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The HotS Zerg Help Me Thread - Page 130

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 128 129 130 131 132 269 Next
Najda
Profile Joined June 2010
United States3765 Posts
November 26 2013 23:09 GMT
#2581
Do I have to go mutas ZvZ? I hate muta zvz with a passion.
kiLen
Profile Joined April 2011
Finland97 Posts
November 26 2013 23:37 GMT
#2582
Hi, highmasters/low Gm zerg here. I have one question: How do you beat mech in lategame? Im not accepting the answer "dont let them get there" beacause its hard on ladder. What unit composition, how many bases? what should I do vs SkyTerran with thor support? I keep throwing armies at them and they just melt, vipers are really hard to work once they get up a lot of scans, they can snipe them with bcs before you can abduct, attacking is suicide since PDDs and HSMs are super strong, suiciding HSM targeted units into the sky terran amy doesnt do enough damage to bcs.

What do you guys in GM or Masters do vs Skyterran?
LotV HyPe
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 27 2013 02:54 GMT
#2583
On November 27 2013 08:37 kiLen wrote:
Hi, highmasters/low Gm zerg here. I have one question: How do you beat mech in lategame? Im not accepting the answer "dont let them get there" beacause its hard on ladder. What unit composition, how many bases? what should I do vs SkyTerran with thor support? I keep throwing armies at them and they just melt, vipers are really hard to work once they get up a lot of scans, they can snipe them with bcs before you can abduct, attacking is suicide since PDDs and HSMs are super strong, suiciding HSM targeted units into the sky terran amy doesnt do enough damage to bcs.

What do you guys in GM or Masters do vs Skyterran?


If they get a raven/bc/viking composition (and some ground) honestly it's very hard to beat this in a straight up fight. Your best chance is to make a ton of spores, anti air (corruptors), infestors and some swarmhosts (for the ground). That's really your best bet. If you can't fight under spore crawlers and what not then you will lose unless terran messes up.

Honestly though the answer of not let them get there is not that hard to do. Denying the fourth is very important and knowing when he's transitioning is good to so you can attack before he can transition. There are ways to stop it, on a map like akilon it's hard, but on maps where the 4th base isn't free and requires being spread out it is possible.
When I think of something else, something will go here
Zorkmid
Profile Joined November 2008
4410 Posts
November 27 2013 03:52 GMT
#2584
On November 27 2013 08:09 Najda wrote:
Do I have to go mutas ZvZ? I hate muta zvz with a passion.


I use the three queen roach opener on some maps, into hydras and spores. It can work, it's weak to early ling attacks and all ins though
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
November 28 2013 01:27 GMT
#2585
So I have a question about ZvP and just dropping a proxy hatchery in general.

I want to experiment in some weird aggression like dropping a hatchery in a Toss's third, 2 base Nydus swarm host queen push, and just really weird early game aggression.

I was in Diamond last season, gold this season for whatever reason.
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
November 29 2013 00:39 GMT
#2586
Newbie zerg player here. In ZvP, why do I need ling speed after lair, as is standard? It seems that roaches are what's recommended to handle any gateway pressure, plus the only immortal all-in these days is the sentry-less kind. I'd much prefer ovie speed after lair for perfect scouting information.
SoulSC2
Profile Joined March 2013
New Zealand12 Posts
Last Edited: 2013-11-29 03:24:51
November 29 2013 03:24 GMT
#2587
On November 29 2013 09:39 MrBarryObama wrote:
Newbie zerg player here. In ZvP, why do I need ling speed after lair, as is standard? It seems that roaches are what's recommended to handle any gateway pressure, plus the only immortal all-in these days is the sentry-less kind. I'd much prefer ovie speed after lair for perfect scouting information.


