• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:41
CET 12:41
KST 20:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Hoppsy Robot Bunny Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2148 users

The HotS Zerg Help Me Thread - Page 131

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 129 130 131 132 133 269 Next
yatescutler
Profile Joined November 2013
8 Posts
December 02 2013 20:41 GMT
#2601
are well splitted mass-taeja-marines and a hand full of widow mines overpowered?
banelings don't do shit, marines are minerals only and cheap as fukk.
somehow almost not a single top korean zerg uses infestors in zvt.....
ThePastor
Profile Joined February 2012
New Zealand380 Posts
December 02 2013 20:55 GMT
#2602
On December 03 2013 05:41 yatescutler wrote:
are well splitted mass-taeja-marines and a hand full of widow mines overpowered?
banelings don't do shit, marines are minerals only and cheap as fukk.
somehow almost not a single top korean zerg uses infestors in zvt.....


I don't think infestors would help against this style anyway, I think it was at IEM this weekend someone tried it, they pre split ahead of time and your infestors don't do anything. I would not say it is overpowered, I think ultimately the current ZvT match up is an amazing reflection of skill, probably one of the best. If the terran splits amazingly and uses his army to perfection he will 'seem' overpowered. In the same light, if the zerg sets widow mines off well and back stabs + surrounds well he will make the terran look like a chump.
fenner
Profile Blog Joined September 2007
United Kingdom163 Posts
December 03 2013 00:20 GMT
#2603
Yeah I definitely agree with zasg! ZvT often feels extremely frustrating, but at the end of the day ZvT is an awesome matchup because its almost purely mechanical. ZvT always play out very similarly and the boundaries for apm, more specifically micro for both players are almost limitless. I think it's a beautiful matchup. IMO it's the closest matchup to being "figured out" so the winner is determined purely by their mechanical skill most of the time.
Zerg Strategy & Stuff www.youtube.com/fenn3r
Meepman
Profile Joined December 2009
Canada610 Posts
December 03 2013 05:23 GMT
#2604
On December 03 2013 04:42 zasg wrote:
Show nested quote +
On November 28 2013 10:27 Aegeis wrote:
So I have a question about ZvP and just dropping a proxy hatchery in general.

I want to experiment in some weird aggression like dropping a hatchery in a Toss's third, 2 base Nydus swarm host queen push, and just really weird early game aggression.

I was in Diamond last season, gold this season for whatever reason.


If you are going to proxy a hatch I think the best is either a nat block, sneaky hatch inside their main or the crazy 1 base swarm host that catz does in response to a cannon rush. Hatching their third and going into nydus doesn't make that much sense, if you are going to nydus then why do you need the proxy hatch?


To screw with them, obviously
Fliparoni
Profile Joined February 2012
205 Posts
December 03 2013 05:56 GMT
#2605
Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
December 04 2013 09:27 GMT
#2606
Do fungals do compounded damage? It seems like they do some inital damage in the first couple seconds and a bit more every time the fungal is recasted on the same units. But this is hardly worth it. So is it better to spread the fungals out?

In roach hydra vs roach infestor battles should you fungal the hydras or the roaches?
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-12-04 09:41:45
December 04 2013 09:35 GMT
#2607
On December 03 2013 14:56 Fliparoni wrote:
Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating.

This comes down to micro, but 15 hatch and 15 pool should hold this just fine.

With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches.

With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg.

The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
THAmarx
Profile Joined December 2010
65 Posts
December 04 2013 10:50 GMT
#2608
On December 04 2013 18:27 TRaFFiC wrote:
Do fungals do compounded damage? It seems like they do some inital damage in the first couple seconds and a bit more every time the fungal is recasted on the same units. But this is hardly worth it. So is it better to spread the fungals out?

In roach hydra vs roach infestor battles should you fungal the hydras or the roaches?


fungal just do their spell damage no more.
If you cast fungal over fungal you will lose damage output because the spell doesnt add up.
So for doing the most damage chainfungal the units you want to kill with the spell.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
December 04 2013 11:03 GMT
#2609
On December 04 2013 19:50 THAmarx wrote:
Show nested quote +
On December 04 2013 18:27 TRaFFiC wrote:
Do fungals do compounded damage? It seems like they do some inital damage in the first couple seconds and a bit more every time the fungal is recasted on the same units. But this is hardly worth it. So is it better to spread the fungals out?

In roach hydra vs roach infestor battles should you fungal the hydras or the roaches?


fungal just do their spell damage no more.
If you cast fungal over fungal you will lose damage output because the spell doesnt add up.
So for doing the most damage chainfungal the units you want to kill with the spell.

thx man
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Fliparoni
Profile Joined February 2012
205 Posts
December 05 2013 03:27 GMT
#2610
On December 04 2013 18:35 TRaFFiC wrote:
Show nested quote +
On December 03 2013 14:56 Fliparoni wrote:
Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating.

