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[G] An Overview of the Zerg Match-ups - Page 4

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 All
Gemini_sc2
Profile Joined February 2013
Norway69 Posts
March 09 2013 11:07 GMT
#61
Good job, really neat overview
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2013-03-09 13:30:22
March 09 2013 13:09 GMT
#62
I only read a very small part of this, then I stopped, because I saw this::
"If you are going for a mutalisk opener, I would suggest not spreading any creep past connecting your natural to third until after your initial harassment. Most players that go for a mutalisk play end up dieing to an all in from their opponent - Spreading creep in this situation only helps your opponent get to you sooner."
But this just doesn't make sense, it's flat out wrong. The minor timing increase (maybe 3 seconds maximum at this time) from your spreading creep that your opponent gains while doing an allin is totally insignificant compared to the vision and map presence the creep spread allows you throughout the mid and late game, especially in muta vs muta wars where map presence / knowing where your opponents are is EVERYTHING. If you are dying this badly to allins, focus more on dealing with the allins instead of cutting out your creep spread in what is a totally unnecessary and ineffective adjustment. I'd like to know what allin you're afraid of, too. High econ banelings? Roach bust? I'm gona guess high econ banelings. You will have the gas to make a ton of banelings yourself... with proper micro you should be able to defend it. Work on micro / crisis management. Here are a few tips:
-have 2 zerglings pre-built at your natural, ready to be morphed into banelings
-send your banelings forward 2 at a time along with just a couple lings and push the opponent back, gain position
-continuously be morphing banelings
-spread the banelings out in pairs in a defensive position
-build another crawler in anticipation of your crawler dying
-don't overproduce mass lings, but produce a ton of banes instead off 3 gas (which you should have by now)
-take your 2nd & 3rd gas if you don't already have them
-Add a queen in the main when you pull your main queen down to the natural, so that you can keep up on injects, and expecting at least 1 queen to die
-position overlords over where the opponent will be morphing / is morphing his banelings for the vision
-If you are low on gas at the time he moves out with alot of speedlings, cancel your lair and use the 75 gas you get to morph 3 more of them. The initial phase is the most important
-If you have 12 drones on 4 gas geysers because you were teching to mutas, use the gas to create even more banes during the attacks while producing only small groups of extra speedlings and, because of how larva efficient banelings are, you can actually continue to squeeze drones out.
-When your money goes above 300, remember to make a macro hatch in your base.
-The high econ bane attacks are much more effective against fast lair / faster gas versions of muta tech. There are versions with a slower lair which get adequate numbers of mutas out, more defensively at first, but these versions can take the 3rd more easily as well, but also fare better against the bane pressure.

You are ahead in drones.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
Mefaso
Profile Joined July 2012
Germany27 Posts
March 09 2013 16:32 GMT
#63
Very unfortunate timing for a wings guide. in a few days there will only be a fraction of players left.
Glon
Profile Joined December 2010
United States569 Posts
March 09 2013 20:37 GMT
#64
On March 09 2013 22:09 osiris17 wrote:
I only read a very small part of this, then I stopped, because I saw this::
"If you are going for a mutalisk opener, I would suggest not spreading any creep past connecting your natural to third until after your initial harassment. Most players that go for a mutalisk play end up dieing to an all in from their opponent - Spreading creep in this situation only helps your opponent get to you sooner."
But this just doesn't make sense, it's flat out wrong. The minor timing increase (maybe 3 seconds maximum at this time) from your spreading creep that your opponent gains while doing an allin is totally insignificant compared to the vision and map presence the creep spread allows you throughout the mid and late game, especially in muta vs muta wars where map presence / knowing where your opponents are is EVERYTHING. If you are dying this badly to allins, focus more on dealing with the allins instead of cutting out your creep spread in what is a totally unnecessary and ineffective adjustment. I'd like to know what allin you're afraid of, too. High econ banelings? Roach bust? I'm gona guess high econ banelings. You will have the gas to make a ton of banelings yourself... with proper micro you should be able to defend it. Work on micro / crisis management. Here are a few tips:
-have 2 zerglings pre-built at your natural, ready to be morphed into banelings
-send your banelings forward 2 at a time along with just a couple lings and push the opponent back, gain position
-continuously be morphing banelings
-spread the banelings out in pairs in a defensive position
-build another crawler in anticipation of your crawler dying
-don't overproduce mass lings, but produce a ton of banes instead off 3 gas (which you should have by now)
-take your 2nd & 3rd gas if you don't already have them
-Add a queen in the main when you pull your main queen down to the natural, so that you can keep up on injects, and expecting at least 1 queen to die
-position overlords over where the opponent will be morphing / is morphing his banelings for the vision
-If you are low on gas at the time he moves out with alot of speedlings, cancel your lair and use the 75 gas you get to morph 3 more of them. The initial phase is the most important
-If you have 12 drones on 4 gas geysers because you were teching to mutas, use the gas to create even more banes during the attacks while producing only small groups of extra speedlings and, because of how larva efficient banelings are, you can actually continue to squeeze drones out.
-When your money goes above 300, remember to make a macro hatch in your base.
-The high econ bane attacks are much more effective against fast lair / faster gas versions of muta tech. There are versions with a slower lair which get adequate numbers of mutas out, more defensively at first, but these versions can take the 3rd more easily as well, but also fare better against the bane pressure.

