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The HotS Terran Help Me Thread - Page 275

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
t0n!ght
Profile Joined May 2012
57 Posts
May 02 2014 07:52 GMT
#5481
On May 02 2014 08:37 uTears wrote:
Hey i started playin sc2 a few weeks a go, after a few ai games and practice my macro and micro against AI's im ready to start laddering, in my first game i loose and the system put me in diamod, but i think is to much for me to handle, so i gonna ask is someone can say me at least 2 good bo against every race i play Terran, and i use reaper fe or 1-1-1, can any of you give me some advices?

I'm about to do a youtube vod on a bo for below gold terran players. I can send you a replay with the build and give you some advice. If your interested send me a PM.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 04 2014 03:47 GMT
#5482
What are the cookie cutter vetoes for Terran this season? Emphasis on maps that make the matchups very unpredictable (like Alterzim of yesteryear), beyond the just Terran-disfavored maps.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2014-05-04 04:27:34
May 04 2014 04:27 GMT
#5483
Any map with a ginormous ramp and short rush distances that make roach rushes so strong. Basically every new map in the pool lol.
surreal1600
Profile Joined June 2013
United States33 Posts
May 04 2014 05:25 GMT
#5484
Whats the correct response for a probe building pylons in your main?

my replay :
http://sc2replaystats.com/replay/486695
First round's on me.
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2014-05-04 05:52:10
May 04 2014 05:49 GMT
#5485
Considering you deflected his attempted cannon rush and you ended up winning the game, I'm not sure why you are asking. In any case, yes keep 1 scv on the probe like you did. 3 workers kill a cannon faster than it can be built. You should also have scouted a lot earlier then you would have seen that it was a cannon rush and not say proxy gateway in your base.

Also, building a reactor with no units while the protoss is building stuff in your base or even near your base is not really that smart. Take units off gas, don't build reactor, use extra minerals to build a couple more raxes and wall off your ramp with supply depots and bunker.
Rowrin
Profile Joined September 2011
United States280 Posts
Last Edited: 2014-05-04 06:11:42
May 04 2014 06:08 GMT
#5486
On May 04 2014 14:25 surreal1600 wrote:
Whats the correct response for a probe building pylons in your main?

my replay :
http://sc2replaystats.com/replay/486695


What I do is put 3-4 scvs on the cannon/pylon (whichever is more important at the time) 1 scv auto attacking the probe and I control and micro 1 more scv to out-maneuver the probe (2 on the probe, one auto attacking and one microing) so that i can cut him off any time they turn and i can kill it much faster.)

Edit: here's an example (kind of). I'd played this guy 3 times that night, and he did the same thing each time. Just make sure you scout the area around your base in the first few minutes of the game and react accordingly whenever you play vs toss.
http://drop.sc/379877
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-05-04 09:01:41
May 04 2014 09:00 GMT
#5487
Hi, I'm having a hard time figuring out Zerg. I usually keep dying to speedlings and baneling busts (damn I miss Sentries and FF) and, if it gets that far, mutas. Can someone recommend me good one base and two base all-ins vs Z, please?

Similar suggestions vs T would also be appreciated.

I did look at the OP but there does not seem to be anything recommended along the lines of the above.

Thanks very much.
KT best KT ~ 2014
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
May 04 2014 10:51 GMT
#5488
On May 04 2014 18:00 aZealot wrote:
Hi, I'm having a hard time figuring out Zerg. I usually keep dying to speedlings and baneling busts (damn I miss Sentries and FF) and, if it gets that far, mutas. Can someone recommend me good one base and two base all-ins vs Z, please?

Similar suggestions vs T would also be appreciated.

I did look at the OP but there does not seem to be anything recommended along the lines of the above.

Thanks very much.