This comes down to micro, but 15 hatch and 15 pool should hold this just fine.

With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches.

With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg.

The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind.


Thanks for answering! If I do 15 pool and get gas, do I quit mining the gas if I see his lings moving out or do I keep getting it for banelings or speed?
THAmarx
Profile Joined December 2010
65 Posts
Last Edited: 2013-12-05 12:23:44
December 05 2013 12:22 GMT
#2611
On December 05 2013 12:27 Fliparoni wrote:
+ Show Spoiler +

On December 04 2013 18:35 TRaFFiC wrote:
Show nested quote +
On December 03 2013 14:56 Fliparoni wrote:
Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating.

This comes down to micro, but 15 hatch and 15 pool should hold this just fine.

With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches.

With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg.

The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind.


Thanks for answering! If I do 15 pool and get gas, do I quit mining the gas if I see his lings moving out or do I keep getting it for banelings or speed?


If you do a 15 pool 15/16/17 gas and you spot lings incoming you should cancel your gas geyser or stop getting gas.
This means that he wen for an early pool. You want as much lings/drones to defend and gas is something for later. If you do it properly your already far ahead.
If you spot lings later coming out and you have already 80ish gas you can get a baneling nest before speed to hold of the agression.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2013-12-05 14:19:24
December 05 2013 14:19 GMT
#2612
ZvMech on Yeonsu.

The Terran just sat there all game long, amoved when he maxed, lost his army a couple of times, and eventually just killed me because I couldn't take over 5 bases ( the fifth was in siege range of his 3rd) while he had 5 himself....

I tried a couple of attacks but nothing really worked because he turtled and the map is ridiculously choked on all paths, PLUS you can kinda sit on one place and defend 5 bases with SIege Tanks.

AFterwards, I felt like a 1/1 roach drop all in would've been my best option, but as I missed that opportunity.......

So what the question is, how do you deal with it ?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-12-06 05:17:46
December 06 2013 05:16 GMT
#2613
On December 05 2013 21:22 THAmarx wrote:
Show nested quote +
On December 05 2013 12:27 Fliparoni wrote:
+ Show Spoiler +

On December 04 2013 18:35 TRaFFiC wrote:
Show nested quote +
On December 03 2013 14:56 Fliparoni wrote:
Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating.

This comes down to micro, but 15 hatch and 15 pool should hold this just fine.

With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches.

With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg.

The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind.


Thanks for answering! If I do 15 pool and get gas, do I quit mining the gas if I see his lings moving out or do I keep getting it for banelings or speed?


If you do a 15 pool 15/16/17 gas and you spot lings incoming you should cancel your gas geyser or stop getting gas.
This means that he wen for an early pool. You want as much lings/drones to defend and gas is something for later. If you do it properly your already far ahead.
If you spot lings later coming out and you have already 80ish gas you can get a baneling nest before speed to hold of the agression.


Currently in the top of plat. Disagree on gas cancel. It depends when you spot the lings. As you get more experienced, you should be able to tell between the different pools (most common ones are 7,10,14,15). Just note the game timer in replay. Don't cancel gas unless it's 7 pool. You will need the gas for banelings.

On December 05 2013 12:27 Fliparoni wrote:
Show nested quote +
On December 04 2013 18:35 TRaFFiC wrote:
On December 03 2013 14:56 Fliparoni wrote:
Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating.

This comes down to micro, but 15 hatch and 15 pool should hold this just fine.

With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches.

With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg.

The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind.


Thanks for answering! If I do 15 pool and get gas, do I quit mining the gas if I see his lings moving out or do I keep getting it for banelings or speed?

I usually open completely gasless with 15 pool. If you're going to take gas, maybe make 1 spine vs 10 pool. Go bane nest before speed. The gas with 10 pool is so fast you won't get speed out in time before he has speed and banes. If you go banes, you should be able to hold with queens + banes. If he tries to target the queens with speedlings kill them with banes and keep 1 bane on top of the ramp for a free win in case he tries to runby.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2013-12-06 11:16:07
December 06 2013 11:14 GMT
#2614
On December 04 2013 18:27 TRaFFiC wrote:
Do fungals do compounded damage? It seems like they do some inital damage in the first couple seconds and a bit more every time the fungal is recasted on the same units. But this is hardly worth it. So is it better to spread the fungals out?

In roach hydra vs roach infestor battles should you fungal the hydras or the roaches?

if I had to decide between a clump that is roach heavy and one that is hydra heavy i'd obviously go for the hydra one. There is no bonus damage vs armored in HotS so it's easy to choose now.