You are ahead in drones.


Ehhh watch more professional vods. The problem isn't with specifically the creep right outside of your base, it's giving a queen/infestor/roach (or hyda +roach) timing more speed. Generally, versus that timing, an extra 10 seconds of productions on your end will mean the difference between holding it and not holding the allin.

As for your build order- if that works for you, great! However, no one will ever build a macro hatch in their main before a third base - that is the main criticism I have of it. You will also find that, as your progress up the ladder, you may want to tinker with less banelings when possible (gas is upmost importance). I would also suggest trying to adopt one of the build orders shows here - they will carry you up to the top of the ladder.
@QuanticGlon https://twitter.com/QuanticGlon
Skoop
Profile Joined March 2011
United States214 Posts
Last Edited: 2013-03-12 17:40:40
March 12 2013 13:51 GMT
#65
Thanks so much for this. I've been getting shit on since hots released, this was very helpful.

Edit: My only issue is the exclusion of strategy vs widowmines. I find I'm having a lot of trouble with the zvt 2base push of widowmine medivac + bio. Or the slightly more delayed version which also has battle hellions. Even when I know it's coming, I don't seem to have the right units.
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
Glon
Profile Joined December 2010
United States569 Posts
Last Edited: 2013-03-12 18:05:27
March 12 2013 18:04 GMT
#66
On March 12 2013 22:51 Skoop wrote:
Thanks so much for this. I've been getting shit on since hots released, this was very helpful.

Edit: My only issue is the exclusion of strategy vs widowmines. I find I'm having a lot of trouble with the zvt 2base push of widowmine medivac + bio. Or the slightly more delayed version which also has battle hellions. Even when I know it's coming, I don't seem to have the right units.



This is a Wings of Liberty strategy guide. However, ZvZ stays the same, the initial build orders are still 100% valid, and for the most part the mid game sections are very similar between both games.

I would suggest asking in the Pro zerg QandA thread
@QuanticGlon https://twitter.com/QuanticGlon
FlattLine
Profile Joined January 2011
80 Posts
March 13 2013 10:54 GMT
#67
sorry to be off topic but is there a way to 'favorite' threads like these so I can look at them closer at a later time?

It's great posts like these that force me to ask this!
Glon
Profile Joined December 2010
United States569 Posts
Last Edited: 2013-03-13 11:27:14
March 13 2013 11:26 GMT
#68
On March 13 2013 19:54 FlattLine wrote:
sorry to be off topic but is there a way to 'favorite' threads like these so I can look at them closer at a later time?

It's great posts like these that force me to ask this!



Uhhh favorite the link?

Glad you liked it
@QuanticGlon https://twitter.com/QuanticGlon
monk
Profile Blog Joined May 2009
United States8476 Posts
March 13 2013 12:04 GMT
#69
http://www.teamliquid.net/mytlnet/mythreads.php
Moderator
Skoop
Profile Joined March 2011
United States214 Posts
March 13 2013 13:58 GMT
#70
On March 13 2013 03:04 Glon wrote:
Show nested quote +
On March 12 2013 22:51 Skoop wrote:
Thanks so much for this. I've been getting shit on since hots released, this was very helpful.

Edit: My only issue is the exclusion of strategy vs widowmines. I find I'm having a lot of trouble with the zvt 2base push of widowmine medivac + bio. Or the slightly more delayed version which also has battle hellions. Even when I know it's coming, I don't seem to have the right units.



This is a Wings of Liberty strategy guide. However, ZvZ stays the same, the initial build orders are still 100% valid, and for the most part the mid game sections are very similar between both games.

I would suggest asking in the Pro zerg QandA thread


Oh god I feel stupid now haha. I got confused by the date of when the thread was posted
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 14 2013 09:13 GMT
#71
Added to recommended threads.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Henk
Profile Joined March 2012
Netherlands578 Posts
March 14 2013 16:10 GMT
#72
Incredibly useful, thanks a ton.
kuruptt
Profile Joined August 2012
Canada168 Posts
March 18 2013 01:03 GMT
#73
Hello, I currently want to switch back to zerg after getting bored of the protoss race. I haven't bought HOTS yet and want to practice with WOL zerg before I switch over. Are these currently the best safest build orders for zergs in WOL? Should I be trying to perfect each matchup strategy in this guide? Thank you!
Glon
Profile Joined December 2010
United States569 Posts
March 20 2013 21:43 GMT
#74
On March 18 2013 10:03 kuruptt wrote:
Hello, I currently want to switch back to zerg after getting bored of the protoss race. I haven't bought HOTS yet and want to practice with WOL zerg before I switch over. Are these currently the best safest build orders for zergs in WOL? Should I be trying to perfect each matchup strategy in this guide? Thank you!


Sorry didn't see this - Yes, these build orders are safe and will work for all matchups.