11/11 vZ

Cloakshee into tank push vT
Nimix
Profile Joined October 2011
France1809 Posts
May 04 2014 12:30 GMT
#5489
On May 04 2014 18:00 aZealot wrote:
Hi, I'm having a hard time figuring out Zerg. I usually keep dying to speedlings and baneling busts (damn I miss Sentries and FF) and, if it gets that far, mutas. Can someone recommend me good one base and two base all-ins vs Z, please?

Similar suggestions vs T would also be appreciated.

I did look at the OP but there does not seem to be anything recommended along the lines of the above.

Thanks very much.


Not sure going all in all your games is a good way to improve, 11/11 all games and still losing cause it kinda sucks if zerg knows what to do is going to get boring quick..
If you want help about the busts you need to add specific timings, because the response would be different if it's a very early bust or a later one. Mutas are very strong if the zerg can get a healthy count (which he pretty much always can, with the HOTS regen and speed buffs..). Top terrans have started adding TONS of turrets (like rows of 3-6) once they reach late game. It helps a bit, using widow mines to complement them can be good but it wasted supply and you'll need it to fight his ground army..
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-05-04 20:54:19
May 04 2014 19:45 GMT
#5490
Thanks. I thought the 11/11 was the main option but I was not sure if there were any others. I used to be a macro Toss. So, I wouldn't mind playing as a cheesy/all-inning Terran - at least from time to time. And they are early bane busts. But, I think it's a matter of expanding my game knowledge to recognise these timings (as I used to be able to do with Toss).

KT best KT ~ 2014
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 04 2014 19:54 GMT
#5491
If you are new to terran you will quickly realize that terran actually do not have a lot of all in options. Proxy thor rushes in TvT is a fun one.
Nimix
Profile Joined October 2011
France1809 Posts
May 04 2014 23:15 GMT
#5492
You can scout early bane busts with your initial reaper when opening 12/12 reaper hellions; if there is either no nat (which is very rare) or lots of gas mining (more than 100), prepare for either roaches or ling/bane. The reapers need to identify what you're against, and you'll need bunkers anyway and marauders would be a good idea if he's going roaches. Against ling bane you'll need your 6 hellions to AOE down the lings.
It's pretty hard to defend cheeses as terran in my opinion anyway, you don't have clear cut answers such as "make units sooner" or "forcefield the ramp", and you need to avoid letting your macro slip up while having good repair/unit control. I still lose a shit ton to this kind of stuff because I either over commit or under commit to defense.
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2014-05-05 01:28:08
May 05 2014 01:26 GMT
#5493
On May 04 2014 18:00 aZealot wrote:
Hi, I'm having a hard time figuring out Zerg. I usually keep dying to speedlings and baneling busts (damn I miss Sentries and FF) and, if it gets that far, mutas. Can someone recommend me good one base and two base all-ins vs Z, please?

Similar suggestions vs T would also be appreciated.

I did look at the OP but there does not seem to be anything recommended along the lines of the above.

Thanks very much.


+ Show Spoiler +


This was posted earlier in the thread and has become my build of choice vs Zerg ever since. Since its hellion banshee you are very safe against almost anything zerg can throw at you early game. Double ups Thors and ravens with PDD do work against mutalisks. If you hit the timing correctly its very likely to straight up kill the zerg, depending on the level you play at.

I know its not a 1/2 base allin but it at least can deal with the early game busts and the mass muta issue you are having.
Inno pls...
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-05-05 05:29:33
May 05 2014 05:27 GMT
#5494
Thanks all. That build looks cool Sajaki. I shall give it a try.

I think my difficulties are mainly from running into a lot more all-ins from Z than I normally would have if I were P. As my P vs Z build was usually Gate expand into Robo this meant a good Sentry count and an Immortal out relatively early. Therefore most ling/bling or roach/ling all-ins, the few times I ran into them, were relatively easy to handle - depending on my sim-city and good FF. Speedling all-ins were more of a headache to deal with. Zergs, so far in my experience, seem to be a lot more keen to all-in me as a Terran. Playing as T vs these strategies (obviously) requires a whole different range of skills.