One exception could be if the opponent is trying to move in a choke. In that case I'd just try to block the whole army by fungaling the roaches which are supposed to lead the army.
Jowj
Profile Joined June 2012
United States248 Posts
December 06 2013 14:49 GMT
#2615
On December 05 2013 23:19 SC2Toastie wrote:
ZvMech on Yeonsu.

The Terran just sat there all game long, amoved when he maxed, lost his army a couple of times, and eventually just killed me because I couldn't take over 5 bases ( the fifth was in siege range of his 3rd) while he had 5 himself....

I tried a couple of attacks but nothing really worked because he turtled and the map is ridiculously choked on all paths, PLUS you can kinda sit on one place and defend 5 bases with SIege Tanks.

AFterwards, I felt like a 1/1 roach drop all in would've been my best option, but as I missed that opportunity.......

So what the question is, how do you deal with it ?


Post a replay! Even on Yeonsu mech can be dealt with late game with proper army positioning and movement.
Strategy
Host-
Profile Joined December 2010
New Zealand459 Posts
December 07 2013 10:51 GMT
#2616
I haven't played sc2 for several months, could someone update me on the ZvX metas?
Quakecomm
Profile Joined April 2012
United States344 Posts
December 07 2013 18:01 GMT
#2617
would someone kindly link me to a good 3 hatch zvp opening? (or any zvp opnening for that matter, I have no idea how to play zvp)
gorkey island is the only good map
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
December 07 2013 22:46 GMT
#2618
You guys would not believe how long I've been trying to find a guide or something out there that tells me this. I think I've spent 12-24 hours on the internet trying to find SOMETHING that covers this very basic but extremely important aspect of ZvZ. It's completely retarded.
So... what are the proper techniques to use when microing ling/bling armies in ZvZ? Is it just a "fuck the hotkeys" system where you box everything when splitting off lings to fight banelings? Do you order the zergling control group to attack a baneling but shift-click the leading two lings out of the selection, then move the control group back? Seriously, it's retarded how it seems that not one single person has ever talked about this stuff.
"How are you?" "I am fine, because it is not normal to scream in pain."
Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2013-12-08 00:03:42
December 07 2013 23:59 GMT
#2619
Lings on 1, banes on 2. While bane busting morph banes in groups of 2 slowly while walking to away from enemy base with lings (so you spread them). ctrl+shift on the icon of morphing banes, ctrl+1 (to set 1 to ling only), select banes, ctrl+2 to put banes on 2. try to detonate banes by moving with your lings, shift+left clicking on the green icons and moving back (basicly the ling won't receive the order to go back like the other lings will). You can do this by focusing a bane instead of just moving if you prefer.

I am very bad at zvz but I hope I helped.
Aelendis
Profile Joined February 2011
Belgium892 Posts
December 08 2013 13:02 GMT
#2620
On December 03 2013 04:39 zasg wrote:
Show nested quote +
On December 03 2013 01:20 entropy. wrote:
I think we should discuss Soulkey's corruptor queen swarm host with ling counter attack build. It seemed fully formed at WCG for the first time.


Are there VOD's for it? I tried t o find the WCG VOD's yesterday and I couldn't find them


http://www.reddit.com/r/SpoilerFreeSC/wiki/other/wcg2013
Prev 1 129 130 131 132 133 269 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 220
Lowko206
ProTech125
Rex 55
StarCraft: Brood War
Britney 58237
Calm 10140
firebathero 1011
Hyuk 535
Light 235
Stork 218
Larva 194
Shuttle 180
Leta 148
Hyun 146
[ Show more ]
ZerO 113
Aegong 84
Soulkey 83
ToSsGirL 77
ggaemo 63
Killer 62
Snow 61
sorry 53
hero 51
JYJ 45
Sharp 41
Shine 30
JulyZerg 30
Hm[arnc] 29
Free 24
Backho 23
yabsab 22
GoRush 18
910 13
SilentControl 11
Icarus 9
Noble 8
Terrorterran 7
Dota 2
XaKoH 478
XcaliburYe134
NeuroSwarm80
League of Legends
JimRising 326
KnowMe28
Counter-Strike
olofmeister2006
byalli1979
shoxiejesuss1005
zeus289
x6flipin236
edward59
Other Games
singsing1086
Liquid`RaSZi909
B2W.Neo689
ceh9687
crisheroes244
Fuzer 148
ZerO(Twitch)9
Organizations
Dota 2
PGL Dota 2 - Main Stream15654
PGL Dota 2 - Secondary Stream3075
Other Games
gamesdonequick869
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1947
Upcoming Events
Wardi Open
19m
PiGosaur Monday
12h 19m
GSL
22h 19m
WardiTV Team League
1d
The PondCast
1d 22h
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.