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The HotS Terran Help Me Thread - Page 278

Forum Index > StarCraft 2 Strategy
Post a Reply
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
herMan
Profile Joined November 2010
Japan2057 Posts
May 15 2014 07:36 GMT
#5541
Hey people, I was wondering what kind of "rules" the hunter seeker missile has.

1. What happens if you don't have vision when it flies off to meet enemy forces
2. Following forces with similar speed, when does it fall down?
BurningRanger
Profile Joined January 2012
Germany303 Posts
May 15 2014 08:23 GMT
#5542
On May 15 2014 16:36 herMan wrote:
Hey people, I was wondering what kind of "rules" the hunter seeker missile has.

1. What happens if you don't have vision when it flies off to meet enemy forces
2. Following forces with similar speed, when does it fall down?


1. It will still go there (As a small tip: activate the option to show Experience Points during the game. It will show those XP even in the fog of war, when enemy units die.). You just need vision when the HSM is launched. You can run your Ravens away then.
2. When the HSM is launched, it will hover in the same place for 5 seconds. During that phase a unit can run away. If it gets away far enough (range 13 from the HSM), the HSM will drop. As soon the HSM starts following a unit, it will always catch that and never fall down.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Tzela
Profile Joined December 2012
Canada48 Posts
Last Edited: 2014-05-15 21:06:56
May 15 2014 21:06 GMT
#5543
having a hard time vs roach based timings. i opened 2 reaper into hellion 3cc (as i do every game). i scouted he was banking gas passed what he needed for speed with the reapers, so i got 1 fast banshee to try and help deal with whatever was coming. i was planning on continuing with bio after. he did a huge roach drop in my main with a nydus to reinforce. my tank was late. is that the only reason i lost? or is there more i should be doing to try and scout this/be more prepared when the drop hits?

replay:http://drop.sc/380662
Yusei
Profile Joined December 2012
Canada27 Posts
May 16 2014 04:52 GMT
#5544
What's the best way to load up a large doom drop? At the moment I just box the entire army and spam click the medivacs. Sometimes I'll click a medivac that's already full or leave some units behind. It also seems kind of slow, especially if the enemy army is close. Is there a more efficient way than this?
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
May 16 2014 05:39 GMT
#5545
On May 16 2014 13:52 Yusei wrote:
What's the best way to load up a large doom drop? At the moment I just box the entire army and spam click the medivacs. Sometimes I'll click a medivac that's already full or leave some units behind. It also seems kind of slow, especially if the enemy army is close. Is there a more efficient way than this?


Select your whole army then shiftclick every medivac and your troops will automaticly load up in their own seat.

Kind of if you shift click on a bunker then on another place of the map you'll notice only 4 supply will run towards the bunker while the rest goes to your last click.
Curious
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 16 2014 06:18 GMT
#5546
When playing a macro marine/tank style, I understand that I have to be active. What does that mean? Constantly poking an expansion for instance? Seiging the natural? What makes a good macro marine/tank style?
KT best KT ~ 2014
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2014-05-16 07:56:37
May 16 2014 07:55 GMT
#5547
On May 16 2014 15:18 aZealot wrote:
When playing a macro marine/tank style, I understand that I have to be active. What does that mean? Constantly poking an expansion for instance? Seiging the natural? What makes a good macro marine/tank style?


I assume you're talking about TvT? Well TvT is, as many people call it, a game of positioning. Siege tanks have incredible defensive potential, but are immobile. By being active you get dibs on the map, you can call the shots.

Say the map is Sejong, u spawn south he spawns north and both are on 3 base econ. It's really hard (imo) for Terran to adequately defend the third and the natural simultaneously. If you are threatening the third, he has to fortify that area, and if he puts a lot of power there it opens him up elsewhere. You can move and poke the natural, if he fortifies that you can siege the main from the lowground on the far side. Basically if you are proactive you force your opponent to play reactively. If he mis-positions or doesn't adequately respond to your army you have the opportunity to capitalize. That's basically TvT: look for weaknesses, cracks in his defense, and then exploit them to gain an advantage.

Additionally, if you are forcing your opponent to play defensively you can secure more bases without having to worry about him attacking them with his main army.
Inno pls...
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 16 2014 08:02 GMT
#5548
Thanks!
KT best KT ~ 2014
Nimix
Profile Joined October 2011
France1809 Posts
May 16 2014 12:26 GMT
#5549
On May 16 2014 14:39 KonanTenshi wrote:
Show nested quote +
On May 16 2014 13:52 Yusei wrote:
What's the best way to load up a large doom drop? At the moment I just box the entire army and spam click the medivacs. Sometimes I'll click a medivac that's already full or leave some units behind. It also seems kind of slow, especially if the enemy army is close. Is there a more efficient way than this?


Select your whole army then shiftclick every medivac and your troops will automaticly load up in their own seat.

Kind of if you shift click on a bunker then on another place of the map you'll notice only 4 supply will run towards the bunker while the rest goes to your last click.


Gotta specify that for shift clicking medivacs to work you need to only have the army selected, not the medivacs
Kvassten
Profile Joined May 2012
Sweden159 Posts
May 16 2014 12:52 GMT
#5550
On May 16 2014 14:39 KonanTenshi wrote:
Show nested quote +
On May 16 2014 13:52 Yusei wrote:
What's the best way to load up a large doom drop? At the moment I just box the entire army and spam click the medivacs. Sometimes I'll click a medivac that's already full or leave some units behind. It also seems kind of slow, especially if the enemy army is close. Is there a more efficient way than this?