Still, I am finding T a fun race to play. Thanks again all.
KT best KT ~ 2014
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
May 08 2014 17:05 GMT
#5495
Hey guys, do you have any replay/vods of TvZ biomech style ? (Thors/tank/hellbat/marines/marauders/medivacs & mb WMs).

I saw Forgg doing some kind of mech opening with Banshees thors and tanks and HBs, and switched to bio afterward, but I can't find the vod back since he streams like 12h a day.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 08 2014 17:15 GMT
#5496
What's the current preferred way to deal with 10/10 in-base proxy gates on 2player maps? I'm thinking of KSS where I recently learned 4 scvs don't kill before a chrono zealot pops. Is attacking with 5 scvs the answer, attacking the gates generally, or pylon if he foolishly loses the probe? Is it a bunker in mineral line with some combination of SCV+Reaper or SCV+Marine?

I'm primarily interested in masters terrans answering because I've defended against diamond protoss just due to their mistakes in micro. The masters protoss that beat me forced micro'd the zealots to avoid losses, stop mining, and diminish marine micro.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
May 08 2014 17:25 GMT
#5497
On May 09 2014 02:15 Danglars wrote:
What's the current preferred way to deal with 10/10 in-base proxy gates on 2player maps? I'm thinking of KSS where I recently learned 4 scvs don't kill before a chrono zealot pops. Is attacking with 5 scvs the answer, attacking the gates generally, or pylon if he foolishly loses the probe? Is it a bunker in mineral line with some combination of SCV+Reaper or SCV+Marine?

I'm primarily interested in masters terrans answering because I've defended against diamond protoss just due to their mistakes in micro. The masters protoss that beat me forced micro'd the zealots to avoid losses, stop mining, and diminish marine micro.


When i got proxy 2 gates in base, I pull 7/8 scv to attack the 1st gate, and one scv following the probe. It usually works, but I don't get proxyy 2 gates often.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2014-05-08 17:50:36
May 08 2014 17:49 GMT
#5498
On May 09 2014 02:25 Faust852 wrote:
Show nested quote +
On May 09 2014 02:15 Danglars wrote:
What's the current preferred way to deal with 10/10 in-base proxy gates on 2player maps? I'm thinking of KSS where I recently learned 4 scvs don't kill before a chrono zealot pops. Is attacking with 5 scvs the answer, attacking the gates generally, or pylon if he foolishly loses the probe? Is it a bunker in mineral line with some combination of SCV+Reaper or SCV+Marine?

I'm primarily interested in masters terrans answering because I've defended against diamond protoss just due to their mistakes in micro. The masters protoss that beat me forced micro'd the zealots to avoid losses, stop mining, and diminish marine micro.


When i got proxy 2 gates in base, I pull 7/8 scv to attack the 1st gate, and one scv following the probe. It usually works, but I don't get proxyy 2 gates often.


The most foolproof way is to attack the gateways with scv's, 5 scv's per gateway kills it before a zealot can come out iirc. Following the probe is a waste of time since you shouldn't be able to kill it. I've also defended proxy gates in narrow spots by micro'ing scv's so the probe can't place gates and slowly gets chipped down by a chasing scv. Gosu way is to completely ignore the gates and go 2 rax and a bunker near your mineral line and just michael your way out.
I think esports is pretty nice.
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2014-05-08 18:56:52
May 08 2014 18:37 GMT
#5499
On May 09 2014 02:05 Faust852 wrote:
Hey guys, do you have any replay/vods of TvZ biomech style ? (Thors/tank/hellbat/marines/marauders/medivacs & mb WMs).

I saw Forgg doing some kind of mech opening with Banshees thors and tanks and HBs, and switched to bio afterward, but I can't find the vod back since he streams like 12h a day.


3:24:00 to 4:10:00 is what you're looking for. (forgg's VOD) He explained its to force zerg into swarmhosts, then counter it with marines.
Inno pls...
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
May 08 2014 21:59 GMT
#5500
Thank you very much, exactly what I wanted.
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