Speedlings are just all-round good units. You can run them in to mineral lines, deny expansion attempts, scout the map for pylons. While they're not that great in a large ZvP engagement, they're a fantastic time-buying unit.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2013-11-29 04:38:54
November 29 2013 04:02 GMT
#2588
Veriol
Profile Joined October 2010
Czech Republic502 Posts
November 29 2013 15:47 GMT
#2589
On November 27 2013 11:54 blade55555 wrote:
Show nested quote +
On November 27 2013 08:37 kiLen wrote:
Hi, highmasters/low Gm zerg here. I have one question: How do you beat mech in lategame? Im not accepting the answer "dont let them get there" beacause its hard on ladder. What unit composition, how many bases? what should I do vs SkyTerran with thor support? I keep throwing armies at them and they just melt, vipers are really hard to work once they get up a lot of scans, they can snipe them with bcs before you can abduct, attacking is suicide since PDDs and HSMs are super strong, suiciding HSM targeted units into the sky terran amy doesnt do enough damage to bcs.

What do you guys in GM or Masters do vs Skyterran?


If they get a raven/bc/viking composition (and some ground) honestly it's very hard to beat this in a straight up fight. Your best chance is to make a ton of spores, anti air (corruptors), infestors and some swarmhosts (for the ground). That's really your best bet. If you can't fight under spore crawlers and what not then you will lose unless terran messes up.

Honestly though the answer of not let them get there is not that hard to do. Denying the fourth is very important and knowing when he's transitioning is good to so you can attack before he can transition. There are ways to stop it, on a map like akilon it's hard, but on maps where the 4th base isn't free and requires being spread out it is possible.


I think its impossible to even take a fight with such composition, there are simply not units that can deal with terran air. You need to crack him sooner wich is incredibly hard on most maps.

To be honest I dont understand why no pro-terran plays the turtle mech, to me it seems a safe ticket to win and I'd love to see what progamers do against it. And honestly the games dont even take that long 25-30minutes for the army to assemble I think its really scary play to deal with and I'm having most trouble with atm aswell.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
krelian
Profile Joined August 2010
48 Posts
November 30 2013 16:51 GMT
#2590
Any notable recent replay packs by zerg players recently?
Corsica
Profile Joined February 2011
Ukraine1854 Posts
November 30 2013 19:41 GMT
#2591
What are some fun units compositions to play around with?

I really like viper. How do you incorporate viper in all 3 matchups?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 01 2013 00:14 GMT
#2592
On December 01 2013 04:41 Corsica wrote:
What are some fun units compositions to play around with?

I really like viper. How do you incorporate viper in all 3 matchups?


Zvt vs mech, vs bio they aren't as great just because it's not hard to have bio run out of the cloud.

zvp they are good just have to avoid feedback.

zvz I dont' think there are really any situations I can think of where you would go vipers over infestors. I guess you could try both but that is a ton of gas.
When I think of something else, something will go here
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
December 02 2013 00:50 GMT
#2593
On December 01 2013 09:14 blade55555 wrote:
Show nested quote +
On December 01 2013 04:41 Corsica wrote:
What are some fun units compositions to play around with?

I really like viper. How do you incorporate viper in all 3 matchups?


Zvt vs mech, vs bio they aren't as great just because it's not hard to have bio run out of the cloud.

zvp they are good just have to avoid feedback.

zvz I dont' think there are really any situations I can think of where you would go vipers over infestors. I guess you could try both but that is a ton of gas.


Hi top master Zerg, in ZvZ a few times I have been in a few situations where I just have maxed out roach hydra infestor army in late game ZvZ where map is cut off, and 1 viper, the 1-2 blinding clouds on top of a zerg army when your both going roach hydra infestor is GAME CHANGING because of the amount of DPS you both have and the amount of time that it takes for your opponent to move towards / away from the opponent, either way you have an insane advantage.
AKA: TelecoM[WHITE] Protoss fighting
ThePastor
Profile Joined February 2012
New Zealand380 Posts
December 02 2013 05:20 GMT
#2594
Just have a bit of a question regarding unit control. I just hit masters again after taking a break. I feel like my macro is really good now and I hit injects well and everything. However, my army control in ZvT and ZvZ is horrid. To the point where I struggle to finish people off even though I have like 80 more supply them them. So my question is as follows;