Select your whole army then shiftclick every medivac and your troops will automaticly load up in their own seat.

Kind of if you shift click on a bunker then on another place of the map you'll notice only 4 supply will run towards the bunker while the rest goes to your last click.


This is the best way, I would like to add that if your units are blocked or surrounded by lings or something they won't load into the medivacs.

I shiftclick the medivacs then ctrlclick the medivacs and fly over my army to make sure the pick up all the units, even those who are blocked
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
May 17 2014 03:00 GMT
#5551
http://i.imgur.com/iIN9y2w.jpg

Looks like doing this lift also help against proxy 2 gates, hahaha.
emppp
Profile Joined December 2012
Germany9 Posts
May 17 2014 20:29 GMT
#5552
Hello, please tell me what im doing wrong, i lose almost every macro TvZ...

http://drop.sc/380799

At one point its 4 bases vs 3... im on 3-3 and have more supply still i get crushed every engagement.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
May 17 2014 20:49 GMT
#5553
On May 18 2014 05:29 emppp wrote:
Hello, please tell me what im doing wrong, i lose almost every macro TvZ...

http://drop.sc/380799

At one point its 4 bases vs 3... im on 3-3 and have more supply still i get crushed every engagement.


Bad unit control really. For instance you keep stimming your entire army in situations where you should only stim small groups of units, and then you amove your entire army after that which destroys your split. Then you try and split after that, but they are not that good. Then also note that while you may be up in bases at some point in time, there is no reason in hell why you should be it as you do not drop or do anything from keeping your opponent to take outer bases.

Also note that during battles your mines aren't being a part of the battle. I suggest you simply focus on moving mines forward faster and and stiming smaller groups of Marines. When you have improved that part, you should consider dropping a lot more in situations where your opponent could take bases fore free otherwise.
Sajaki
Profile Joined June 2011
Canada1135 Posts
May 17 2014 23:46 GMT
#5554
Really basic question here: Since the ideal saturation is 16 on minerals per base, do you put more then that in the main, if you construct the vast majority of your structures from there? Often times if i don't shift-rally back I'll end up with some odd number like 12 or 13 in the main, which is clearly not ideal.. at the same time i don't want to oversaturate for too long..
Inno pls...
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 18 2014 01:44 GMT
#5555
mutas make me want to bash my head against the wall when I mech. At the same time I don't really want to bio.
imre
Profile Blog Joined November 2011
France9263 Posts
May 18 2014 01:47 GMT
#5556
On May 18 2014 10:44 KingofGods wrote:
mutas make me want to bash my head against the wall when I mech. At the same time I don't really want to bio.


go biomech :p
Zest fanboy.
Cinnamonster
Profile Joined May 2014
Belgium24 Posts
May 18 2014 20:28 GMT
#5557
Hey TL .. Long time lurker, first time poster.
I quit sc2 along time ago to play diablo 3. I know :/ but i'm back!

My only problem is, I always played zerg. Never touched terran before.
With this 'comeback' I also want to change race... After playing some protoss and terran vs ai, i decided to play terran (for some reason, i just really don't like to play protoss).

Since I'm pretty new to terran I was hoping to find stuff here, but when i was looking at the OP it said
Q. What are the standard recommended strategies per match-up? [Updated as of 26/11/2013.]

Is this stuff still (pretty) valid or do I have to look somewhere else for a solid BO for TvT, TvZ and TvP (I'm looking for something macro-wise, nothing fancy timing push or all in... I really wanna learn terran and am not afraid of losing a lot of games because i'm trying to macro and not cheese/all in my way to high ranks)
Cut cut cut cutcutcutcutcutcutcutcutcutcutcutcut! Sawblades still not sharp enough!
TheDwf
Profile Joined November 2011
France19747 Posts
May 18 2014 20:43 GMT
#5558
On May 19 2014 05:28 Cinnamonster wrote:
Hey TL .. Long time lurker, first time poster.
I quit sc2 along time ago to play diablo 3. I know :/ but i'm back!

My only problem is, I always played zerg. Never touched terran before.
With this 'comeback' I also want to change race... After playing some protoss and terran vs ai, i decided to play terran (for some reason, i just really don't like to play protoss).

Since I'm pretty new to terran I was hoping to find stuff here, but when i was looking at the OP it said
Show nested quote +
Q. What are the standard recommended strategies per match-up? [Updated as of 26/11/2013.]

Is this stuff still (pretty) valid or do I have to look somewhere else for a solid BO for TvT, TvZ and TvP (I'm looking for something macro-wise, nothing fancy timing push or all in... I really wanna learn terran and am not afraid of losing a lot of games because i'm trying to macro and not cheese/all in my way to high ranks)

Yes, it's still valid.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
May 19 2014 06:23 GMT
#5559
Haven't played in a while. Are widow mines now a must vs any toss composition, or is it really only necessary if the toss is very zealot heavy?
Forever the best, IMMvp <3
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 19 2014 08:01 GMT
#5560
Mines good vs. zealots and templars.
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