hours of the ladder have been cheeses. :/
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 03 2014 08:54 GMT
#2713
Was ur overlord at ur natural? I put mine on patrol so I can see behind the mineral line and further out for the "Creeping" cannon rushes. If you see it's too late, get drones out and expand elsewhere, and if you can, get ur first 2-4 lings out there to defend as well. In fact, you probably don't want to clear out ur natural until u need a 4th base if you can get past your ramp scot free.
Die tomorrow - Live today
learning88
Profile Joined April 2005
United States160 Posts
January 03 2014 16:51 GMT
#2714
What does a Zerg do when Terran goes Marine/Medivac/Marauder/Hellbat? I played someone today and I initially thought mech, but he was pumping out Marines from 4 reactored rax's. Should I have made Roach/Bane/Ling or just Ling/Bane?
Usus
Profile Joined December 2013
United Kingdom26 Posts
January 03 2014 18:20 GMT
#2715
On January 02 2014 02:11 Zheryn wrote:
Show nested quote +
On January 01 2014 00:49 Usus wrote:
So last night I was watching Golden stream and a game happened where he went 3 hatch before pool against a proxy 2 gate.
http://www.twitch.tv/golden/b/491414527?t=93m50s

I think it is a prime example of how to hold a proxy 2 gate, he holds with 3 hatch before pool with his micro, I think he could've held it better if he made a spine.


Well, Golden lost even tho his opponent made the proxy very far away and failed horribly with his zealots. Impressive micro by Golden, but you can't really call that game "holding off proxy 2gate with 3 hatch before pool".


He lost to the follow up not the proxy gates themselves and I think that a couple of different choices would've won him the game.
I know the first Zealot got stuck but still it's good footage on the reaction to a proxy 2 gate and if you reacted like that with hatch first you could hold it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 03 2014 18:39 GMT
#2716
On January 04 2014 01:51 learning88 wrote:
What does a Zerg do when Terran goes Marine/Medivac/Marauder/Hellbat? I played someone today and I initially thought mech, but he was pumping out Marines from 4 reactored rax's. Should I have made Roach/Bane/Ling or just Ling/Bane?


with hellbats in the composition you want to go heavier banelings then normal. Muta/ling/bane is still the best, but make sure to have more banelings as hellbats are really, really good versus lings.
When I think of something else, something will go here
Bronzebarcode
Profile Joined January 2014
7 Posts
January 03 2014 19:38 GMT
#2717
If I am holding a mech terran or a protoss back at his base with swarm hosts, how do I defend both the swarm hosts and my bases? Spores and spines at my base didnt do much and I was afraid to leave my swarm hosts alone while sending my hydras to defend the drops.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
January 04 2014 03:56 GMT
#2718
Can anyone post a replay of a nice safe muta build for ZvP?
I never went mutas ZvP before, how do you stop 2 base all-ins (e.g. 7 gate, immortal/sentry immortal/zealot) with this style?
Meepman
Profile Joined December 2009
Canada610 Posts
January 04 2014 08:28 GMT
#2719
On January 04 2014 12:56 Azoryen wrote:
Can anyone post a replay of a nice safe muta build for ZvP?
I never went mutas ZvP before, how do you stop 2 base all-ins (e.g. 7 gate, immortal/sentry immortal/zealot) with this style?



I've always thought that muta's sucked when you're getting all-inned. You're probably better off going for roach/hydra and then doing a big jaedong-style muta switch later in the game if you can't finish him off for some reason.
Otherwise, Day9 did a pretty good daily on soulkey's muta/corrupter ZvP, I think it was #605??? Give that a look and you'll have a solid strategy for sure.
Haku
Profile Joined August 2013
Germany550 Posts
January 04 2014 14:45 GMT
#2720
The standard Roach Bane allin is written down in the first post by suppy:

Hatch Gas Pool, ling speed
5:50 resume gas mining
6:00 hatch
6:10 add 2nd + 3rd gas
6:10 RW
Stop drone production at 2 base full saturation
Baneling nest at RW completion
13 roaches, rally lings behind
Hit at about 8:45

I used the DRG Style with Gas at 4min mark and roach warren, another gas at 42 Supply and a Bane nest when Roach warren is half way done.

In the last 2 months i saw Jaedong, Revival and HyuN do a Roach Bane bust that hits at the same timing 8:45 with arround 10 roaches and mass ling bane BUT they had a third up, so not completly off to bases.
Does anyone know the exact build order for this? I always noticed it while they already attacked and so i did not see when they placed down 3 hatch, gases and so on.

Excuse my english please.
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
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