If you have any Qs, don't hesitate to ask in here
@QuanticGlon https://twitter.com/QuanticGlon
kuruptt
Profile Joined August 2012
Canada168 Posts
March 25 2013 05:25 GMT
#75
Hey glon, what 3 maps should I be voting against?
Glon
Profile Joined December 2010
United States569 Posts
March 25 2013 17:44 GMT
#76
On March 25 2013 14:25 kuruptt wrote:
Hey glon, what 3 maps should I be voting against?



I voted down Korhal City (100% vote it down) and Star Station (I don't think tournaments will continue using it, and if they do it will be only cross)
@QuanticGlon https://twitter.com/QuanticGlon
kuruptt
Profile Joined August 2012
Canada168 Posts
March 25 2013 22:57 GMT
#77
On March 26 2013 02:44 Glon wrote:
Show nested quote +
On March 25 2013 14:25 kuruptt wrote:
Hey glon, what 3 maps should I be voting against?



I voted down Korhal City (100% vote it down) and Star Station (I don't think tournaments will continue using it, and if they do it will be only cross)


Oops sorry, I am still playing Wings of Liberty. It doesn't have those maps. Is there a place where I can find the win loss ratio for zergs for certain maps?
Glon
Profile Joined December 2010
United States569 Posts
March 26 2013 05:21 GMT
#78
On March 26 2013 07:57 kuruptt wrote:
Show nested quote +
On March 26 2013 02:44 Glon wrote:
On March 25 2013 14:25 kuruptt wrote:
Hey glon, what 3 maps should I be voting against?



I voted down Korhal City (100% vote it down) and Star Station (I don't think tournaments will continue using it, and if they do it will be only cross)


Oops sorry, I am still playing Wings of Liberty. It doesn't have those maps. Is there a place where I can find the win loss ratio for zergs for certain maps?


Still playing Wings? How long does it take to find a match que lol.

In wings, I don't really remember what I vetoed. I think maps that allowed for close (antiga + entombed)
@QuanticGlon https://twitter.com/QuanticGlon
kuruptt
Profile Joined August 2012
Canada168 Posts
April 01 2013 00:07 GMT
#79
On March 26 2013 14:21 Glon wrote:
Show nested quote +
On March 26 2013 07:57 kuruptt wrote:
On March 26 2013 02:44 Glon wrote:
On March 25 2013 14:25 kuruptt wrote:
Hey glon, what 3 maps should I be voting against?



I voted down Korhal City (100% vote it down) and Star Station (I don't think tournaments will continue using it, and if they do it will be only cross)


Oops sorry, I am still playing Wings of Liberty. It doesn't have those maps. Is there a place where I can find the win loss ratio for zergs for certain maps?


Still playing Wings? How long does it take to find a match que lol.

In wings, I don't really remember what I vetoed. I think maps that allowed for close (antiga + entombed)


Haha, I am only platinum right now but the ques are actually still the same, I used to main protoss and want to switch to zerg in HOTS so practicing in WOL first =D.

I have some questions, for ZVP what is the difference between 15p/16h and 14p/15h?

For ZvT I am having a lot of trouble with mech play, how do I go up against that? what units should I be making? How do I properly scout it when he kills all my overlord so I can't go into his base to check? I am usually just going ling/baneling/muta into ultralisks which has been doing wonders to bio army but not mech. I have no answer to mech at the moment.


Thanks for taking your time to check up on this thread and replying pretty quickly, I know everyone has moved into HOTS so I appreciate the effort man!
Glon
Profile Joined December 2010
United States569 Posts
April 01 2013 17:04 GMT
#80
On April 01 2013 09:07 kuruptt wrote:
Show nested quote +
On March 26 2013 14:21 Glon wrote:
On March 26 2013 07:57 kuruptt wrote:
On March 26 2013 02:44 Glon wrote:
On March 25 2013 14:25 kuruptt wrote:
Hey glon, what 3 maps should I be voting against?



I voted down Korhal City (100% vote it down) and Star Station (I don't think tournaments will continue using it, and if they do it will be only cross)


Oops sorry, I am still playing Wings of Liberty. It doesn't have those maps. Is there a place where I can find the win loss ratio for zergs for certain maps?


Still playing Wings? How long does it take to find a match que lol.

In wings, I don't really remember what I vetoed. I think maps that allowed for close (antiga + entombed)


Haha, I am only platinum right now but the ques are actually still the same, I used to main protoss and want to switch to zerg in HOTS so practicing in WOL first =D.

I have some questions, for ZVP what is the difference between 15p/16h and 14p/15h?

For ZvT I am having a lot of trouble with mech play, how do I go up against that? what units should I be making? How do I properly scout it when he kills all my overlord so I can't go into his base to check? I am usually just going ling/baneling/muta into ultralisks which has been doing wonders to bio army but not mech. I have no answer to mech at the moment.


Thanks for taking your time to check up on this thread and replying pretty quickly, I know everyone has moved into HOTS so I appreciate the effort man!




Uhhh versus mech you can either A. go with ling upgrades, stay very light on infestor, and rush for brood lords or B. Go with a roach/hydra composition... add drops or nydus.

@QuanticGlon https://twitter.com/QuanticGlon
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