banelings don't do shit, marines are minerals only and cheap as fukk.
somehow almost not a single top korean zerg uses infestors in zvt.....
Forum Index > StarCraft 2 Strategy |
yatescutler
8 Posts
banelings don't do shit, marines are minerals only and cheap as fukk. somehow almost not a single top korean zerg uses infestors in zvt..... | ||
ThePastor
New Zealand380 Posts
On December 03 2013 05:41 yatescutler wrote: are well splitted mass-taeja-marines and a hand full of widow mines overpowered? banelings don't do shit, marines are minerals only and cheap as fukk. somehow almost not a single top korean zerg uses infestors in zvt..... I don't think infestors would help against this style anyway, I think it was at IEM this weekend someone tried it, they pre split ahead of time and your infestors don't do anything. I would not say it is overpowered, I think ultimately the current ZvT match up is an amazing reflection of skill, probably one of the best. If the terran splits amazingly and uses his army to perfection he will 'seem' overpowered. In the same light, if the zerg sets widow mines off well and back stabs + surrounds well he will make the terran look like a chump. | ||
fenner
United Kingdom163 Posts
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Meepman
Canada610 Posts
On December 03 2013 04:42 zasg wrote: Show nested quote + On November 28 2013 10:27 Aegeis wrote: So I have a question about ZvP and just dropping a proxy hatchery in general. I want to experiment in some weird aggression like dropping a hatchery in a Toss's third, 2 base Nydus swarm host queen push, and just really weird early game aggression. I was in Diamond last season, gold this season for whatever reason. If you are going to proxy a hatch I think the best is either a nat block, sneaky hatch inside their main or the crazy 1 base swarm host that catz does in response to a cannon rush. Hatching their third and going into nydus doesn't make that much sense, if you are going to nydus then why do you need the proxy hatch? To screw with them, obviously ![]() | ||
Fliparoni
205 Posts
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TRaFFiC
Canada1448 Posts
In roach hydra vs roach infestor battles should you fungal the hydras or the roaches? | ||
TRaFFiC
Canada1448 Posts
On December 03 2013 14:56 Fliparoni wrote: Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating. This comes down to micro, but 15 hatch and 15 pool should hold this just fine. With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches. With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg. The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind. | ||
THAmarx
65 Posts
On December 04 2013 18:27 TRaFFiC wrote: Do fungals do compounded damage? It seems like they do some inital damage in the first couple seconds and a bit more every time the fungal is recasted on the same units. But this is hardly worth it. So is it better to spread the fungals out? In roach hydra vs roach infestor battles should you fungal the hydras or the roaches? fungal just do their spell damage no more. If you cast fungal over fungal you will lose damage output because the spell doesnt add up. So for doing the most damage chainfungal the units you want to kill with the spell. | ||
TRaFFiC
Canada1448 Posts
On December 04 2013 19:50 THAmarx wrote: Show nested quote + On December 04 2013 18:27 TRaFFiC wrote: Do fungals do compounded damage? It seems like they do some inital damage in the first couple seconds and a bit more every time the fungal is recasted on the same units. But this is hardly worth it. So is it better to spread the fungals out? In roach hydra vs roach infestor battles should you fungal the hydras or the roaches? fungal just do their spell damage no more. If you cast fungal over fungal you will lose damage output because the spell doesnt add up. So for doing the most damage chainfungal the units you want to kill with the spell. thx man ![]() | ||
Fliparoni
205 Posts
On December 04 2013 18:35 TRaFFiC wrote: Show nested quote + On December 03 2013 14:56 Fliparoni wrote: Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating. This comes down to micro, but 15 hatch and 15 pool should hold this just fine. With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches. With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg. The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind. Thanks for answering! If I do 15 pool and get gas, do I quit mining the gas if I see his lings moving out or do I keep getting it for banelings or speed? | ||
THAmarx
65 Posts
On December 05 2013 12:27 Fliparoni wrote: + Show Spoiler + On December 04 2013 18:35 TRaFFiC wrote: Show nested quote + On December 03 2013 14:56 Fliparoni wrote: Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating. This comes down to micro, but 15 hatch and 15 pool should hold this just fine. With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches. With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg. The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind. Thanks for answering! If I do 15 pool and get gas, do I quit mining the gas if I see his lings moving out or do I keep getting it for banelings or speed? If you do a 15 pool 15/16/17 gas and you spot lings incoming you should cancel your gas geyser or stop getting gas. This means that he wen for an early pool. You want as much lings/drones to defend and gas is something for later. If you do it properly your already far ahead. If you spot lings later coming out and you have already 80ish gas you can get a baneling nest before speed to hold of the agression. | ||
SC2Toastie
Netherlands5725 Posts
The Terran just sat there all game long, amoved when he maxed, lost his army a couple of times, and eventually just killed me because I couldn't take over 5 bases ( the fifth was in siege range of his 3rd) while he had 5 himself.... I tried a couple of attacks but nothing really worked because he turtled and the map is ridiculously choked on all paths, PLUS you can kinda sit on one place and defend 5 bases with SIege Tanks. AFterwards, I felt like a 1/1 roach drop all in would've been my best option, but as I missed that opportunity....... So what the question is, how do you deal with it ![]() | ||