Should I stop focusing so much on my macro and just hardcore on unit control in battles, or is there a better way to improve my unit control?
Destruktor
Profile Joined June 2013
Spain60 Posts
December 02 2013 11:12 GMT
#2595
Hi! Plat zerg here! I'm having a lot of problems vs late game bio ball Terran.
On mid game I play with standard ling bane muta but on late game I don't know what unit add to my army. BL are too slow and Ultras are easy countered by marauders. I try to use infestors but when they don't have energy I can't hold any push. Any suggestion? Thanks in advanced.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 02 2013 13:34 GMT
#2596
On December 02 2013 14:20 zasg wrote:
Just have a bit of a question regarding unit control. I just hit masters again after taking a break. I feel like my macro is really good now and I hit injects well and everything. However, my army control in ZvT and ZvZ is horrid. To the point where I struggle to finish people off even though I have like 80 more supply them them. So my question is as follows;

Should I stop focusing so much on my macro and just hardcore on unit control in battles, or is there a better way to improve my unit control?


Best way to improve unit control is to practice is. Why are you having bad unit control? Is it laziness? If so stop being lazy! You want to be able to do both well and if your macro is doing good, you don't want to stop macroing good and only have good unit control.

The only things that can help you with that issue is watch games of pros and watch how they engage (how to engage a bio army for example watch like scarlett for example) and then try to add that into your own play.
When I think of something else, something will go here
entropy.
Profile Joined April 2011
Great Britain25 Posts
December 02 2013 16:20 GMT
#2597
I think we should discuss Soulkey's corruptor queen swarm host with ling counter attack build. It seemed fully formed at WCG for the first time.
ryul2akaSavageTrueKimMinChul
ThePastor
Profile Joined February 2012
New Zealand380 Posts
December 02 2013 19:37 GMT
#2598
On December 02 2013 22:34 blade55555 wrote:
Show nested quote +
On December 02 2013 14:20 zasg wrote:
Just have a bit of a question regarding unit control. I just hit masters again after taking a break. I feel like my macro is really good now and I hit injects well and everything. However, my army control in ZvT and ZvZ is horrid. To the point where I struggle to finish people off even though I have like 80 more supply them them. So my question is as follows;

Should I stop focusing so much on my macro and just hardcore on unit control in battles, or is there a better way to improve my unit control?


Best way to improve unit control is to practice is. Why are you having bad unit control? Is it laziness? If so stop being lazy! You want to be able to do both well and if your macro is doing good, you don't want to stop macroing good and only have good unit control.

The only things that can help you with that issue is watch games of pros and watch how they engage (how to engage a bio army for example watch like scarlett for example) and then try to add that into your own play.


Cheers Blade. I think it is a kind of laziness. I know what I should be doing, but when I get into the battle I kind of just use my hotkeys and don't do anything more then that. I notice this especially in ZvZ ling/bling micro. I will lose way to much purely because I just try and do everything via hotkeys. I wonder if I should try engaging with nothing but boxing to force myself to actually do it more manually.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
December 02 2013 19:39 GMT
#2599
On December 03 2013 01:20 entropy. wrote:
I think we should discuss Soulkey's corruptor queen swarm host with ling counter attack build. It seemed fully formed at WCG for the first time.


Are there VOD's for it? I tried t o find the WCG VOD's yesterday and I couldn't find them
ThePastor
Profile Joined February 2012
New Zealand380 Posts
December 02 2013 19:42 GMT
#2600
On November 28 2013 10:27 Aegeis wrote:
So I have a question about ZvP and just dropping a proxy hatchery in general.

I want to experiment in some weird aggression like dropping a hatchery in a Toss's third, 2 base Nydus swarm host queen push, and just really weird early game aggression.

I was in Diamond last season, gold this season for whatever reason.


If you are going to proxy a hatch I think the best is either a nat block, sneaky hatch inside their main or the crazy 1 base swarm host that catz does in response to a cannon rush. Hatching their third and going into nydus doesn't make that much sense, if you are going to nydus then why do you need the proxy hatch?
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