TRaFFiC
Canada1448 Posts
On December 05 2013 21:22 THAmarx wrote: Show nested quote + On December 05 2013 12:27 Fliparoni wrote: + Show Spoiler + On December 04 2013 18:35 TRaFFiC wrote: Show nested quote + On December 03 2013 14:56 Fliparoni wrote: Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating. This comes down to micro, but 15 hatch and 15 pool should hold this just fine. With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches. With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg. The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind. Thanks for answering! If I do 15 pool and get gas, do I quit mining the gas if I see his lings moving out or do I keep getting it for banelings or speed? If you do a 15 pool 15/16/17 gas and you spot lings incoming you should cancel your gas geyser or stop getting gas. This means that he wen for an early pool. You want as much lings/drones to defend and gas is something for later. If you do it properly your already far ahead. If you spot lings later coming out and you have already 80ish gas you can get a baneling nest before speed to hold of the agression. Currently in the top of plat. Disagree on gas cancel. It depends when you spot the lings. As you get more experienced, you should be able to tell between the different pools (most common ones are 7,10,14,15). Just note the game timer in replay. Don't cancel gas unless it's 7 pool. You will need the gas for banelings. On December 05 2013 12:27 Fliparoni wrote: Show nested quote + On December 04 2013 18:35 TRaFFiC wrote: On December 03 2013 14:56 Fliparoni wrote: Is there any way to hold 10 pool baneling or 10 pool speedling while going 14/15 pool or 15 hatch besides going 10 pool yourself in ZvZ? I really don't like early pooling but 10 pooling seems to be more and more common at the level I'm playing at and continuously losing to it is getting frustrating. This comes down to micro, but 15 hatch and 15 pool should hold this just fine. With 15 pool gasless stye, make slow lings and queens to hold your natural (you shouldn't need to make more than 8), then 4 queens and 2-3 spines to hold follow up speedling or bane all in. Queens on the ramp if needed. 2nd inject is a creep tumour in natural to allow for wall off. Follow up with roaches. With 15 hatch, just match his ling count, get a slightly slower speed and win by ling bane bust or just go mutas. You have faster 2nd base, faster 2nd queen, faster drone count etc. It's on him to do serious dmg. The key is watching your mini map like a hawk. Match his ling count, don't make more than him as this can also put you behind. Thanks for answering! If I do 15 pool and get gas, do I quit mining the gas if I see his lings moving out or do I keep getting it for banelings or speed? I usually open completely gasless with 15 pool. If you're going to take gas, maybe make 1 spine vs 10 pool. Go bane nest before speed. The gas with 10 pool is so fast you won't get speed out in time before he has speed and banes. If you go banes, you should be able to hold with queens + banes. If he tries to target the queens with speedlings kill them with banes and keep 1 bane on top of the ramp for a free win in case he tries to runby. | ||
Deleted User 261926
960 Posts
On December 04 2013 18:27 TRaFFiC wrote: Do fungals do compounded damage? It seems like they do some inital damage in the first couple seconds and a bit more every time the fungal is recasted on the same units. But this is hardly worth it. So is it better to spread the fungals out? In roach hydra vs roach infestor battles should you fungal the hydras or the roaches? if I had to decide between a clump that is roach heavy and one that is hydra heavy i'd obviously go for the hydra one. There is no bonus damage vs armored in HotS so it's easy to choose now. One exception could be if the opponent is trying to move in a choke. In that case I'd just try to block the whole army by fungaling the roaches which are supposed to lead the army. | ||
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Jowj
United States248 Posts
On December 05 2013 23:19 SC2Toastie wrote: ZvMech on Yeonsu. The Terran just sat there all game long, amoved when he maxed, lost his army a couple of times, and eventually just killed me because I couldn't take over 5 bases ( the fifth was in siege range of his 3rd) while he had 5 himself.... I tried a couple of attacks but nothing really worked because he turtled and the map is ridiculously choked on all paths, PLUS you can kinda sit on one place and defend 5 bases with SIege Tanks. AFterwards, I felt like a 1/1 roach drop all in would've been my best option, but as I missed that opportunity....... So what the question is, how do you deal with it ![]() Post a replay! Even on Yeonsu mech can be dealt with late game with proper army positioning and movement. | ||
Host-
New Zealand459 Posts
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Quakecomm
United States344 Posts
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AnachronisticAnarchy
United States2957 Posts
So... what are the proper techniques to use when microing ling/bling armies in ZvZ? Is it just a "fuck the hotkeys" system where you box everything when splitting off lings to fight banelings? Do you order the zergling control group to attack a baneling but shift-click the leading two lings out of the selection, then move the control group back? Seriously, it's retarded how it seems that not one single person has ever talked about this stuff. | ||
Deleted User 261926
960 Posts
I am very bad at zvz but I hope I helped. | ||
Aelendis
Belgium892 Posts
On December 03 2013 04:39 zasg wrote: Show nested quote + On December 03 2013 01:20 entropy. wrote: I think we should discuss Soulkey's corruptor queen swarm host with ling counter attack build. It seemed fully formed at WCG for the first time. Are there VOD's for it? I tried t o find the WCG VOD's yesterday and I couldn't find them http://www.reddit.com/r/SpoilerFreeSC/wiki/other/wcg2013 | ||
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